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runner.go
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runner.go
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package boomer
import (
"context"
"fmt"
"log"
"os"
"runtime"
"runtime/debug"
"strings"
"sync"
"sync/atomic"
"time"
)
const (
stateInit = "ready"
stateSpawning = "spawning"
stateRunning = "running"
stateStopped = "stopped"
stateQuitting = "quitting"
)
const (
slaveReportInterval = 3 * time.Second
heartbeatInterval = 1 * time.Second
masterHeartbeatTimeout = 60 * time.Second
)
type runner struct {
state string
tasks []*Task
totalTaskWeight int
runTask []*Task // goroutine execute tasks according to the list
rateLimiter RateLimiter
rateLimitEnabled bool
stats *requestStats
// TODO: we save user_class_count in spawn message and send it back to master without modification, may be a bad idea?
userClassesCountFromMaster map[string]int64
numClients int32
spawnRate float64
// Cancellation method for all running workers(goroutines)
cancelFuncs []context.CancelFunc
// close this channel will stop all goroutines used in runner, including running workers.
shutdownChan chan bool
outputs []Output
logger *log.Logger
}
func (r *runner) setLogger(logger *log.Logger) {
if logger != nil {
r.logger = logger
}
}
// safeRun runs fn and recovers from unexpected panics.
// it prevents panics from Task.Fn crashing boomer.
func (r *runner) safeRun(fn func()) {
defer func() {
// don't panic
err := recover()
if err != nil {
stackTrace := debug.Stack()
errMsg := fmt.Sprintf("%v", err)
os.Stderr.Write([]byte(errMsg))
os.Stderr.Write([]byte("\n"))
os.Stderr.Write(stackTrace)
}
}()
fn()
}
func (r *runner) addOutput(o Output) {
r.outputs = append(r.outputs, o)
}
func (r *runner) outputOnStart() {
size := len(r.outputs)
if size == 0 {
return
}
wg := sync.WaitGroup{}
wg.Add(size)
for _, output := range r.outputs {
go func(o Output) {
o.OnStart()
wg.Done()
}(output)
}
wg.Wait()
}
func (r *runner) outputOnEevent(data map[string]interface{}) {
size := len(r.outputs)
if size == 0 {
return
}
wg := sync.WaitGroup{}
wg.Add(size)
for _, output := range r.outputs {
go func(o Output) {
o.OnEvent(data)
wg.Done()
}(output)
}
wg.Wait()
}
func (r *runner) outputOnStop() {
size := len(r.outputs)
if size == 0 {
return
}
wg := sync.WaitGroup{}
wg.Add(size)
for _, output := range r.outputs {
go func(o Output) {
o.OnStop()
wg.Done()
}(output)
}
wg.Wait()
}
// addWorkers start the goroutines and add it to cancelFuncs
func (r *runner) addWorkers(gapCount int) {
for i := 0; i < gapCount; i++ {
select {
case <-r.shutdownChan:
return
default:
ctx, cancel := context.WithCancel(context.TODO())
r.cancelFuncs = append(r.cancelFuncs, cancel)
go func(ctx context.Context) {
index := 0
for {
select {
case <-ctx.Done():
return
case <-r.shutdownChan:
return
default:
if r.rateLimitEnabled {
blocked := r.rateLimiter.Acquire()
if !blocked {
task := r.getTask(index)
r.safeRun(task.Fn)
index++
if index == r.totalTaskWeight {
index = 0
}
}
} else {
task := r.getTask(index)
r.safeRun(task.Fn)
index++
if index == r.totalTaskWeight {
index = 0
}
}
}
runtime.Gosched()
}
}(ctx)
}
}
}
// reduceWorkers Stop the goroutines and remove it from the cancelFuncs
func (r *runner) reduceWorkers(gapCount int) {
if gapCount == 0 {
return
