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spread_props : {}; - } - - function bind(component, name, callback) { - const index = component.$$.props[name]; - if (index !== undefined) { - component.$$.bound[index] = callback; - callback(component.$$.ctx[index]); - } - } - function create_component(block) { - block && block.c(); - } - function mount_component(component, target, anchor, customElement) { - const { fragment, on_mount, on_destroy, after_update } = component.$$; - fragment && fragment.m(target, anchor); - if (!customElement) { - // onMount happens before the initial afterUpdate - add_render_callback(() => { - const new_on_destroy = on_mount.map(run).filter(is_function); - if (on_destroy) { - on_destroy.push(...new_on_destroy); - } - else { - // Edge case - component was destroyed immediately, - // most likely as a result of a binding initialising - run_all(new_on_destroy); - } - component.$$.on_mount = []; - }); - } - after_update.forEach(add_render_callback); - } - function destroy_component(component, detaching) { - const $$ = component.$$; - if ($$.fragment !== null) { - run_all($$.on_destroy); - $$.fragment && $$.fragment.d(detaching); - // TODO null out other refs, including component.$$ (but need to - // preserve final state?) - $$.on_destroy = $$.fragment = null; - $$.ctx = []; - } - } - function make_dirty(component, i) { - if (component.$$.dirty[0] === -1) { - dirty_components.push(component); - schedule_update(); - component.$$.dirty.fill(0); - } - component.$$.dirty[(i / 31) | 0] |= (1 << (i % 31)); - } - function init(component, options, instance, create_fragment, not_equal, props, append_styles, dirty = [-1]) { - const parent_component = current_component; - set_current_component(component); - const $$ = component.$$ = { - fragment: null, - ctx: null, - // state - props, - update: noop, - not_equal, - bound: blank_object(), - // lifecycle - on_mount: [], - on_destroy: [], - on_disconnect: [], - before_update: [], - after_update: [], - context: new Map(options.context || (parent_component ? parent_component.$$.context : [])), - // everything else - callbacks: blank_object(), - dirty, - skip_bound: false, - root: options.target || parent_component.$$.root - }; - append_styles && append_styles($$.root); - let ready = false; - $$.ctx = instance - ? instance(component, options.props || {}, (i, ret, ...rest) => { - const value = rest.length ? rest[0] : ret; - if ($$.ctx && not_equal($$.ctx[i], $$.ctx[i] = value)) { - if (!$$.skip_bound && $$.bound[i]) - $$.bound[i](value); - if (ready) - make_dirty(component, i); - } - return ret; - }) - : []; - $$.update(); - ready = true; - run_all($$.before_update); - // `false` as a special case of no DOM component - $$.fragment = create_fragment ? create_fragment($$.ctx) : false; - if (options.target) { - if (options.hydrate) { - const nodes = children(options.target); - // eslint-disable-next-line @typescript-eslint/no-non-null-assertion - $$.fragment && $$.fragment.l(nodes); - nodes.forEach(detach); - } - else { - // eslint-disable-next-line @typescript-eslint/no-non-null-assertion - $$.fragment && $$.fragment.c(); - } - if (options.intro) - transition_in(component.$$.fragment); - mount_component(component, options.target, options.anchor, options.customElement); - flush(); - } - set_current_component(parent_component); - } - /** - * Base class for Svelte components. Used when dev=false. - */ - class SvelteComponent { - $destroy() { - destroy_component(this, 1); - this.$destroy = noop; - } - $on(type, callback) { - const callbacks = (this.$$.callbacks[type] || (this.$$.callbacks[type] = [])); - callbacks.push(callback); - return () => { - const index = callbacks.indexOf(callback); - if (index !== -1) - callbacks.splice(index, 1); - }; - } - $set($$props) { - if (this.$$set && !is_empty($$props)) { - this.$$.skip_bound = true; - this.$$set($$props); - this.$$.skip_bound = false; - } - } - } - - /** - * sifter.js - * Copyright (c) 2013–2020 Brian Reavis & contributors - * - * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this - * file except in compliance with the License. You may obtain a copy of the License at: - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software distributed under - * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF - * ANY KIND, either express or implied. See the License for the specific language - * governing permissions and limitations under the License. - * - * @author Brian Reavis - */ - - /** - * Textually searches arrays and hashes of objects - * by property (or multiple properties). Designed - * specifically for autocomplete. - * - * @constructor - * @param {array|object} items - * @param {object} items - */ - var Sifter = function(items, settings) { - this.items = items; - this.settings = settings || {diacritics: true}; - }; - - /** - * Splits a search string into an array of individual - * regexps to be used to match results. - * - * @param {string} query - * @returns {array} - */ - Sifter.prototype.tokenize = function(query, respect_word_boundaries) { - query = trim(String(query || '').toLowerCase()); - if (!query || !query.length) return []; - - var i, n, regex, letter; - var tokens = []; - var words = query.split(/ +/); - - for (i = 0, n = words.length; i < n; i++) { - regex = escape_regex(words[i]); - if (this.settings.diacritics) { - for (letter in DIACRITICS) { - if (DIACRITICS.hasOwnProperty(letter)) { - regex = regex.replace(new RegExp(letter, 'g'), DIACRITICS[letter]); - } - } - } - if (respect_word_boundaries) regex = "\\b"+regex; - tokens.push({ - string : words[i], - regex : new RegExp(regex, 'i') - }); - } - - return tokens; - }; - - /** - * Iterates over arrays and hashes. - * - * ``` - * this.iterator(this.items, function(item, id) { - * // invoked for each item - * }); - * ``` - * - * @param {array|object} object - */ - Sifter.prototype.iterator = function(object, callback) { - var iterator; - if (Array.isArray(object)) { - iterator = Array.prototype.forEach || function(callback) { - for (var i = 0, n = this.length; i < n; i++) { - callback(this[i], i, this); - } - }; - } else { - iterator = function(callback) { - for (var key in this) { - if (this.hasOwnProperty(key)) { - callback(this[key], key, this); - } - } - }; - } - - iterator.apply(object, [callback]); - }; - - /** - * Returns a function to be used to score individual results. - * - * Good matches will have a higher score than poor matches. - * If an item is not a match, 0 will be returned by the function. - * - * @param {object|string} search - * @param {object} options (optional) - * @returns {function} - */ - Sifter.prototype.getScoreFunction = function(search, options) { - var self, fields, tokens, token_count, nesting; - - self = this; - search = self.prepareSearch(search, options); - tokens = search.tokens; - fields = search.options.fields; - token_count = tokens.length; - nesting = search.options.nesting; - - /** - * Calculates how close of a match the - * given value is against a search token. - * - * @param {string | number} value - * @param {object} token - * @return {number} - */ - var scoreValue = function(value, token) { - var score, pos; - - if (!value) return 0; - value = String(value || ''); - pos = value.search(token.regex); - if (pos === -1) return 0; - score = token.string.length / value.length; - if (pos === 0) score += 0.5; - return score; - }; - - /** - * Calculates the score of an object - * against the search query. - * - * @param {object} token - * @param {object} data - * @return {number} - */ - var scoreObject = (function() { - var field_count = fields.length; - if (!field_count) { - return function() { return 0; }; - } - if (field_count === 1) { - return function(token, data) { - return scoreValue(getattr(data, fields[0], nesting), token); - }; - } - return function(token, data) { - for (var i = 0, sum = 0; i < field_count; i++) { - sum += scoreValue(getattr(data, fields[i], nesting), token); - } - return sum / field_count; - }; - })(); - - if (!token_count) { - return function() { return 0; }; - } - if (token_count === 1) { - return function(data) { - return scoreObject(tokens[0], data); - }; - } - - if (search.options.conjunction === 'and') { - return function(data) { - var score; - for (var i = 0, sum = 0; i < token_count; i++) { - score = scoreObject(tokens[i], data); - if (score <= 0) return 0; - sum += score; - } - return sum / token_count; - }; - } else { - return function(data) { - for (var i = 0, sum = 0; i < token_count; i++) { - sum += scoreObject(tokens[i], data); - } - return sum / token_count; - }; - } - }; - - /** - * Returns a function that can be used to compare two - * results, for sorting purposes. If no sorting should - * be performed, `null` will be returned. - * - * @param {string|object} search - * @param {object} options - * @return function(a,b) - */ - Sifter.prototype.getSortFunction = function(search, options) { - var i, n, self, field, fields, fields_count, multiplier, multipliers, get_field, implicit_score, sort; - - self = this; - search = self.prepareSearch(search, options); - sort = (!search.query && options.sort_empty) || options.sort; - - /** - * Fetches the specified sort field value - * from a search result item. - * - * @param {string} name - * @param {object} result - */ - get_field = function(name, result) { - if (name === '$score') return result.score; - return getattr(self.items[result.id], name, options.nesting); - }; - - // parse options - fields = []; - if (sort) { - for (i = 0, n = sort.length; i < n; i++) { - if (search.query || sort[i].field !== '$score') { - fields.push(sort[i]); - } - } - } - - // the "$score" field is implied to be the primary - // sort field, unless it's manually specified - if (search.query) { - implicit_score = true; - for (i = 0, n = fields.length; i < n; i++) { - if (fields[i].field === '$score') { - implicit_score = false; - break; - } - } - if (implicit_score) { - fields.unshift({field: '$score', direction: 'desc'}); - } - } else { - for (i = 0, n = fields.length; i < n; i++) { - if (fields[i].field === '$score') { - fields.splice(i, 1); - break; - } - } - } - - multipliers = []; - for (i = 0, n = fields.length; i < n; i++) { - multipliers.push(fields[i].direction === 'desc' ? -1 : 1); - } - - // build function - fields_count = fields.length; - if (!fields_count) { - return null; - } else if (fields_count === 1) { - field = fields[0].field; - multiplier = multipliers[0]; - return function(a, b) { - return multiplier * cmp( - get_field(field, a), - get_field(field, b) - ); - }; - } else { - return function(a, b) { - var i, result, field; - for (i = 0; i < fields_count; i++) { - field = fields[i].field; - result = multipliers[i] * cmp( - get_field(field, a), - get_field(field, b) - ); - if (result) return result; - } - return 0; - }; - } - }; - - /** - * Parses a search query and returns an object - * with tokens and fields ready to be populated - * with results. - * - * @param {string} query - * @param {object} options - * @returns {object} - */ - Sifter.prototype.prepareSearch = function(query, options) { - if (typeof query === 'object') return query; - - options = extend({}, options); - - var option_fields = options.fields; - var option_sort = options.sort; - var option_sort_empty = options.sort_empty; - - if (option_fields && !Array.isArray(option_fields)) options.fields = [option_fields]; - if (option_sort && !Array.isArray(option_sort)) options.sort = [option_sort]; - if (option_sort_empty && !Array.isArray(option_sort_empty)) options.sort_empty = [option_sort_empty]; - - return { - options : options, - query : String(query || '').toLowerCase(), - tokens : this.tokenize(query, options.respect_word_boundaries), - total : 0, - items : [] - }; - }; - - /** - * Searches through all items and returns a sorted array of matches. - * - * The `options` parameter can contain: - * - * - fields {string|array} - * - sort {array} - * - score {function} - * - filter {bool} - * - limit {integer} - * - * Returns an object containing: - * - * - options {object} - * - query {string} - * - tokens {array} - * - total {int} - * - items {array} - * - * @param {string} query - * @param {object} options - * @returns {object} - */ - Sifter.prototype.search = function(query, options) { - var self = this, score, search; - var fn_sort; - var fn_score; - - search = this.prepareSearch(query, options); - options = search.options; - query = search.query; - - // generate result scoring function - fn_score = options.score || self.getScoreFunction(search); - - // perform search and sort - if (query.length) { - self.iterator(self.items, function(item, id) { - score = fn_score(item); - if (options.filter === false || score > 0) { - search.items.push({'score': score, 'id': id}); - } - }); - } else { - self.iterator(self.items, function(item, id) { - search.items.push({'score': 1, 'id': id}); - }); - } - - fn_sort = self.getSortFunction(search, options); - if (fn_sort) search.items.sort(fn_sort); - - // apply limits - search.total = search.items.length; - if (typeof options.limit === 'number') { - search.items = search.items.slice(0, options.limit); - } - - return search; - }; - - // utilities - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - var cmp = function(a, b) { - if (typeof a === 'number' && typeof b === 'number') { - return a > b ? 1 : (a < b ? -1 : 0); - } - a = asciifold(String(a || '')); - b = asciifold(String(b || '')); - if (a > b) return 1; - if (b > a) return -1; - return 0; - }; - - var extend = function(a, b) { - var i, n, k, object; - for (i = 1, n = arguments.length; i < n; i++) { - object = arguments[i]; - if (!object) continue; - for (k in object) { - if (object.hasOwnProperty(k)) { - a[k] = object[k]; - } - } - } - return a; - }; - - /** - * A property getter resolving dot-notation - * @param {Object} obj The root object to fetch property on - * @param {String} name The optionally dotted property name to fetch - * @param {Boolean} nesting Handle nesting or not - * @return {Object} The resolved property value - */ - var getattr = function(obj, name, nesting) { - if (!obj || !name) return; - if (!nesting) return obj[name]; - var names = name.split("."); - while(names.length && (obj = obj[names.shift()])); - return obj; - }; - - var trim = function(str) { - return (str + '').replace(/^\s+|\s+$|/g, ''); - }; - - var escape_regex = function(str) { - return (str + '').replace(/([.?*+^$[\]\\(){}|-])/g, '\\$1'); - }; - - var DIACRITICS = { - 'a': '[aḀḁĂăÂâǍǎȺⱥȦȧẠạÄäÀàÁáĀāÃãÅåąĄÃąĄ]', - 'b': '[b␢βΒB฿𐌁ᛒ]', - 'c': '[cĆćĈĉČčĊċC̄c̄ÇçḈḉȻȼƇƈɕᴄCc]', - 'd': '[dĎďḊḋḐḑḌḍḒḓḎḏĐđD̦d̦ƉɖƊɗƋƌᵭᶁᶑȡᴅDdð]', - 'e': '[eÉéÈèÊêḘḙĚěĔĕẼẽḚḛẺẻĖėËëĒēȨȩĘęᶒɆɇȄȅẾếỀềỄễỂểḜḝḖḗḔḕȆȇẸẹỆệⱸᴇEeɘǝƏƐε]', - 'f': '[fƑƒḞḟ]', - 'g': '[gɢ₲ǤǥĜĝĞğĢģƓɠĠġ]', - 'h': '[hĤĥĦħḨḩẖẖḤḥḢḣɦʰǶƕ]', - 'i': '[iÍíÌìĬĭÎîǏǐÏïḮḯĨĩĮįĪīỈỉȈȉȊȋỊịḬḭƗɨɨ̆ᵻᶖİiIıɪIi]', - 'j': '[jȷĴĵɈɉʝɟʲ]', - 'k': '[kƘƙꝀꝁḰḱǨǩḲḳḴḵκϰ₭]', - 'l': '[lŁłĽľĻļĹĺḶḷḸḹḼḽḺḻĿŀȽƚⱠⱡⱢɫɬᶅɭȴʟLl]', - 'n': '[nŃńǸǹŇňÑñṄṅŅņṆṇṊṋṈṉN̈n̈ƝɲȠƞᵰᶇɳȵɴNnŊŋ]', - 'o': '[oØøÖöÓóÒòÔôǑǒŐőŎŏȮȯỌọƟɵƠơỎỏŌōÕõǪǫȌȍՕօ]', - 'p': '[pṔṕṖṗⱣᵽƤƥᵱ]', - 'q': '[qꝖꝗʠɊɋꝘꝙq̃]', - 'r': '[rŔŕɌɍŘřŖŗṘṙȐȑȒȓṚṛⱤɽ]', - 's': '[sŚśṠṡṢṣꞨꞩŜŝŠšŞşȘșS̈s̈]', - 't': '[tŤťṪṫŢţṬṭƮʈȚțṰṱṮṯƬƭ]', - 'u': '[uŬŭɄʉỤụÜüÚúÙùÛûǓǔŰűŬŭƯưỦủŪūŨũŲųȔȕ∪]', - 'v': '[vṼṽṾṿƲʋꝞꝟⱱʋ]', - 'w': '[wẂẃẀẁŴŵẄẅẆẇẈẉ]', - 'x': '[xẌẍẊẋχ]', - 'y': '[yÝýỲỳŶŷŸÿỸỹẎẏỴỵɎɏƳƴ]', - 'z': '[zŹźẐẑŽžŻżẒẓẔẕƵƶ]' - }; - - const asciifold = (function() { - var i, n, k, chunk; - var foreignletters = ''; - var lookup = {}; - for (k in DIACRITICS) { - if (DIACRITICS.hasOwnProperty(k)) { - chunk = DIACRITICS[k].substring(2, DIACRITICS[k].length - 1); - foreignletters += chunk; - for (i = 0, n = chunk.length; i < n; i++) { - lookup[chunk.charAt(i)] = k; - } - } - } - var regexp = new RegExp('[' + foreignletters + ']', 'g'); - return function(str) { - return str.replace(regexp, function(foreignletter) { - return lookup[foreignletter]; - }).toLowerCase(); - }; - })(); - - // source: https://github.com/rob-balfre/svelte-select/blob/master/src/utils/isOutOfViewport.js - function isOutOfViewport(elem) { - if (!elem) return false; - const bounding = elem.getBoundingClientRect(); - const out = {}; - - out.top = bounding.top < 0 || bounding.top - bounding.height < 0; - out.left = bounding.left < 0; - out.bottom = bounding.bottom > (window.innerHeight || document.documentElement.clientHeight); - out.right = bounding.right > (window.innerWidth || document.documentElement.clientWidth); - out.any = out.top || out.left || out.bottom || out.right; - - return out; - } - let xhr = null; - - function fetchRemote(url) { - return function(query, cb) { - return new Promise((resolve, reject) => { - xhr = new XMLHttpRequest(); - xhr.open('GET', `${url.replace('[query]', encodeURIComponent(query))}`); - xhr.setRequestHeader('X-Requested-With', 'XMLHttpRequest'); - xhr.send(); - - xhr.onreadystatechange = () => { - if (xhr.readyState === 4) { - if (xhr.status === 200) { - const resp = JSON.parse(xhr.response); - resolve(cb ? cb(resp) : resp.data || resp.items || resp.options || resp); - } else { - reject(); - } - } - }; - }); - } - } - - let timeout; - function debounce(fn, delay) { - return function() { - const self = this; - const args = arguments; - clearTimeout(timeout); - timeout = setTimeout(function() { - fn.apply(self, args); - }, delay); - }; - } - let itemHtml; - - function highlightSearch(item, isSelected, $inputValue, formatter, disableHighlight) { - const itemHtmlText = formatter ? formatter(item, isSelected, $inputValue) : item; - - if ($inputValue == '' || item.isSelected || disableHighlight) { - return '
' + itemHtmlText + '
'; - } - - if (!itemHtml) { - itemHtml = document.createElement('div'); - itemHtml.className = 'sv-item-content'; - } - itemHtml.innerHTML = itemHtmlText; - - // const regex = new RegExp(`(${asciifold($inputValue)})`, 'ig'); - const pattern = asciifold($inputValue); - pattern.split(' ').filter(e => e).forEach(pat => { - highlight(itemHtml, pat); - }); - - return itemHtml.outerHTML; - } - - /** - * highlight function code from selectize itself. We pass raw html through @html svelte tag - * base from https://github.com/selectize/selectize.js/blob/master/src/contrib/highlight.js & edited - */ - const highlight = function(node, regex) { - let skip = 0; - // Wrap matching part of text node with highlighting , e.g. - // Soccer -> Soccer for pattern 'soc' - if (node.nodeType === 3) { - const folded = asciifold(node.data); - let pos = folded.indexOf(regex); - pos -= (folded.substr(0, pos).toUpperCase().length - folded.substr(0, pos).length); - if (pos >= 0 ) { - const spannode = document.createElement('span'); - spannode.className = 'highlight'; - const middlebit = node.splitText(pos); - middlebit.splitText(regex.length); - const middleclone = middlebit.cloneNode(true); - spannode.appendChild(middleclone); - middlebit.parentNode.replaceChild(spannode, middlebit); - skip = 1; - } - } - // Recurse element node, looking for child text nodes to highlight, unless element - // is childless, \";\n unsubscribe = listen(window, 'message', (event) => {\n if (event.source === iframe.contentWindow)\n fn();\n });\n }\n else {\n iframe.src = 'about:blank';\n iframe.onload = () => {\n unsubscribe = listen(iframe.contentWindow, 'resize', fn);\n };\n }\n append(node, iframe);\n return () => {\n if (crossorigin) {\n unsubscribe();\n }\n else if (unsubscribe && iframe.contentWindow) {\n unsubscribe();\n }\n detach(iframe);\n };\n}\nfunction toggle_class(element, name, toggle) {\n element.classList[toggle ? 'add' : 'remove'](name);\n}\nfunction custom_event(type, detail, bubbles = false) {\n const e = document.createEvent('CustomEvent');\n e.initCustomEvent(type, bubbles, false, detail);\n return e;\n}\nfunction query_selector_all(selector, parent = document.body) {\n return Array.from(parent.querySelectorAll(selector));\n}\nclass HtmlTag {\n constructor() {\n this.e = this.n = null;\n }\n c(html) {\n this.h(html);\n }\n m(html, target, anchor = null) {\n if (!this.e) {\n this.e = element(target.nodeName);\n this.t = target;\n this.c(html);\n }\n this.i(anchor);\n }\n h(html) {\n this.e.innerHTML = html;\n this.n = Array.from(this.e.childNodes);\n }\n i(anchor) {\n for (let i = 0; i < this.n.length; i += 1) {\n insert(this.t, this.n[i], anchor);\n }\n }\n p(html) {\n this.d();\n this.h(html);\n this.i(this.a);\n }\n d() {\n this.n.forEach(detach);\n }\n}\nclass HtmlTagHydration extends HtmlTag {\n constructor(claimed_nodes) {\n super();\n this.e = this.n = null;\n this.l = claimed_nodes;\n }\n c(html) {\n if (this.l) {\n this.n = this.l;\n }\n else {\n super.c(html);\n }\n }\n i(anchor) {\n for (let i = 0; i < this.n.length; i += 1) {\n insert_hydration(this.t, this.n[i], anchor);\n }\n }\n}\nfunction attribute_to_object(attributes) {\n const result = {};\n for (const attribute of attributes) {\n result[attribute.name] = attribute.value;\n }\n return result;\n}\nfunction get_custom_elements_slots(element) {\n const result = {};\n element.childNodes.forEach((node) => {\n result[node.slot || 'default'] = true;\n });\n return result;\n}\n\nconst active_docs = new Set();\nlet active = 0;\n// https://github.com/darkskyapp/string-hash/blob/master/index.js\nfunction hash(str) {\n let hash = 5381;\n let i = str.length;\n while (i--)\n hash = ((hash << 5) - hash) ^ str.charCodeAt(i);\n return hash >>> 0;\n}\nfunction create_rule(node, a, b, duration, delay, ease, fn, uid = 0) {\n const step = 16.666 / duration;\n let keyframes = '{\\n';\n for (let p = 0; p <= 1; p += step) {\n const t = a + (b - a) * ease(p);\n keyframes += p * 100 + `%{${fn(t, 1 - t)}}\\n`;\n }\n const rule = keyframes + `100% {${fn(b, 1 - b)}}\\n}`;\n const name = `__svelte_${hash(rule)}_${uid}`;\n const doc = get_root_for_style(node);\n active_docs.add(doc);\n const stylesheet = doc.__svelte_stylesheet || (doc.__svelte_stylesheet = append_empty_stylesheet(node).sheet);\n const current_rules = doc.__svelte_rules || (doc.__svelte_rules = {});\n if (!current_rules[name]) {\n current_rules[name] = true;\n stylesheet.insertRule(`@keyframes ${name} ${rule}`, stylesheet.cssRules.length);\n }\n const animation = node.style.animation || '';\n node.style.animation = `${animation ? `${animation}, ` : ''}${name} ${duration}ms linear ${delay}ms 1 both`;\n active += 1;\n return name;\n}\nfunction delete_rule(node, name) {\n const previous = (node.style.animation || '').split(', ');\n const next = previous.filter(name\n ? anim => anim.indexOf(name) < 0 // remove specific animation\n : anim => anim.indexOf('__svelte') === -1 // remove all Svelte animations\n );\n const deleted = previous.length - next.length;\n if (deleted) {\n node.style.animation = next.join(', ');\n active -= deleted;\n if (!active)\n clear_rules();\n }\n}\nfunction clear_rules() {\n raf(() => {\n if (active)\n return;\n active_docs.forEach(doc => {\n const stylesheet = doc.__svelte_stylesheet;\n let i = stylesheet.cssRules.length;\n while (i--)\n stylesheet.deleteRule(i);\n doc.__svelte_rules = {};\n });\n active_docs.clear();\n });\n}\n\nfunction create_animation(node, from, fn, params) {\n if (!from)\n return noop;\n const to = node.getBoundingClientRect();\n if (from.left === to.left && from.right === to.right && from.top === to.top && from.bottom === to.bottom)\n return noop;\n const { delay = 0, duration = 300, easing = identity, \n // @ts-ignore todo: should this be separated from destructuring? Or start/end added to public api and documentation?\n start: start_time = now() + delay, \n // @ts-ignore todo:\n end = start_time + duration, tick = noop, css } = fn(node, { from, to }, params);\n let running = true;\n let started = false;\n let name;\n function start() {\n if (css) {\n name = create_rule(node, 0, 1, duration, delay, easing, css);\n }\n if (!delay) {\n started = true;\n }\n }\n function stop() {\n if (css)\n delete_rule(node, name);\n running = false;\n }\n loop(now => {\n if (!started && now >= start_time) {\n started = true;\n }\n if (started && now >= end) {\n tick(1, 0);\n stop();\n }\n if (!running) {\n return false;\n }\n if (started) {\n const p = now - start_time;\n const t = 0 + 1 * easing(p / duration);\n tick(t, 1 - t);\n }\n return true;\n });\n start();\n tick(0, 1);\n return stop;\n}\nfunction fix_position(node) {\n const style = getComputedStyle(node);\n if (style.position !== 'absolute' && style.position !== 'fixed') {\n const { width, height } = style;\n const a = node.getBoundingClientRect();\n node.style.position = 'absolute';\n node.style.width = width;\n node.style.height = height;\n add_transform(node, a);\n }\n}\nfunction add_transform(node, a) {\n const b = node.getBoundingClientRect();\n if (a.left !== b.left || a.top !== b.top) {\n const style = getComputedStyle(node);\n const transform = style.transform === 'none' ? '' : style.transform;\n node.style.transform = `${transform} translate(${a.left - b.left}px, ${a.top - b.top}px)`;\n }\n}\n\nlet current_component;\nfunction set_current_component(component) {\n current_component = component;\n}\nfunction get_current_component() {\n if (!current_component)\n throw new Error('Function called outside component initialization');\n return current_component;\n}\nfunction beforeUpdate(fn) {\n get_current_component().$$.before_update.push(fn);\n}\nfunction onMount(fn) {\n get_current_component().$$.on_mount.push(fn);\n}\nfunction afterUpdate(fn) {\n get_current_component().$$.after_update.push(fn);\n}\nfunction onDestroy(fn) {\n get_current_component().$$.on_destroy.push(fn);\n}\nfunction createEventDispatcher() {\n const component = get_current_component();\n return (type, detail) => {\n const callbacks = component.$$.callbacks[type];\n if (callbacks) {\n // TODO are there situations where events could be dispatched\n // in a server (non-DOM) environment?\n const event = custom_event(type, detail);\n callbacks.slice().forEach(fn => {\n fn.call(component, event);\n });\n }\n };\n}\nfunction setContext(key, context) {\n get_current_component().$$.context.set(key, context);\n}\nfunction getContext(key) {\n return get_current_component().$$.context.get(key);\n}\nfunction getAllContexts() {\n return get_current_component().$$.context;\n}\nfunction hasContext(key) {\n return get_current_component().$$.context.has(key);\n}\n// TODO figure out if we still want to support\n// shorthand events, or if we want to implement\n// a real bubbling mechanism\nfunction bubble(component, event) {\n const callbacks = component.$$.callbacks[event.type];\n if (callbacks) {\n // @ts-ignore\n callbacks.slice().forEach(fn => fn.call(this, event));\n }\n}\n\nconst dirty_components = [];\nconst intros = { enabled: false };\nconst binding_callbacks = [];\nconst render_callbacks = [];\nconst flush_callbacks = [];\nconst resolved_promise = Promise.resolve();\nlet update_scheduled = false;\nfunction schedule_update() {\n if (!update_scheduled) {\n update_scheduled = true;\n resolved_promise.then(flush);\n }\n}\nfunction tick() {\n schedule_update();\n return resolved_promise;\n}\nfunction add_render_callback(fn) {\n render_callbacks.push(fn);\n}\nfunction add_flush_callback(fn) {\n flush_callbacks.push(fn);\n}\nlet flushing = false;\nconst seen_callbacks = new Set();\nfunction flush() {\n if (flushing)\n return;\n flushing = true;\n do {\n // first, call beforeUpdate functions\n // and update components\n for (let i = 0; i < dirty_components.length; i += 1) {\n const component = dirty_components[i];\n set_current_component(component);\n update(component.$$);\n }\n set_current_component(null);\n dirty_components.length = 0;\n while (binding_callbacks.length)\n binding_callbacks.pop()();\n // then, once components are updated, call\n // afterUpdate functions. This may cause\n // subsequent updates...\n for (let i = 0; i < render_callbacks.length; i += 1) {\n const callback = render_callbacks[i];\n if (!seen_callbacks.has(callback)) {\n // ...so guard against infinite loops\n seen_callbacks.add(callback);\n callback();\n }\n }\n render_callbacks.length = 0;\n } while (dirty_components.length);\n while (flush_callbacks.length) {\n flush_callbacks.pop()();\n }\n update_scheduled = false;\n flushing = false;\n seen_callbacks.clear();\n}\nfunction update($$) {\n if ($$.fragment !== null) {\n $$.update();\n run_all($$.before_update);\n const dirty = $$.dirty;\n $$.dirty = [-1];\n $$.fragment && $$.fragment.p($$.ctx, dirty);\n $$.after_update.forEach(add_render_callback);\n }\n}\n\nlet promise;\nfunction wait() {\n if (!promise) {\n promise = Promise.resolve();\n promise.then(() => {\n promise = null;\n });\n }\n return promise;\n}\nfunction dispatch(node, direction, kind) {\n node.dispatchEvent(custom_event(`${direction ? 'intro' : 'outro'}${kind}`));\n}\nconst outroing = new Set();\nlet outros;\nfunction group_outros() {\n outros = {\n r: 0,\n c: [],\n p: outros // parent group\n };\n}\nfunction check_outros() {\n if (!outros.r) {\n run_all(outros.c);\n }\n outros = outros.p;\n}\nfunction transition_in(block, local) {\n if (block && block.i) {\n outroing.delete(block);\n block.i(local);\n }\n}\nfunction transition_out(block, local, detach, callback) {\n if (block && block.o) {\n if (outroing.has(block))\n return;\n outroing.add(block);\n outros.c.push(() => {\n outroing.delete(block);\n if (callback) {\n if (detach)\n block.d(1);\n callback();\n }\n });\n block.o(local);\n }\n}\nconst null_transition = { duration: 0 };\nfunction create_in_transition(node, fn, params) {\n let config = fn(node, params);\n let running = false;\n let animation_name;\n let task;\n let uid = 0;\n function cleanup() {\n if (animation_name)\n delete_rule(node, animation_name);\n }\n function go() {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n if (css)\n animation_name = create_rule(node, 0, 1, duration, delay, easing, css, uid++);\n tick(0, 1);\n const start_time = now() + delay;\n const end_time = start_time + duration;\n if (task)\n task.abort();\n running = true;\n add_render_callback(() => dispatch(node, true, 'start'));\n task = loop(now => {\n if (running) {\n if (now >= end_time) {\n tick(1, 0);\n dispatch(node, true, 'end');\n cleanup();\n return running = false;\n }\n if (now >= start_time) {\n const t = easing((now - start_time) / duration);\n tick(t, 1 - t);\n }\n }\n return running;\n });\n }\n let started = false;\n return {\n start() {\n if (started)\n return;\n started = true;\n delete_rule(node);\n if (is_function(config)) {\n config = config();\n wait().then(go);\n }\n else {\n go();\n }\n },\n invalidate() {\n started = false;\n },\n end() {\n if (running) {\n cleanup();\n running = false;\n }\n }\n };\n}\nfunction create_out_transition(node, fn, params) {\n let config = fn(node, params);\n let running = true;\n let animation_name;\n const group = outros;\n group.r += 1;\n function go() {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n if (css)\n animation_name = create_rule(node, 1, 0, duration, delay, easing, css);\n const start_time = now() + delay;\n const end_time = start_time + duration;\n add_render_callback(() => dispatch(node, false, 'start'));\n loop(now => {\n if (running) {\n if (now >= end_time) {\n tick(0, 1);\n dispatch(node, false, 'end');\n if (!