Add object specific contact radius and limit contact check #3429
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fixes #3422
Introduced a new server configuration setting "object_contact_sync_radius" to modify the contact radius for objects. The check introduced in #3391 affected any element that a player could be in contact with, but they all used the vehicle contact radius setting.
This PR furthermore limits the contact radius checks to vehicles and objects now. This helps resolve issues with colshapes.
While there's currently not much of a concept to being a syncer of an object, the code for it exists and this PR is future-proofed for #3405.