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Logitech F310 discussion #37

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Narann opened this issue Nov 9, 2016 · 2 comments
Open

Logitech F310 discussion #37

Narann opened this issue Nov 9, 2016 · 2 comments
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@Narann
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Narann commented Nov 9, 2016

This commit break my previously working Logitech F310. Buttons are not correctly mapped while the original Xbox layout worked fine.

Looking in the google group, I paste the mail which originate the change here:

To whom it may concern:

I recently purchased a Logitech Gamepad F310 to use with Mupen64Plus and
found that the Z button was mapped to the Start button and a few other
oddities. When I looked in the InputAutoCfg.ini there was nothing under
the sub-heading for this particular controller, it was just listed under
"XBox Clones" with no configurations present for it. Here's a
configuration I created to place a few buttons where they're supposed to
be. I put N64's "B" on the "X" (right) face button because it felt more
natural to me, N64's "Z" is set to RB, and the LT and RT buttons are
mapped as the N64's L/R buttons. The rest of the config is pretty much
identical to other Logitech Playstation-esque controllers.

Here is what I suspect: Logitech F310 is a XBox mapped controler having a legacy "directinput" mode in the back:

f310-gaming-gamepad 1

I still have to check but I suspect the XBox layout break in direct input mode. Maybe it's related to OS.

Having a different, dedicated mapping for a controller mapping a Xbox layout is kinda weird. It would be interesting to ask for the OS when users provide a mapping for an already existing gamepad (mine is Linux Mint 17.1).

@Narann Narann added the question label Nov 9, 2016
@Narann Narann self-assigned this Nov 9, 2016
@richard42
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Yes, the button mapping changes depending upon whether this switch is set to D or X. I'm not sure whether we can accommodate both mappings with a single config file.

@Narann
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Narann commented Nov 14, 2016

TBH, as it's a simple switch, I don't see any reason to support in DirectInput mode. Xbox made something cool providing a bunch of compatible controllers.

What I suggest is to put some word about it on our wiki.

Once again, I still have to test. :)

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