--group.r) {\n // this will result in `end()` being called,\n // so we don't need to clean up here\n run_all(group.c);\n }\n return false;\n }\n if (now >= start_time) {\n const t = easing((now - start_time) / duration);\n tick(1 - t, t);\n }\n }\n return running;\n });\n }\n if (is_function(config)) {\n wait().then(() => {\n // @ts-ignore\n config = config();\n go();\n });\n }\n else {\n go();\n }\n return {\n end(reset) {\n if (reset && config.tick) {\n config.tick(1, 0);\n }\n if (running) {\n if (animation_name)\n delete_rule(node, animation_name);\n running = false;\n }\n }\n };\n}\nfunction create_bidirectional_transition(node, fn, params, intro) {\n let config = fn(node, params);\n let t = intro ? 0 : 1;\n let running_program = null;\n let pending_program = null;\n let animation_name = null;\n function clear_animation() {\n if (animation_name)\n delete_rule(node, animation_name);\n }\n function init(program, duration) {\n const d = (program.b - t);\n duration *= Math.abs(d);\n return {\n a: t,\n b: program.b,\n d,\n duration,\n start: program.start,\n end: program.start + duration,\n group: program.group\n };\n }\n function go(b) {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n const program = {\n start: now() + delay,\n b\n };\n if (!b) {\n // @ts-ignore todo: improve typings\n program.group = outros;\n outros.r += 1;\n }\n if (running_program || pending_program) {\n pending_program = program;\n }\n else {\n // if this is an intro, and there's a delay, we need to do\n // an initial tick and/or apply CSS animation immediately\n if (css) {\n clear_animation();\n animation_name = create_rule(node, t, b, duration, delay, easing, css);\n }\n if (b)\n tick(0, 1);\n running_program = init(program, duration);\n add_render_callback(() => dispatch(node, b, 'start'));\n loop(now => {\n if (pending_program && now > pending_program.start) {\n running_program = init(pending_program, duration);\n pending_program = null;\n dispatch(node, running_program.b, 'start');\n if (css) {\n clear_animation();\n animation_name = create_rule(node, t, running_program.b, running_program.duration, 0, easing, config.css);\n }\n }\n if (running_program) {\n if (now >= running_program.end) {\n tick(t = running_program.b, 1 - t);\n dispatch(node, running_program.b, 'end');\n if (!pending_program) {\n // we're done\n if (running_program.b) {\n // intro — we can tidy up immediately\n clear_animation();\n }\n else {\n // outro — needs to be coordinated\n if (!--running_program.group.r)\n run_all(running_program.group.c);\n }\n }\n running_program = null;\n }\n else if (now >= running_program.start) {\n const p = now - running_program.start;\n t = running_program.a + running_program.d * easing(p / running_program.duration);\n tick(t, 1 - t);\n }\n }\n return !!(running_program || pending_program);\n });\n }\n }\n return {\n run(b) {\n if (is_function(config)) {\n wait().then(() => {\n // @ts-ignore\n config = config();\n go(b);\n });\n }\n else {\n go(b);\n }\n },\n end() {\n clear_animation();\n running_program = pending_program = null;\n }\n };\n}\n\nfunction handle_promise(promise, info) {\n const token = info.token = {};\n function update(type, index, key, value) {\n if (info.token !== token)\n return;\n info.resolved = value;\n let child_ctx = info.ctx;\n if (key !== undefined) {\n child_ctx = child_ctx.slice();\n child_ctx[key] = value;\n }\n const block = type && (info.current = type)(child_ctx);\n let needs_flush = false;\n if (info.block) {\n if (info.blocks) {\n info.blocks.forEach((block, i) => {\n if (i !== index && block) {\n group_outros();\n transition_out(block, 1, 1, () => {\n if (info.blocks[i] === block) {\n info.blocks[i] = null;\n }\n });\n check_outros();\n }\n });\n }\n else {\n info.block.d(1);\n }\n block.c();\n transition_in(block, 1);\n block.m(info.mount(), info.anchor);\n needs_flush = true;\n }\n info.block = block;\n if (info.blocks)\n info.blocks[index] = block;\n if (needs_flush) {\n flush();\n }\n }\n if (is_promise(promise)) {\n const current_component = get_current_component();\n promise.then(value => {\n set_current_component(current_component);\n update(info.then, 1, info.value, value);\n set_current_component(null);\n }, error => {\n set_current_component(current_component);\n update(info.catch, 2, info.error, error);\n set_current_component(null);\n if (!info.hasCatch) {\n throw error;\n }\n });\n // if we previously had a then/catch block, destroy it\n if (info.current !== info.pending) {\n update(info.pending, 0);\n return true;\n }\n }\n else {\n if (info.current !== info.then) {\n update(info.then, 1, info.value, promise);\n return true;\n }\n info.resolved = promise;\n }\n}\nfunction update_await_block_branch(info, ctx, dirty) {\n const child_ctx = ctx.slice();\n const { resolved } = info;\n if (info.current === info.then) {\n child_ctx[info.value] = resolved;\n }\n if (info.current === info.catch) {\n child_ctx[info.error] = resolved;\n }\n info.block.p(child_ctx, dirty);\n}\n\nconst globals = (typeof window !== 'undefined'\n ? window\n : typeof globalThis !== 'undefined'\n ? globalThis\n : global);\n\nfunction destroy_block(block, lookup) {\n block.d(1);\n lookup.delete(block.key);\n}\nfunction outro_and_destroy_block(block, lookup) {\n transition_out(block, 1, 1, () => {\n lookup.delete(block.key);\n });\n}\nfunction fix_and_destroy_block(block, lookup) {\n block.f();\n destroy_block(block, lookup);\n}\nfunction fix_and_outro_and_destroy_block(block, lookup) {\n block.f();\n outro_and_destroy_block(block, lookup);\n}\nfunction update_keyed_each(old_blocks, dirty, get_key, dynamic, ctx, list, lookup, node, destroy, create_each_block, next, get_context) {\n let o = old_blocks.length;\n let n = list.length;\n let i = o;\n const old_indexes = {};\n while (i--)\n old_indexes[old_blocks[i].key] = i;\n const new_blocks = [];\n const new_lookup = new Map();\n const deltas = new Map();\n i = n;\n while (i--) {\n const child_ctx = get_context(ctx, list, i);\n const key = get_key(child_ctx);\n let block = lookup.get(key);\n if (!block) {\n block = create_each_block(key, child_ctx);\n block.c();\n }\n else if (dynamic) {\n block.p(child_ctx, dirty);\n }\n new_lookup.set(key, new_blocks[i] = block);\n if (key in old_indexes)\n deltas.set(key, Math.abs(i - old_indexes[key]));\n }\n const will_move = new Set();\n const did_move = new Set();\n function insert(block) {\n transition_in(block, 1);\n block.m(node, next);\n lookup.set(block.key, block);\n next = block.first;\n n--;\n }\n while (o && n) {\n const new_block = new_blocks[n - 1];\n const old_block = old_blocks[o - 1];\n const new_key = new_block.key;\n const old_key = old_block.key;\n if (new_block === old_block) {\n // do nothing\n next = new_block.first;\n o--;\n n--;\n }\n else if (!new_lookup.has(old_key)) {\n // remove old block\n destroy(old_block, lookup);\n o--;\n }\n else if (!lookup.has(new_key) || will_move.has(new_key)) {\n insert(new_block);\n }\n else if (did_move.has(old_key)) {\n o--;\n }\n else if (deltas.get(new_key) > deltas.get(old_key)) {\n did_move.add(new_key);\n insert(new_block);\n }\n else {\n will_move.add(old_key);\n o--;\n }\n }\n while (o--) {\n const old_block = old_blocks[o];\n if (!new_lookup.has(old_block.key))\n destroy(old_block, lookup);\n }\n while (n)\n insert(new_blocks[n - 1]);\n return new_blocks;\n}\nfunction validate_each_keys(ctx, list, get_context, get_key) {\n const keys = new Set();\n for (let i = 0; i < list.length; i++) {\n const key = get_key(get_context(ctx, list, i));\n if (keys.has(key)) {\n throw new Error('Cannot have duplicate keys in a keyed each');\n }\n keys.add(key);\n }\n}\n\nfunction get_spread_update(levels, updates) {\n const update = {};\n const to_null_out = {};\n const accounted_for = { $$scope: 1 };\n let i = levels.length;\n while (i--) {\n const o = levels[i];\n const n = updates[i];\n if (n) {\n for (const key in o) {\n if (!(key in n))\n to_null_out[key] = 1;\n }\n for (const key in n) {\n if (!accounted_for[key]) {\n update[key] = n[key];\n accounted_for[key] = 1;\n }\n }\n levels[i] = n;\n }\n else {\n for (const key in o) {\n accounted_for[key] = 1;\n }\n }\n }\n for (const key in to_null_out) {\n if (!(key in update))\n update[key] = undefined;\n }\n return update;\n}\nfunction get_spread_object(spread_props) {\n return typeof spread_props === 'object' && spread_props !== null ? spread_props : {};\n}\n\n// source: https://html.spec.whatwg.org/multipage/indices.html\nconst boolean_attributes = new Set([\n 'allowfullscreen',\n 'allowpaymentrequest',\n 'async',\n 'autofocus',\n 'autoplay',\n 'checked',\n 'controls',\n 'default',\n 'defer',\n 'disabled',\n 'formnovalidate',\n 'hidden',\n 'ismap',\n 'loop',\n 'multiple',\n 'muted',\n 'nomodule',\n 'novalidate',\n 'open',\n 'playsinline',\n 'readonly',\n 'required',\n 'reversed',\n 'selected'\n]);\n\nconst invalid_attribute_name_character = /[\\s'\">/=\\u{FDD0}-\\u{FDEF}\\u{FFFE}\\u{FFFF}\\u{1FFFE}\\u{1FFFF}\\u{2FFFE}\\u{2FFFF}\\u{3FFFE}\\u{3FFFF}\\u{4FFFE}\\u{4FFFF}\\u{5FFFE}\\u{5FFFF}\\u{6FFFE}\\u{6FFFF}\\u{7FFFE}\\u{7FFFF}\\u{8FFFE}\\u{8FFFF}\\u{9FFFE}\\u{9FFFF}\\u{AFFFE}\\u{AFFFF}\\u{BFFFE}\\u{BFFFF}\\u{CFFFE}\\u{CFFFF}\\u{DFFFE}\\u{DFFFF}\\u{EFFFE}\\u{EFFFF}\\u{FFFFE}\\u{FFFFF}\\u{10FFFE}\\u{10FFFF}]/u;\n// https://html.spec.whatwg.org/multipage/syntax.html#attributes-2\n// https://infra.spec.whatwg.org/#noncharacter\nfunction spread(args, classes_to_add) {\n const attributes = Object.assign({}, ...args);\n if (classes_to_add) {\n if (attributes.class == null) {\n attributes.class = classes_to_add;\n }\n else {\n attributes.class += ' ' + classes_to_add;\n }\n }\n let str = '';\n Object.keys(attributes).forEach(name => {\n if (invalid_attribute_name_character.test(name))\n return;\n const value = attributes[name];\n if (value === true)\n str += ' ' + name;\n else if (boolean_attributes.has(name.toLowerCase())) {\n if (value)\n str += ' ' + name;\n }\n else if (value != null) {\n str += ` ${name}=\"${value}\"`;\n }\n });\n return str;\n}\nconst escaped = {\n '\"': '"',\n \"'\": ''',\n '&': '&',\n '<': '<',\n '>': '>'\n};\nfunction escape(html) {\n return String(html).replace(/[\"'&<>]/g, match => escaped[match]);\n}\nfunction escape_attribute_value(value) {\n return typeof value === 'string' ? escape(value) : value;\n}\nfunction escape_object(obj) {\n const result = {};\n for (const key in obj) {\n result[key] = escape_attribute_value(obj[key]);\n }\n return result;\n}\nfunction each(items, fn) {\n let str = '';\n for (let i = 0; i < items.length; i += 1) {\n str += fn(items[i], i);\n }\n return str;\n}\nconst missing_component = {\n $$render: () => ''\n};\nfunction validate_component(component, name) {\n if (!component || !component.$$render) {\n if (name === 'svelte:component')\n name += ' this={...}';\n throw new Error(`<${name}> is not a valid SSR component. You may need to review your build config to ensure that dependencies are compiled, rather than imported as pre-compiled modules`);\n }\n return component;\n}\nfunction debug(file, line, column, values) {\n console.log(`{@debug} ${file ? file + ' ' : ''}(${line}:${column})`); // eslint-disable-line no-console\n console.log(values); // eslint-disable-line no-console\n return '';\n}\nlet on_destroy;\nfunction create_ssr_component(fn) {\n function $$render(result, props, bindings, slots, context) {\n const parent_component = current_component;\n const $$ = {\n on_destroy,\n context: new Map(context || (parent_component ? parent_component.$$.context : [])),\n // these will be immediately discarded\n on_mount: [],\n before_update: [],\n after_update: [],\n callbacks: blank_object()\n };\n set_current_component({ $$ });\n const html = fn(result, props, bindings, slots);\n set_current_component(parent_component);\n return html;\n }\n return {\n render: (props = {}, { $$slots = {}, context = new Map() } = {}) => {\n on_destroy = [];\n const result = { title: '', head: '', css: new Set() };\n const html = $$render(result, props, {}, $$slots, context);\n run_all(on_destroy);\n return {\n html,\n css: {\n code: Array.from(result.css).map(css => css.code).join('\\n'),\n map: null // TODO\n },\n head: result.title + result.head\n };\n },\n $$render\n };\n}\nfunction add_attribute(name, value, boolean) {\n if (value == null || (boolean && !value))\n return '';\n return ` ${name}${value === true ? '' : `=${typeof value === 'string' ? JSON.stringify(escape(value)) : `\"${value}\"`}`}`;\n}\nfunction add_classes(classes) {\n return classes ? ` class=\"${classes}\"` : '';\n}\n\nfunction bind(component, name, callback) {\n const index = component.$$.props[name];\n if (index !== undefined) {\n component.$$.bound[index] = callback;\n callback(component.$$.ctx[index]);\n }\n}\nfunction create_component(block) {\n block && block.c();\n}\nfunction claim_component(block, parent_nodes) {\n block && block.l(parent_nodes);\n}\nfunction mount_component(component, target, anchor, customElement) {\n const { fragment, on_mount, on_destroy, after_update } = component.$$;\n fragment && fragment.m(target, anchor);\n if (!customElement) {\n // onMount happens before the initial afterUpdate\n add_render_callback(() => {\n const new_on_destroy = on_mount.map(run).filter(is_function);\n if (on_destroy) {\n on_destroy.push(...new_on_destroy);\n }\n else {\n // Edge case - component was destroyed immediately,\n // most likely as a result of a binding initialising\n run_all(new_on_destroy);\n }\n component.$$.on_mount = [];\n });\n }\n after_update.forEach(add_render_callback);\n}\nfunction destroy_component(component, detaching) {\n const $$ = component.$$;\n if ($$.fragment !== null) {\n run_all($$.on_destroy);\n $$.fragment && $$.fragment.d(detaching);\n // TODO null out other refs, including component.$$ (but need to\n // preserve final state?)\n $$.on_destroy = $$.fragment = null;\n $$.ctx = [];\n }\n}\nfunction make_dirty(component, i) {\n if (component.$$.dirty[0] === -1) {\n dirty_components.push(component);\n schedule_update();\n component.$$.dirty.fill(0);\n }\n component.$$.dirty[(i / 31) | 0] |= (1 << (i % 31));\n}\nfunction init(component, options, instance, create_fragment, not_equal, props, append_styles, dirty = [-1]) {\n const parent_component = current_component;\n set_current_component(component);\n const $$ = component.$$ = {\n fragment: null,\n ctx: null,\n // state\n props,\n update: noop,\n not_equal,\n bound: blank_object(),\n // lifecycle\n on_mount: [],\n on_destroy: [],\n on_disconnect: [],\n before_update: [],\n after_update: [],\n context: new Map(options.context || (parent_component ? parent_component.$$.context : [])),\n // everything else\n callbacks: blank_object(),\n dirty,\n skip_bound: false,\n root: options.target || parent_component.$$.root\n };\n append_styles && append_styles($$.root);\n let ready = false;\n $$.ctx = instance\n ? instance(component, options.props || {}, (i, ret, ...rest) => {\n const value = rest.length ? rest[0] : ret;\n if ($$.ctx && not_equal($$.ctx[i], $$.ctx[i] = value)) {\n if (!$$.skip_bound && $$.bound[i])\n $$.bound[i](value);\n if (ready)\n make_dirty(component, i);\n }\n return ret;\n })\n : [];\n $$.update();\n ready = true;\n run_all($$.before_update);\n // `false` as a special case of no DOM component\n $$.fragment = create_fragment ? create_fragment($$.ctx) : false;\n if (options.target) {\n if (options.hydrate) {\n start_hydrating();\n const nodes = children(options.target);\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n $$.fragment && $$.fragment.l(nodes);\n nodes.forEach(detach);\n }\n else {\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n $$.fragment && $$.fragment.c();\n }\n if (options.intro)\n transition_in(component.$$.fragment);\n mount_component(component, options.target, options.anchor, options.customElement);\n end_hydrating();\n flush();\n }\n set_current_component(parent_component);\n}\nlet SvelteElement;\nif (typeof HTMLElement === 'function') {\n SvelteElement = class extends HTMLElement {\n constructor() {\n super();\n this.attachShadow({ mode: 'open' });\n }\n connectedCallback() {\n const { on_mount } = this.$$;\n this.$$.on_disconnect = on_mount.map(run).filter(is_function);\n // @ts-ignore todo: improve typings\n for (const key in this.$$.slotted) {\n // @ts-ignore todo: improve typings\n this.appendChild(this.$$.slotted[key]);\n }\n }\n attributeChangedCallback(attr, _oldValue, newValue) {\n this[attr] = newValue;\n }\n disconnectedCallback() {\n run_all(this.$$.on_disconnect);\n }\n $destroy() {\n destroy_component(this, 1);\n this.$destroy = noop;\n }\n $on(type, callback) {\n // TODO should this delegate to addEventListener?\n const callbacks = (this.$$.callbacks[type] || (this.$$.callbacks[type] = []));\n callbacks.push(callback);\n return () => {\n const index = callbacks.indexOf(callback);\n if (index !== -1)\n callbacks.splice(index, 1);\n };\n }\n $set($$props) {\n if (this.$$set && !is_empty($$props)) {\n this.$$.skip_bound = true;\n this.$$set($$props);\n this.$$.skip_bound = false;\n }\n }\n };\n}\n/**\n * Base class for Svelte components. Used when dev=false.\n */\nclass SvelteComponent {\n $destroy() {\n destroy_component(this, 1);\n this.$destroy = noop;\n }\n $on(type, callback) {\n const callbacks = (this.$$.callbacks[type] || (this.$$.callbacks[type] = []));\n callbacks.push(callback);\n return () => {\n const index = callbacks.indexOf(callback);\n if (index !== -1)\n callbacks.splice(index, 1);\n };\n }\n $set($$props) {\n if (this.$$set && !is_empty($$props)) {\n this.$$.skip_bound = true;\n this.$$set($$props);\n this.$$.skip_bound = false;\n }\n }\n}\n\nfunction dispatch_dev(type, detail) {\n document.dispatchEvent(custom_event(type, Object.assign({ version: '3.43.1' }, detail), true));\n}\nfunction append_dev(target, node) {\n dispatch_dev('SvelteDOMInsert', { target, node });\n append(target, node);\n}\nfunction append_hydration_dev(target, node) {\n dispatch_dev('SvelteDOMInsert', { target, node });\n append_hydration(target, node);\n}\nfunction insert_dev(target, node, anchor) {\n dispatch_dev('SvelteDOMInsert', { target, node, anchor });\n insert(target, node, anchor);\n}\nfunction insert_hydration_dev(target, node, anchor) {\n dispatch_dev('SvelteDOMInsert', { target, node, anchor });\n insert_hydration(target, node, anchor);\n}\nfunction detach_dev(node) {\n dispatch_dev('SvelteDOMRemove', { node });\n detach(node);\n}\nfunction detach_between_dev(before, after) {\n while (before.nextSibling && before.nextSibling !== after) {\n detach_dev(before.nextSibling);\n }\n}\nfunction detach_before_dev(after) {\n while (after.previousSibling) {\n detach_dev(after.previousSibling);\n }\n}\nfunction detach_after_dev(before) {\n while (before.nextSibling) {\n detach_dev(before.nextSibling);\n }\n}\nfunction listen_dev(node, event, handler, options, has_prevent_default, has_stop_propagation) {\n const modifiers = options === true ? ['capture'] : options ? Array.from(Object.keys(options)) : [];\n if (has_prevent_default)\n modifiers.push('preventDefault');\n if (has_stop_propagation)\n modifiers.push('stopPropagation');\n dispatch_dev('SvelteDOMAddEventListener', { node, event, handler, modifiers });\n const dispose = listen(node, event, handler, options);\n return () => {\n dispatch_dev('SvelteDOMRemoveEventListener', { node, event, handler, modifiers });\n dispose();\n };\n}\nfunction attr_dev(node, attribute, value) {\n attr(node, attribute, value);\n if (value == null)\n dispatch_dev('SvelteDOMRemoveAttribute', { node, attribute });\n else\n dispatch_dev('SvelteDOMSetAttribute', { node, attribute, value });\n}\nfunction prop_dev(node, property, value) {\n node[property] = value;\n dispatch_dev('SvelteDOMSetProperty', { node, property, value });\n}\nfunction dataset_dev(node, property, value) {\n node.dataset[property] = value;\n dispatch_dev('SvelteDOMSetDataset', { node, property, value });\n}\nfunction set_data_dev(text, data) {\n data = '' + data;\n if (text.wholeText === data)\n return;\n dispatch_dev('SvelteDOMSetData', { node: text, data });\n text.data = data;\n}\nfunction validate_each_argument(arg) {\n if (typeof arg !== 'string' && !(arg && typeof arg === 'object' && 'length' in arg)) {\n let msg = '{#each} only iterates over array-like objects.';\n if (typeof Symbol === 'function' && arg && Symbol.iterator in arg) {\n msg += ' You can use a spread to convert this iterable into an array.';\n }\n throw new Error(msg);\n }\n}\nfunction validate_slots(name, slot, keys) {\n for (const slot_key of Object.keys(slot)) {\n if (!~keys.indexOf(slot_key)) {\n console.warn(`<${name}> received an unexpected slot \"${slot_key}\".`);\n }\n }\n}\n/**\n * Base class for Svelte components with some minor dev-enhancements. Used when dev=true.\n */\nclass SvelteComponentDev extends SvelteComponent {\n constructor(options) {\n if (!options || (!options.target && !options.$$inline)) {\n throw new Error(\"'target' is a required option\");\n }\n super();\n }\n $destroy() {\n super.$destroy();\n this.$destroy = () => {\n console.warn('Component was already destroyed'); // eslint-disable-line no-console\n };\n }\n $capture_state() { }\n $inject_state() { }\n}\n/**\n * Base class to create strongly typed Svelte components.\n * This only exists for typing purposes and should be used in `.d.ts` files.\n *\n * ### Example:\n *\n * You have component library on npm called `component-library`, from which\n * you export a component called `MyComponent`. For Svelte+TypeScript users,\n * you want to provide typings. Therefore you create a `index.d.ts`:\n * ```ts\n * import { SvelteComponentTyped } from \"svelte\";\n * export class MyComponent extends SvelteComponentTyped<{foo: string}> {}\n * ```\n * Typing this makes it possible for IDEs like VS Code with the Svelte extension\n * to provide intellisense and to use the component like this in a Svelte file\n * with TypeScript:\n * ```svelte\n * \n * \n * ```\n *\n * #### Why not make this part of `SvelteComponent(Dev)`?\n * Because\n * ```ts\n * class ASubclassOfSvelteComponent extends SvelteComponent<{foo: string}> {}\n * const component: typeof SvelteComponent = ASubclassOfSvelteComponent;\n * ```\n * will throw a type error, so we need to separate the more strictly typed class.\n */\nclass SvelteComponentTyped extends SvelteComponentDev {\n constructor(options) {\n super(options);\n }\n}\nfunction loop_guard(timeout) {\n const start = Date.now();\n return () => {\n if (Date.now() - start > timeout) {\n throw new Error('Infinite loop detected');\n }\n };\n}\n\nexport { HtmlTag, HtmlTagHydration, SvelteComponent, SvelteComponentDev, SvelteComponentTyped, SvelteElement, action_destroyer, add_attribute, add_classes, add_flush_callback, add_location, add_render_callback, add_resize_listener, add_transform, afterUpdate, append, append_dev, append_empty_stylesheet, append_hydration, append_hydration_dev, append_styles, assign, attr, attr_dev, attribute_to_object, beforeUpdate, bind, binding_callbacks, blank_object, bubble, check_outros, children, claim_component, claim_element, claim_html_tag, claim_space, claim_svg_element, claim_text, clear_loops, component_subscribe, compute_rest_props, compute_slots, createEventDispatcher, create_animation, create_bidirectional_transition, create_component, create_in_transition, create_out_transition, create_slot, create_ssr_component, current_component, custom_event, dataset_dev, debug, destroy_block, destroy_component, destroy_each, detach, detach_after_dev, detach_before_dev, detach_between_dev, detach_dev, dirty_components, dispatch_dev, each, element, element_is, empty, end_hydrating, escape, escape_attribute_value, escape_object, escaped, exclude_internal_props, fix_and_destroy_block, fix_and_outro_and_destroy_block, fix_position, flush, getAllContexts, getContext, get_all_dirty_from_scope, get_binding_group_value, get_current_component, get_custom_elements_slots, get_root_for_style, get_slot_changes, get_spread_object, get_spread_update, get_store_value, globals, group_outros, handle_promise, hasContext, has_prop, identity, init, insert, insert_dev, insert_hydration, insert_hydration_dev, intros, invalid_attribute_name_character, is_client, is_crossorigin, is_empty, is_function, is_promise, listen, listen_dev, loop, loop_guard, missing_component, mount_component, noop, not_equal, now, null_to_empty, object_without_properties, onDestroy, onMount, once, outro_and_destroy_block, prevent_default, prop_dev, query_selector_all, raf, run, run_all, safe_not_equal, schedule_update, select_multiple_value, select_option, select_options, select_value, self, setContext, set_attributes, set_current_component, set_custom_element_data, set_data, set_data_dev, set_input_type, set_input_value, set_now, set_raf, set_store_value, set_style, set_svg_attributes, space, spread, src_url_equal, start_hydrating, stop_propagation, subscribe, svg_element, text, tick, time_ranges_to_array, to_number, toggle_class, transition_in, transition_out, trusted, update_await_block_branch, update_keyed_each, update_slot, update_slot_base, validate_component, validate_each_argument, validate_each_keys, validate_slots, validate_store, xlink_attr };\n","/**\r\n * sifter.js\r\n * Copyright (c) 2013–2020 Brian Reavis & contributors\r\n *\r\n * Licensed under the Apache License, Version 2.0 (the \"License\"); you may not use this\r\n * file except in compliance with the License. You may obtain a copy of the License at:\r\n * http://www.apache.org/licenses/LICENSE-2.0\r\n *\r\n * Unless required by applicable law or agreed to in writing, software distributed under\r\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF\r\n * ANY KIND, either express or implied. See the License for the specific language\r\n * governing permissions and limitations under the License.\r\n *\r\n * @author Brian Reavis \r\n */\r\n\r\n/**\r\n * Textually searches arrays and hashes of objects\r\n * by property (or multiple properties). Designed\r\n * specifically for autocomplete.\r\n *\r\n * @constructor\r\n * @param {array|object} items\r\n * @param {object} items\r\n */\r\nvar Sifter = function(items, settings) {\r\n this.items = items;\r\n this.settings = settings || {diacritics: true};\r\n};\r\n\r\n/**\r\n * Splits a search string into an array of individual\r\n * regexps to be used to match results.\r\n *\r\n * @param {string} query\r\n * @returns {array}\r\n */\r\nSifter.prototype.tokenize = function(query, respect_word_boundaries) {\r\n query = trim(String(query || '').toLowerCase());\r\n if (!query || !query.length) return [];\r\n\r\n var i, n, regex, letter;\r\n var tokens = [];\r\n var words = query.split(/ +/);\r\n\r\n for (i = 0, n = words.length; i < n; i++) {\r\n regex = escape_regex(words[i]);\r\n if (this.settings.diacritics) {\r\n for (letter in DIACRITICS) {\r\n if (DIACRITICS.hasOwnProperty(letter)) {\r\n regex = regex.replace(new RegExp(letter, 'g'), DIACRITICS[letter]);\r\n }\r\n }\r\n }\r\n if (respect_word_boundaries) regex = \"\\\\b\"+regex\r\n tokens.push({\r\n string : words[i],\r\n regex : new RegExp(regex, 'i')\r\n });\r\n }\r\n\r\n return tokens;\r\n};\r\n\r\n/**\r\n * Iterates over arrays and hashes.\r\n *\r\n * ```\r\n * this.iterator(this.items, function(item, id) {\r\n * // invoked for each item\r\n * });\r\n * ```\r\n *\r\n * @param {array|object} object\r\n */\r\nSifter.prototype.iterator = function(object, callback) {\r\n var iterator;\r\n if (Array.isArray(object)) {\r\n iterator = Array.prototype.forEach || function(callback) {\r\n for (var i = 0, n = this.length; i < n; i++) {\r\n callback(this[i], i, this);\r\n }\r\n };\r\n } else {\r\n iterator = function(callback) {\r\n for (var key in this) {\r\n if (this.hasOwnProperty(key)) {\r\n callback(this[key], key, this);\r\n }\r\n }\r\n };\r\n }\r\n\r\n iterator.apply(object, [callback]);\r\n};\r\n\r\n/**\r\n * Returns a function to be used to score individual results.\r\n *\r\n * Good matches will have a higher score than poor matches.\r\n * If an item is not a match, 0 will be returned by the function.\r\n *\r\n * @param {object|string} search\r\n * @param {object} options (optional)\r\n * @returns {function}\r\n */\r\nSifter.prototype.getScoreFunction = function(search, options) {\r\n var self, fields, tokens, token_count, nesting;\r\n\r\n self = this;\r\n search = self.prepareSearch(search, options);\r\n tokens = search.tokens;\r\n fields = search.options.fields;\r\n token_count = tokens.length;\r\n nesting = search.options.nesting;\r\n\r\n /**\r\n * Calculates how close of a match the\r\n * given value is against a search token.\r\n *\r\n * @param {string | number} value\r\n * @param {object} token\r\n * @return {number}\r\n */\r\n var scoreValue = function(value, token) {\r\n var score, pos;\r\n\r\n if (!value) return 0;\r\n value = String(value || '');\r\n pos = value.search(token.regex);\r\n if (pos === -1) return 0;\r\n score = token.string.length / value.length;\r\n if (pos === 0) score += 0.5;\r\n return score;\r\n };\r\n\r\n /**\r\n * Calculates the score of an object\r\n * against the search query.\r\n *\r\n * @param {object} token\r\n * @param {object} data\r\n * @return {number}\r\n */\r\n var scoreObject = (function() {\r\n var field_count = fields.length;\r\n if (!field_count) {\r\n return function() { return 0; };\r\n }\r\n if (field_count === 1) {\r\n return function(token, data) {\r\n return scoreValue(getattr(data, fields[0], nesting), token);\r\n };\r\n }\r\n return function(token, data) {\r\n for (var i = 0, sum = 0; i < field_count; i++) {\r\n sum += scoreValue(getattr(data, fields[i], nesting), token);\r\n }\r\n return sum / field_count;\r\n };\r\n })();\r\n\r\n if (!token_count) {\r\n return function() { return 0; };\r\n }\r\n if (token_count === 1) {\r\n return function(data) {\r\n return scoreObject(tokens[0], data);\r\n };\r\n }\r\n\r\n if (search.options.conjunction === 'and') {\r\n return function(data) {\r\n var score;\r\n for (var i = 0, sum = 0; i < token_count; i++) {\r\n score = scoreObject(tokens[i], data);\r\n if (score <= 0) return 0;\r\n sum += score;\r\n }\r\n return sum / token_count;\r\n };\r\n } else {\r\n return function(data) {\r\n for (var i = 0, sum = 0; i < token_count; i++) {\r\n sum += scoreObject(tokens[i], data);\r\n }\r\n return sum / token_count;\r\n };\r\n }\r\n};\r\n\r\n/**\r\n * Returns a function that can be used to compare two\r\n * results, for sorting purposes. If no sorting should\r\n * be performed, `null` will be returned.\r\n *\r\n * @param {string|object} search\r\n * @param {object} options\r\n * @return function(a,b)\r\n */\r\nSifter.prototype.getSortFunction = function(search, options) {\r\n var i, n, self, field, fields, fields_count, multiplier, multipliers, get_field, implicit_score, sort;\r\n\r\n self = this;\r\n search = self.prepareSearch(search, options);\r\n sort = (!search.query && options.sort_empty) || options.sort;\r\n\r\n /**\r\n * Fetches the specified sort field value\r\n * from a search result item.\r\n *\r\n * @param {string} name\r\n * @param {object} result\r\n */\r\n get_field = function(name, result) {\r\n if (name === '$score') return result.score;\r\n return getattr(self.items[result.id], name, options.nesting);\r\n };\r\n\r\n // parse options\r\n fields = [];\r\n if (sort) {\r\n for (i = 0, n = sort.length; i < n; i++) {\r\n if (search.query || sort[i].field !== '$score') {\r\n fields.push(sort[i]);\r\n }\r\n }\r\n }\r\n\r\n // the \"$score\" field is implied to be the primary\r\n // sort field, unless it's manually specified\r\n if (search.query) {\r\n implicit_score = true;\r\n for (i = 0, n = fields.length; i < n; i++) {\r\n if (fields[i].field === '$score') {\r\n implicit_score = false;\r\n break;\r\n }\r\n }\r\n if (implicit_score) {\r\n fields.unshift({field: '$score', direction: 'desc'});\r\n }\r\n } else {\r\n for (i = 0, n = fields.length; i < n; i++) {\r\n if (fields[i].field === '$score') {\r\n fields.splice(i, 1);\r\n break;\r\n }\r\n }\r\n }\r\n\r\n multipliers = [];\r\n for (i = 0, n = fields.length; i < n; i++) {\r\n multipliers.push(fields[i].direction === 'desc' ? -1 : 1);\r\n }\r\n\r\n // build function\r\n fields_count = fields.length;\r\n if (!fields_count) {\r\n return null;\r\n } else if (fields_count === 1) {\r\n field = fields[0].field;\r\n multiplier = multipliers[0];\r\n return function(a, b) {\r\n return multiplier * cmp(\r\n get_field(field, a),\r\n get_field(field, b)\r\n );\r\n };\r\n } else {\r\n return function(a, b) {\r\n var i, result, a_value, b_value, field;\r\n for (i = 0; i < fields_count; i++) {\r\n field = fields[i].field;\r\n result = multipliers[i] * cmp(\r\n get_field(field, a),\r\n get_field(field, b)\r\n );\r\n if (result) return result;\r\n }\r\n return 0;\r\n };\r\n }\r\n};\r\n\r\n/**\r\n * Parses a search query and returns an object\r\n * with tokens and fields ready to be populated\r\n * with results.\r\n *\r\n * @param {string} query\r\n * @param {object} options\r\n * @returns {object}\r\n */\r\nSifter.prototype.prepareSearch = function(query, options) {\r\n if (typeof query === 'object') return query;\r\n\r\n options = extend({}, options);\r\n\r\n var option_fields = options.fields;\r\n var option_sort = options.sort;\r\n var option_sort_empty = options.sort_empty;\r\n\r\n if (option_fields && !Array.isArray(option_fields)) options.fields = [option_fields];\r\n if (option_sort && !Array.isArray(option_sort)) options.sort = [option_sort];\r\n if (option_sort_empty && !Array.isArray(option_sort_empty)) options.sort_empty = [option_sort_empty];\r\n\r\n return {\r\n options : options,\r\n query : String(query || '').toLowerCase(),\r\n tokens : this.tokenize(query, options.respect_word_boundaries),\r\n total : 0,\r\n items : []\r\n };\r\n};\r\n\r\n/**\r\n * Searches through all items and returns a sorted array of matches.\r\n *\r\n * The `options` parameter can contain:\r\n *\r\n * - fields {string|array}\r\n * - sort {array}\r\n * - score {function}\r\n * - filter {bool}\r\n * - limit {integer}\r\n *\r\n * Returns an object containing:\r\n *\r\n * - options {object}\r\n * - query {string}\r\n * - tokens {array}\r\n * - total {int}\r\n * - items {array}\r\n *\r\n * @param {string} query\r\n * @param {object} options\r\n * @returns {object}\r\n */\r\nSifter.prototype.search = function(query, options) {\r\n var self = this, value, score, search, calculateScore;\r\n var fn_sort;\r\n var fn_score;\r\n\r\n search = this.prepareSearch(query, options);\r\n options = search.options;\r\n query = search.query;\r\n\r\n // generate result scoring function\r\n fn_score = options.score || self.getScoreFunction(search);\r\n\r\n // perform search and sort\r\n if (query.length) {\r\n self.iterator(self.items, function(item, id) {\r\n score = fn_score(item);\r\n if (options.filter === false || score > 0) {\r\n search.items.push({'score': score, 'id': id});\r\n }\r\n });\r\n } else {\r\n self.iterator(self.items, function(item, id) {\r\n search.items.push({'score': 1, 'id': id});\r\n });\r\n }\r\n\r\n fn_sort = self.getSortFunction(search, options);\r\n if (fn_sort) search.items.sort(fn_sort);\r\n\r\n // apply limits\r\n search.total = search.items.length;\r\n if (typeof options.limit === 'number') {\r\n search.items = search.items.slice(0, options.limit);\r\n }\r\n\r\n return search;\r\n};\r\n\r\n// utilities\r\n// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -\r\n\r\nvar cmp = function(a, b) {\r\n if (typeof a === 'number' && typeof b === 'number') {\r\n return a > b ? 1 : (a < b ? -1 : 0);\r\n }\r\n a = asciifold(String(a || ''));\r\n b = asciifold(String(b || ''));\r\n if (a > b) return 1;\r\n if (b > a) return -1;\r\n return 0;\r\n};\r\n\r\nvar extend = function(a, b) {\r\n var i, n, k, object;\r\n for (i = 1, n = arguments.length; i < n; i++) {\r\n object = arguments[i];\r\n if (!object) continue;\r\n for (k in object) {\r\n if (object.hasOwnProperty(k)) {\r\n a[k] = object[k];\r\n }\r\n }\r\n }\r\n return a;\r\n};\r\n\r\n/**\r\n * A property getter resolving dot-notation\r\n * @param {Object} obj The root object to fetch property on\r\n * @param {String} name The optionally dotted property name to fetch\r\n * @param {Boolean} nesting Handle nesting or not\r\n * @return {Object} The resolved property value\r\n */\r\nvar getattr = function(obj, name, nesting) {\r\n if (!obj || !name) return;\r\n if (!nesting) return obj[name];\r\n var names = name.split(\".\");\r\n while(names.length && (obj = obj[names.shift()]));\r\n return obj;\r\n};\r\n\r\nvar trim = function(str) {\r\n return (str + '').replace(/^\\s+|\\s+$|/g, '');\r\n};\r\n\r\nvar escape_regex = function(str) {\r\n return (str + '').replace(/([.?*+^$[\\]\\\\(){}|-])/g, '\\\\$1');\r\n};\r\n\r\nvar DIACRITICS = {\r\n 'a': '[aḀḁĂăÂâǍǎȺⱥȦȧẠạÄäÀàÁáĀāÃãÅåąĄÃąĄ]',\r\n 'b': '[b␢βΒB฿𐌁ᛒ]',\r\n 'c': '[cĆćĈĉČčĊċC̄c̄ÇçḈḉȻȼƇƈɕᴄCc]',\r\n 'd': '[dĎďḊḋḐḑḌḍḒḓḎḏĐđD̦d̦ƉɖƊɗƋƌᵭᶁᶑȡᴅDdð]',\r\n 'e': '[eÉéÈèÊêḘḙĚěĔĕẼẽḚḛẺẻĖėËëĒēȨȩĘęᶒɆɇȄȅẾếỀềỄễỂểḜḝḖḗḔḕȆȇẸẹỆệⱸᴇEeɘǝƏƐε]',\r\n 'f': '[fƑƒḞḟ]',\r\n 'g': '[gɢ₲ǤǥĜĝĞğĢģƓɠĠġ]',\r\n 'h': '[hĤĥĦħḨḩẖẖḤḥḢḣɦʰǶƕ]',\r\n 'i': '[iÍíÌìĬĭÎîǏǐÏïḮḯĨĩĮįĪīỈỉȈȉȊȋỊịḬḭƗɨɨ̆ᵻᶖİiIıɪIi]',\r\n 'j': '[jȷĴĵɈɉʝɟʲ]',\r\n 'k': '[kƘƙꝀꝁḰḱǨǩḲḳḴḵκϰ₭]',\r\n 'l': '[lŁłĽľĻļĹĺḶḷḸḹḼḽḺḻĿŀȽƚⱠⱡⱢɫɬᶅɭȴʟLl]',\r\n 'n': '[nŃńǸǹŇňÑñṄṅŅņṆṇṊṋṈṉN̈n̈ƝɲȠƞᵰᶇɳȵɴNnŊŋ]',\r\n 'o': '[oØøÖöÓóÒòÔôǑǒŐőŎŏȮȯỌọƟɵƠơỎỏŌōÕõǪǫȌȍՕօ]',\r\n 'p': '[pṔṕṖṗⱣᵽƤƥᵱ]',\r\n 'q': '[qꝖꝗʠɊɋꝘꝙq̃]',\r\n 'r': '[rŔŕɌɍŘřŖŗṘṙȐȑȒȓṚṛⱤɽ]',\r\n 's': '[sŚśṠṡṢṣꞨꞩŜŝŠšŞşȘșS̈s̈]',\r\n 't': '[tŤťṪṫŢţṬṭƮʈȚțṰṱṮṯƬƭ]',\r\n 'u': '[uŬŭɄʉỤụÜüÚúÙùÛûǓǔŰűŬŭƯưỦủŪūŨũŲųȔȕ∪]',\r\n 'v': '[vṼṽṾṿƲʋꝞꝟⱱʋ]',\r\n 'w': '[wẂẃẀẁŴŵẄẅẆẇẈẉ]',\r\n 'x': '[xẌẍẊẋχ]',\r\n 'y': '[yÝýỲỳŶŷŸÿỸỹẎẏỴỵɎɏƳƴ]',\r\n 'z': '[zŹźẐẑŽžŻżẒẓẔẕƵƶ]'\r\n};\r\n\r\nexport const asciifold = (function() {\r\n var i, n, k, chunk;\r\n var foreignletters = '';\r\n var lookup = {};\r\n for (k in DIACRITICS) {\r\n if (DIACRITICS.hasOwnProperty(k)) {\r\n chunk = DIACRITICS[k].substring(2, DIACRITICS[k].length - 1);\r\n foreignletters += chunk;\r\n for (i = 0, n = chunk.length; i < n; i++) {\r\n lookup[chunk.charAt(i)] = k;\r\n }\r\n }\r\n }\r\n var regexp = new RegExp('[' + foreignletters + ']', 'g');\r\n return function(str) {\r\n return str.replace(regexp, function(foreignletter) {\r\n return lookup[foreignletter];\r\n }).toLowerCase();\r\n };\r\n})();\r\n\r\n\r\n// export\r\n// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -\r\nexport default Sifter;\r\n\r\n","import { asciifold } from './sifter';\r\n\r\n// source: https://github.com/rob-balfre/svelte-select/blob/master/src/utils/isOutOfViewport.js\r\nexport function isOutOfViewport(elem) {\r\n if (!elem) return false;\r\n const bounding = elem.getBoundingClientRect();\r\n const out = {};\r\n\r\n out.top = bounding.top < 0 || bounding.top - bounding.height < 0;\r\n out.left = bounding.left < 0;\r\n out.bottom = bounding.bottom > (window.innerHeight || document.documentElement.clientHeight);\r\n out.right = bounding.right > (window.innerWidth || document.documentElement.clientWidth);\r\n out.any = out.top || out.left || out.bottom || out.right;\r\n\r\n return out;\r\n};\r\n\r\nexport let xhr = null;\r\n\r\nexport function fetchRemote(url) {\r\n return function(query, cb) {\r\n return new Promise((resolve, reject) => {\r\n xhr = new XMLHttpRequest();\r\n xhr.open('GET', `${url.replace('[query]', encodeURIComponent(query))}`);\r\n xhr.setRequestHeader('X-Requested-With', 'XMLHttpRequest');\r\n xhr.send();\r\n \r\n xhr.onreadystatechange = () => {\r\n if (xhr.readyState === 4) {\r\n if (xhr.status === 200) {\r\n const resp = JSON.parse(xhr.response);\r\n resolve(cb ? cb(resp) : resp.data || resp.items || resp.options || resp);\r\n } else {\r\n reject();\r\n }\r\n } \r\n };\r\n });\r\n }\r\n}\r\n\r\nlet timeout;\r\nexport function debounce(fn, delay) {\r\n\treturn function() {\r\n\t\tconst self = this;\r\n\t\tconst args = arguments;\r\n\t\tclearTimeout(timeout);\r\n\t\ttimeout = setTimeout(function() {\r\n fn.apply(self, args)\r\n\t\t}, delay);\r\n\t};\r\n};\r\n\r\nlet itemHtml;\r\n\r\nexport function highlightSearch(item, isSelected, $inputValue, formatter, disableHighlight) {\r\n const itemHtmlText = formatter ? formatter(item, isSelected, $inputValue) : item;\r\n \r\n if ($inputValue == '' || item.isSelected || disableHighlight) {\r\n return '
' + itemHtmlText + '
';\r\n }\r\n\r\n if (!itemHtml) {\r\n itemHtml = document.createElement('div');\r\n itemHtml.className = 'sv-item-content';\r\n }\r\n itemHtml.innerHTML = itemHtmlText;\r\n\r\n // const regex = new RegExp(`(${asciifold($inputValue)})`, 'ig');\r\n const pattern = asciifold($inputValue);\r\n pattern.split(' ').filter(e => e).forEach(pat => {\r\n highlight(itemHtml, pat);\r\n });\r\n \r\n return itemHtml.outerHTML;\r\n}\r\n\r\n/**\r\n * highlight function code from selectize itself. We pass raw html through @html svelte tag\r\n * base from https://github.com/selectize/selectize.js/blob/master/src/contrib/highlight.js & edited\r\n */\r\nconst highlight = function(node, regex) {\r\n let skip = 0;\r\n // Wrap matching part of text node with highlighting , e.g.\r\n // Soccer -> Soccer for pattern 'soc'\r\n if (node.nodeType === 3) {\r\n const folded = asciifold(node.data);\r\n let pos = folded.indexOf(regex);\r\n pos -= (folded.substr(0, pos).toUpperCase().length - folded.substr(0, pos).length);\r\n if (pos >= 0 ) {\r\n const spannode = document.createElement('span');\r\n spannode.className = 'highlight';\r\n const middlebit = node.splitText(pos);\r\n const endbit = middlebit.splitText(regex.length);\r\n const middleclone = middlebit.cloneNode(true);\r\n spannode.appendChild(middleclone);\r\n middlebit.parentNode.replaceChild(spannode, middlebit);\r\n skip = 1;\r\n }\r\n } \r\n // Recurse element node, looking for child text nodes to highlight, unless element \r\n // is childless, \r\n\r\n\r\n\r\n
{shadowText}
\r\n\r\n\r\n","const mouseDownAction = e => e.preventDefault();\r\n\r\nexport default function(node, {item, index}) {\r\n\r\n function selectAction(e) {\r\n const eventType = e.target.closest('[data-action=\"deselect\"]') ? 'deselect' : 'select';\r\n node.dispatchEvent(new CustomEvent(eventType, {\r\n bubble: true,\r\n detail: item\r\n }));\r\n }\r\n\r\n function hoverAction() {\r\n node.dispatchEvent(new CustomEvent('hover', {\r\n detail: index\r\n }));\r\n }\r\n node.onmousedown = mouseDownAction;\r\n node.onclick = selectAction;\r\n // !item.isSelected && \r\n node.addEventListener('mouseenter', hoverAction);\r\n\r\n return {\r\n update(updated) {\r\n item = updated.item;\r\n index = updated.index;\r\n },\r\n destroy() {\r\n node.removeEventListener('mousedown', mouseDownAction);\r\n node.removeEventListener('click', selectAction);\r\n // !item.isSelected && \r\n node.removeEventListener('mouseenter', hoverAction);\r\n }\r\n }\r\n}\r\n","\r\n\r\n{#if item.$isGroupHeader}\r\n
{item.label}
\r\n{:else}\r\n
\r\n {@html highlightSearch(item, isSelected, inputValue, formatter, disableHighlight)}\r\n{#if isSelected && isMultiple}\r\n \r\n \r\n \r\n{/if}\r\n
\r\n{/if}\r\n\r\n\r\n","\r\n\r\n
\r\n \r\n \r\n
\r\n {#if selectedOptions.length }\r\n {#if multiple && collapseSelection && doCollapse}\r\n { collapseSelection(selectedOptions.length, selectedOptions) }\r\n {:else}\r\n {#each selectedOptions as opt}\r\n \r\n {/each}\r\n {/if}\r\n {/if}\r\n \r\n \r\n
\r\n \r\n
\r\n {#if clearable && selectedOptions.length && !disabled}\r\n
dispatch('deselect')}\r\n >\r\n \r\n
\r\n {/if}\r\n {#if clearable}\r\n \r\n {/if}\r\n
\r\n \r\n \r\n \r\n
\r\n
\r\n
\r\n\r\n","export const ALIGNMENT = {\n\tAUTO: 'auto',\n\tSTART: 'start',\n\tCENTER: 'center',\n\tEND: 'end',\n};\n\nexport const DIRECTION = {\n\tHORIZONTAL: 'horizontal',\n\tVERTICAL: 'vertical',\n};\n\nexport const SCROLL_CHANGE_REASON = {\n\tOBSERVED: 0,\n\tREQUESTED: 1,\n};\n\nexport const SCROLL_PROP = {\n\t[DIRECTION.VERTICAL]: 'scrollTop',\n\t[DIRECTION.HORIZONTAL]: 'scrollLeft',\n};","/* Forked from react-virtualized 💖 */\nimport { ALIGNMENT } from './constants';\n\n/**\n * @callback ItemSizeGetter\n * @param {number} index\n * @return {number}\n */\n\n/**\n * @typedef ItemSize\n * @type {number | number[] | ItemSizeGetter}\n */\n\n/**\n * @typedef SizeAndPosition\n * @type {object}\n * @property {number} size\n * @property {number} offset\n */\n\n/**\n * @typedef SizeAndPositionData\n * @type {Object.}\n */\n\n/**\n * @typedef Options\n * @type {object}\n * @property {number} itemCount\n * @property {ItemSize} itemSize\n * @property {number} estimatedItemSize\n */\n\nexport default class SizeAndPositionManager {\n\n\t/**\n\t * @param {Options} options\n\t */\n\tconstructor({ itemSize, itemCount, estimatedItemSize }) {\n\t\t/**\n\t\t * @private\n\t\t * @type {ItemSize}\n\t\t */\n\t\tthis.itemSize = itemSize;\n\n\t\t/**\n\t\t * @private\n\t\t * @type {number}\n\t\t */\n\t\tthis.itemCount = itemCount;\n\n\t\t/**\n\t\t * @private\n\t\t * @type {number}\n\t\t */\n\t\tthis.estimatedItemSize = estimatedItemSize;\n\n\t\t/**\n\t\t * Cache of size and position data for items, mapped by item index.\n\t\t *\n\t\t * @private\n\t\t * @type {SizeAndPositionData}\n\t\t */\n\t\tthis.itemSizeAndPositionData = {};\n\n\t\t/**\n\t\t * Measurements for items up to this index can be trusted; items afterward should be estimated.\n\t\t *\n\t\t * @private\n\t\t * @type {number}\n\t\t */\n\t\tthis.lastMeasuredIndex = -1;\n\n\t\tthis.checkForMismatchItemSizeAndItemCount();\n\n\t\tif (!this.justInTime) this.computeTotalSizeAndPositionData();\n\t}\n\n\tget justInTime() {\n\t\treturn typeof this.itemSize === 'function';\n\t}\n\n\t/**\n\t * @param {Options} options\n\t */\n\tupdateConfig({ itemSize, itemCount, estimatedItemSize }) {\n\t\tif (itemCount != null) {\n\t\t\tthis.itemCount = itemCount;\n\t\t}\n\n\t\tif (estimatedItemSize != null) {\n\t\t\tthis.estimatedItemSize = estimatedItemSize;\n\t\t}\n\n\t\tif (itemSize != null) {\n\t\t\tthis.itemSize = itemSize;\n\t\t}\n\n\t\tthis.checkForMismatchItemSizeAndItemCount();\n\n\t\tif (this.justInTime && this.totalSize != null) {\n\t\t\tthis.totalSize = undefined;\n\t\t} else {\n\t\t\tthis.computeTotalSizeAndPositionData();\n\t\t}\n\t}\n\n\tcheckForMismatchItemSizeAndItemCount() {\n\t\tif (Array.isArray(this.itemSize) && this.itemSize.length < this.itemCount) {\n\t\t\tthrow Error(\n\t\t\t\t`When itemSize is an array, itemSize.length can't be smaller than itemCount`,\n\t\t\t);\n\t\t}\n\t}\n\n\t/**\n\t * @param {number} index\n\t */\n\tgetSize(index) {\n\t\tconst { itemSize } = this;\n\n\t\tif (typeof itemSize === 'function') {\n\t\t\treturn itemSize(index);\n\t\t}\n\n\t\treturn Array.isArray(itemSize) ? itemSize[index] : itemSize;\n\t}\n\n\t/**\n\t * Compute the totalSize and itemSizeAndPositionData at the start,\n\t * only when itemSize is a number or an array.\n\t */\n\tcomputeTotalSizeAndPositionData() {\n\t\tlet totalSize = 0;\n\t\tfor (let i = 0; i < this.itemCount; i++) {\n\t\t\tconst size = this.getSize(i);\n\t\t\tconst offset = totalSize;\n\t\t\ttotalSize += size;\n\n\t\t\tthis.itemSizeAndPositionData[i] = {\n\t\t\t\toffset,\n\t\t\t\tsize,\n\t\t\t};\n\t\t}\n\n\t\tthis.totalSize = totalSize;\n\t}\n\n\tgetLastMeasuredIndex() {\n\t\treturn this.lastMeasuredIndex;\n\t}\n\n\n\t/**\n\t * This method returns the size and position for the item at the specified index.\n\t *\n\t * @param {number} index\n\t */\n\tgetSizeAndPositionForIndex(index) {\n\t\tif (index < 0 || index >= this.itemCount) {\n\t\t\tthrow Error(\n\t\t\t\t`Requested index ${index} is outside of range 0..${this.itemCount}`,\n\t\t\t);\n\t\t}\n\n\t\treturn this.justInTime\n\t\t\t? this.getJustInTimeSizeAndPositionForIndex(index)\n\t\t\t: this.itemSizeAndPositionData[index];\n\t}\n\n\t/**\n\t * This is used when itemSize is a function.\n\t * just-in-time calculates (or used cached values) for items leading up to the index.\n\t *\n\t * @param {number} index\n\t */\n\tgetJustInTimeSizeAndPositionForIndex(index) {\n\t\tif (index > this.lastMeasuredIndex) {\n\t\t\tconst lastMeasuredSizeAndPosition = this.getSizeAndPositionOfLastMeasuredItem();\n\t\t\tlet offset =\n\t\t\t\t lastMeasuredSizeAndPosition.offset + lastMeasuredSizeAndPosition.size;\n\n\t\t\tfor (let i = this.lastMeasuredIndex + 1; i <= index; i++) {\n\t\t\t\tconst size = this.getSize(i);\n\n\t\t\t\tif (size == null || isNaN(size)) {\n\t\t\t\t\tthrow Error(`Invalid size returned for index ${i} of value ${size}`);\n\t\t\t\t}\n\n\t\t\t\tthis.itemSizeAndPositionData[i] = {\n\t\t\t\t\toffset,\n\t\t\t\t\tsize,\n\t\t\t\t};\n\n\t\t\t\toffset += size;\n\t\t\t}\n\n\t\t\tthis.lastMeasuredIndex = index;\n\t\t}\n\n\t\treturn this.itemSizeAndPositionData[index];\n\t}\n\n\tgetSizeAndPositionOfLastMeasuredItem() {\n\t\treturn this.lastMeasuredIndex >= 0\n\t\t\t? this.itemSizeAndPositionData[this.lastMeasuredIndex]\n\t\t\t: { offset: 0, size: 0 };\n\t}\n\n\t/**\n\t * Total size of all items being measured.\n\t *\n\t * @return {number}\n\t */\n\tgetTotalSize() {\n\t\t// Return the pre computed totalSize when itemSize is number or array.\n\t\tif (this.totalSize) return this.totalSize;\n\n\t\t/**\n\t\t * When itemSize is a function,\n\t\t * This value will be completedly estimated initially.\n\t\t * As items as measured the estimate will be updated.\n\t\t */\n\t\tconst lastMeasuredSizeAndPosition = this.getSizeAndPositionOfLastMeasuredItem();\n\n\t\treturn (\n\t\t\tlastMeasuredSizeAndPosition.offset +\n\t\t\tlastMeasuredSizeAndPosition.size +\n\t\t\t(this.itemCount - this.lastMeasuredIndex - 1) * this.estimatedItemSize\n\t\t);\n\t}\n\n\t/**\n\t * Determines a new offset that ensures a certain item is visible, given the alignment.\n\t *\n\t * @param {'auto' | 'start' | 'center' | 'end'} align Desired alignment within container\n\t * @param {number | undefined} containerSize Size (width or height) of the container viewport\n\t * @param {number | undefined} currentOffset\n\t * @param {number | undefined} targetIndex\n\t * @return {number} Offset to use to ensure the specified item is visible\n\t */\n\tgetUpdatedOffsetForIndex({ align = ALIGNMENT.START, containerSize, currentOffset, targetIndex }) {\n\t\tif (containerSize <= 0) {\n\t\t\treturn 0;\n\t\t}\n\n\t\tconst datum = this.getSizeAndPositionForIndex(targetIndex);\n\t\tconst maxOffset = datum.offset;\n\t\tconst minOffset = maxOffset - containerSize + datum.size;\n\n\t\tlet idealOffset;\n\n\t\tswitch (align) {\n\t\t\tcase ALIGNMENT.END:\n\t\t\t\tidealOffset = minOffset;\n\t\t\t\tbreak;\n\t\t\tcase ALIGNMENT.CENTER:\n\t\t\t\tidealOffset = maxOffset - (containerSize - datum.size) / 2;\n\t\t\t\tbreak;\n\t\t\tcase ALIGNMENT.START:\n\t\t\t\tidealOffset = maxOffset;\n\t\t\t\tbreak;\n\t\t\tdefault:\n\t\t\t\tidealOffset = Math.max(minOffset, Math.min(maxOffset, currentOffset));\n\t\t}\n\n\t\tconst totalSize = this.getTotalSize();\n\n\t\treturn Math.max(0, Math.min(totalSize - containerSize, idealOffset));\n\t}\n\n\t/**\n\t * @param {number} containerSize\n\t * @param {number} offset\n\t * @param {number} overscanCount\n\t * @return {{stop: number|undefined, start: number|undefined}}\n\t */\n\tgetVisibleRange({ containerSize = 0, offset, overscanCount }) {\n\t\tconst totalSize = this.getTotalSize();\n\n\t\tif (totalSize === 0) {\n\t\t\treturn {};\n\t\t}\n\n\t\tconst maxOffset = offset + containerSize;\n\t\tlet start = this.findNearestItem(offset);\n\n\t\tif (start === undefined) {\n\t\t\tthrow Error(`Invalid offset ${offset} specified`);\n\t\t}\n\n\t\tconst datum = this.getSizeAndPositionForIndex(start);\n\t\toffset = datum.offset + datum.size;\n\n\t\tlet stop = start;\n\n\t\twhile (offset < maxOffset && stop < this.itemCount - 1) {\n\t\t\tstop++;\n\t\t\toffset += this.getSizeAndPositionForIndex(stop).size;\n\t\t}\n\n\t\tif (overscanCount) {\n\t\t\tstart = Math.max(0, start - overscanCount);\n\t\t\tstop = Math.min(stop + overscanCount, this.itemCount - 1);\n\t\t}\n\n\t\treturn {\n\t\t\tstart,\n\t\t\tstop,\n\t\t};\n\t}\n\n\t/**\n\t * Clear all cached values for items after the specified index.\n\t * This method should be called for any item that has changed its size.\n\t * It will not immediately perform any calculations; they'll be performed the next time getSizeAndPositionForIndex() is called.\n\t *\n\t * @param {number} index\n\t */\n\tresetItem(index) {\n\t\tthis.lastMeasuredIndex = Math.min(this.lastMeasuredIndex, index - 1);\n\t}\n\n\t/**\n\t * Searches for the item (index) nearest the specified offset.\n\t *\n\t * If no exact match is found the next lowest item index will be returned.\n\t * This allows partially visible items (with offsets just before/above the fold) to be visible.\n\t *\n\t * @param {number} offset\n\t */\n\tfindNearestItem(offset) {\n\t\tif (isNaN(offset)) {\n\t\t\tthrow Error(`Invalid offset ${offset} specified`);\n\t\t}\n\n\t\t// Our search algorithms find the nearest match at or below the specified offset.\n\t\t// So make sure the offset is at least 0 or no match will be found.\n\t\toffset = Math.max(0, offset);\n\n\t\tconst lastMeasuredSizeAndPosition = this.getSizeAndPositionOfLastMeasuredItem();\n\t\tconst lastMeasuredIndex = Math.max(0, this.lastMeasuredIndex);\n\n\t\tif (lastMeasuredSizeAndPosition.offset >= offset) {\n\t\t\t// If we've already measured items within this range just use a binary search as it's faster.\n\t\t\treturn this.binarySearch({\n\t\t\t\thigh: lastMeasuredIndex,\n\t\t\t\tlow: 0,\n\t\t\t\toffset,\n\t\t\t});\n\t\t} else {\n\t\t\t// If we haven't yet measured this high, fallback to an exponential search with an inner binary search.\n\t\t\t// The exponential search avoids pre-computing sizes for the full set of items as a binary search would.\n\t\t\t// The overall complexity for this approach is O(log n).\n\t\t\treturn this.exponentialSearch({\n\t\t\t\tindex: lastMeasuredIndex,\n\t\t\t\toffset,\n\t\t\t});\n\t\t}\n\t}\n\n\t/**\n\t * @private\n\t * @param {number} low\n\t * @param {number} high\n\t * @param {number} offset\n\t */\n\tbinarySearch({ low, high, offset }) {\n\t\tlet middle = 0;\n\t\tlet currentOffset = 0;\n\n\t\twhile (low <= high) {\n\t\t\tmiddle = low + Math.floor((high - low) / 2);\n\t\t\tcurrentOffset = this.getSizeAndPositionForIndex(middle).offset;\n\n\t\t\tif (currentOffset === offset) {\n\t\t\t\treturn middle;\n\t\t\t} else if (currentOffset < offset) {\n\t\t\t\tlow = middle + 1;\n\t\t\t} else if (currentOffset > offset) {\n\t\t\t\thigh = middle - 1;\n\t\t\t}\n\t\t}\n\n\t\tif (low > 0) {\n\t\t\treturn low - 1;\n\t\t}\n\n\t\treturn 0;\n\t}\n\n\t/**\n\t * @private\n\t * @param {number} index\n\t * @param {number} offset\n\t */\n\texponentialSearch({ index, offset }) {\n\t\tlet interval = 1;\n\n\t\twhile (\n\t\t\tindex < this.itemCount &&\n\t\t\tthis.getSizeAndPositionForIndex(index).offset < offset\n\t\t\t) {\n\t\t\tindex += interval;\n\t\t\tinterval *= 2;\n\t\t}\n\n\t\treturn this.binarySearch({\n\t\t\thigh: Math.min(index, this.itemCount - 1),\n\t\t\tlow: Math.floor(index / 2),\n\t\t\toffset,\n\t\t});\n\t}\n}","\n\n\n\n
\n\t\n\n\t
\n\t\t{#each items as item (getKey ? getKey(item.index) : item.index)}\n\t\t\t\n\t\t{/each}\n\t
\n\n\t\n
\n\n\n","\r\n\r\n{#if isMounted && renderDropdown}\r\n
\r\n
\r\n {#if items.length}\r\n {#if virtualList}\r\n \r\n
\r\n \r\n \r\n
\r\n
\r\n {:else}\r\n {#each items as opt, i}\r\n
\r\n \r\n \r\n
\r\n {/each}\r\n {/if}\r\n {/if}\r\n {#if $inputValue && creatable && !maxReached}\r\n
\r\n Create '{$inputValue}'\r\n {#if currentListLength !== dropdownIndex}\r\n Ctrl+Enter\r\n {/if}\r\n
\r\n {/if}\r\n {#if hasEmptyList || maxReached}\r\n
{listMessage}
\r\n {/if}\r\n
\r\n
\r\n{/if}\r\n\r\n","\r\n\r\n\r\n\r\n\r\n
\r\n \r\n
\r\n
\r\n \r\n {#if name && !hasAnchor}\r\n \r\n {/if}\r\n
\r\n\r\n\r\n","export const dataset = {\r\n countryGroups: () => [\r\n {\r\n label: 'A',\r\n options: [{\r\n value: 'al',\r\n text: 'Albania'\r\n },\r\n {\r\n value: 'ad',\r\n text: 'Andorra'\r\n },\r\n {\r\n value: 'am',\r\n text: 'Armenia'\r\n },\r\n {\r\n value: 'a',\r\n text: 'Austria'\r\n },\r\n {\r\n value: 'az',\r\n text: 'Azerbaijan'\r\n }]\r\n },\r\n {\r\n label: 'B',\r\n options: [{\r\n value: 'by',\r\n text: 'Belarus'\r\n },\r\n {\r\n value: 'be',\r\n text: 'Belgium'\r\n },\r\n {\r\n value: 'ba',\r\n text: 'Bosnia and Herzegovina'\r\n },\r\n {\r\n value: 'bg',\r\n text: 'Bulgaria'\r\n }]\r\n },\r\n {\r\n label: 'C',\r\n options: [{\r\n value: 'hr',\r\n text: 'Croatia'\r\n },\r\n {\r\n value: 'cy',\r\n text: 'Cyprus'\r\n },\r\n {\r\n value: 'cz',\r\n text: 'Czechia'\r\n }]\r\n }\r\n ],\r\n countries: () => [\r\n {\r\n value: 'al',\r\n text: 'Albania'\r\n },\r\n {\r\n value: 'ad',\r\n text: 'Andorra'\r\n },\r\n {\r\n value: 'am',\r\n text: 'Armenia'\r\n },\r\n {\r\n value: 'a',\r\n text: 'Austria'\r\n },\r\n {\r\n value: 'az',\r\n text: 'Azerbaijan'\r\n },\r\n {\r\n value: 'by',\r\n text: 'Belarus'\r\n },\r\n {\r\n value: 'be',\r\n text: 'Belgium'\r\n },\r\n {\r\n value: 'ba',\r\n text: 'Bosnia and Herzegovina'\r\n },\r\n {\r\n value: 'bg',\r\n text: 'Bulgaria'\r\n },\r\n {\r\n value: 'hr',\r\n text: 'Croatia'\r\n },\r\n {\r\n value: 'cy',\r\n text: 'Cyprus'\r\n },\r\n {\r\n value: 'cz',\r\n text: 'Czechia'\r\n },\r\n {\r\n value: 'dk',\r\n text: 'Denmark'\r\n },\r\n {\r\n value: 'ee',\r\n text: 'Estonia'\r\n },\r\n {\r\n value: 'fi',\r\n text: 'Finland'\r\n },\r\n {\r\n value: 'fr',\r\n text: 'France'\r\n },\r\n {\r\n value: 'ge',\r\n text: 'Georgia'\r\n },\r\n {\r\n value: 'de',\r\n text: 'Germany'\r\n },\r\n {\r\n value: 'gr',\r\n text: 'Greece'\r\n },\r\n {\r\n value: 'hu',\r\n text: 'Hungary'\r\n },\r\n {\r\n value: 'is',\r\n text: 'Iceland'\r\n },\r\n {\r\n value: 'ie',\r\n text: 'Ireland'\r\n },\r\n {\r\n value: 'it',\r\n text: 'Italy'\r\n },\r\n {\r\n value: 'xk',\r\n text: 'Kosovo'\r\n },\r\n {\r\n value: 'lv',\r\n text: 'Latvia'\r\n },\r\n {\r\n value: 'li',\r\n text: 'Liechtenstein'\r\n },\r\n {\r\n value: 'lt',\r\n text: 'Lithuania'\r\n },\r\n {\r\n value: 'lu',\r\n text: 'Luxembourg'\r\n },\r\n {\r\n value: 'mt',\r\n text: 'Malta'\r\n },\r\n {\r\n value: 'md',\r\n text: 'Moldova'\r\n },\r\n {\r\n value: 'me',\r\n text: 'Montenegro'\r\n },\r\n {\r\n value: 'nl',\r\n text: 'Netherlands'\r\n },\r\n {\r\n value: 'mk',\r\n text: 'North Macedonia (formerly Macedonia)'\r\n },\r\n {\r\n value: 'no',\r\n text: 'Norway'\r\n },\r\n {\r\n value: 'pl',\r\n text: 'Poland'\r\n },\r\n {\r\n value: 'pt',\r\n text: 'Portugal'\r\n },\r\n {\r\n value: 'ro',\r\n text: 'Romania'\r\n },\r\n {\r\n value: 'ru',\r\n text: 'Russia'\r\n },\r\n {\r\n value: 'rs',\r\n text: 'Serbia'\r\n },\r\n {\r\n value: 'sk',\r\n text: 'Slovakia'\r\n },\r\n {\r\n value: 'sl',\r\n text: 'Slovenia'\r\n },\r\n {\r\n value: 'es',\r\n text: 'Spain'\r\n },\r\n {\r\n value: 'se',\r\n text: 'Sweden'\r\n },\r\n {\r\n value: 'ch',\r\n text: 'Switzerland'\r\n },\r\n {\r\n value: 'tr',\r\n text: 'Turkey'\r\n },\r\n {\r\n value: 'ua',\r\n text: 'Ukraine'\r\n },\r\n {\r\n value: 'uk',\r\n text: 'United Kingdom'\r\n },\r\n ],\r\n colors: () => [\r\n {\r\n value: 'aqua',\r\n text: 'Aqua',\r\n hex: '#00FFFF'\r\n },\r\n {\r\n value: 'black',\r\n text: 'Black',\r\n hex: '#000000'\r\n },\r\n {\r\n value: 'blue',\r\n text: 'Blue',\r\n hex: '#0000FF'\r\n },\r\n {\r\n value: 'gray',\r\n text: 'Gray',\r\n hex: '#808080'\r\n },\r\n {\r\n value: 'green',\r\n text: 'Green',\r\n hex: '#008000'\r\n },\r\n {\r\n value: 'fuchsia',\r\n text: 'Fuchsia',\r\n hex: '#FF00FF'\r\n },\r\n {\r\n value: 'lime',\r\n text: 'Lime',\r\n hex: '#00FF00'\r\n },\r\n {\r\n value: 'maroon',\r\n text: 'Maroon',\r\n hex: '#800000'\r\n },\r\n {\r\n value: 'navy',\r\n text: 'Navy',\r\n hex: '#000080'\r\n },\r\n {\r\n value: 'olive',\r\n text: 'Olive',\r\n hex: '#808000'\r\n },\r\n {\r\n value: 'purple',\r\n text: 'Purple',\r\n hex: '#800080'\r\n },\r\n {\r\n value: 'red',\r\n text: 'Red',\r\n hex: '#FF0000'\r\n },\r\n {\r\n value: 'silver',\r\n text: 'Silver',\r\n hex: '#C0C0C0'\r\n },\r\n {\r\n value: 'teal',\r\n text: 'Teal',\r\n hex: '#008080'\r\n },\r\n {\r\n value: 'yellow',\r\n text: 'Yellow',\r\n hex: '#FFFF00'\r\n },\r\n {\r\n value: 'white',\r\n text: 'White',\r\n hex: '#FFFFFF'\r\n }\r\n ]\r\n};","\r\n\r\n\r\n\r\n
Current selection value: {JSON.stringify(selection) }
\r\n
Current value value: {value}
","\r\n\r\n\r\n\r\n
\r\n Pick\r\n \r\n \r\n
\r\n\r\n
\r\n Current selection value: {JSON.stringify(selection) }\r\n
\r\n Current value value: {value}\r\n
","\r\n\r\n","\r\n\r\n","\r\n\r\n\r\n {iconSlot}\r\n","\r\n\r\n\r\n
\r\n Selected:\r\n \r\n \r\n \r\n \r\n
{ JSON.stringify(selectionWork) }
\r\n
","\n\n
\n
\n

• Complex playground •

\n \n
\n \n {slot}\n \n Current value: {JSON.stringify(myValue)}\n\n

Complete playground with almost options available. Try for example:

\n
    \n
  • \n \n
  • \n
  • \n \n
  • \n
\n
\n\n

\n ⚠ When searching through items, AND is used as logical operator when space is entered. If you would like\n to use OR, you have to start your search query by \"|| \" prefix. The space on 3rd position \n is also very important here.\n

\n
\n
\n
\n Customize\n
\n
\n
\n Control\n
\n
\n \n
\n
\n Options\n {myValue = multiple ? [] : null}}>\n

\n Options with API label
\n to demonstrate AJAX fetch.

\n
\n\n
\n Rendering\n \n
\n
\n
\n
\n Multiple\n \n s('max', parseInt(e.target.value))} min=\"0\" bind:value={max}>\n
\n \n
\n \n
\n \n
\n Creatable\n
\n \n s('creatablePrefix', e.target.value)} disabled={!settings.creatable} bind:value={creatablePrefix}>\n \n s('delimiter', e.target.value)} disabled={!settings.creatable} bind:value={delimiter}>\n
\n \n
\n
\n \n
\n
\n
\n
\n\n
\n
\n UI\n Placeholder s('placeholder', e.target.value)} bind:value={settings.placeholder}>
\n
\n
\n \n \n
\n\n
\n Styling\n CSS class\n \n\n
\n
\n
\n
\n
\n
\n\n","import Svelecte, { addFormatter, config } from './src/Svelecte.svelte';\r\n\r\nexport { addFormatter, config }\r\n\r\nconst OPTION_LIST = [\r\n 'options', 'value',\r\n // form-related\r\n 'name', 'required', 'disabled',\r\n // basic\r\n 'value-field', 'label-field', 'disabled-field', 'placeholder',\r\n // UI, UX\r\n 'searchable', 'clearable', 'renderer', 'disable-highlight', 'select-on-tab', 'reset-on-blur',\r\n // multiple\r\n 'multiple', 'max', 'collapse-selection',\r\n // creating\r\n 'creatable', 'creatablePrefix', 'allow-editing', 'keepCreated', 'delimiter',\r\n // remote\r\n 'fetch', 'fetch-reset-on-blur',\r\n // perf & virtual list\r\n 'lazy-dropdown', 'virtual-list', 'vl-height', 'vl-item-size',\r\n // sifter\r\n 'search-field', 'sort-field', 'disable-sifter',\r\n // others\r\n 'label-as-value'\r\n];\r\n\r\nfunction formatValue(name, value) {\r\n switch (name) {\r\n case 'options':\r\n if (Array.isArray(value)) return value;\r\n try {\r\n value = JSON.parse(value);\r\n if (!Array.isArray(value)) {\r\n value = [];\r\n }\r\n } catch (e) {\r\n value = [];\r\n }\r\n return value;\r\n case 'value':\r\n return value ? value.split(',').map(item => {\r\n const _v = parseInt(item);\r\n return isNaN(_v) ? item : _v;\r\n }) : '';\r\n case 'renderer':\r\n return value || 'default';\r\n case 'searchable':\r\n case 'clearable':\r\n case 'disable-highlight':\r\n case 'select-on-tab':\r\n case 'reset-on-blur':\r\n case 'multiple':\r\n case 'collapse-selection':\r\n case 'creatable':\r\n case 'allow-editing':\r\n case 'keep-created':\r\n case 'fetch-reset-on-blur':\r\n case 'lazy-dropdown':\r\n case 'virtual-list':\r\n case 'disable-sifter':\r\n case 'label-as-value':\r\n return value !== null && value !== 'false';\r\n case 'max':\r\n return isNaN(parseInt(value)) ? 0 : parseInt(value);\r\n }\r\n return value;\r\n}\r\n\r\nfunction formatProp(name) {\r\n if (name.includes('-')) return name.split('-').reduce((res, w, i) => {\r\n if (i) w = w[0].toUpperCase() + w.substr(1);\r\n return res+w;\r\n }, '');\r\n return name;\r\n}\r\n\r\nlet volatileEmitChange = false;\r\n\r\n\r\n/**\r\n * Connect Custom Component attributes to Svelte Component properties\r\n * @param {string} name Name of the Custom Component\r\n */\r\nclass SvelecteElement extends HTMLElement {\r\n constructor() {\r\n super();\r\n this.svelecte = undefined;\r\n this.anchorSelect = null;\r\n this._fetchOpts = null;\r\n\r\n /** ************************************ public API */\r\n const baseProps = {\r\n 'selection': {\r\n get() {\r\n return this.svelecte\r\n ? this.svelecte.getSelection()\r\n : null;\r\n }\r\n },\r\n 'value': {\r\n get() {\r\n return this.svelecte\r\n ? this.svelecte.getSelection(true)\r\n : null;\r\n },\r\n set(value) {\r\n this.setAttribute('value', Array.isArray(value) ? value.join(',') : value);\r\n }\r\n },\r\n 'options': {\r\n get() {\r\n return this.hasAttribute('options')\r\n ? JSON.parse(this.getAttribute('options'))\r\n : (this._fetchOpts || []);\r\n },\r\n set(value) {\r\n this.setAttribute('options', Array.isArray(value) ? JSON.stringify(value) : value);\r\n }\r\n },\r\n 'hasAnchor': {\r\n get() {\r\n return this.anchorSelect ? true : false;\r\n }\r\n },\r\n 'form': {\r\n get() {\r\n return this.closest('form');\r\n }\r\n },\r\n 'emitChange': {\r\n get() {\r\n volatileEmitChange = true;\r\n return this;\r\n }\r\n },\r\n 'valueField': {\r\n get() {\r\n return this.getAttribute('value-field') || config.valueField;\r\n },\r\n set(value) {\r\n this.setAttribute('value-field', value);\r\n }\r\n },\r\n 'labelField': {\r\n get() {\r\n return this.getAttribute('label-field') || config.labelField;\r\n },\r\n set(value) {\r\n this.setAttribute('label-field', value);\r\n }\r\n },\r\n 'delimiter': {\r\n get() {\r\n return this.getAttribute('delimiter') || config.delimiter;\r\n },\r\n set(value) {\r\n this.setAttribute('delimiter', value);\r\n }\r\n },\r\n 'lazyDropdown': {\r\n get() {\r\n return this.hasAttribute('lazy-dropdown')\r\n ? true\r\n : config.lazyDropdown;\r\n },\r\n set() {\r\n console.log('⚠ this setter has no effect after component has been created')\r\n }\r\n },\r\n 'placeholder': {\r\n get() {\r\n return this.getAttribute('placeholder') || config.placeholder;\r\n },\r\n set(value) {\r\n this.setAttribute('placeholder', value);\r\n }\r\n },\r\n 'max': {\r\n get() {\r\n return this.getAttribute('max') || config.max;\r\n },\r\n set(value) {\r\n try {\r\n value = parseInt(value);\r\n if (value < 0) value = 0;\r\n } catch (e) {\r\n value = 0;\r\n }\r\n this.setAttribute('max', value);\r\n }\r\n },\r\n 'renderer': {\r\n get() {\r\n return this.getAttribute('renderer') || 'default';\r\n },\r\n set(value) {\r\n if (value) {\r\n this.setAttribute('renderer', value);\r\n } else {\r\n this.removeAttribute('renderer');\r\n }\r\n }\r\n }\r\n };\r\n const boolProps = ['searchable','clearable','disable-highlight','select-on-tab','reset-on-blur',\r\n 'multiple','collapse-selection','creatable','allow-editing','keep-created','fetch-reset-on-blur',\r\n 'virtual-list','disable-sifter','label-as-value'\r\n ].reduce((res, propName) => {\r\n const formatted = formatProp(propName);\r\n res[formatted] = {\r\n get() {\r\n const hasProp = this.hasAttribute(propName);\r\n const notFalse = hasProp ? this.getAttribute(propName) !== 'false' : true;\r\n return !hasProp ? config[formatted] : notFalse;\r\n },\r\n set(value) {\r\n if (!value) {\r\n if (this.hasAttribute(propName)) {\r\n this.removeAttribute(propName);\r\n } else {\r\n // set directly to false, when config default is true\r\n this.svelecte.$set({ [formatted]: value });\r\n }\r\n } else {\r\n this.setAttribute(propName, value = true ? '' : value);\r\n }\r\n }\r\n }\r\n return res;\r\n }, {});\r\n\r\n Object.defineProperties(this, Object.assign({}, baseProps, boolProps));\r\n }\r\n\r\n focus() {\r\n !this.disabled && this.querySelector('input').focus();\r\n }\r\n\r\n static get observedAttributes() {\r\n return OPTION_LIST;\r\n }\r\n\r\n attributeChangedCallback(name, oldValue, newValue) {\r\n if (this.svelecte && oldValue !== newValue) {\r\n if (name === 'value') {\r\n newValue ? this.svelecte.setSelection(formatValue(name, newValue), volatileEmitChange) : this.svelecte.clearByParent(this.parent ? true : false);\r\n volatileEmitChange = false;\r\n this.anchorSelect && setTimeout(() => {\r\n const value = this.svelecte.getSelection(true);\r\n this.anchorSelect.innerHTML = (Array.isArray(value) ? (value.length ? value : [null]) : [value]).reduce((res, item) => {\r\n if (!item) {\r\n res+= '';\r\n return res;\r\n }\r\n res+= ``;\r\n return res;\r\n }, '');\r\n });\r\n return;\r\n }\r\n console.log('prop', name, oldValue, newValue);\r\n this.svelecte.$set({ [formatProp(name)]: formatValue(name, newValue) });\r\n }\r\n } \r\n\r\n connectedCallback() {\r\n setTimeout(() => { this.render() });\r\n }\r\n\r\n render() {\r\n if (this.svelecte) return;\r\n let props = {};\r\n for (const attr of OPTION_LIST) {\r\n if (this.hasAttribute(attr)) {\r\n props[formatProp(attr)] = formatValue(attr, this.getAttribute(attr));\r\n }\r\n }\r\n if (this.hasAttribute('class')) {\r\n props.class = this.getAttribute('class');\r\n }\r\n if (this.hasAttribute('parent')) {\r\n delete props['fetch'];\r\n props.disabled = true;\r\n this.parent = document.getElementById(this.getAttribute('parent'));\r\n if (!this.parent.value && this.svelecte) {\r\n return;\r\n };\r\n this.parentCallback = e => {\r\n if (!e.target.selection || (Array.isArray(e.target.selection) && !e.target.selection.length)) {\r\n this.svelecte.clearByParent(true);\r\n return;\r\n }\r\n !this.parent.disabled && this.removeAttribute('disabled');\r\n if (this.hasAttribute('fetch')) {\r\n this.svelecte.clearByParent(true);\r\n const fetchUrl = this.getAttribute('fetch').replace('[parent]', e.target.value);\r\n this.svelecte.$set({ fetch: fetchUrl, disabled: false });\r\n }\r\n };\r\n this.parent.addEventListener('change', this.parentCallback);\r\n }\r\n const anchorSelect = this.querySelector('select');\r\n if (anchorSelect) {\r\n props['hasAnchor'] = true;\r\n anchorSelect.style = 'opacity: 0; position: absolute; z-index: -2; top: 0; height: 38px';\r\n anchorSelect.tabIndex = -1; // just to be sure\r\n this.anchorSelect = anchorSelect;\r\n this.anchorSelect.multiple = props.multiple || anchorSelect.name.includes('[]');\r\n (Array.isArray(props.value) ? props.value : [props.value || null]).forEach(val => {\r\n this.anchorSelect.innerHTML += ``;\r\n });\r\n }\r\n this.svelecte = new Svelecte({\r\n target: this,\r\n anchor: anchorSelect,\r\n props,\r\n });\r\n // event listeners\r\n this.svelecte.$on('change', e => {\r\n const value = this.svelecte.getSelection(true);\r\n this.setAttribute('value', Array.isArray(value) ? value.join(',') : value);\r\n this.dispatchEvent(e);\r\n // Custom-element related\r\n if (this.anchorSelect) {\r\n this.anchorSelect.innerHTML = (Array.isArray(value) ? (value.length ? value : [null]) : [value]).reduce((res, item) => {\r\n if (!item) {\r\n res+= '';\r\n return res;\r\n }\r\n res+= ``;\r\n return res;\r\n }, '');\r\n this.anchorSelect.dispatchEvent(new Event('change'));\r\n }\r\n });\r\n this.svelecte.$on('fetch', e => {\r\n this._fetchOpts = e.detail;\r\n this.dispatchEvent(e);\r\n });\r\n this.svelecte.$on('createoption', e => {\r\n this.dispatchEvent(e);\r\n });\r\n return true;\r\n }\r\n\r\n disconnectedCallback() {\r\n this.svelecte && this.svelecte.$destroy();\r\n this.parent && this.parent.removeEventListener('change', this.parentCallback);\r\n }\r\n}\r\n\r\nexport function registerSvelecte(name) {\r\n window.customElements.define(name || 'el-svelecte', SvelecteElement);\r\n}\r\n","\r\n\r\n
\r\n
\r\n Create new\r\n \r\n \r\n\r\n \r\n
\r\n
","\r\n\r\n\r\n
\r\n \r\n \r\n \r\n \r\n \r\n
Server-side rendered inner select:
\r\n \r\n \r\n \r\n This <el-svelecte> has nested (anchored) <select>, when you need to have it rendered server-side. This setup is specific, \r\n because inner select needs to have name and required (if applicable) properties specified manually. (They are not inherited from el-svelecte parent)\r\n
\r\n \r\n
\r\n {#if payload}\r\n
{payload}
\r\n {/if}\r\n","\r\n\r\n\r\n
\r\n \r\n \r\n
\r\n \r\n
\r\n {#if payload}\r\n
{payload}
\r\n {/if}\r\n
","\r\n\r\n
\r\n
\r\n
","\nimport BasicExample from './src/01-basic.svelte';\nimport BasicExampleExt from './src/02-basicPlain.svelte';\nimport Groups from './src/03-groups.svelte';\nimport ItemRender from './src/04-item-rendering.svelte';\nimport Slot from './src/05-slot.svelte';\nimport Fetch from './src/06-fetch.svelte';\nimport Playground from './src/07-playground.svelte';\nimport Element from './src/08-custom-element.svelte';\nimport Dependent from './src/09-custom-dependent.svelte';\nimport Remote from './src/10-custom-remote.svelte';\nimport Vue from './src/11-vue.svelte';\n\n[BasicExample, BasicExampleExt, Groups, ItemRender, Slot, Fetch, Playground, Element, Dependent, Remote, Vue]\n .forEach(\n (component, index) => new component({\n target: document.getElementById(`example-${index +1}`),\n })\n );\n\n/** FETCH example sources */\nconst promises = [];\ndocument.querySelectorAll('pre[data-src]')\n .forEach(codeBlock => promises.push(\n fetch(`src/${codeBlock.dataset.src}.svelte`)\n .then(resp => 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not_equal(a, b) {\n return a != a ? b == b : a !== b;\n}\nfunction is_empty(obj) {\n return Object.keys(obj).length === 0;\n}\nfunction validate_store(store, name) {\n if (store != null && typeof store.subscribe !== 'function') {\n throw new Error(`'${name}' is not a store with a 'subscribe' method`);\n }\n}\nfunction subscribe(store, ...callbacks) {\n if (store == null) {\n return noop;\n }\n const unsub = store.subscribe(...callbacks);\n return unsub.unsubscribe ? () => unsub.unsubscribe() : unsub;\n}\nfunction get_store_value(store) {\n let value;\n subscribe(store, _ => value = _)();\n return value;\n}\nfunction component_subscribe(component, store, callback) {\n component.$$.on_destroy.push(subscribe(store, callback));\n}\nfunction create_slot(definition, ctx, $$scope, fn) {\n if (definition) {\n const slot_ctx = get_slot_context(definition, ctx, $$scope, fn);\n return definition[0](slot_ctx);\n }\n}\nfunction get_slot_context(definition, ctx, $$scope, fn) {\n return definition[1] && fn\n ? assign($$scope.ctx.slice(), definition[1](fn(ctx)))\n : $$scope.ctx;\n}\nfunction get_slot_changes(definition, $$scope, dirty, fn) {\n if (definition[2] && fn) {\n const lets = definition[2](fn(dirty));\n if ($$scope.dirty === undefined) {\n return lets;\n }\n if (typeof lets === 'object') {\n const merged = [];\n const len = Math.max($$scope.dirty.length, lets.length);\n for (let i = 0; i < len; i += 1) {\n merged[i] = $$scope.dirty[i] | lets[i];\n }\n return merged;\n }\n return $$scope.dirty | lets;\n }\n return $$scope.dirty;\n}\nfunction update_slot_base(slot, slot_definition, ctx, $$scope, slot_changes, get_slot_context_fn) {\n if (slot_changes) {\n const slot_context = get_slot_context(slot_definition, ctx, $$scope, get_slot_context_fn);\n slot.p(slot_context, slot_changes);\n }\n}\nfunction update_slot(slot, slot_definition, ctx, $$scope, dirty, get_slot_changes_fn, get_slot_context_fn) {\n const slot_changes = get_slot_changes(slot_definition, $$scope, dirty, get_slot_changes_fn);\n update_slot_base(slot, slot_definition, ctx, $$scope, slot_changes, get_slot_context_fn);\n}\nfunction get_all_dirty_from_scope($$scope) {\n if ($$scope.ctx.length > 32) {\n const dirty = [];\n const length = $$scope.ctx.length / 32;\n for (let i = 0; i < length; i++) {\n dirty[i] = -1;\n }\n return dirty;\n }\n return -1;\n}\nfunction exclude_internal_props(props) {\n const result = {};\n for (const k in props)\n if (k[0] !== '$')\n result[k] = props[k];\n return result;\n}\nfunction compute_rest_props(props, keys) {\n const rest = {};\n keys = new Set(keys);\n for (const k in props)\n if (!keys.has(k) && k[0] !== '$')\n rest[k] = props[k];\n return rest;\n}\nfunction compute_slots(slots) {\n const result = {};\n for (const key in slots) {\n result[key] = true;\n }\n return result;\n}\nfunction once(fn) {\n let ran = false;\n return function (...args) {\n if (ran)\n return;\n ran = true;\n fn.call(this, ...args);\n };\n}\nfunction null_to_empty(value) {\n return value == null ? '' : value;\n}\nfunction set_store_value(store, ret, value) {\n store.set(value);\n return ret;\n}\nconst has_prop = (obj, prop) => Object.prototype.hasOwnProperty.call(obj, prop);\nfunction action_destroyer(action_result) {\n return action_result && is_function(action_result.destroy) ? action_result.destroy : noop;\n}\n\nconst is_client = typeof window !== 'undefined';\nlet now = is_client\n ? () => window.performance.now()\n : () => Date.now();\nlet raf = is_client ? cb => requestAnimationFrame(cb) : noop;\n// used internally for testing\nfunction set_now(fn) {\n now = fn;\n}\nfunction set_raf(fn) {\n raf = fn;\n}\n\nconst tasks = new Set();\nfunction run_tasks(now) {\n tasks.forEach(task => {\n if (!task.c(now)) {\n tasks.delete(task);\n task.f();\n }\n });\n if (tasks.size !== 0)\n raf(run_tasks);\n}\n/**\n * For testing purposes only!\n */\nfunction clear_loops() {\n tasks.clear();\n}\n/**\n * Creates a new task that runs on each raf frame\n * until it returns a falsy value or is aborted\n */\nfunction loop(callback) {\n let task;\n if (tasks.size === 0)\n raf(run_tasks);\n return {\n promise: new Promise(fulfill => {\n tasks.add(task = { c: callback, f: fulfill });\n }),\n abort() {\n tasks.delete(task);\n }\n };\n}\n\n// Track which nodes are claimed during hydration. Unclaimed nodes can then be removed from the DOM\n// at the end of hydration without touching the remaining nodes.\nlet is_hydrating = false;\nfunction start_hydrating() {\n is_hydrating = true;\n}\nfunction end_hydrating() {\n is_hydrating = false;\n}\nfunction upper_bound(low, high, key, value) {\n // Return first index of value larger than input value in the range [low, high)\n while (low < high) {\n const mid = low + ((high - low) >> 1);\n if (key(mid) <= value) {\n low = mid + 1;\n }\n else {\n high = mid;\n }\n }\n return low;\n}\nfunction init_hydrate(target) {\n if (target.hydrate_init)\n return;\n target.hydrate_init = true;\n // We know that all children have claim_order values since the unclaimed have been detached if target is not \n let children = target.childNodes;\n // If target is , there may be children without claim_order\n if (target.nodeName === 'HEAD') {\n const myChildren = [];\n for (let i = 0; i < children.length; i++) {\n const node = children[i];\n if (node.claim_order !== undefined) {\n myChildren.push(node);\n }\n }\n children = myChildren;\n }\n /*\n * Reorder claimed children optimally.\n * We can reorder claimed children optimally by finding the longest subsequence of\n * nodes that are already claimed in order and only moving the rest. The longest\n * subsequence subsequence of nodes that are claimed in order can be found by\n * computing the longest increasing subsequence of .claim_order values.\n *\n * This algorithm is optimal in generating the least amount of reorder operations\n * possible.\n *\n * Proof:\n * We know that, given a set of reordering operations, the nodes that do not move\n * always form an increasing subsequence, since they do not move among each other\n * meaning that they must be already ordered among each other. Thus, the maximal\n * set of nodes that do not move form a longest increasing subsequence.\n */\n // Compute longest increasing subsequence\n // m: subsequence length j => index k of smallest value that ends an increasing subsequence of length j\n const m = new Int32Array(children.length + 1);\n // Predecessor indices + 1\n const p = new Int32Array(children.length);\n m[0] = -1;\n let longest = 0;\n for (let i = 0; i < children.length; i++) {\n const current = children[i].claim_order;\n // Find the largest subsequence length such that it ends in a value less than our current value\n // upper_bound returns first greater value, so we subtract one\n // with fast path for when we are on the current longest subsequence\n const seqLen = ((longest > 0 && children[m[longest]].claim_order <= current) ? longest + 1 : upper_bound(1, longest, idx => children[m[idx]].claim_order, current)) - 1;\n p[i] = m[seqLen] + 1;\n const newLen = seqLen + 1;\n // We can guarantee that current is the smallest value. Otherwise, we would have generated a longer sequence.\n m[newLen] = i;\n longest = Math.max(newLen, longest);\n }\n // The longest increasing subsequence of nodes (initially reversed)\n const lis = [];\n // The rest of the nodes, nodes that will be moved\n const toMove = [];\n let last = children.length - 1;\n for (let cur = m[longest] + 1; cur != 0; cur = p[cur - 1]) {\n lis.push(children[cur - 1]);\n for (; last >= cur; last--) {\n toMove.push(children[last]);\n }\n last--;\n }\n for (; last >= 0; last--) {\n toMove.push(children[last]);\n }\n lis.reverse();\n // We sort the nodes being moved to guarantee that their insertion order matches the claim order\n toMove.sort((a, b) => a.claim_order - b.claim_order);\n // Finally, we move the nodes\n for (let i = 0, j = 0; i < toMove.length; i++) {\n while (j < lis.length && toMove[i].claim_order >= lis[j].claim_order) {\n j++;\n }\n const anchor = j < lis.length ? lis[j] : null;\n target.insertBefore(toMove[i], anchor);\n }\n}\nfunction append(target, node) {\n target.appendChild(node);\n}\nfunction append_styles(target, style_sheet_id, styles) {\n const append_styles_to = get_root_for_style(target);\n if (!append_styles_to.getElementById(style_sheet_id)) {\n const style = element('style');\n style.id = style_sheet_id;\n style.textContent = styles;\n append_stylesheet(append_styles_to, style);\n }\n}\nfunction get_root_for_style(node) {\n if (!node)\n return document;\n const root = node.getRootNode ? node.getRootNode() : node.ownerDocument;\n if (root && root.host) {\n return root;\n }\n return node.ownerDocument;\n}\nfunction append_empty_stylesheet(node) {\n const style_element = element('style');\n append_stylesheet(get_root_for_style(node), style_element);\n return style_element;\n}\nfunction append_stylesheet(node, style) {\n append(node.head || node, style);\n}\nfunction append_hydration(target, node) {\n if (is_hydrating) {\n init_hydrate(target);\n if ((target.actual_end_child === undefined) || ((target.actual_end_child !== null) && (target.actual_end_child.parentElement !== target))) {\n target.actual_end_child = target.firstChild;\n }\n // Skip nodes of undefined ordering\n while ((target.actual_end_child !== null) && (target.actual_end_child.claim_order === undefined)) {\n target.actual_end_child = target.actual_end_child.nextSibling;\n }\n if (node !== target.actual_end_child) {\n // We only insert if the ordering of this node should be modified or the parent node is not target\n if (node.claim_order !== undefined || node.parentNode !== target) {\n target.insertBefore(node, target.actual_end_child);\n }\n }\n else {\n target.actual_end_child = node.nextSibling;\n }\n }\n else if (node.parentNode !== target || node.nextSibling !== null) {\n target.appendChild(node);\n }\n}\nfunction insert(target, node, anchor) {\n target.insertBefore(node, anchor || null);\n}\nfunction insert_hydration(target, node, anchor) {\n if (is_hydrating && !anchor) {\n append_hydration(target, node);\n }\n else if (node.parentNode !== target || node.nextSibling != anchor) {\n target.insertBefore(node, anchor || null);\n }\n}\nfunction detach(node) {\n node.parentNode.removeChild(node);\n}\nfunction destroy_each(iterations, detaching) {\n for (let i = 0; i < iterations.length; i += 1) {\n if (iterations[i])\n iterations[i].d(detaching);\n }\n}\nfunction element(name) {\n return document.createElement(name);\n}\nfunction element_is(name, is) {\n return document.createElement(name, { is });\n}\nfunction object_without_properties(obj, exclude) {\n const target = {};\n for (const k in obj) {\n if (has_prop(obj, k)\n // @ts-ignore\n && exclude.indexOf(k) === -1) {\n // @ts-ignore\n target[k] = obj[k];\n }\n }\n return target;\n}\nfunction svg_element(name) {\n return document.createElementNS('http://www.w3.org/2000/svg', name);\n}\nfunction text(data) {\n return document.createTextNode(data);\n}\nfunction space() {\n return text(' ');\n}\nfunction empty() {\n return text('');\n}\nfunction listen(node, event, handler, options) {\n node.addEventListener(event, handler, options);\n return () => node.removeEventListener(event, handler, options);\n}\nfunction prevent_default(fn) {\n return function (event) {\n event.preventDefault();\n // @ts-ignore\n return fn.call(this, event);\n };\n}\nfunction stop_propagation(fn) {\n return function (event) {\n event.stopPropagation();\n // @ts-ignore\n return fn.call(this, event);\n };\n}\nfunction self(fn) {\n return function (event) {\n // @ts-ignore\n if (event.target === this)\n fn.call(this, event);\n };\n}\nfunction trusted(fn) {\n return function (event) {\n // @ts-ignore\n if (event.isTrusted)\n fn.call(this, event);\n };\n}\nfunction attr(node, attribute, value) {\n if (value == null)\n node.removeAttribute(attribute);\n else if (node.getAttribute(attribute) !== value)\n node.setAttribute(attribute, value);\n}\nfunction set_attributes(node, attributes) {\n // @ts-ignore\n const descriptors = Object.getOwnPropertyDescriptors(node.__proto__);\n for (const key in attributes) {\n if (attributes[key] == null) {\n node.removeAttribute(key);\n }\n else if (key === 'style') {\n node.style.cssText = attributes[key];\n }\n else if (key === '__value') {\n node.value = node[key] = attributes[key];\n }\n else if (descriptors[key] && descriptors[key].set) {\n node[key] = attributes[key];\n }\n else {\n attr(node, key, attributes[key]);\n }\n }\n}\nfunction set_svg_attributes(node, attributes) {\n for (const key in attributes) {\n attr(node, key, attributes[key]);\n }\n}\nfunction set_custom_element_data(node, prop, value) {\n if (prop in node) {\n node[prop] = typeof node[prop] === 'boolean' && value === '' ? true : value;\n }\n else {\n attr(node, prop, value);\n }\n}\nfunction xlink_attr(node, attribute, value) {\n node.setAttributeNS('http://www.w3.org/1999/xlink', attribute, value);\n}\nfunction get_binding_group_value(group, __value, checked) {\n const value = new Set();\n for (let i = 0; i < group.length; i += 1) {\n if (group[i].checked)\n value.add(group[i].