diff --git a/gdtf-spec.md b/gdtf-spec.md index 4bf1710..a540ffd 100644 --- a/gdtf-spec.md +++ b/gdtf-spec.md @@ -512,11 +512,12 @@ currently defined XML attributes of the wheel slot are specified in | Color | [ColorCIE](#user-content-attrtype-colorcie ) | Color of the wheel slot, Default value: {0.3127, 0.3290, 100.0 } (white) For Y give relative value compared to overall output defined in property Luminous Flux of related Beam Geometry (transmissive case). | | Filter | [Node](#user-content-attrtype-node ) | Optional. Link to filter in the physical description; Do not define color if filter is used; Starting point: Filter Collect | | MediaFileName | [Resource](#user-content-attrtype-resource ) | Optional. PNG file name without extension containing image for specific gobos etc.
- Maximum resolution of picture: 1024x1024
- Recommended resolution of gobo: 256x256
- Recommended resolution of animation wheel: 256x256
These resource files are located in a folder called `./wheels` in the zip archive. Default value: empty. | - - - +As children the attribute node can have a list of [Prism +Facet](#user-content-prism-facet) or [Animation +System](#user-content-animation-system). + Note 1: More information on the definitions of images used in wheel slots to visualize gobos, animation wheels or color wheels can be found in Annex E "Wheel Slot Image Definition". @@ -526,11 +527,25 @@ done via the wheel slot index. The wheel slot index of a slot is derived from the order of a wheel's slots. The wheel slot index is normalized to 1. -If the wheel slot has a prism, it has to have one or several children -called [prism facet](#user-content-prism-facet ). If the wheel slot has an +If the wheel slot describes a prism, it has to have one or several children +called [Prism Facet](#user-content-prism-facet ). If the wheel slot describes an AnimationWheel, it has to have one child called [Animation Wheel](#user-content-animation-wheel ). +The [attribute](#annex-a-normative-attribute-definitions) of a parent channel +function of the linked channel set defines which XML attributes of a wheel slot +should be utilized and in what order of importance: + +| GDTF Attribute Name | Utilized XML attribute | +|----|----|----| +| Color(n) | MediaFileName, Filter, Color | +| Gobo(n) | MediaFileName | +| Prism(n) | Facet | +| AnimationWheel(n) | MediaFileName | +| AnimationSystem(n) | AnimationSystem | +| MediaContent(n) | MediaFileName | + + ##### Prism Facet This section can only be defined for the prism wheel slot and has a