}
num := len(r.cancelFuncs) - gapCount
for _, cancelFunc := range r.cancelFuncs[num:] {
cancelFunc()
}
r.cancelFuncs = r.cancelFuncs[:num]
}
func (r *runner) spawnWorkers(spawnCount int, spawnCompleteFunc func()) {
r.logger.Println("The total number of clients required is ", spawnCount)
var gapCount int
if spawnCount > int(r.numClients) {
gapCount = spawnCount - int(r.numClients)
r.logger.Printf("The current number of clients is %v, %v clients will be added\n", r.numClients, gapCount)
r.addWorkers(gapCount)
} else {
gapCount = int(r.numClients) - spawnCount
r.logger.Printf("The current number of clients is %v, %v clients will be removed\n", r.numClients, gapCount)
r.reduceWorkers(gapCount)
}
r.numClients = int32(spawnCount)
if spawnCompleteFunc != nil {
go spawnCompleteFunc() //For faster time
}
}
// setTasks will set the runner's task list AND the total task weight
// which is used to get a task later
func (r *runner) setTasks(t []*Task) {
r.tasks = t
if len(r.tasks) == 1 {
r.totalTaskWeight = 1
r.runTask = t
return
}
weightSum := 0
for _, task := range r.tasks {
if task.Weight <= 0 { //Ensure that user input values are legal
task.Weight = 1
}
weightSum += task.Weight
}
r.totalTaskWeight = weightSum
r.runTask = make([]*Task, r.totalTaskWeight)
index := 0
for weightSum > 0 { //Assign task order according to weight
for _, task := range r.tasks {
if task.Weight > 0 {
r.runTask[index] = task
index++
task.Weight--
weightSum--
}
}
}
}
func (r *runner) getTask(index int) *Task {
return r.runTask[index]
}
func (r *runner) startSpawning(spawnCount int, spawnRate float64, spawnCompleteFunc func()) {
Events.Publish(EVENT_SPAWN, spawnCount, spawnRate)
r.spawnWorkers(spawnCount, spawnCompleteFunc)
}
func (r *runner) stop() {
// publish the boomer stop event
// user's code can subscribe to this event and do thins like cleaning up
Events.Publish(EVENT_STOP)
r.reduceWorkers(int(r.numClients)) //Stop all goroutines
r.numClients = 0
}
type localRunner struct {
runner
spawnCount int
}
func newLocalRunner(tasks []*Task, rateLimiter RateLimiter, spawnCount int, spawnRate float64) (r *localRunner) {
r = &localRunner{}
r.setLogger(log.Default())
r.setTasks(tasks)
r.spawnRate = spawnRate
r.spawnCount = spawnCount
r.shutdownChan = make(chan bool)
if rateLimiter != nil {
r.rateLimitEnabled = true
r.rateLimiter = rateLimiter
}
r.stats = newRequestStats()
return r
}
func (r *localRunner) run() {
r.state = stateInit
r.stats.start()
r.outputOnStart()
wg := sync.WaitGroup{}
wg.Add(1)
go func() {
for {
select {
case data := <-r.stats.messageToRunnerChan:
data["user_count"] = r.numClients
r.outputOnEevent(data)
case <-r.shutdownChan:
Events.Publish(EVENT_QUIT)
r.stop()
wg.Done()
r.outputOnStop()
return
}
}
}()
if r.rateLimitEnabled {
r.rateLimiter.Start()
}
r.startSpawning(r.spawnCount, r.spawnRate, nil)
wg.Wait()
}
func (r *localRunner) shutdown() {
if r.stats != nil {
r.stats.close()
}
if r.rateLimitEnabled {
r.rateLimiter.Stop()
}
close(r.shutdownChan)
}
func (r *localRunner) sendCustomMessage(messageType string, data interface{}) {
// Running in standalone mode, sending message to self
msg := newCustomMessage(messageType, data, "local")
Events.Publish(messageType, msg)
}
// SlaveRunner connects to the master, spawns goroutines and collects stats.
type slaveRunner struct {
runner
nodeID string
masterHost string
masterPort int
waitForAck sync.WaitGroup
ackReceived int32
lastReceivedSpawnTimestamp int64
lastMasterHeartbeatTimestamp time.Time
client client
}
func newSlaveRunner(masterHost string, masterPort int, tasks []*Task, rateLimiter RateLimiter) (r *slaveRunner) {
r = &slaveRunner{}
r.setLogger(log.Default())
r.masterHost = masterHost
r.masterPort = masterPort
r.setTasks(tasks)
r.waitForAck = sync.WaitGroup{}
r.nodeID = getNodeID()
r.shutdownChan = make(chan bool)
if rateLimiter != nil {
r.rateLimitEnabled = true
r.rateLimiter = rateLimiter
}
r.stats = newRequestStats()
return r
}
func (r *slaveRunner) spawnComplete() {
data := make(map[string]interface{})
data["count"] = r.numClients
data["user_classes_count"] = r.userClassesCountFromMaster
r.client.sendChannel() <- newGenericMessage("spawning_complete", data, r.nodeID)
r.state = stateRunning
}
func (r *slaveRunner) onQuiting() {
if r.state != stateQuitting {
r.client.sendChannel() <- newGenericMessage("quit", nil, r.nodeID)
}
}
func (r *slaveRunner) shutdown() {
if r.stats != nil {
r.stats.close()
}
if r.client != nil {
r.client.close()
}
if r.rateLimitEnabled {
r.rateLimiter.Stop()
}
r.cancelFuncs = nil
r.numClients = 0
close(r.shutdownChan)
}
func (r *slaveRunner) sumUsersAmount(msg *genericMessage) int {
userClassesCount := msg.Data["user_classes_count"]
userClassesCountMap := userClassesCount.(map[interface{}]interface{})
// Save the original field and send it back to master in spawnComplete message.
r.userClassesCountFromMaster = make(map[string]int64)
amount := 0
for class, num := range userClassesCountMap {
c, ok := class.(string)
n, ok2 := castToInt64(num)
if !ok || !ok2 {
log.Printf("user_classes_count in spawn message can't be casted to map[string]int64, current type is map[%T]%T, ignored!\n", class, num)
continue
}
r.userClassesCountFromMaster[c] = n
amount = amount + int(n)
}
return amount
}
// TODO: Since locust 2.0, spawn rate and user count are both handled by master.
// But user count is divided by user classes defined in locustfile, because locust assumes that
// master and workers use the same locustfile. Before we find a better way to deal with this,
// boomer sums up the total amout of users in spawn message and uses task weight to spawn goroutines like before.
func (r *slaveRunner) onSpawnMessage(msg *genericMessage) {
if timeStamp, ok := msg.Data["timestamp"]; ok {
if timeStampInt64, ok := castToInt64(timeStamp); ok {
if timeStampInt64 <= r.lastReceivedSpawnTimestamp {
r.logger.Println("Discard spawn message with older or equal timestamp than timestamp of previous spawn message")
return
} else {
r.lastReceivedSpawnTimestamp = timeStampInt64
}
}
}
r.client.sendChannel() <- newGenericMessage("spawning", nil, r.nodeID)
workers := r.sumUsersAmount(msg)
r.startSpawning(workers, float64(workers), r.spawnComplete)
}
// TODO: consider to add register_message instead of publishing any unknown type as custom_message.
func (r *slaveRunner) onCustomMessage(msg *CustomMessage) {
if msg == nil {
return
}
Events.Publish(msg.Type, msg)
}
func (r *slaveRunner) onAckMessage(msg *genericMessage) {
// Maybe we should add a state for waiting?
if !atomic.CompareAndSwapInt32(&r.ackReceived, 0, 1) {
r.logger.Println("Receive duplicate ack message, ignored")
return
}
r.waitForAck.Done()
Events.Publish(EVENT_CONNECTED)
}
func (r *slaveRunner) sendClientReadyAndWaitForAck() {
r.waitForAck = sync.WaitGroup{}
r.waitForAck.Add(1)
atomic.StoreInt32(&r.ackReceived, 0)
// locust allows workers to bypass version check by sending -1 as version
r.client.sendChannel() <- newClientReadyMessage("client_ready", -1, r.nodeID)
go func() {
if waitTimeout(&r.waitForAck, 5*time.Second) {
r.logger.Println("Timeout waiting for ack message from master, you may use a locust version before 2.10.0 or have a network issue.")