__value);\n }\n if (!checked) {\n value.delete(__value);\n }\n return Array.from(value);\n}\nfunction to_number(value) {\n return value === '' ? null : +value;\n}\nfunction time_ranges_to_array(ranges) {\n const array = [];\n for (let i = 0; i < ranges.length; i += 1) {\n array.push({ start: ranges.start(i), end: ranges.end(i) });\n }\n return array;\n}\nfunction children(element) {\n return Array.from(element.childNodes);\n}\nfunction init_claim_info(nodes) {\n if (nodes.claim_info === undefined) {\n nodes.claim_info = { last_index: 0, total_claimed: 0 };\n }\n}\nfunction claim_node(nodes, predicate, processNode, createNode, dontUpdateLastIndex = false) {\n // Try to find nodes in an order such that we lengthen the longest increasing subsequence\n init_claim_info(nodes);\n const resultNode = (() => {\n // We first try to find an element after the previous one\n for (let i = nodes.claim_info.last_index; i < nodes.length; i++) {\n const node = nodes[i];\n if (predicate(node)) {\n const replacement = processNode(node);\n if (replacement === undefined) {\n nodes.splice(i, 1);\n }\n else {\n nodes[i] = replacement;\n }\n if (!dontUpdateLastIndex) {\n nodes.claim_info.last_index = i;\n }\n return node;\n }\n }\n // Otherwise, we try to find one before\n // We iterate in reverse so that we don't go too far back\n for (let i = nodes.claim_info.last_index - 1; i >= 0; i--) {\n const node = nodes[i];\n if (predicate(node)) {\n const replacement = processNode(node);\n if (replacement === undefined) {\n nodes.splice(i, 1);\n }\n else {\n nodes[i] = replacement;\n }\n if (!dontUpdateLastIndex) {\n nodes.claim_info.last_index = i;\n }\n else if (replacement === undefined) {\n // Since we spliced before the last_index, we decrease it\n nodes.claim_info.last_index--;\n }\n return node;\n }\n }\n // If we can't find any matching node, we create a new one\n return createNode();\n })();\n resultNode.claim_order = nodes.claim_info.total_claimed;\n nodes.claim_info.total_claimed += 1;\n return resultNode;\n}\nfunction claim_element_base(nodes, name, attributes, create_element) {\n return claim_node(nodes, (node) => node.nodeName === name, (node) => {\n const remove = [];\n for (let j = 0; j < node.attributes.length; j++) {\n const attribute = node.attributes[j];\n if (!attributes[attribute.name]) {\n remove.push(attribute.name);\n }\n }\n remove.forEach(v => node.removeAttribute(v));\n return undefined;\n }, () => create_element(name));\n}\nfunction claim_element(nodes, name, attributes) {\n return claim_element_base(nodes, name, attributes, element);\n}\nfunction claim_svg_element(nodes, name, attributes) {\n return claim_element_base(nodes, name, attributes, svg_element);\n}\nfunction claim_text(nodes, data) {\n return claim_node(nodes, (node) => node.nodeType === 3, (node) => {\n const dataStr = '' + data;\n if (node.data.startsWith(dataStr)) {\n if (node.data.length !== dataStr.length) {\n return node.splitText(dataStr.length);\n }\n }\n else {\n node.data = dataStr;\n }\n }, () => text(data), true // Text nodes should not update last index since it is likely not worth it to eliminate an increasing subsequence of actual elements\n );\n}\nfunction claim_space(nodes) {\n return claim_text(nodes, ' ');\n}\nfunction find_comment(nodes, text, start) {\n for (let i = start; i < nodes.length; i += 1) {\n const node = nodes[i];\n if (node.nodeType === 8 /* comment node */ && node.textContent.trim() === text) {\n return i;\n }\n }\n return nodes.length;\n}\nfunction claim_html_tag(nodes) {\n // find html opening tag\n const start_index = find_comment(nodes, 'HTML_TAG_START', 0);\n const end_index = find_comment(nodes, 'HTML_TAG_END', start_index);\n if (start_index === end_index) {\n return new HtmlTagHydration();\n }\n init_claim_info(nodes);\n const html_tag_nodes = nodes.splice(start_index, end_index + 1);\n detach(html_tag_nodes[0]);\n detach(html_tag_nodes[html_tag_nodes.length - 1]);\n const claimed_nodes = html_tag_nodes.slice(1, html_tag_nodes.length - 1);\n for (const n of claimed_nodes) {\n n.claim_order = nodes.claim_info.total_claimed;\n nodes.claim_info.total_claimed += 1;\n }\n return new HtmlTagHydration(claimed_nodes);\n}\nfunction set_data(text, data) {\n data = '' + data;\n if (text.wholeText !== data)\n text.data = data;\n}\nfunction set_input_value(input, value) {\n input.value = value == null ? '' : value;\n}\nfunction set_input_type(input, type) {\n try {\n input.type = type;\n }\n catch (e) {\n // do nothing\n }\n}\nfunction set_style(node, key, value, important) {\n node.style.setProperty(key, value, important ? 'important' : '');\n}\nfunction select_option(select, value) {\n for (let i = 0; i < select.options.length; i += 1) {\n const option = select.options[i];\n if (option.__value === value) {\n option.selected = true;\n return;\n }\n }\n select.selectedIndex = -1; // no option should be selected\n}\nfunction select_options(select, value) {\n for (let i = 0; i < select.options.length; i += 1) {\n const option = select.options[i];\n option.selected = ~value.indexOf(option.__value);\n }\n}\nfunction select_value(select) {\n const selected_option = select.querySelector(':checked') || select.options[0];\n return selected_option && selected_option.__value;\n}\nfunction select_multiple_value(select) {\n return [].map.call(select.querySelectorAll(':checked'), option => option.__value);\n}\n// unfortunately this can't be a constant as that wouldn't be tree-shakeable\n// so we cache the result instead\nlet crossorigin;\nfunction is_crossorigin() {\n if (crossorigin === undefined) {\n crossorigin = false;\n try {\n if (typeof window !== 'undefined' && window.parent) {\n void window.parent.document;\n }\n }\n catch (error) {\n crossorigin = true;\n }\n }\n return crossorigin;\n}\nfunction add_resize_listener(node, fn) {\n const computed_style = getComputedStyle(node);\n if (computed_style.position === 'static') {\n node.style.position = 'relative';\n }\n const iframe = element('iframe');\n iframe.setAttribute('style', 'display: block; position: absolute; top: 0; left: 0; width: 100%; height: 100%; ' +\n 'overflow: hidden; border: 0; opacity: 0; pointer-events: none; z-index: -1;');\n iframe.setAttribute('aria-hidden', 'true');\n iframe.tabIndex = -1;\n const crossorigin = is_crossorigin();\n let unsubscribe;\n if (crossorigin) {\n iframe.src = \"data:text/html,\";\n unsubscribe = listen(window, 'message', (event) => {\n if (event.source === iframe.contentWindow)\n fn();\n });\n }\n else {\n iframe.src = 'about:blank';\n iframe.onload = () => {\n unsubscribe = listen(iframe.contentWindow, 'resize', fn);\n };\n }\n append(node, iframe);\n return () => {\n if (crossorigin) {\n unsubscribe();\n }\n else if (unsubscribe && iframe.contentWindow) {\n unsubscribe();\n }\n detach(iframe);\n };\n}\nfunction toggle_class(element, name, toggle) {\n element.classList[toggle ? 'add' : 'remove'](name);\n}\nfunction custom_event(type, detail, bubbles = false) {\n const e = document.createEvent('CustomEvent');\n e.initCustomEvent(type, bubbles, false, detail);\n return e;\n}\nfunction query_selector_all(selector, parent = document.body) {\n return Array.from(parent.querySelectorAll(selector));\n}\nclass HtmlTag {\n constructor() {\n this.e = this.n = null;\n }\n c(html) {\n this.h(html);\n }\n m(html, target, anchor = null) {\n if (!this.e) {\n this.e = element(target.nodeName);\n this.t = target;\n this.c(html);\n }\n this.i(anchor);\n }\n h(html) {\n this.e.innerHTML = html;\n this.n = Array.from(this.e.childNodes);\n }\n i(anchor) {\n for (let i = 0; i < this.n.length; i += 1) {\n insert(this.t, this.n[i], anchor);\n }\n }\n p(html) {\n this.d();\n this.h(html);\n this.i(this.a);\n }\n d() {\n this.n.forEach(detach);\n }\n}\nclass HtmlTagHydration extends HtmlTag {\n constructor(claimed_nodes) {\n super();\n this.e = this.n = null;\n this.l = claimed_nodes;\n }\n c(html) {\n if (this.l) {\n this.n = this.l;\n }\n else {\n super.c(html);\n }\n }\n i(anchor) {\n for (let i = 0; i < this.n.length; i += 1) {\n insert_hydration(this.t, this.n[i], anchor);\n }\n }\n}\nfunction attribute_to_object(attributes) {\n const result = {};\n for (const attribute of attributes) {\n result[attribute.name] = attribute.value;\n }\n return result;\n}\nfunction get_custom_elements_slots(element) {\n const result = {};\n element.childNodes.forEach((node) => {\n result[node.slot || 'default'] = true;\n });\n return result;\n}\n\nconst active_docs = new Set();\nlet active = 0;\n// https://github.com/darkskyapp/string-hash/blob/master/index.js\nfunction hash(str) {\n let hash = 5381;\n let i = str.length;\n while (i--)\n hash = ((hash << 5) - hash) ^ str.charCodeAt(i);\n return hash >>> 0;\n}\nfunction create_rule(node, a, b, duration, delay, ease, fn, uid = 0) {\n const step = 16.666 / duration;\n let keyframes = '{\\n';\n for (let p = 0; p <= 1; p += step) {\n const t = a + (b - a) * ease(p);\n keyframes += p * 100 + `%{${fn(t, 1 - t)}}\\n`;\n }\n const rule = keyframes + `100% {${fn(b, 1 - b)}}\\n}`;\n const name = `__svelte_${hash(rule)}_${uid}`;\n const doc = get_root_for_style(node);\n active_docs.add(doc);\n const stylesheet = doc.__svelte_stylesheet || (doc.__svelte_stylesheet = append_empty_stylesheet(node).sheet);\n const current_rules = doc.__svelte_rules || (doc.__svelte_rules = {});\n if (!current_rules[name]) {\n current_rules[name] = true;\n stylesheet.insertRule(`@keyframes ${name} ${rule}`, stylesheet.cssRules.length);\n }\n const animation = node.style.animation || '';\n node.style.animation = `${animation ? `${animation}, ` : ''}${name} ${duration}ms linear ${delay}ms 1 both`;\n active += 1;\n return name;\n}\nfunction delete_rule(node, name) {\n const previous = (node.style.animation || '').split(', ');\n const next = previous.filter(name\n ? anim => anim.indexOf(name) < 0 // remove specific animation\n : anim => anim.indexOf('__svelte') === -1 // remove all Svelte animations\n );\n const deleted = previous.length - next.length;\n if (deleted) {\n node.style.animation = next.join(', ');\n active -= deleted;\n if (!active)\n clear_rules();\n }\n}\nfunction clear_rules() {\n raf(() => {\n if (active)\n return;\n active_docs.forEach(doc => {\n const stylesheet = doc.__svelte_stylesheet;\n let i = stylesheet.cssRules.length;\n while (i--)\n stylesheet.deleteRule(i);\n doc.__svelte_rules = {};\n });\n active_docs.clear();\n });\n}\n\nfunction create_animation(node, from, fn, params) {\n if (!from)\n return noop;\n const to = node.getBoundingClientRect();\n if (from.left === to.left && from.right === to.right && from.top === to.top && from.bottom === to.bottom)\n return noop;\n const { delay = 0, duration = 300, easing = identity, \n // @ts-ignore todo: should this be separated from destructuring? Or start/end added to public api and documentation?\n start: start_time = now() + delay, \n // @ts-ignore todo:\n end = start_time + duration, tick = noop, css } = fn(node, { from, to }, params);\n let running = true;\n let started = false;\n let name;\n function start() {\n if (css) {\n name = create_rule(node, 0, 1, duration, delay, easing, css);\n }\n if (!delay) {\n started = true;\n }\n }\n function stop() {\n if (css)\n delete_rule(node, name);\n running = false;\n }\n loop(now => {\n if (!started && now >= start_time) {\n started = true;\n }\n if (started && now >= end) {\n tick(1, 0);\n stop();\n }\n if (!running) {\n return false;\n }\n if (started) {\n const p = now - start_time;\n const t = 0 + 1 * easing(p / duration);\n tick(t, 1 - t);\n }\n return true;\n });\n start();\n tick(0, 1);\n return stop;\n}\nfunction fix_position(node) {\n const style = getComputedStyle(node);\n if (style.position !== 'absolute' && style.position !== 'fixed') {\n const { width, height } = style;\n const a = node.getBoundingClientRect();\n node.style.position = 'absolute';\n node.style.width = width;\n node.style.height = height;\n add_transform(node, a);\n }\n}\nfunction add_transform(node, a) {\n const b = node.getBoundingClientRect();\n if (a.left !== b.left || a.top !== b.top) {\n const style = getComputedStyle(node);\n const transform = style.transform === 'none' ? '' : style.transform;\n node.style.transform = `${transform} translate(${a.left - b.left}px, ${a.top - b.top}px)`;\n }\n}\n\nlet current_component;\nfunction set_current_component(component) {\n current_component = component;\n}\nfunction get_current_component() {\n if (!current_component)\n throw new Error('Function called outside component initialization');\n return current_component;\n}\nfunction beforeUpdate(fn) {\n get_current_component().$$.before_update.push(fn);\n}\nfunction onMount(fn) {\n get_current_component().$$.on_mount.push(fn);\n}\nfunction afterUpdate(fn) {\n get_current_component().$$.after_update.push(fn);\n}\nfunction onDestroy(fn) {\n get_current_component().$$.on_destroy.push(fn);\n}\nfunction createEventDispatcher() {\n const component = get_current_component();\n return (type, detail) => {\n const callbacks = component.$$.callbacks[type];\n if (callbacks) {\n // TODO are there situations where events could be dispatched\n // in a server (non-DOM) environment?\n const event = custom_event(type, detail);\n callbacks.slice().forEach(fn => {\n fn.call(component, event);\n });\n }\n };\n}\nfunction setContext(key, context) {\n get_current_component().$$.context.set(key, context);\n}\nfunction getContext(key) {\n return get_current_component().$$.context.get(key);\n}\nfunction getAllContexts() {\n return get_current_component().$$.context;\n}\nfunction hasContext(key) {\n return get_current_component().$$.context.has(key);\n}\n// TODO figure out if we still want to support\n// shorthand events, or if we want to implement\n// a real bubbling mechanism\nfunction bubble(component, event) {\n const callbacks = component.$$.callbacks[event.type];\n if (callbacks) {\n // @ts-ignore\n callbacks.slice().forEach(fn => fn.call(this, event));\n }\n}\n\nconst dirty_components = [];\nconst intros = { enabled: false };\nconst binding_callbacks = [];\nconst render_callbacks = [];\nconst flush_callbacks = [];\nconst resolved_promise = Promise.resolve();\nlet update_scheduled = false;\nfunction schedule_update() {\n if (!update_scheduled) {\n update_scheduled = true;\n resolved_promise.then(flush);\n }\n}\nfunction tick() {\n schedule_update();\n return resolved_promise;\n}\nfunction add_render_callback(fn) {\n render_callbacks.push(fn);\n}\nfunction add_flush_callback(fn) {\n flush_callbacks.push(fn);\n}\nlet flushing = false;\nconst seen_callbacks = new Set();\nfunction flush() {\n if (flushing)\n return;\n flushing = true;\n do {\n // first, call beforeUpdate functions\n // and update components\n for (let i = 0; i < dirty_components.length; i += 1) {\n const component = dirty_components[i];\n set_current_component(component);\n update(component.$$);\n }\n set_current_component(null);\n dirty_components.length = 0;\n while (binding_callbacks.length)\n binding_callbacks.pop()();\n // then, once components are updated, call\n // afterUpdate functions. This may cause\n // subsequent updates...\n for (let i = 0; i < render_callbacks.length; i += 1) {\n const callback = render_callbacks[i];\n if (!seen_callbacks.has(callback)) {\n // ...so guard against infinite loops\n seen_callbacks.add(callback);\n callback();\n }\n }\n render_callbacks.length = 0;\n } while (dirty_components.length);\n while (flush_callbacks.length) {\n flush_callbacks.pop()();\n }\n update_scheduled = false;\n flushing = false;\n seen_callbacks.clear();\n}\nfunction update($$) {\n if ($$.fragment !== null) {\n $$.update();\n run_all($$.before_update);\n const dirty = $$.dirty;\n $$.dirty = [-1];\n $$.fragment && $$.fragment.p($$.ctx, dirty);\n $$.after_update.forEach(add_render_callback);\n }\n}\n\nlet promise;\nfunction wait() {\n if (!promise) {\n promise = Promise.resolve();\n promise.then(() => {\n promise = null;\n });\n }\n return promise;\n}\nfunction dispatch(node, direction, kind) {\n node.dispatchEvent(custom_event(`${direction ? 'intro' : 'outro'}${kind}`));\n}\nconst outroing = new Set();\nlet outros;\nfunction group_outros() {\n outros = {\n r: 0,\n c: [],\n p: outros // parent group\n };\n}\nfunction check_outros() {\n if (!outros.r) {\n run_all(outros.c);\n }\n outros = outros.p;\n}\nfunction transition_in(block, local) {\n if (block && block.i) {\n outroing.delete(block);\n block.i(local);\n }\n}\nfunction transition_out(block, local, detach, callback) {\n if (block && block.o) {\n if (outroing.has(block))\n return;\n outroing.add(block);\n outros.c.push(() => {\n outroing.delete(block);\n if (callback) {\n if (detach)\n block.d(1);\n callback();\n }\n });\n block.o(local);\n }\n}\nconst null_transition = { duration: 0 };\nfunction create_in_transition(node, fn, params) {\n let config = fn(node, params);\n let running = false;\n let animation_name;\n let task;\n let uid = 0;\n function cleanup() {\n if (animation_name)\n delete_rule(node, animation_name);\n }\n function go() {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n if (css)\n animation_name = create_rule(node, 0, 1, duration, delay, easing, css, uid++);\n tick(0, 1);\n const start_time = now() + delay;\n const end_time = start_time + duration;\n if (task)\n task.abort();\n running = true;\n add_render_callback(() => dispatch(node, true, 'start'));\n task = loop(now => {\n if (running) {\n if (now >= end_time) {\n tick(1, 0);\n dispatch(node, true, 'end');\n cleanup();\n return running = false;\n }\n if (now >= start_time) {\n const t = easing((now - start_time) / duration);\n tick(t, 1 - t);\n }\n }\n return running;\n });\n }\n let started = false;\n return {\n start() {\n if (started)\n return;\n started = true;\n delete_rule(node);\n if (is_function(config)) {\n config = config();\n wait().then(go);\n }\n else {\n go();\n }\n },\n invalidate() {\n started = false;\n },\n end() {\n if (running) {\n cleanup();\n running = false;\n }\n }\n };\n}\nfunction create_out_transition(node, fn, params) {\n let config = fn(node, params);\n let running = true;\n let animation_name;\n const group = outros;\n group.r += 1;\n function go() {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n if (css)\n animation_name = create_rule(node, 1, 0, duration, delay, easing, css);\n const start_time = now() + delay;\n const end_time = start_time + duration;\n add_render_callback(() => dispatch(node, false, 'start'));\n loop(now => {\n if (running) {\n if (now >= end_time) {\n tick(0, 1);\n dispatch(node, false, 'end');\n if (!--group.r) {\n // this will result in `end()` being called,\n // so we don't need to clean up here\n run_all(group.c);\n }\n return false;\n }\n if (now >= start_time) {\n const t = easing((now - start_time) / duration);\n tick(1 - t, t);\n }\n }\n return running;\n });\n }\n if (is_function(config)) {\n wait().then(() => {\n // @ts-ignore\n config = config();\n go();\n });\n }\n else {\n go();\n }\n return {\n end(reset) {\n if (reset && config.tick) {\n config.tick(1, 0);\n }\n if (running) {\n if (animation_name)\n delete_rule(node, animation_name);\n running = false;\n }\n }\n };\n}\nfunction create_bidirectional_transition(node, fn, params, intro) {\n let config = fn(node, params);\n let t = intro ? 0 : 1;\n let running_program = null;\n let pending_program = null;\n let animation_name = null;\n function clear_animation() {\n if (animation_name)\n delete_rule(node, animation_name);\n }\n function init(program, duration) {\n const d = (program.b - t);\n duration *= Math.abs(d);\n return {\n a: t,\n b: program.b,\n d,\n duration,\n start: program.start,\n end: program.start + duration,\n group: program.group\n };\n }\n function go(b) {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n const program = {\n start: now() + delay,\n b\n };\n if (!b) {\n // @ts-ignore todo: improve typings\n program.group = outros;\n outros.r += 1;\n }\n if (running_program || pending_program) {\n pending_program = program;\n }\n else {\n // if this is an intro, and there's a delay, we need to do\n // an initial tick and/or apply CSS animation immediately\n if (css) {\n clear_animation();\n animation_name = create_rule(node, t, b, duration, delay, easing, css);\n }\n if (b)\n tick(0, 1);\n running_program = init(program, duration);\n add_render_callback(() => dispatch(node, b, 'start'));\n loop(now => {\n if (pending_program && now > pending_program.start) {\n running_program = init(pending_program, duration);\n pending_program = null;\n dispatch(node, running_program.b, 'start');\n if (css) {\n clear_animation();\n animation_name = create_rule(node, t, running_program.b, running_program.duration, 0, easing, config.css);\n }\n }\n if (running_program) {\n if (now >= running_program.end) {\n tick(t = running_program.b, 1 - t);\n dispatch(node, running_program.b, 'end');\n if (!pending_program) {\n // we're done\n if (running_program.b) {\n // intro — we can tidy up immediately\n clear_animation();\n }\n else {\n // outro — needs to be coordinated\n if (!--running_program.group.r)\n run_all(running_program.group.c);\n }\n }\n running_program = null;\n }\n else if (now >= running_program.start) {\n const p = now - running_program.start;\n t = running_program.a + running_program.d * easing(p / running_program.duration);\n tick(t, 1 - t);\n }\n }\n return !!(running_program || pending_program);\n });\n }\n }\n return {\n run(b) {\n if (is_function(config)) {\n wait().then(() => {\n // @ts-ignore\n config = config();\n go(b);\n });\n }\n else {\n go(b);\n }\n },\n end() {\n clear_animation();\n running_program = pending_program = null;\n }\n };\n}\n\nfunction handle_promise(promise, info) {\n const token = info.token = {};\n function update(type, index, key, value) {\n if (info.token !== token)\n return;\n info.resolved = value;\n let child_ctx = info.ctx;\n if (key !== undefined) {\n child_ctx = child_ctx.slice();\n child_ctx[key] = value;\n }\n const block = type && (info.current = type)(child_ctx);\n let needs_flush = false;\n if (info.block) {\n if (info.blocks) {\n info.blocks.forEach((block, i) => {\n if (i !== index && block) {\n group_outros();\n transition_out(block, 1, 1, () => {\n if (info.blocks[i] === block) {\n info.blocks[i] = null;\n }\n });\n check_outros();\n }\n });\n }\n else {\n info.block.d(1);\n }\n block.c();\n transition_in(block, 1);\n block.m(info.mount(), info.anchor);\n needs_flush = true;\n }\n info.block = block;\n if (info.blocks)\n info.blocks[index] = block;\n if (needs_flush) {\n flush();\n }\n }\n if (is_promise(promise)) {\n const current_component = get_current_component();\n promise.then(value => {\n set_current_component(current_component);\n update(info.then, 1, info.value, value);\n set_current_component(null);\n }, error => {\n set_current_component(current_component);\n update(info.catch, 2, info.error, error);\n set_current_component(null);\n if (!info.hasCatch) {\n throw error;\n }\n });\n // if we previously had a then/catch block, destroy it\n if (info.current !== info.pending) {\n update(info.pending, 0);\n return true;\n }\n }\n else {\n if (info.current !== info.then) {\n update(info.then, 1, info.value, promise);\n return true;\n }\n info.resolved = promise;\n }\n}\nfunction update_await_block_branch(info, ctx, dirty) {\n const child_ctx = ctx.slice();\n const { resolved } = info;\n if (info.current === info.then) {\n child_ctx[info.value] = resolved;\n }\n if (info.current === info.catch) {\n child_ctx[info.error] = resolved;\n }\n info.block.p(child_ctx, dirty);\n}\n\nconst globals = (typeof window !== 'undefined'\n ? window\n : typeof globalThis !== 'undefined'\n ? globalThis\n : global);\n\nfunction destroy_block(block, lookup) {\n block.d(1);\n lookup.delete(block.key);\n}\nfunction outro_and_destroy_block(block, lookup) {\n transition_out(block, 1, 1, () => {\n lookup.delete(block.key);\n });\n}\nfunction fix_and_destroy_block(block, lookup) {\n block.f();\n destroy_block(block, lookup);\n}\nfunction fix_and_outro_and_destroy_block(block, lookup) {\n block.f();\n outro_and_destroy_block(block, lookup);\n}\nfunction update_keyed_each(old_blocks, dirty, get_key, dynamic, ctx, list, lookup, node, destroy, create_each_block, next, get_context) {\n let o = old_blocks.length;\n let n = list.length;\n let i = o;\n const old_indexes = {};\n while (i--)\n old_indexes[old_blocks[i].key] = i;\n const new_blocks = [];\n const new_lookup = new Map();\n const deltas = new Map();\n i = n;\n while (i--) {\n const child_ctx = get_context(ctx, list, i);\n const key = get_key(child_ctx);\n let block = lookup.get(key);\n if (!block) {\n block = create_each_block(key, child_ctx);\n block.c();\n }\n else if (dynamic) {\n block.p(child_ctx, dirty);\n }\n new_lookup.set(key, new_blocks[i] = block);\n if (key in old_indexes)\n deltas.set(key, Math.abs(i - old_indexes[key]));\n }\n const will_move = new Set();\n const did_move = new Set();\n function insert(block) {\n transition_in(block, 1);\n block.m(node, next);\n lookup.set(block.key, block);\n next = block.first;\n n--;\n }\n while (o && n) {\n const new_block = new_blocks[n - 1];\n const old_block = old_blocks[o - 1];\n const new_key = new_block.key;\n const old_key = old_block.key;\n if (new_block === old_block) {\n // do nothing\n next = new_block.first;\n o--;\n n--;\n }\n else if (!new_lookup.has(old_key)) {\n // remove old block\n destroy(old_block, lookup);\n o--;\n }\n else if (!lookup.has(new_key) || will_move.has(new_key)) {\n insert(new_block);\n }\n else if (did_move.has(old_key)) {\n o--;\n }\n else if (deltas.get(new_key) > deltas.get(old_key)) {\n did_move.add(new_key);\n insert(new_block);\n }\n else {\n will_move.add(old_key);\n o--;\n }\n }\n while (o--) {\n const old_block = old_blocks[o];\n if (!new_lookup.has(old_block.key))\n destroy(old_block, lookup);\n }\n while (n)\n insert(new_blocks[n - 1]);\n return new_blocks;\n}\nfunction validate_each_keys(ctx, list, get_context, get_key) {\n const keys = new Set();\n for (let i = 0; i < list.length; i++) {\n const key = get_key(get_context(ctx, list, i));\n if (keys.has(key)) {\n throw new Error('Cannot have duplicate keys in a keyed each');\n }\n keys.add(key);\n }\n}\n\nfunction get_spread_update(levels, updates) {\n const update = {};\n const to_null_out = {};\n const accounted_for = { $$scope: 1 };\n let i = levels.length;\n while (i--) {\n const o = levels[i];\n const n = updates[i];\n if (n) {\n for (const key in o) {\n if (!(key in n))\n to_null_out[key] = 1;\n }\n for (const key in n) {\n if (!accounted_for[key]) {\n update[key] = n[key];\n accounted_for[key] = 1;\n }\n }\n levels[i] = n;\n }\n else {\n for (const key in o) {\n accounted_for[key] = 1;\n }\n }\n }\n for (const key in to_null_out) {\n if (!