diff --git a/src/clj/game/core/actions.clj b/src/clj/game/core/actions.clj index cf2fe5f028..889cd6a0f1 100644 --- a/src/clj/game/core/actions.clj +++ b/src/clj/game/core/actions.clj @@ -143,7 +143,6 @@ from-str (card-str state c) s (if (#{"HQ" "R&D" "Archives"} server) :corp :runner)] ;; allow moving from play-area always, otherwise only when same side, and to valid zone - ;; here! (when (and (not= src server) (same-side? s (:side card)) (not= :select (get-in @state [side :prompt-state :prompt-type])) @@ -168,7 +167,7 @@ (log-move "discards")) (do (trash state s (make-eid state) c {:unpreventable true}) (log-move "trashes")))) - ("Grip" "HQ") + ("the Grip" "HQ") (do (move-card-to :hand {:force true}) (log-move "moves" "to " server)) ("Stack" "R&D") diff --git a/src/cljs/nr/gameboard/board.cljs b/src/cljs/nr/gameboard/board.cljs index 05d9cfa2e9..27882fe179 100644 --- a/src/cljs/nr/gameboard/board.cljs +++ b/src/cljs/nr/gameboard/board.cljs @@ -879,7 +879,7 @@ [:div.hand-container [:div.hand-controls [:div.panel.blue-shade.hand - (drop-area (if (= :corp side) "HQ" "Grip") {:class (when (> size 6) "squeeze")}) + (drop-area (if (= :corp side) "HQ" "the Grip") {:class (when (> size 6) "squeeze")}) [build-hand-card-view filled-hand size "card-wrapper"] [label filled-hand {:opts {:name (if (= :corp side) (tr [:game.hq "HQ"])