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Something happened because, over the past few weeks, we've noticed huge FPS drops that couldn’t be explained by anything. In the meantime, it seems I figured it out - if too many objects (6-8k) are created, the game simply creates FPS drop "zones" at certain points. In the best case, the FPS just drops for a moment, but in the worst case, the game freezes. I was able to reproduce this on a basic MTA server, so the issue is probably not on our server. It just started 1-2 weeks ago when the last major update came out for MTA (that’s probably where the bug needs to be looked into).
All the objects used in the video are in different dimensions and interiors.
There might be a connection with this bug: #3979
Describe the bug
Something happened because, over the past few weeks, we've noticed huge FPS drops that couldn’t be explained by anything. In the meantime, it seems I figured it out - if too many objects (6-8k) are created, the game simply creates FPS drop "zones" at certain points. In the best case, the FPS just drops for a moment, but in the worst case, the game freezes. I was able to reproduce this on a basic MTA server, so the issue is probably not on our server. It just started 1-2 weeks ago when the last major update came out for MTA (that’s probably where the bug needs to be looked into).
All the objects used in the video are in different dimensions and interiors.
There might be a connection with this bug: #3979
MTA_.San.Andreas.2025-01-28.17-28-09.mp4
https://streamable.com/gg8gm2 < all resources running
https://streamable.com/jso3mm < half of the resources stopped
https://streamable.com/8zlg1o < only safes loaded
Steps to reproduce
Test resource:
freezebug_test.zip
Version
Multi Theft Auto v1.6-release-22916
Security Policy
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