(key in update))\n update[key] = undefined;\n }\n return update;\n}\nfunction get_spread_object(spread_props) {\n return typeof spread_props === 'object' && spread_props !== null ? spread_props : {};\n}\n\n// source: https://html.spec.whatwg.org/multipage/indices.html\nconst boolean_attributes = new Set([\n 'allowfullscreen',\n 'allowpaymentrequest',\n 'async',\n 'autofocus',\n 'autoplay',\n 'checked',\n 'controls',\n 'default',\n 'defer',\n 'disabled',\n 'formnovalidate',\n 'hidden',\n 'ismap',\n 'loop',\n 'multiple',\n 'muted',\n 'nomodule',\n 'novalidate',\n 'open',\n 'playsinline',\n 'readonly',\n 'required',\n 'reversed',\n 'selected'\n]);\n\nconst invalid_attribute_name_character = /[\\s'\">/=\\u{FDD0}-\\u{FDEF}\\u{FFFE}\\u{FFFF}\\u{1FFFE}\\u{1FFFF}\\u{2FFFE}\\u{2FFFF}\\u{3FFFE}\\u{3FFFF}\\u{4FFFE}\\u{4FFFF}\\u{5FFFE}\\u{5FFFF}\\u{6FFFE}\\u{6FFFF}\\u{7FFFE}\\u{7FFFF}\\u{8FFFE}\\u{8FFFF}\\u{9FFFE}\\u{9FFFF}\\u{AFFFE}\\u{AFFFF}\\u{BFFFE}\\u{BFFFF}\\u{CFFFE}\\u{CFFFF}\\u{DFFFE}\\u{DFFFF}\\u{EFFFE}\\u{EFFFF}\\u{FFFFE}\\u{FFFFF}\\u{10FFFE}\\u{10FFFF}]/u;\n// https://html.spec.whatwg.org/multipage/syntax.html#attributes-2\n// https://infra.spec.whatwg.org/#noncharacter\nfunction spread(args, classes_to_add) {\n const attributes = Object.assign({}, ...args);\n if (classes_to_add) {\n if (attributes.class == null) {\n attributes.class = classes_to_add;\n }\n else {\n attributes.class += ' ' + classes_to_add;\n }\n }\n let str = '';\n Object.keys(attributes).forEach(name => {\n if (invalid_attribute_name_character.test(name))\n return;\n const value = attributes[name];\n if (value === true)\n str += ' ' + name;\n else if (boolean_attributes.has(name.toLowerCase())) {\n if (value)\n str += ' ' + name;\n }\n else if (value != null) {\n str += ` ${name}=\"${value}\"`;\n }\n });\n return str;\n}\nconst escaped = {\n '\"': '"',\n \"'\": ''',\n '&': '&',\n '<': '<',\n '>': '>'\n};\nfunction escape(html) {\n return String(html).replace(/[\"'&<>]/g, match => escaped[match]);\n}\nfunction escape_attribute_value(value) {\n return typeof value === 'string' ? escape(value) : value;\n}\nfunction escape_object(obj) {\n const result = {};\n for (const key in obj) {\n result[key] = escape_attribute_value(obj[key]);\n }\n return result;\n}\nfunction each(items, fn) {\n let str = '';\n for (let i = 0; i < items.length; i += 1) {\n str += fn(items[i], i);\n }\n return str;\n}\nconst missing_component = {\n $$render: () => ''\n};\nfunction validate_component(component, name) {\n if (!component || !component.$$render) {\n if (name === 'svelte:component')\n name += ' this={...}';\n throw new Error(`<${name}> is not a valid SSR component. You may need to review your build config to ensure that dependencies are compiled, rather than imported as pre-compiled modules`);\n }\n return component;\n}\nfunction debug(file, line, column, values) {\n console.log(`{@debug} ${file ? file + ' ' : ''}(${line}:${column})`); // eslint-disable-line no-console\n console.log(values); // eslint-disable-line no-console\n return '';\n}\nlet on_destroy;\nfunction create_ssr_component(fn) {\n function $$render(result, props, bindings, slots, context) {\n const parent_component = current_component;\n const $$ = {\n on_destroy,\n context: new Map(context || (parent_component ? parent_component.$$.context : [])),\n // these will be immediately discarded\n on_mount: [],\n before_update: [],\n after_update: [],\n callbacks: blank_object()\n };\n set_current_component({ $$ });\n const html = fn(result, props, bindings, slots);\n set_current_component(parent_component);\n return html;\n }\n return {\n render: (props = {}, { $$slots = {}, context = new Map() } = {}) => {\n on_destroy = [];\n const result = { title: '', head: '', css: new Set() };\n const html = $$render(result, props, {}, $$slots, context);\n run_all(on_destroy);\n return {\n html,\n css: {\n code: Array.from(result.css).map(css => css.code).join('\\n'),\n map: null // TODO\n },\n head: result.title + result.head\n };\n },\n $$render\n };\n}\nfunction add_attribute(name, value, boolean) {\n if (value == null || (boolean && !value))\n return '';\n return ` ${name}${value === true ? '' : `=${typeof value === 'string' ? JSON.stringify(escape(value)) : `\"${value}\"`}`}`;\n}\nfunction add_classes(classes) {\n return classes ? ` class=\"${classes}\"` : '';\n}\n\nfunction bind(component, name, callback) {\n const index = component.$$.props[name];\n if (index !== undefined) {\n component.$$.bound[index] = callback;\n callback(component.$$.ctx[index]);\n }\n}\nfunction create_component(block) {\n block && block.c();\n}\nfunction claim_component(block, parent_nodes) {\n block && block.l(parent_nodes);\n}\nfunction mount_component(component, target, anchor, customElement) {\n const { fragment, on_mount, on_destroy, after_update } = component.$$;\n fragment && fragment.m(target, anchor);\n if (!customElement) {\n // onMount happens before the initial afterUpdate\n add_render_callback(() => {\n const new_on_destroy = on_mount.map(run).filter(is_function);\n if (on_destroy) {\n on_destroy.push(...new_on_destroy);\n }\n else {\n // Edge case - component was destroyed immediately,\n // most likely as a result of a binding initialising\n run_all(new_on_destroy);\n }\n component.$$.on_mount = [];\n });\n }\n after_update.forEach(add_render_callback);\n}\nfunction destroy_component(component, detaching) {\n const $$ = component.$$;\n if ($$.fragment !== null) {\n run_all($$.on_destroy);\n $$.fragment && $$.fragment.d(detaching);\n // TODO null out other refs, including component.$$ (but need to\n // preserve final state?)\n $$.on_destroy = $$.fragment = null;\n $$.ctx = [];\n }\n}\nfunction make_dirty(component, i) {\n if (component.$$.dirty[0] === -1) {\n dirty_components.push(component);\n schedule_update();\n component.$$.dirty.fill(0);\n }\n component.$$.dirty[(i / 31) | 0] |= (1 << (i % 31));\n}\nfunction init(component, options, instance, create_fragment, not_equal, props, append_styles, dirty = [-1]) {\n const parent_component = current_component;\n set_current_component(component);\n const $$ = component.$$ = {\n fragment: null,\n ctx: null,\n // state\n props,\n update: noop,\n not_equal,\n bound: blank_object(),\n // lifecycle\n on_mount: [],\n on_destroy: [],\n on_disconnect: [],\n before_update: [],\n after_update: [],\n context: new Map(options.context || (parent_component ? parent_component.$$.context : [])),\n // everything else\n callbacks: blank_object(),\n dirty,\n skip_bound: false,\n root: options.target || parent_component.$$.root\n };\n append_styles && append_styles($$.root);\n let ready = false;\n $$.ctx = instance\n ? instance(component, options.props || {}, (i, ret, ...rest) => {\n const value = rest.length ? rest[0] : ret;\n if ($$.ctx && not_equal($$.ctx[i], $$.ctx[i] = value)) {\n if (!$$.skip_bound && $$.bound[i])\n $$.bound[i](value);\n if (ready)\n make_dirty(component, i);\n }\n return ret;\n })\n : [];\n $$.update();\n ready = true;\n run_all($$.before_update);\n // `false` as a special case of no DOM component\n $$.fragment = create_fragment ? create_fragment($$.ctx) : false;\n if (options.target) {\n if (options.hydrate) {\n start_hydrating();\n const nodes = children(options.target);\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n $$.fragment && $$.fragment.l(nodes);\n nodes.forEach(detach);\n }\n else {\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n $$.fragment && $$.fragment.c();\n }\n if (options.intro)\n transition_in(component.$$.fragment);\n mount_component(component, options.target, options.anchor, options.customElement);\n end_hydrating();\n flush();\n }\n set_current_component(parent_component);\n}\nlet SvelteElement;\nif (typeof HTMLElement === 'function') {\n SvelteElement = class extends HTMLElement {\n constructor() {\n super();\n this.attachShadow({ mode: 'open' });\n }\n connectedCallback() {\n const { on_mount } = this.$$;\n this.$$.on_disconnect = on_mount.map(run).filter(is_function);\n // @ts-ignore todo: improve typings\n for (const key in this.$$.slotted) {\n // @ts-ignore todo: improve typings\n this.appendChild(this.$$.slotted[key]);\n }\n }\n attributeChangedCallback(attr, _oldValue, newValue) {\n this[attr] = newValue;\n }\n disconnectedCallback() {\n run_all(this.$$.on_disconnect);\n }\n $destroy() {\n destroy_component(this, 1);\n this.$destroy = noop;\n }\n $on(type, callback) {\n // TODO should this delegate to addEventListener?\n const callbacks = (this.$$.callbacks[type] || (this.$$.callbacks[type] = []));\n callbacks.push(callback);\n return () => {\n const index = callbacks.indexOf(callback);\n if (index !== -1)\n callbacks.splice(index, 1);\n };\n }\n $set($$props) {\n if (this.$$set && !is_empty($$props)) {\n this.$$.skip_bound = true;\n this.$$set($$props);\n this.$$.skip_bound = false;\n }\n }\n };\n}\n/**\n * Base class for Svelte components. Used when dev=false.\n */\nclass SvelteComponent {\n $destroy() {\n destroy_component(this, 1);\n this.$destroy = noop;\n }\n $on(type, callback) {\n const callbacks = (this.$$.callbacks[type] || (this.$$.callbacks[type] = []));\n callbacks.push(callback);\n return () => {\n const index = callbacks.indexOf(callback);\n if (index !== -1)\n callbacks.splice(index, 1);\n };\n }\n $set($$props) {\n if (this.$$set && !is_empty($$props)) {\n this.$$.skip_bound = true;\n this.$$set($$props);\n this.$$.skip_bound = false;\n }\n }\n}\n\nfunction dispatch_dev(type, detail) {\n document.dispatchEvent(custom_event(type, Object.assign({ version: '3.43.1' }, detail), true));\n}\nfunction append_dev(target, node) {\n dispatch_dev('SvelteDOMInsert', { target, node });\n append(target, node);\n}\nfunction append_hydration_dev(target, node) {\n dispatch_dev('SvelteDOMInsert', { target, node });\n append_hydration(target, node);\n}\nfunction insert_dev(target, node, anchor) {\n dispatch_dev('SvelteDOMInsert', { target, node, anchor });\n insert(target, node, anchor);\n}\nfunction insert_hydration_dev(target, node, anchor) {\n dispatch_dev('SvelteDOMInsert', { target, node, anchor });\n insert_hydration(target, node, anchor);\n}\nfunction detach_dev(node) {\n dispatch_dev('SvelteDOMRemove', { node });\n detach(node);\n}\nfunction detach_between_dev(before, after) {\n while (before.nextSibling && before.nextSibling !== after) {\n detach_dev(before.nextSibling);\n }\n}\nfunction detach_before_dev(after) {\n while (after.previousSibling) {\n detach_dev(after.previousSibling);\n }\n}\nfunction detach_after_dev(before) {\n while (before.nextSibling) {\n detach_dev(before.nextSibling);\n }\n}\nfunction listen_dev(node, event, handler, options, has_prevent_default, has_stop_propagation) {\n const modifiers = options === true ? ['capture'] : options ? Array.from(Object.keys(options)) : [];\n if (has_prevent_default)\n modifiers.push('preventDefault');\n if (has_stop_propagation)\n modifiers.push('stopPropagation');\n dispatch_dev('SvelteDOMAddEventListener', { node, event, handler, modifiers });\n const dispose = listen(node, event, handler, options);\n return () => {\n dispatch_dev('SvelteDOMRemoveEventListener', { node, event, handler, modifiers });\n dispose();\n };\n}\nfunction attr_dev(node, attribute, value) {\n attr(node, attribute, value);\n if (value == null)\n dispatch_dev('SvelteDOMRemoveAttribute', { node, attribute });\n else\n dispatch_dev('SvelteDOMSetAttribute', { node, attribute, value });\n}\nfunction prop_dev(node, property, value) {\n node[property] = value;\n dispatch_dev('SvelteDOMSetProperty', { node, property, value });\n}\nfunction dataset_dev(node, property, value) {\n node.dataset[property] = value;\n dispatch_dev('SvelteDOMSetDataset', { node, property, value });\n}\nfunction set_data_dev(text, data) {\n data = '' + data;\n if (text.wholeText === data)\n return;\n dispatch_dev('SvelteDOMSetData', { node: text, data });\n text.data = data;\n}\nfunction validate_each_argument(arg) {\n if (typeof arg !== 'string' && !(arg && typeof arg === 'object' && 'length' in arg)) {\n let msg = '{#each} only iterates over array-like objects.';\n if (typeof Symbol === 'function' && arg && Symbol.iterator in arg) {\n msg += ' You can use a spread to convert this iterable into an array.';\n }\n throw new Error(msg);\n }\n}\nfunction validate_slots(name, slot, keys) {\n for (const slot_key of Object.keys(slot)) {\n if (!~keys.indexOf(slot_key)) {\n console.warn(`<${name}> received an unexpected slot \"${slot_key}\".`);\n }\n }\n}\n/**\n * Base class for Svelte components with some minor dev-enhancements. Used when dev=true.\n */\nclass SvelteComponentDev extends SvelteComponent {\n constructor(options) {\n if (!options || (!options.target && !options.$$inline)) {\n throw new Error(\"'target' is a required option\");\n }\n super();\n }\n $destroy() {\n super.$destroy();\n this.$destroy = () => {\n console.warn('Component was already destroyed'); // eslint-disable-line no-console\n };\n }\n $capture_state() { }\n $inject_state() { }\n}\n/**\n * Base class to create strongly typed Svelte components.\n * This only exists for typing purposes and should be used in `.d.ts` files.\n *\n * ### Example:\n *\n * You have component library on npm called `component-library`, from which\n * you export a component called `MyComponent`. For Svelte+TypeScript users,\n * you want to provide typings. Therefore you create a `index.d.ts`:\n * ```ts\n * import { SvelteComponentTyped } from \"svelte\";\n * export class MyComponent extends SvelteComponentTyped<{foo: string}> {}\n * ```\n * Typing this makes it possible for IDEs like VS Code with the Svelte extension\n * to provide intellisense and to use the component like this in a Svelte file\n * with TypeScript:\n * ```svelte\n * \n * \n * ```\n *\n * #### Why not make this part of `SvelteComponent(Dev)`?\n * Because\n * ```ts\n * class ASubclassOfSvelteComponent extends SvelteComponent<{foo: string}> {}\n * const component: typeof SvelteComponent = ASubclassOfSvelteComponent;\n * ```\n * will throw a type error, so we need to separate the more strictly typed class.\n */\nclass SvelteComponentTyped extends SvelteComponentDev {\n constructor(options) {\n super(options);\n }\n}\nfunction loop_guard(timeout) {\n const start = Date.now();\n return () => {\n if (Date.now() - start > timeout) {\n throw new Error('Infinite loop detected');\n }\n };\n}\n\nexport { HtmlTag, HtmlTagHydration, SvelteComponent, SvelteComponentDev, SvelteComponentTyped, SvelteElement, action_destroyer, add_attribute, add_classes, add_flush_callback, add_location, add_render_callback, add_resize_listener, add_transform, afterUpdate, append, append_dev, append_empty_stylesheet, append_hydration, append_hydration_dev, append_styles, assign, attr, attr_dev, attribute_to_object, beforeUpdate, bind, binding_callbacks, blank_object, bubble, check_outros, children, claim_component, claim_element, claim_html_tag, claim_space, claim_svg_element, claim_text, clear_loops, component_subscribe, compute_rest_props, compute_slots, createEventDispatcher, create_animation, create_bidirectional_transition, create_component, create_in_transition, create_out_transition, create_slot, create_ssr_component, current_component, custom_event, dataset_dev, debug, destroy_block, destroy_component, destroy_each, detach, detach_after_dev, detach_before_dev, detach_between_dev, detach_dev, dirty_components, dispatch_dev, each, element, element_is, empty, end_hydrating, escape, escape_attribute_value, escape_object, escaped, exclude_internal_props, fix_and_destroy_block, fix_and_outro_and_destroy_block, fix_position, flush, getAllContexts, getContext, get_all_dirty_from_scope, get_binding_group_value, get_current_component, get_custom_elements_slots, get_root_for_style, get_slot_changes, get_spread_object, get_spread_update, get_store_value, globals, group_outros, handle_promise, hasContext, has_prop, identity, init, insert, insert_dev, insert_hydration, insert_hydration_dev, intros, invalid_attribute_name_character, is_client, is_crossorigin, is_empty, is_function, is_promise, listen, listen_dev, loop, loop_guard, missing_component, mount_component, noop, not_equal, now, null_to_empty, object_without_properties, onDestroy, onMount, once, outro_and_destroy_block, prevent_default, prop_dev, query_selector_all, raf, run, run_all, safe_not_equal, schedule_update, select_multiple_value, select_option, select_options, select_value, self, setContext, set_attributes, set_current_component, set_custom_element_data, set_data, set_data_dev, set_input_type, set_input_value, set_now, set_raf, set_store_value, set_style, set_svg_attributes, space, spread, src_url_equal, start_hydrating, stop_propagation, subscribe, svg_element, text, tick, time_ranges_to_array, to_number, toggle_class, transition_in, transition_out, trusted, update_await_block_branch, update_keyed_each, update_slot, update_slot_base, validate_component, validate_each_argument, validate_each_keys, validate_slots, validate_store, xlink_attr };\n","/**\r\n * sifter.js\r\n * Copyright (c) 2013–2020 Brian Reavis & contributors\r\n *\r\n * Licensed under the Apache License, Version 2.0 (the \"License\"); you may not use this\r\n * file except in compliance with the License. You may obtain a copy of the License at:\r\n * http://www.apache.org/licenses/LICENSE-2.0\r\n *\r\n * Unless required by applicable law or agreed to in writing, software distributed under\r\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF\r\n * ANY KIND, either express or implied. See the License for the specific language\r\n * governing permissions and limitations under the License.\r\n *\r\n * @author Brian Reavis \r\n */\r\n\r\n/**\r\n * Textually searches arrays and hashes of objects\r\n * by property (or multiple properties). Designed\r\n * specifically for autocomplete.\r\n *\r\n * @constructor\r\n * @param {array|object} items\r\n * @param {object} items\r\n */\r\nvar Sifter = function(items, settings) {\r\n this.items = items;\r\n this.settings = settings || {diacritics: true};\r\n};\r\n\r\n/**\r\n * Splits a search string into an array of individual\r\n * regexps to be used to match results.\r\n *\r\n * @param {string} query\r\n * @returns {array}\r\n */\r\nSifter.prototype.tokenize = function(query, respect_word_boundaries) {\r\n query = trim(String(query || '').toLowerCase());\r\n if (!query || !query.length) return [];\r\n\r\n var i, n, regex, letter;\r\n var tokens = [];\r\n var words = query.split(/ +/);\r\n\r\n for (i = 0, n = words.length; i < n; i++) {\r\n regex = escape_regex(words[i]);\r\n if (this.settings.diacritics) {\r\n for (letter in DIACRITICS) {\r\n if (DIACRITICS.hasOwnProperty(letter)) {\r\n regex = regex.replace(new RegExp(letter, 'g'), DIACRITICS[letter]);\r\n }\r\n }\r\n }\r\n if (respect_word_boundaries) regex = \"\\\\b\"+regex\r\n tokens.push({\r\n string : words[i],\r\n regex : new RegExp(regex, 'i')\r\n });\r\n }\r\n\r\n return tokens;\r\n};\r\n\r\n/**\r\n * Iterates over arrays and hashes.\r\n *\r\n * ```\r\n * this.iterator(this.items, function(item, id) {\r\n * // invoked for each item\r\n * });\r\n * ```\r\n *\r\n * @param {array|object} object\r\n */\r\nSifter.prototype.iterator = function(object, callback) {\r\n var iterator;\r\n if (Array.isArray(object)) {\r\n iterator = Array.prototype.forEach || function(callback) {\r\n for (var i = 0, n = this.length; i < n; i++) {\r\n callback(this[i], i, this);\r\n }\r\n };\r\n } else {\r\n iterator = function(callback) {\r\n for (var key in this) {\r\n if (this.hasOwnProperty(key)) {\r\n callback(this[key], key, this);\r\n }\r\n }\r\n };\r\n }\r\n\r\n iterator.apply(object, [callback]);\r\n};\r\n\r\n/**\r\n * Returns a function to be used to score individual results.\r\n *\r\n * Good matches will have a higher score than poor matches.\r\n * If an item is not a match, 0 will be returned by the function.\r\n *\r\n * @param {object|string} search\r\n * @param {object} options (optional)\r\n * @returns {function}\r\n */\r\nSifter.prototype.getScoreFunction = function(search, options) {\r\n var self, fields, tokens, token_count, nesting;\r\n\r\n self = this;\r\n search = self.prepareSearch(search, options);\r\n tokens = search.tokens;\r\n fields = search.options.fields;\r\n token_count = tokens.length;\r\n nesting = search.options.nesting;\r\n\r\n /**\r\n * Calculates how close of a match the\r\n * given value is against a search token.\r\n *\r\n * @param {string | number} value\r\n * @param {object} token\r\n * @return {number}\r\n */\r\n var scoreValue = function(value, token) {\r\n var score, pos;\r\n\r\n if (!value) return 0;\r\n value = String(value || '');\r\n pos = value.search(token.regex);\r\n if (pos === -1) return 0;\r\n score = token.string.length / value.length;\r\n if (pos === 0) score += 0.5;\r\n return score;\r\n };\r\n\r\n /**\r\n * Calculates the score of an object\r\n * against the search query.\r\n *\r\n * @param {object} token\r\n * @param {object} data\r\n * @return {number}\r\n */\r\n var scoreObject = (function() {\r\n var field_count = fields.length;\r\n if (!field_count) {\r\n return function() { return 0; };\r\n }\r\n if (field_count === 1) {\r\n return function(token, data) {\r\n return scoreValue(getattr(data, fields[0], nesting), token);\r\n };\r\n }\r\n return function(token, data) {\r\n for (var i = 0, sum = 0; i < field_count; i++) {\r\n sum += scoreValue(getattr(data, fields[i], nesting), token);\r\n }\r\n return sum / field_count;\r\n };\r\n })();\r\n\r\n if (!token_count) {\r\n return function() { return 0; };\r\n }\r\n if (token_count === 1) {\r\n return function(data) {\r\n return scoreObject(tokens[0], data);\r\n };\r\n }\r\n\r\n if (search.options.conjunction === 'and') {\r\n return function(data) {\r\n var score;\r\n for (var i = 0, sum = 0; i < token_count; i++) {\r\n score = scoreObject(tokens[i], data);\r\n if (score <= 0) return 0;\r\n sum += score;\r\n }\r\n return sum / token_count;\r\n };\r\n } else {\r\n return function(data) {\r\n for (var i = 0, sum = 0; i < token_count; i++) {\r\n sum += scoreObject(tokens[i], data);\r\n }\r\n return sum / token_count;\r\n };\r\n }\r\n};\r\n\r\n/**\r\n * Returns a function that can be used to compare two\r\n * results, for sorting purposes. If no sorting should\r\n * be performed, `null` will be returned.\r\n *\r\n * @param {string|object} search\r\n * @param {object} options\r\n * @return function(a,b)\r\n */\r\nSifter.prototype.getSortFunction = function(search, options) {\r\n var i, n, self, field, fields, fields_count, multiplier, multipliers, get_field, implicit_score, sort;\r\n\r\n self = this;\r\n search = self.prepareSearch(search, options);\r\n sort = (!search.query && options.sort_empty) || options.sort;\r\n\r\n /**\r\n * Fetches the specified sort field value\r\n * from a search result item.\r\n *\r\n * @param {string} name\r\n * @param {object} result\r\n */\r\n get_field = function(name, result) {\r\n if (name === '$score') return result.score;\r\n return getattr(self.items[result.id], name, options.nesting);\r\n };\r\n\r\n // parse options\r\n fields = [];\r\n if (sort) {\r\n for (i = 0, n = sort.length; i < n; i++) {\r\n if (search.query || sort[i].field !== '$score') {\r\n fields.push(sort[i]);\r\n }\r\n }\r\n }\r\n\r\n // the \"$score\" field is implied to be the primary\r\n // sort field, unless it's manually specified\r\n if (search.query) {\r\n implicit_score = true;\r\n for (i = 0, n = fields.length; i < n; i++) {\r\n if (fields[i].field === '$score') {\r\n implicit_score = false;\r\n break;\r\n }\r\n }\r\n if (implicit_score) {\r\n fields.unshift({field: '$score', direction: 'desc'});\r\n }\r\n } else {\r\n for (i = 0, n = fields.length; i < n; i++) {\r\n if (fields[i].field === '$score') {\r\n fields.splice(i, 1);\r\n break;\r\n }\r\n }\r\n }\r\n\r\n multipliers = [];\r\n for (i = 0, n = fields.length; i < n; i++) {\r\n multipliers.push(fields[i].direction === 'desc' ? -1 : 1);\r\n }\r\n\r\n // build function\r\n fields_count = fields.length;\r\n if (!fields_count) {\r\n return null;\r\n } else if (fields_count === 1) {\r\n field = fields[0].field;\r\n multiplier = multipliers[0];\r\n return function(a, b) {\r\n return multiplier * cmp(\r\n get_field(field, a),\r\n get_field(field, b)\r\n );\r\n };\r\n } else {\r\n return function(a, b) {\r\n var i, result, a_value, b_value, field;\r\n for (i = 0; i < fields_count; i++) {\r\n field = fields[i].field;\r\n result = multipliers[i] * cmp(\r\n get_field(field, a),\r\n get_field(field, b)\r\n );\r\n if (result) return result;\r\n }\r\n return 0;\r\n };\r\n }\r\n};\r\n\r\n/**\r\n * Parses a search query and returns an object\r\n * with tokens and fields ready to be populated\r\n * with results.\r\n *\r\n * @param {string} query\r\n * @param {object} options\r\n * @returns {object}\r\n */\r\nSifter.prototype.prepareSearch = function(query, options) {\r\n if (typeof query === 'object') return query;\r\n\r\n options = extend({}, options);\r\n\r\n var option_fields = options.fields;\r\n var option_sort = options.sort;\r\n var option_sort_empty = options.sort_empty;\r\n\r\n if (option_fields && !Array.isArray(option_fields)) options.fields = [option_fields];\r\n if (option_sort && !Array.isArray(option_sort)) options.sort = [option_sort];\r\n if (option_sort_empty && !Array.isArray(option_sort_empty)) options.sort_empty = [option_sort_empty];\r\n\r\n return {\r\n options : options,\r\n query : String(query || '').toLowerCase(),\r\n tokens : this.tokenize(query, options.respect_word_boundaries),\r\n total : 0,\r\n items : []\r\n };\r\n};\r\n\r\n/**\r\n * Searches through all items and returns a sorted array of matches.