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Is your feature request related to a problem? Please describe.
Hey Multi Theft Auto Team,
I wanted to share some feedback about the aiming in MTA: SA, especially for those of us playing on the Steam Deck. The aiming mechanics feel a lot like Kovaak-style aiming, but it’s extremely difficult to execute effectively on a handheld. The combination of the large health bar and latency issues that require swift fast precision movements
makes it really tough to compete against mouse and keyboard players.
Adding a mobile aiming feature, similar to the one samp has for deck users could level the playing field for handheld users and make the game much more enjoyable overall. It would help us aim more precisely and enhance our competitive experience.
Describe the solution you'd like
Bring a mobile aiming option for deck users
Describe alternatives you've considered
No response
Additional context
No response
Security Policy
I have read and understood the Security Policy and this issue is not about a cheat or security vulnerability.
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
Hey Multi Theft Auto Team,
I wanted to share some feedback about the aiming in MTA: SA, especially for those of us playing on the Steam Deck. The aiming mechanics feel a lot like Kovaak-style aiming, but it’s extremely difficult to execute effectively on a handheld. The combination of the large health bar and latency issues that require swift fast precision movements
makes it really tough to compete against mouse and keyboard players.
Adding a mobile aiming feature, similar to the one samp has for deck users could level the playing field for handheld users and make the game much more enjoyable overall. It would help us aim more precisely and enhance our competitive experience.
Describe the solution you'd like
Bring a mobile aiming option for deck users
Describe alternatives you've considered
No response
Additional context
No response
Security Policy
The text was updated successfully, but these errors were encountered: