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RoomEscape.cpp
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#include<bangtal.h>
using namespace bangtal;
int main() {
SoundPtr sound = Sound::create("Sounds/Horror.mp3");
sound->play();
ScenePtr scene1 = Scene::create("룸1", "Images/배경-3.png");
ScenePtr scene2 = Scene::create("룸2", "Images/배경-2.png");
ObjectPtr bone = Object::create("Images/해골.png", scene1, 100, 300, true);
bone->setScale(0.3f);
ObjectPtr soondae = Object::create("Images/순대국밥.png", scene1, 1100, 480, true);
soondae->setScale(0.5f);
ObjectPtr hero = Object::create("Images/슈퍼맨.png", scene1, 1110, 380, true);
hero->setScale(0.2f);
ObjectPtr hint = Object::create("Images/힌트.png", scene1, 700, 600, true);
hint->setScale(0.3f);
auto open1 = false, locked = true, first_enter = true;
ObjectPtr door1 = Object::create("Images/문-오른쪽-닫힘.png", scene1, 850, 280, true);
door1->setOnMouseCallback([&](ObjectPtr object, int x, int y, MouseAction action)->bool {
if (locked) {
showMessage("문이 잠겨있습니다.");
}
else {
if (open1) {
scene2->enter();
}
else {
door1->setImage("Images/문-오른쪽-열림.png");
open1 = true;
}
}
return true;
});
door1->setOnKeypadCallback([&](ObjectPtr object)->bool {
locked = false;
showMessage("삐빅 문이 열렸습니다.");
return true;
});
auto keypad1 = Object::create("Images/키패드.png", scene1, 800, 450);
keypad1->setOnMouseCallback([&](ObjectPtr object, int x, int y, MouseAction action)->bool {
showKeypad("SDGB", door1);
return true;
});
auto post_it = Object::create("Images/포스트잇.png", scene1, 900, 400);
post_it->setScale(0.04f);
post_it->setOnMouseCallback([&](ObjectPtr object, int x, int y, MouseAction action)->bool {
showImageViewer("Images/포스트잇.png");
return true;
});
auto lattice = Object::create("Images/감옥창.jpg", scene1, 200, 500);
lattice->setScale(0.3f);
lattice->setOnMouseCallback([&](ObjectPtr object, int x, int y, MouseAction action)->bool {
showImageViewer("Images/감옥창.jpg");
return true;
});
auto d = Object::create("Images/디.png", scene1, 500, 200);
d->setScale(0.2f);
auto carpet = Object::create("Images/카펫.png", scene1, 500, 150);
carpet->setScale(0.4f);
carpet->setOnMouseCallback([&](ObjectPtr object, int x, int y, MouseAction action)->bool {
if (action == MouseAction::MOUSE_DRAG_LEFT) {
carpet->locate(scene1, 430, 150);
}
else if (action == MouseAction::MOUSE_DRAG_RIGHT) {
carpet->locate(scene1, 580, 150);
}
return true;
});
ObjectPtr door2 = Object::create("Images/문-왼쪽-열림.png", scene2, 320, 270, true);
door2->setOnMouseCallback([&](ObjectPtr object, int x, int y, MouseAction action)->bool {
scene1->enter();
return true;
});
auto keybox_open = Object::create("Images/키박스-열림.png", scene2, 640, 460, false);
keybox_open->setScale(0.2f);
auto key = Object::create("Images/열쇠.png", scene2, 660, 500);
key->setScale(0.2f);
auto keybox_state = false;
auto keybox_closed = Object::create("Images/키박스-닫힘.png", scene2, 630, 460);
keybox_closed->setScale(0.2f);
keybox_closed->setOnMouseCallback([&](ObjectPtr object, int x, int y, MouseAction action)->bool {
if (!keybox_state) {
showKeypad("UBD", keybox_closed);
}
else {
keybox_closed->hide();
keybox_open->show();
}
return true;
});
keybox_closed->setOnKeypadCallback([&](ObjectPtr object)->bool {
keybox_state = true;
showMessage("키박스가 열렸다.");
return true;
});
key->setOnMouseCallback([&](ObjectPtr object, int x, int y, MouseAction action)->bool {
key->pick();
return true;
});
auto locked3 = true, open3 = false;
ObjectPtr door3 = Object::create("Images/문-오른쪽-닫힘.png", scene2, 850, 280, true);
door3->setOnMouseCallback([&](ObjectPtr object, int x, int y, MouseAction action)->bool {
if (locked3) {
if (key->isHanded()) {
showMessage("철커덕");
locked3 = false;
}
else {
showMessage("열쇠가 필요합니다.");
}
}
else {
if (open3) {
endGame();;
}
else {
door3->setImage("Images/문-오른쪽-열림.png");
open3 = true;
}
}
return true;
});
ObjectPtr scary1 = Object::create("Images/공포배경-1.png", scene2, 650, 350, true);
scary1->setScale(0.1f);
scary1->setOnMouseCallback([&](ObjectPtr object, int x, int y, MouseAction action)->bool {
scary1->setImage("Images/공포배경-2.png");
return true;
});
ObjectPtr hint2 = Object::create("Images/쪽지.png", scene2, 400, 100, true);
hint2->setScale(0.2f);
hint2->setOnMouseCallback([&](ObjectPtr object, int x, int y, MouseAction action)->bool {
showImageViewer("Images/힌트-2.png");
return true;
});
ObjectPtr ubd = Object::create("Images/엄복동.jpg", scene2, 80, 300, true);
ubd->setScale(0.2f);
ubd->setOnMouseCallback([&](ObjectPtr object, int x, int y, MouseAction action)->bool {
showImageViewer("Images/엄복동.jpg");
return true;
});
ObjectPtr furniture = Object::create("Images/가구.png", scene2, 80, 190, true);
furniture->setScale(0.9f);
furniture->setOnMouseCallback([&](ObjectPtr object, int x, int y, MouseAction action)->bool {
if (action == MouseAction::MOUSE_DRAG_RIGHT) {
furniture->locate(scene2, 100, 190);
}
else {
showMessage("그 방향으로는 움직일 수 없다.");
}
return true;
});
ObjectPtr movie = Object::create("Images/영화.jpg", scene2,1050, 450, true);
movie->setScale(0.3f);
ObjectPtr bicycle = Object::create("Images/자전거.png", scene2, 650, 150, true);
bicycle->setScale(0.4f);
startGame(scene1);
return 0;
}