\r\n *\r\n * The `options` parameter can contain:\r\n *\r\n * - fields {string|array}\r\n * - sort {array}\r\n * - score {function}\r\n * - filter {bool}\r\n * - limit {integer}\r\n *\r\n * Returns an object containing:\r\n *\r\n * - options {object}\r\n * - query {string}\r\n * - tokens {array}\r\n * - total {int}\r\n * - items {array}\r\n *\r\n * @param {string} query\r\n * @param {object} options\r\n * @returns {object}\r\n */\r\nSifter.prototype.search = function(query, options) {\r\n var self = this, value, score, search, calculateScore;\r\n var fn_sort;\r\n var fn_score;\r\n\r\n search = this.prepareSearch(query, options);\r\n options = search.options;\r\n query = search.query;\r\n\r\n // generate result scoring function\r\n fn_score = options.score || self.getScoreFunction(search);\r\n\r\n // perform search and sort\r\n if (query.length) {\r\n self.iterator(self.items, function(item, id) {\r\n score = fn_score(item);\r\n if (options.filter === false || score > 0) {\r\n search.items.push({'score': score, 'id': id});\r\n }\r\n });\r\n } else {\r\n self.iterator(self.items, function(item, id) {\r\n search.items.push({'score': 1, 'id': id});\r\n });\r\n }\r\n\r\n fn_sort = self.getSortFunction(search, options);\r\n if (fn_sort) search.items.sort(fn_sort);\r\n\r\n // apply limits\r\n search.total = search.items.length;\r\n if (typeof options.limit === 'number') {\r\n search.items = search.items.slice(0, options.limit);\r\n }\r\n\r\n return search;\r\n};\r\n\r\n// utilities\r\n// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -\r\n\r\nvar cmp = function(a, b) {\r\n if (typeof a === 'number' && typeof b === 'number') {\r\n return a > b ? 1 : (a < b ? -1 : 0);\r\n }\r\n a = asciifold(String(a || ''));\r\n b = asciifold(String(b || ''));\r\n if (a > b) return 1;\r\n if (b > a) return -1;\r\n return 0;\r\n};\r\n\r\nvar extend = function(a, b) {\r\n var i, n, k, object;\r\n for (i = 1, n = arguments.length; i < n; i++) {\r\n object = arguments[i];\r\n if (!object) continue;\r\n for (k in object) {\r\n if (object.hasOwnProperty(k)) {\r\n a[k] = object[k];\r\n }\r\n }\r\n }\r\n return a;\r\n};\r\n\r\n/**\r\n * A property getter resolving dot-notation\r\n * @param {Object} obj The root object to fetch property on\r\n * @param {String} name The optionally dotted property name to fetch\r\n * @param {Boolean} nesting Handle nesting or not\r\n * @return {Object} The resolved property value\r\n */\r\nvar getattr = function(obj, name, nesting) {\r\n if (!obj || !name) return;\r\n if (!nesting) return obj[name];\r\n var names = name.split(\".\");\r\n while(names.length && (obj = obj[names.shift()]));\r\n return obj;\r\n};\r\n\r\nvar trim = function(str) {\r\n return (str + '').replace(/^\\s+|\\s+$|/g, '');\r\n};\r\n\r\nvar escape_regex = function(str) {\r\n return (str + '').replace(/([.?*+^$[\\]\\\\(){}|-])/g, '\\\\$1');\r\n};\r\n\r\nvar DIACRITICS = {\r\n 'a': '[aḀḁĂăÂâǍǎȺⱥȦȧẠạÄäÀàÁáĀāÃãÅåąĄÃąĄ]',\r\n 'b': '[b␢βΒB฿𐌁ᛒ]',\r\n 'c': '[cĆćĈĉČčĊċC̄c̄ÇçḈḉȻȼƇƈɕᴄCc]',\r\n 'd': '[dĎďḊḋḐḑḌḍḒḓḎḏĐđD̦d̦ƉɖƊɗƋƌᵭᶁᶑȡᴅDdð]',\r\n 'e': '[eÉéÈèÊêḘḙĚěĔĕẼẽḚḛẺẻĖėËëĒēȨȩĘęᶒɆɇȄȅẾếỀềỄễỂểḜḝḖḗḔḕȆȇẸẹỆệⱸᴇEeɘǝƏƐε]',\r\n 'f': '[fƑƒḞḟ]',\r\n 'g': '[gɢ₲ǤǥĜĝĞğĢģƓɠĠġ]',\r\n 'h': '[hĤĥĦħḨḩẖẖḤḥḢḣɦʰǶƕ]',\r\n 'i': '[iÍíÌìĬĭÎîǏǐÏïḮḯĨĩĮįĪīỈỉȈȉȊȋỊịḬḭƗɨɨ̆ᵻᶖİiIıɪIi]',\r\n 'j': '[jȷĴĵɈɉʝɟʲ]',\r\n 'k': '[kƘƙꝀꝁḰḱǨǩḲḳḴḵκϰ₭]',\r\n 'l': '[lŁłĽľĻļĹĺḶḷḸḹḼḽḺḻĿŀȽƚⱠⱡⱢɫɬᶅɭȴʟLl]',\r\n 'n': '[nŃńǸǹŇňÑñṄṅŅņṆṇṊṋṈṉN̈n̈ƝɲȠƞᵰᶇɳȵɴNnŊŋ]',\r\n 'o': '[oØøÖöÓóÒòÔôǑǒŐőŎŏȮȯỌọƟɵƠơỎỏŌōÕõǪǫȌȍՕօ]',\r\n 'p': '[pṔṕṖṗⱣᵽƤƥᵱ]',\r\n 'q': '[qꝖꝗʠɊɋꝘꝙq̃]',\r\n 'r': '[rŔŕɌɍŘřŖŗṘṙȐȑȒȓṚṛⱤɽ]',\r\n 's': '[sŚśṠṡṢṣꞨꞩŜŝŠšŞşȘșS̈s̈]',\r\n 't': '[tŤťṪṫŢţṬṭƮʈȚțṰṱṮṯƬƭ]',\r\n 'u': '[uŬŭɄʉỤụÜüÚúÙùÛûǓǔŰűŬŭƯưỦủŪūŨũŲųȔȕ∪]',\r\n 'v': '[vṼṽṾṿƲʋꝞꝟⱱʋ]',\r\n 'w': '[wẂẃẀẁŴŵẄẅẆẇẈẉ]',\r\n 'x': '[xẌẍẊẋχ]',\r\n 'y': '[yÝýỲỳŶŷŸÿỸỹẎẏỴỵɎɏƳƴ]',\r\n 'z': '[zŹźẐẑŽžŻżẒẓẔẕƵƶ]'\r\n};\r\n\r\nexport const asciifold = (function() {\r\n var i, n, k, chunk;\r\n var foreignletters = '';\r\n var lookup = {};\r\n for (k in DIACRITICS) {\r\n if (DIACRITICS.hasOwnProperty(k)) {\r\n chunk = DIACRITICS[k].substring(2, DIACRITICS[k].length - 1);\r\n foreignletters += chunk;\r\n for (i = 0, n = chunk.length; i < n; i++) {\r\n lookup[chunk.charAt(i)] = k;\r\n }\r\n }\r\n }\r\n var regexp = new RegExp('[' + foreignletters + ']', 'g');\r\n return function(str) {\r\n return str.replace(regexp, function(foreignletter) {\r\n return lookup[foreignletter];\r\n }).toLowerCase();\r\n };\r\n})();\r\n\r\n\r\n// export\r\n// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -\r\nexport default Sifter;\r\n\r\n","import { asciifold } from './sifter';\r\n\r\n// source: https://github.com/rob-balfre/svelte-select/blob/master/src/utils/isOutOfViewport.js\r\nexport function isOutOfViewport(elem) {\r\n if (!elem) return false;\r\n const bounding = elem.getBoundingClientRect();\r\n const out = {};\r\n\r\n out.top = bounding.top < 0 || bounding.top - bounding.height < 0;\r\n out.left = bounding.left < 0;\r\n out.bottom = bounding.bottom > (window.innerHeight || document.documentElement.clientHeight);\r\n out.right = bounding.right > (window.innerWidth || document.documentElement.clientWidth);\r\n out.any = out.top || out.left || out.bottom || out.right;\r\n\r\n return out;\r\n};\r\n\r\nexport let xhr = null;\r\n\r\nexport function fetchRemote(url) {\r\n return function(query, cb) {\r\n return new Promise((resolve, reject) => {\r\n xhr = new XMLHttpRequest();\r\n xhr.open('GET', `${url.replace('[query]', encodeURIComponent(query))}`);\r\n xhr.setRequestHeader('X-Requested-With', 'XMLHttpRequest');\r\n xhr.send();\r\n \r\n xhr.onreadystatechange = () => {\r\n if (xhr.readyState === 4) {\r\n if (xhr.status === 200) {\r\n const resp = JSON.parse(xhr.response);\r\n resolve(cb ? cb(resp) : resp.data || resp.items || resp.options || resp);\r\n } else {\r\n reject();\r\n }\r\n } \r\n };\r\n });\r\n }\r\n}\r\n\r\nlet timeout;\r\nexport function debounce(fn, delay) {\r\n\treturn function() {\r\n\t\tconst self = this;\r\n\t\tconst args = arguments;\r\n\t\tclearTimeout(timeout);\r\n\t\ttimeout = setTimeout(function() {\r\n fn.apply(self, args)\r\n\t\t}, delay);\r\n\t};\r\n};\r\n\r\nlet itemHtml;\r\n\r\nexport function highlightSearch(item, isSelected, $inputValue, formatter, disableHighlight) {\r\n const itemHtmlText = formatter ? formatter(item, isSelected, $inputValue) : item;\r\n \r\n if ($inputValue == '' || item.isSelected || disableHighlight) {\r\n return '
' + itemHtmlText + '
';\r\n }\r\n\r\n if (!itemHtml) {\r\n itemHtml = document.createElement('div');\r\n itemHtml.className = 'sv-item-content';\r\n }\r\n itemHtml.innerHTML = itemHtmlText;\r\n\r\n // const regex = new RegExp(`(${asciifold($inputValue)})`, 'ig');\r\n const pattern = asciifold($inputValue);\r\n pattern.split(' ').filter(e => e).forEach(pat => {\r\n highlight(itemHtml, pat);\r\n });\r\n \r\n return itemHtml.outerHTML;\r\n}\r\n\r\n/**\r\n * highlight function code from selectize itself. We pass raw html through @html svelte tag\r\n * base from https://github.com/selectize/selectize.js/blob/master/src/contrib/highlight.js & edited\r\n */\r\nconst highlight = function(node, regex) {\r\n let skip = 0;\r\n // Wrap matching part of text node with highlighting , e.g.\r\n // Soccer -> Soccer for pattern 'soc'\r\n if (node.nodeType === 3) {\r\n const folded = asciifold(node.data);\r\n let pos = folded.indexOf(regex);\r\n pos -= (folded.substr(0, pos).toUpperCase().length - folded.substr(0, pos).length);\r\n if (pos >= 0 ) {\r\n const spannode = document.createElement('span');\r\n spannode.className = 'highlight';\r\n const middlebit = node.splitText(pos);\r\n const endbit = middlebit.splitText(regex.length);\r\n const middleclone = middlebit.cloneNode(true);\r\n spannode.appendChild(middleclone);\r\n middlebit.parentNode.replaceChild(spannode, middlebit);\r\n skip = 1;\r\n }\r\n } \r\n // Recurse element node, looking for child text nodes to highlight, unless element \r\n // is childless, \r\n\r\n\r\n\r\n
{shadowText}
\r\n\r\n\r\n","const mouseDownAction = e => e.preventDefault();\r\n\r\nexport default function(node, {item, index}) {\r\n\r\n function selectAction(e) {\r\n const eventType = e.target.closest('[data-action=\"deselect\"]') ? 'deselect' : 'select';\r\n node.dispatchEvent(new CustomEvent(eventType, {\r\n bubble: true,\r\n detail: item\r\n }));\r\n }\r\n\r\n function hoverAction() {\r\n node.dispatchEvent(new CustomEvent('hover', {\r\n detail: index\r\n }));\r\n }\r\n node.onmousedown = mouseDownAction;\r\n node.onclick = selectAction;\r\n // !item.isSelected && \r\n node.addEventListener('mouseenter', hoverAction);\r\n\r\n return {\r\n update(updated) {\r\n item = updated.item;\r\n index = updated.index;\r\n },\r\n destroy() {\r\n node.removeEventListener('mousedown', mouseDownAction);\r\n node.removeEventListener('click', selectAction);\r\n // !item.isSelected && \r\n node.removeEventListener('mouseenter', hoverAction);\r\n }\r\n }\r\n}\r\n","\r\n\r\n{#if item.$isGroupHeader}\r\n
{item.label}
\r\n{:else}\r\n
\r\n {@html highlightSearch(item, isSelected, inputValue, formatter, disableHighlight)}\r\n{#if isSelected && isMultiple}\r\n \r\n \r\n \r\n{/if}\r\n
\r\n{/if}\r\n\r\n\r\n","\r\n\r\n
\r\n \r\n \r\n
\r\n {#if selectedOptions.length }\r\n {#if multiple && collapseSelection && doCollapse}\r\n { collapseSelection(selectedOptions.length, selectedOptions) }\r\n {:else}\r\n {#each selectedOptions as opt}\r\n \r\n {/each}\r\n {/if}\r\n {/if}\r\n \r\n \r\n
\r\n \r\n
\r\n {#if clearable && selectedOptions.length && !disabled}\r\n
dispatch('deselect')}\r\n >\r\n \r\n
\r\n {/if}\r\n {#if clearable}\r\n \r\n {/if}\r\n
\r\n \r\n \r\n \r\n
\r\n
\r\n
\r\n\r\n","export const ALIGNMENT = {\n\tAUTO: 'auto',\n\tSTART: 'start',\n\tCENTER: 'center',\n\tEND: 'end',\n};\n\nexport const DIRECTION = {\n\tHORIZONTAL: 'horizontal',\n\tVERTICAL: 'vertical',\n};\n\nexport const SCROLL_CHANGE_REASON = {\n\tOBSERVED: 0,\n\tREQUESTED: 1,\n};\n\nexport const SCROLL_PROP = {\n\t[DIRECTION.VERTICAL]: 'scrollTop',\n\t[DIRECTION.HORIZONTAL]: 'scrollLeft',\n};","/* Forked from react-virtualized 💖 */\nimport { ALIGNMENT } from './constants';\n\n/**\n * @callback ItemSizeGetter\n * @param {number} index\n * @return {number}\n */\n\n/**\n * @typedef ItemSize\n * @type {number | number[] | ItemSizeGetter}\n */\n\n/**\n * @typedef SizeAndPosition\n * @type {object}\n * @property {number} size\n * @property {number} offset\n */\n\n/**\n * @typedef SizeAndPositionData\n * @type {Object.}\n */\n\n/**\n * @typedef Options\n * @type {object}\n * @property {number} itemCount\n * @property {ItemSize} itemSize\n * @property {number} estimatedItemSize\n */\n\nexport default class SizeAndPositionManager {\n\n\t/**\n\t * @param {Options} options\n\t */\n\tconstructor({ itemSize, itemCount, estimatedItemSize }) {\n\t\t/**\n\t\t * @private\n\t\t * @type {ItemSize}\n\t\t */\n\t\tthis.itemSize = itemSize;\n\n\t\t/**\n\t\t * @private\n\t\t * @type {number}\n\t\t */\n\t\tthis.itemCount = itemCount;\n\n\t\t/**\n\t\t * @private\n\t\t * @type {number}\n\t\t */\n\t\tthis.estimatedItemSize = estimatedItemSize;\n\n\t\t/**\n\t\t * Cache of size and position data for items, mapped by item index.\n\t\t *\n\t\t * @private\n\t\t * @type {SizeAndPositionData}\n\t\t */\n\t\tthis.itemSizeAndPositionData = {};\n\n\t\t/**\n\t\t * Measurements for items up to this index can be trusted; items afterward should be estimated.\n\t\t *\n\t\t * @private\n\t\t * @type {number}\n\t\t */\n\t\tthis.lastMeasuredIndex = -1;\n\n\t\tthis.checkForMismatchItemSizeAndItemCount();\n\n\t\tif (!this.justInTime) this.computeTotalSizeAndPositionData();\n\t}\n\n\tget justInTime() {\n\t\treturn typeof this.itemSize === 'function';\n\t}\n\n\t/**\n\t * @param {Options} options\n\t */\n\tupdateConfig({ itemSize, itemCount, estimatedItemSize }) {\n\t\tif (itemCount != null) {\n\t\t\tthis.itemCount = itemCount;\n\t\t}\n\n\t\tif (estimatedItemSize != null) {\n\t\t\tthis.estimatedItemSize = estimatedItemSize;\n\t\t}\n\n\t\tif (itemSize != null) {\n\t\t\tthis.itemSize = itemSize;\n\t\t}\n\n\t\tthis.checkForMismatchItemSizeAndItemCount();\n\n\t\tif (this.justInTime && this.totalSize != null) {\n\t\t\tthis.totalSize = undefined;\n\t\t} else {\n\t\t\tthis.computeTotalSizeAndPositionData();\n\t\t}\n\t}\n\n\tcheckForMismatchItemSizeAndItemCount() {\n\t\tif (Array.isArray(this.itemSize) && this.itemSize.length < this.itemCount) {\n\t\t\tthrow Error(\n\t\t\t\t`When itemSize is an array, itemSize.length can't be smaller than itemCount`,\n\t\t\t);\n\t\t}\n\t}\n\n\t/**\n\t * @param {number} index\n\t */\n\tgetSize(index) {\n\t\tconst { itemSize } = this;\n\n\t\tif (typeof itemSize === 'function') {\n\t\t\treturn itemSize(index);\n\t\t}\n\n\t\treturn Array.isArray(itemSize) ? itemSize[index] : itemSize;\n\t}\n\n\t/**\n\t * Compute the totalSize and itemSizeAndPositionData at the start,\n\t * only when itemSize is a number or an array.\n\t */\n\tcomputeTotalSizeAndPositionData() {\n\t\tlet totalSize = 0;\n\t\tfor (let i = 0; i < this.itemCount; i++) {\n\t\t\tconst size = this.getSize(i);\n\t\t\tconst offset = totalSize;\n\t\t\ttotalSize += size;\n\n\t\t\tthis.itemSizeAndPositionData[i] = {\n\t\t\t\toffset,\n\t\t\t\tsize,\n\t\t\t};\n\t\t}\n\n\t\tthis.totalSize = totalSize;\n\t}\n\n\tgetLastMeasuredIndex() {\n\t\treturn this.lastMeasuredIndex;\n\t}\n\n\n\t/**\n\t * This method returns the size and position for the item at the specified index.\n\t *\n\t * @param {number} index\n\t */\n\tgetSizeAndPositionForIndex(index) {\n\t\tif (index < 0 || index >= this.itemCount) {\n\t\t\tthrow Error(\n\t\t\t\t`Requested index ${index} is outside of range 0..${this.itemCount}`,\n\t\t\t);\n\t\t}\n\n\t\treturn this.justInTime\n\t\t\t? this.getJustInTimeSizeAndPositionForIndex(index)\n\t\t\t: this.itemSizeAndPositionData[index];\n\t}\n\n\t/**\n\t * This is used when itemSize is a function.\n\t * just-in-time calculates (or used cached values) for items leading up to the index.\n\t *\n\t * @param {number} index\n\t */\n\tgetJustInTimeSizeAndPositionForIndex(index) {\n\t\tif (index > this.lastMeasuredIndex) {\n\t\t\tconst lastMeasuredSizeAndPosition = this.getSizeAndPositionOfLastMeasuredItem();\n\t\t\tlet offset =\n\t\t\t\t lastMeasuredSizeAndPosition.offset + lastMeasuredSizeAndPosition.size;\n\n\t\t\tfor (let i = this.lastMeasuredIndex + 1; i <= index; i++) {\n\t\t\t\tconst size = this.getSize(i);\n\n\t\t\t\tif (size == null || isNaN(size)) {\n\t\t\t\t\tthrow Error(`Invalid size returned for index ${i} of value ${size}`);\n\t\t\t\t}\n\n\t\t\t\tthis.itemSizeAndPositionData[i] = {\n\t\t\t\t\toffset,\n\t\t\t\t\tsize,\n\t\t\t\t};\n\n\t\t\t\toffset += size;\n\t\t\t}\n\n\t\t\tthis.lastMeasuredIndex = index;\n\t\t}\n\n\t\treturn this.itemSizeAndPositionData[index];\n\t}\n\n\tgetSizeAndPositionOfLastMeasuredItem() {\n\t\treturn this.lastMeasuredIndex >= 0\n\t\t\t? this.itemSizeAndPositionData[this.lastMeasuredIndex]\n\t\t\t: { offset: 0, size: 0 };\n\t}\n\n\t/**\n\t * Total size of all items being measured.\n\t *\n\t * @return {number}\n\t */\n\tgetTotalSize() {\n\t\t// Return the pre computed totalSize when itemSize is number or array.\n\t\tif (this.totalSize) return this.totalSize;\n\n\t\t/**\n\t\t * When itemSize is a function,\n\t\t * This value will be completedly estimated initially.\n\t\t * As items as measured the estimate will be updated.\n\t\t */\n\t\tconst lastMeasuredSizeAndPosition = this.getSizeAndPositionOfLastMeasuredItem();\n\n\t\treturn (\n\t\t\tlastMeasuredSizeAndPosition.offset +\n\t\t\tlastMeasuredSizeAndPosition.size +\n\t\t\t(this.itemCount - this.lastMeasuredIndex - 1) * this.estimatedItemSize\n\t\t);\n\t}\n\n\t/**\n\t * Determines a new offset that ensures a certain item is visible, given the alignment.\n\t *\n\t * @param {'auto' | 'start' | 'center' | 'end'} align Desired alignment within container\n\t * @param {number | undefined} containerSize Size (width or height) of the container viewport\n\t * @param {number | undefined} currentOffset\n\t * @param {number | undefined} targetIndex\n\t * @return {number} Offset to use to ensure the specified item is visible\n\t */\n\tgetUpdatedOffsetForIndex({ align = ALIGNMENT.START, containerSize, currentOffset, targetIndex }) {\n\t\tif (containerSize <= 0) {\n\t\t\treturn 0;\n\t\t}\n\n\t\tconst datum = this.getSizeAndPositionForIndex(targetIndex);\n\t\tconst maxOffset = datum.offset;\n\t\tconst minOffset = maxOffset - containerSize + datum.size;\n\n\t\tlet idealOffset;\n\n\t\tswitch (align) {\n\t\t\tcase ALIGNMENT.END:\n\t\t\t\tidealOffset = minOffset;\n\t\t\t\tbreak;\n\t\t\tcase ALIGNMENT.CENTER:\n\t\t\t\tidealOffset = maxOffset - (containerSize - datum.size) / 2;\n\t\t\t\tbreak;\n\t\t\tcase ALIGNMENT.START:\n\t\t\t\tidealOffset = maxOffset;\n\t\t\t\tbreak;\n\t\t\tdefault:\n\t\t\t\tidealOffset = Math.max(minOffset, Math.min(maxOffset, currentOffset));\n\t\t}\n\n\t\tconst totalSize = this.getTotalSize();\n\n\t\treturn Math.max(0, Math.min(totalSize - containerSize, idealOffset));\n\t}\n\n\t/**\n\t * @param {number} containerSize\n\t * @param {number} offset\n\t * @param {number} overscanCount\n\t * @return {{stop: number|undefined, start: number|undefined}}\n\t */\n\tgetVisibleRange({ containerSize = 0, offset, overscanCount }) {\n\t\tconst totalSize = this.getTotalSize();\n\n\t\tif (totalSize === 0) {\n\t\t\treturn {};\n\t\t}\n\n\t\tconst maxOffset = offset + containerSize;\n\t\tlet start = this.findNearestItem(offset);\n\n\t\tif (start === undefined) {\n\t\t\tthrow Error(`Invalid offset ${offset} specified`);\n\t\t}\n\n\t\tconst datum = this.getSizeAndPositionForIndex(start);\n\t\toffset = datum.offset + datum.size;\n\n\t\tlet stop = start;\n\n\t\twhile (offset < maxOffset && stop < this.itemCount - 1) {\n\t\t\tstop++;\n\t\t\toffset += this.getSizeAndPositionForIndex(stop).size;\n\t\t}\n\n\t\tif (overscanCount) {\n\t\t\tstart = Math.max(0, start - overscanCount);\n\t\t\tstop = Math.min(stop + overscanCount, this.itemCount - 1);\n\t\t}\n\n\t\treturn {\n\t\t\tstart,\n\t\t\tstop,\n\t\t};\n\t}\n\n\t/**\n\t * Clear all cached values for items after the specified index.\n\t * This method should be called for any item that has changed its size.\n\t * It will not immediately perform any calculations; they'll be performed the next time getSizeAndPositionForIndex() is called.\n\t *\n\t * @param {number} index\n\t */\n\tresetItem(index) {\n\t\tthis.lastMeasuredIndex = Math.min(this.lastMeasuredIndex, index - 1);\n\t}\n\n\t/**\n\t * Searches for the item (index) nearest the specified offset.\n\t *\n\t * If no exact match is found the next lowest item index will be returned.\n\t * This allows partially visible items (with offsets just before/above the fold) to be visible.\n\t *\n\t * @param {number} offset\n\t */\n\tfindNearestItem(offset) {\n\t\tif (isNaN(offset)) {\n\t\t\tthrow Error(`Invalid offset ${offset} specified`);\n\t\t}\n\n\t\t// Our search algorithms find the nearest match at or below the specified offset.\n\t\t// So make sure the offset is at least 0 or no match will be found.\n\t\toffset = Math.max(0, offset);\n\n\t\tconst lastMeasuredSizeAndPosition = this.getSizeAndPositionOfLastMeasuredItem();\n\t\tconst lastMeasuredIndex = Math.max(0, this.lastMeasuredIndex);\n\n\t\tif (lastMeasuredSizeAndPosition.offset >= offset) {\n\t\t\t// If we've already measured items within this range just use a binary search as it's faster.\n\t\t\treturn this.binarySearch({\n\t\t\t\thigh: lastMeasuredIndex,\n\t\t\t\tlow: 0,\n\t\t\t\toffset,\n\t\t\t});\n\t\t} else {\n\t\t\t// If we haven't yet measured this high, fallback to an exponential search with an inner binary search.\n\t\t\t// The exponential search avoids pre-computing sizes for the full set of items as a binary search would.\n\t\t\t// The overall complexity for this approach is O(log n).\n\t\t\treturn this.exponentialSearch({\n\t\t\t\tindex: lastMeasuredIndex,\n\t\t\t\toffset,\n\t\t\t});\n\t\t}\n\t}\n\n\t/**\n\t * @private\n\t * @param {number} low\n\t * @param {number} high\n\t * @param {number} offset\n\t */\n\tbinarySearch({ low, high, offset }) {\n\t\tlet middle = 0;\n\t\tlet currentOffset = 0;\n\n\t\twhile (low <= high) {\n\t\t\tmiddle = low + Math.floor((high - low) / 2);\n\t\t\tcurrentOffset = this.getSizeAndPositionForIndex(middle).offset;\n\n\t\t\tif (currentOffset === offset) {\n\t\t\t\treturn middle;\n\t\t\t} else if (currentOffset < offset) {\n\t\t\t\tlow = middle + 1;\n\t\t\t} else if (currentOffset > offset) {\n\t\t\t\thigh = middle - 1;\n\t\t\t}\n\t\t}\n\n\t\tif (low > 0) {\n\t\t\treturn low - 1;\n\t\t}\n\n\t\treturn 0;\n\t}\n\n\t/**\n\t * @private\n\t * @param {number} index\n\t * @param {number} offset\n\t */\n\texponentialSearch({ index, offset }) {\n\t\tlet interval = 1;\n\n\t\twhile (\n\t\t\tindex < this.itemCount &&\n\t\t\tthis.getSizeAndPositionForIndex(index).offset < offset\n\t\t\t) {\n\t\t\tindex += interval;\n\t\t\tinterval *= 2;\n\t\t}\n\n\t\treturn this.binarySearch({\n\t\t\thigh: Math.min(index, this.itemCount - 1),\n\t\t\tlow: Math.floor(index / 2),\n\t\t\toffset,\n\t\t});\n\t}\n}","\n\n\n\n
\n\t\n\n\t
\n\t\t{#each items as item (getKey ? getKey(item.index) : item.index)}\n\t\t\t\n\t\t{/each}\n\t
\n\n\t\n
\n\n\n","\r\n\r\n{#if isMounted && renderDropdown}\r\n
\r\n
\r\n {#if items.length}\r\n {#if virtualList}\r\n \r\n
\r\n \r\n \r\n
\r\n
\r\n {:else}\r\n {#each items as opt, i}\r\n
\r\n \r\n \r\n
\r\n {/each}\r\n {/if}\r\n {/if}\r\n {#if $inputValue && creatable && !maxReached}\r\n
\r\n Create '{$inputValue}'\r\n {#if currentListLength !== dropdownIndex}\r\n Ctrl+Enter\r\n {/if}\r\n
\r\n {/if}\r\n {#if hasEmptyList || maxReached}\r\n
{listMessage}
\r\n {/if}\r\n
\r\n
\r\n{/if}\r\n\r\n","\r\n\r\n\r\n\r\n\r\n
\r\n \r\n
\r\n
\r\n \r\n {#if name && !hasAnchor}\r\n \r\n {/if}\r\n
\r\n\r\n\r\n","export const dataset = {\r\n countryGroups: () => [\r\n {\r\n label: 'A',\r\n options: [{\r\n value: 'al',\r\n text: 'Albania'\r\n },\r\n {\r\n value: 'ad',\r\n text: 'Andorra'\r\n },\r\n {\r\n value: 'am',\r\n text: 'Armenia'\r\n },\r\n {\r\n value: 'a',\r\n text: 'Austria'\r\n },\r\n {\r\n value: 'az',\r\n text: 'Azerbaijan'\r\n }]\r\n },\r\n {\r\n label: 'B',\r\n options: [{\r\n value: 'by',\r\n text: 'Belarus'\r\n },\r\n {\r\n value: 'be',\r\n text: 'Belgium'\r\n },\r\n {\r\n value: 'ba',\r\n text: 'Bosnia and Herzegovina'\r\n },\r\n {\r\n value: 'bg',\r\n text: 'Bulgaria'\r\n }]\r\n },\r\n {\r\n label: 'C',\r\n options: [{\r\n value: 'hr',\r\n text: 'Croatia'\r\n },\r\n {\r\n value: 'cy',\r\n text: 'Cyprus'\r\n },\r\n {\r\n value: 'cz',\r\n text: 'Czechia'\r\n }]\r\n }\r\n ],\r\n countries: () => [\r\n {\r\n value: 'al',\r\n text: 'Albania'\r\n },\r\n {\r\n value: 'ad',\r\n text: 'Andorra'\r\n },\r\n {\r\n value: 'am',\r\n text: 'Armenia'\r\n },\r\n {\r\n value: 'a',\r\n text: 'Austria'\r\n },\r\n {\r\n value: 'az',\r\n text: 'Azerbaijan'\r\n },\r\n {\r\n value: 'by',\r\n text: 'Belarus'\r\n },\r\n {\r\n value: 'be',\r\n text: 'Belgium'\r\n },\r\n {\r\n value: 'ba',\r\n text: 'Bosnia and Herzegovina'\r\n },\r\n {\r\n value: 'bg',\r\n text: 'Bulgaria'\r\n },\r\n {\r\n value: 'hr',\r\n text: 'Croatia'\r\n },\r\n {\r\n value: 'cy',\r\n text: 'Cyprus'\r\n },\r\n {\r\n value: 'cz',\r\n text: 'Czechia'\r\n },\r\n {\r\n value: 'dk',\r\n text: 'Denmark'\r\n },\r\n {\r\n value: 'ee',\r\n text: 'Estonia'\r\n },\r\n {\r\n value: 'fi',\r\n text: 'Finland'\r\n },\r\n {\r\n value: 'fr',\r\n text: 'France'\r\n },\r\n {\r\n value: 'ge',\r\n text: 'Georgia'\r\n },\r\n {\r\n value: 'de',\r\n text: 'Germany'\r\n },\r\n {\r\n value: 'gr',\r\n text: 'Greece'\r\n },\r\n {\r\n value: 'hu',\r\n text: 'Hungary'\r\n },\r\n {\r\n value: 'is',\r\n text: 'Iceland'\r\n },\r\n {\r\n value: 'ie',\r\n text: 'Ireland'\r\n },\r\n {\r\n value: 'it',\r\n text: 'Italy'\r\n },\r\n {\r\n value: 'xk',\r\n text: 'Kosovo'\r\n },\r\n {\r\n value: 'lv',\r\n text: 'Latvia'\r\n },\r\n {\r\n value: 'li',\r\n text: 'Liechtenstein'\r\n },\r\n {\r\n value: 'lt',\r\n text: 'Lithuania'\r\n },\r\n {\r\n value: 'lu',\r\n text: 'Luxembourg'\r\n },\r\n {\r\n value: 'mt',\r\n text: 'Malta'\r\n },\r\n {\r\n value: 'md',\r\n text: 'Moldova'\r\n },\r\n {\r\n value: 'me',\r\n text: 'Montenegro'\r\n },\r\n {\r\n value: 'nl',\r\n text: 'Netherlands'\r\n },\r\n {\r\n value: 'mk',\r\n text: 'North Macedonia (formerly Macedonia)'\r\n },\r\n {\r\n value: 'no',\r\n text: 'Norway'\r\n },\r\n {\r\n value: 'pl',\r\n text: 'Poland'\r\n },\r\n {\r\n value: 'pt',\r\n text: 'Portugal'\r\n },\r\n {\r\n value: 'ro',\r\n text: 'Romania'\r\n },\r\n {\r\n value: 'ru',\r\n text: 'Russia'\r\n },\r\n {\r\n value: 'rs',\r\n text: 'Serbia'\r\n },\r\n {\r\n value: 'sk',\r\n text: 'Slovakia'\r\n },\r\n {\r\n value: 'sl',\r\n text: 'Slovenia'\r\n },\r\n {\r\n value: 'es',\r\n text: 'Spain'\r\n },\r\n {\r\n value: 'se',\r\n text: 'Sweden'\r\n },\r\n {\r\n value: 'ch',\r\n text: 'Switzerland'\r\n },\r\n {\r\n value: 'tr',\r\n text: 'Turkey'\r\n },\r\n {\r\n value: 'ua',\r\n text: 'Ukraine'\r\n },\r\n {\r\n value: 'uk',\r\n text: 'United Kingdom'\r\n },\r\n ],\r\n colors: () => [\r\n {\r\n value: 'aqua',\r\n text: 'Aqua',\r\n hex: '#00FFFF'\r\n },\r\n {\r\n value: 'black',\r\n text: 'Black',\r\n hex: '#000000'\r\n },\r\n {\r\n value: 'blue',\r\n text: 'Blue',\r\n hex: '#0000FF'\r\n },\r\n {\r\n value: 'gray',\r\n text: 'Gray',\r\n hex: '#808080'\r\n },\r\n {\r\n value: 'green',\r\n text: 'Green',\r\n hex: '#008000'\r\n },\r\n {\r\n value: 'fuchsia',\r\n text: 'Fuchsia',\r\n hex: '#FF00FF'\r\n },\r\n {\r\n value: 'lime',\r\n text: 'Lime',\r\n hex: '#00FF00'\r\n },\r\n {\r\n value: 'maroon',\r\n text: 'Maroon',\r\n hex: '#800000'\r\n },\r\n {\r\n value: 'navy',\r\n text: 'Navy',\r\n hex: '#000080'\r\n },\r\n {\r\n value: 'olive',\r\n text: 'Olive',\r\n hex: '#808000'\r\n },\r\n {\r\n value: 'purple',\r\n text: 'Purple',\r\n hex: '#800080'\r\n },\r\n {\r\n value: 'red',\r\n text: 'Red',\r\n hex: '#FF0000'\r\n },\r\n {\r\n value: 'silver',\r\n text: 'Silver',\r\n hex: '#C0C0C0'\r\n },\r\n {\r\n value: 'teal',\r\n text: 'Teal',\r\n hex: '#008080'\r\n },\r\n {\r\n value: 'yellow',\r\n text: 'Yellow',\r\n hex: '#FFFF00'\r\n },\r\n {\r\n value: 'white',\r\n text: 'White',\r\n hex: '#FFFFFF'\r\n }\r\n ]\r\n};","\r\n\r\n\r\n\r\n
Current selection value: {JSON.stringify(selection) }
\r\n
Current value value: {value}
","\r\n\r\n\r\n\r\n
\r\n Pick\r\n \r\n \r\n
\r\n\r\n
\r\n Current selection value: {JSON.stringify(selection) }\r\n
\r\n Current value value: {value}\r\n
","\r\n\r\n","\r\n\r\n","\r\n\r\n\r\n {iconSlot}\r\n","\r\n\r\n\r\n
\r\n Selected:\r\n \r\n \r\n \r\n \r\n
{ JSON.stringify(selectionWork) }
\r\n
","\n\n
\n
\n

• Complex playground •

\n \n
\n \n {slot}\n \n Current value: {JSON.stringify(myValue)}\n\n

Complete playground with almost options available. Try for example:

\n
    \n
  • \n \n
  • \n
  • \n \n
  • \n
\n
\n\n

\n ⚠ When searching through items, AND is used as logical operator when space is entered. If you would like\n to use OR, you have to start your search query by \"|| \" prefix. The space on 3rd position \n is also very important here.\n

\n
\n
\n
\n Customize\n
\n
\n
\n Control\n
\n
\n \n
\n
\n Options\n {myValue = multiple ? [] : null}}>\n

\n Options with API label
\n to demonstrate AJAX fetch.

\n
\n\n
\n Rendering\n \n
\n
\n
\n
\n Multiple\n \n s('max', parseInt(e.target.value))} min=\"0\" bind:value={max}>\n
\n \n
\n \n
\n \n
\n Creatable\n
\n \n s('creatablePrefix', e.target.value)} disabled={!settings.creatable} bind:value={creatablePrefix}>\n \n s('delimiter', e.target.value)} disabled={!settings.creatable} bind:value={delimiter}>\n
\n \n
\n
\n \n
\n
\n
\n
\n\n
\n
\n UI\n Placeholder s('placeholder', e.target.value)} bind:value={settings.placeholder}>
\n
\n
\n \n \n
\n\n
\n Styling\n CSS class\n \n\n
\n
\n
\n
\n
\n
\n\n","import Svelecte, { addFormatter, config } from './src/Svelecte.svelte';\r\n\r\nexport { addFormatter, config }\r\n\r\nconst OPTION_LIST = [\r\n 'options', 'value',\r\n // form-related\r\n 'name', 'required', 'disabled',\r\n // basic\r\n 'value-field', 'label-field', 'disabled-field', 'placeholder',\r\n // UI, UX\r\n 'searchable', 'clearable', 'renderer', 'disable-highlight', 'select-on-tab', 'reset-on-blur',\r\n // multiple\r\n 'multiple', 'max', 'collapse-selection',\r\n // creating\r\n 'creatable', 'creatablePrefix', 'allow-editing', 'keepCreated', 'delimiter',\r\n // remote\r\n 'fetch', 'fetch-reset-on-blur',\r\n // perf & virtual list\r\n 'lazy-dropdown', 'virtual-list', 'vl-height', 'vl-item-size',\r\n // sifter\r\n 'search-field', 'sort-field', 'disable-sifter',\r\n // others\r\n 'label-as-value'\r\n];\r\n\r\nfunction formatValue(name, value) {\r\n switch (name) {\r\n case 'options':\r\n if (Array.isArray(value)) return value;\r\n try {\r\n value = JSON.parse(value);\r\n if (!Array.isArray(value)) {\r\n value = [];\r\n }\r\n } catch (e) {\r\n value = [];\r\n }\r\n return value;\r\n case 'value':\r\n return value ? value.split(',').map(item => {\r\n const _v = parseInt(item);\r\n return isNaN(_v) ? item : _v;\r\n }) : '';\r\n case 'renderer':\r\n return value || 'default';\r\n case 'searchable':\r\n case 'clearable':\r\n case 'disable-highlight':\r\n case 'select-on-tab':\r\n case 'reset-on-blur':\r\n case 'multiple':\r\n case 'collapse-selection':\r\n case 'creatable':\r\n case 'allow-editing':\r\n case 'keep-created':\r\n case 'fetch-reset-on-blur':\r\n case 'lazy-dropdown':\r\n case 'virtual-list':\r\n case 'disable-sifter':\r\n case 'label-as-value':\r\n return value !== null && value !== 'false';\r\n case 'max':\r\n return isNaN(parseInt(value)) ? 0 : parseInt(value);\r\n }\r\n return value;\r\n}\r\n\r\nfunction formatProp(name) {\r\n if (name.includes('-')) return name.split('-').reduce((res, w, i) => {\r\n if (i) w = w[0].toUpperCase() + w.substr(1);\r\n return res+w;\r\n }, '');\r\n return name;\r\n}\r\n\r\nlet volatileEmitChange = false;\r\n\r\n\r\n/**\r\n * Connect Custom Component attributes to Svelte Component properties\r\n * @param {string} name Name of the Custom Component\r\n */\r\nclass SvelecteElement extends HTMLElement {\r\n constructor() {\r\n super();\r\n this.svelecte = undefined;\r\n this.anchorSelect = null;\r\n this._fetchOpts = null;\r\n\r\n /** ************************************ public API */\r\n const baseProps = {\r\n 'selection': {\r\n get() {\r\n return this.svelecte\r\n ? this.svelecte.getSelection()\r\n : null;\r\n }\r\n },\r\n 'value': {\r\n get() {\r\n return this.svelecte\r\n ? this.svelecte.getSelection(true)\r\n : null;\r\n },\r\n set(value) {\r\n this.setAttribute('value', Array.isArray(value) ? value.join(',') : value);\r\n }\r\n },\r\n 'options': {\r\n get() {\r\n return this.hasAttribute('options')\r\n ? JSON.parse(this.getAttribute('options'))\r\n : (this._fetchOpts || []);\r\n },\r\n set(value) {\r\n this.setAttribute('options', Array.isArray(value) ? JSON.stringify(value) : value);\r\n }\r\n },\r\n 'hasAnchor': {\r\n get() {\r\n return this.anchorSelect ? true : false;\r\n }\r\n },\r\n 'form': {\r\n get() {\r\n return this.closest('form');\r\n }\r\n },\r\n 'emitChange': {\r\n get() {\r\n volatileEmitChange = true;\r\n return this;\r\n }\r\n },\r\n 'valueField': {\r\n get() {\r\n return this.getAttribute('value-field') || config.valueField;\r\n },\r\n set(value) {\r\n this.setAttribute('value-field', value);\r\n }\r\n },\r\n 'labelField': {\r\n get() {\r\n return this.getAttribute('label-field') || config.labelField;\r\n },\r\n set(value) {\r\n this.setAttribute('label-field', value);\r\n }\r\n },\r\n 'delimiter': {\r\n get() {\r\n return this.getAttribute('delimiter') || config.delimiter;\r\n },\r\n set(value) {\r\n this.setAttribute('delimiter', value);\r\n }\r\n },\r\n 'lazyDropdown': {\r\n get() {\r\n return this.hasAttribute('lazy-dropdown')\r\n ? true\r\n : config.lazyDropdown;\r\n },\r\n set() {\r\n console.log('⚠ this setter has no effect after component has been created')\r\n }\r\n },\r\n 'placeholder': {\r\n get() {\r\n return this.getAttribute('placeholder') || config.placeholder;\r\n },\r\n set(value) {\r\n this.setAttribute('placeholder', value);\r\n }\r\n },\r\n 'max': {\r\n get() {\r\n return this.getAttribute('max') || config.max;\r\n },\r\n set(value) {\r\n try {\r\n value = parseInt(value);\r\n if (value < 0) value = 0;\r\n } catch (e) {\r\n value = 0;\r\n }\r\n this.setAttribute('max', value);\r\n }\r\n },\r\n 'renderer': {\r\n get() {\r\n return this.getAttribute('renderer') || 'default';\r\n },\r\n set(value) {\r\n if (value) {\r\n this.setAttribute('renderer', value);\r\n } else {\r\n this.removeAttribute('renderer');\r\n }\r\n }\r\n }\r\n };\r\n const boolProps = ['searchable','clearable','disable-highlight','select-on-tab','reset-on-blur',\r\n 'multiple','collapse-selection','creatable','allow-editing','keep-created','fetch-reset-on-blur',\r\n 'virtual-list','disable-sifter','label-as-value'\r\n ].reduce((res, propName) => {\r\n const formatted = formatProp(propName);\r\n res[formatted] = {\r\n get() {\r\n const hasProp = this.hasAttribute(propName);\r\n const notFalse = hasProp ? this.getAttribute(propName) !== 'false' : true;\r\n return !hasProp ? config[formatted] : notFalse;\r\n },\r\n set(value) {\r\n if (!value) {\r\n if (this.hasAttribute(propName)) {\r\n this.removeAttribute(propName);\r\n } else {\r\n // set directly to false, when config default is true\r\n this.svelecte.$set({ [formatted]: value });\r\n }\r\n } else {\r\n this.setAttribute(propName, value = true ? '' : value);\r\n }\r\n }\r\n }\r\n return res;\r\n }, {});\r\n\r\n Object.defineProperties(this, Object.assign({}, baseProps, boolProps));\r\n }\r\n\r\n focus() {\r\n !this.disabled && this.querySelector('input').focus();\r\n }\r\n\r\n static get observedAttributes() {\r\n return OPTION_LIST;\r\n }\r\n\r\n attributeChangedCallback(name, oldValue, newValue) {\r\n if (this.svelecte && oldValue !== newValue) {\r\n if (name === 'value') {\r\n newValue ? this.svelecte.setSelection(formatValue(name, newValue), volatileEmitChange) : this.svelecte.clearByParent(this.parent ? true : false);\r\n volatileEmitChange = false;\r\n this.anchorSelect && setTimeout(() => {\r\n const value = this.svelecte.getSelection(true);\r\n this.anchorSelect.innerHTML = (Array.isArray(value) ? (value.length ? value : [null]) : [value]).reduce((res, item) => {\r\n if (!item) {\r\n res+= '';\r\n return res;\r\n }\r\n res+= ``;\r\n return res;\r\n }, '');\r\n });\r\n return;\r\n }\r\n this.svelecte.$set({ [formatProp(name)]: formatValue(name, newValue) });\r\n }\r\n } \r\n\r\n connectedCallback() {\r\n setTimeout(() => { this.render() });\r\n }\r\n\r\n render() {\r\n if (this.svelecte) return;\r\n let props = {};\r\n for (const attr of OPTION_LIST) {\r\n if (this.hasAttribute(attr)) {\r\n props[formatProp(attr)] = formatValue(attr, this.getAttribute(attr));\r\n }\r\n }\r\n if (this.hasAttribute('class')) {\r\n props.class = this.getAttribute('class');\r\n }\r\n if (this.hasAttribute('parent')) {\r\n delete props['fetch'];\r\n props.disabled = true;\r\n this.parent = document.getElementById(this.getAttribute('parent'));\r\n if (!this.parent.value && this.svelecte) {\r\n return;\r\n };\r\n this.parentCallback = e => {\r\n if (!e.target.selection || (Array.isArray(e.target.selection) && !e.target.selection.length)) {\r\n this.svelecte.clearByParent(true);\r\n return;\r\n }\r\n !this.parent.disabled && this.removeAttribute('disabled');\r\n if (this.hasAttribute('fetch')) {\r\n this.svelecte.clearByParent(true);\r\n const fetchUrl = this.getAttribute('fetch').replace('[parent]', e.target.value);\r\n this.svelecte.$set({ fetch: fetchUrl, disabled: false });\r\n }\r\n };\r\n this.parent.addEventListener('change', this.parentCallback);\r\n }\r\n const anchorSelect = this.querySelector('select');\r\n if (anchorSelect) {\r\n props['hasAnchor'] = true;\r\n anchorSelect.style = 'opacity: 0; position: absolute; z-index: -2; top: 0; height: 38px';\r\n anchorSelect.tabIndex = -1; // just to be sure\r\n this.anchorSelect = anchorSelect;\r\n this.anchorSelect.multiple = props.multiple || anchorSelect.name.includes('[]');\r\n (Array.isArray(props.value) ? props.value : [props.value || null]).forEach(val => {\r\n this.anchorSelect.innerHTML += ``;\r\n });\r\n }\r\n this.svelecte = new Svelecte({\r\n target: this,\r\n anchor: anchorSelect,\r\n props,\r\n });\r\n // event listeners\r\n this.svelecte.$on('change', e => {\r\n const value = this.svelecte.getSelection(true);\r\n this.setAttribute('value', Array.isArray(value) ? value.join(',') : value);\r\n this.dispatchEvent(e);\r\n // Custom-element related\r\n if (this.anchorSelect) {\r\n this.anchorSelect.innerHTML = (Array.isArray(value) ? (value.length ? value : [null]) : [value]).reduce((res, item) => {\r\n if (!item) {\r\n res+= '';\r\n return res;\r\n }\r\n res+= ``;\r\n return res;\r\n }, '');\r\n this.anchorSelect.dispatchEvent(new Event('change'));\r\n }\r\n });\r\n this.svelecte.$on('fetch', e => {\r\n this._fetchOpts = e.detail;\r\n this.dispatchEvent(e);\r\n });\r\n this.svelecte.$on('createoption', e => {\r\n this.dispatchEvent(e);\r\n });\r\n return true;\r\n }\r\n\r\n disconnectedCallback() {\r\n this.svelecte && this.svelecte.$destroy();\r\n this.parent && this.parent.removeEventListener('change', this.parentCallback);\r\n }\r\n}\r\n\r\nexport function registerSvelecte(name) {\r\n window.customElements.define(name || 'el-svelecte', SvelecteElement);\r\n}\r\n","\r\n\r\n
\r\n
\r\n Create new\r\n \r\n \r\n\r\n \r\n
\r\n
","\r\n\r\n\r\n
\r\n \r\n \r\n \r\n \r\n \r\n
Server-side rendered inner select:
\r\n \r\n \r\n \r\n This <el-svelecte> has nested (anchored) <select>, when you need to have it rendered server-side. This setup is specific, \r\n because inner select needs to have name and required (if applicable) properties specified manually. (They are not inherited from el-svelecte parent)\r\n
\r\n \r\n
\r\n {#if payload}\r\n
{payload}
\r\n {/if}\r\n","\r\n\r\n\r\n
\r\n \r\n \r\n
\r\n \r\n
\r\n {#if payload}\r\n
{payload}
\r\n {/if}\r\n
","\r\n\r\n
\r\n
\r\n
","\nimport BasicExample from './src/01-basic.svelte';\nimport BasicExampleExt from './src/02-basicPlain.svelte';\nimport Groups from './src/03-groups.svelte';\nimport ItemRender from './src/04-item-rendering.svelte';\nimport Slot from './src/05-slot.svelte';\nimport Fetch from './src/06-fetch.svelte';\nimport Playground from './src/07-playground.svelte';\nimport Element from './src/08-custom-element.svelte';\nimport Dependent from './src/09-custom-dependent.svelte';\nimport Remote from './src/10-custom-remote.svelte';\nimport Vue from './src/11-vue.svelte';\n\n[BasicExample, BasicExampleExt, Groups, ItemRender, Slot, Fetch, Playground, Element, Dependent, Remote, Vue]\n .forEach(\n (component, index) => new component({\n target: document.getElementById(`example-${index +1}`),\n })\n );\n\n/** FETCH example sources */\nconst promises = [];\ndocument.querySelectorAll('pre[data-src]')\n .forEach(codeBlock => promises.push(\n fetch(`src/${codeBlock.dataset.src}.svelte`)\n .then(resp => resp.text())\n .then(html => {\n const codeEl = document.createElement('code');\n codeEl.className = 'svelte';\n codeEl.innerText = html.replaceAll(/(<\\/?script>)/g, '');;\n codeBlock.appendChild(codeEl);\n })\n ));\nPromise.all(promises).then(() => 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\ No newline at end of file diff --git a/package.json b/package.json index 5940443..12cb87c 100644 --- a/package.json +++ b/package.json @@ -2,7 +2,7 @@ "name": "svelecte", "module": "dist/svelecte.mjs", "svelte": "src/Svelecte.svelte", - "version": "2.0.1", + "version": "2.1.0", "license": "MIT", "description": "Flexible autocomplete/select component written in Svelte. Massively inspired by Selectize.js. Also usable as custom element (CE)", "scripts": {