}
}()
}
// Runner acts as a state machine.
func (r *slaveRunner) onMessage(msgInterface message) {
var msgType string
var customMsg *CustomMessage
var genericMsg *genericMessage
genericMsg, ok := msgInterface.(*genericMessage)
if ok {
msgType = genericMsg.Type
} else {
customMsg, ok = msgInterface.(*CustomMessage)
if !ok {
r.logger.Println("Receive unknown type of message from master.")
return
} else {
msgType = customMsg.Type
}
}
switch msgType {
case "heartbeat":
r.lastMasterHeartbeatTimestamp = time.Now()
return
}
switch r.state {
case stateInit:
switch msgType {
case "ack":
r.onAckMessage(genericMsg)
case "spawn":
r.state = stateSpawning
r.stats.clearStatsChan <- true
r.onSpawnMessage(genericMsg)
case "quit":
Events.Publish(EVENT_QUIT)
default:
r.onCustomMessage(customMsg)
}
case stateSpawning:
fallthrough
case stateRunning:
switch msgType {
case "spawn":
r.state = stateSpawning
r.onSpawnMessage(genericMsg)
case "stop":
r.stop()
r.state = stateStopped
r.logger.Println("Recv stop message from master, all the goroutines are stopped")
r.client.sendChannel() <- newGenericMessage("client_stopped", nil, r.nodeID)
r.sendClientReadyAndWaitForAck()
r.state = stateInit
case "quit":
r.stop()
r.logger.Println("Recv quit message from master, all the goroutines are stopped")
Events.Publish(EVENT_QUIT)
r.state = stateInit
default:
r.onCustomMessage(customMsg)
}
case stateStopped:
switch msgType {
case "spawn":
r.state = stateSpawning
r.stats.clearStatsChan <- true
r.onSpawnMessage(genericMsg)
case "quit":
Events.Publish(EVENT_QUIT)
r.state = stateInit
default:
r.onCustomMessage(customMsg)
}
}
}
func (r *slaveRunner) sendCustomMessage(messageType string, data interface{}) {
msg := newCustomMessage(messageType, data, r.nodeID)
r.client.sendChannel() <- msg
}
func (r *slaveRunner) startListener() {
go func() {
for {
select {
case msg := <-r.client.recvChannel():
r.onMessage(msg)
case <-r.shutdownChan:
return
}
}
}()
}
func (r *slaveRunner) run() {
r.state = stateInit
r.client = newClient(r.masterHost, r.masterPort, r.nodeID)
err := r.client.connect()
if err != nil {
if strings.Contains(err.Error(), "Socket type DEALER is not compatible with PULL") {
r.logger.Println("Newer version of locust changes ZMQ socket to DEALER and ROUTER, you should update your locust version.")
} else {
r.logger.Printf("Failed to connect to master(%s:%d) with error %v\n", r.masterHost, r.masterPort, err)
}
return
}
// listen to master
r.startListener()
r.stats.start()
r.outputOnStart()
if r.rateLimitEnabled {
r.rateLimiter.Start()
}
r.sendClientReadyAndWaitForAck()
// report to master
go func() {
for {
select {
case data := <-r.stats.messageToRunnerChan:
if r.state == stateInit || r.state == stateStopped {
continue
}
data["user_count"] = r.numClients
data["user_classes_count"] = r.userClassesCountFromMaster
r.client.sendChannel() <- newGenericMessage("stats", data, r.nodeID)
r.outputOnEevent(data)
case <-r.shutdownChan:
r.outputOnStop()
return
}
}
}()
// heartbeat
// See: https://github.com/locustio/locust/commit/a8c0d7d8c588f3980303358298870f2ea394ab93
go func() {
var ticker = time.NewTicker(heartbeatInterval)
for {
select {
case <-ticker.C:
// check for master heartbeat timeout
if !r.lastMasterHeartbeatTimestamp.IsZero() && time.Now().Sub(r.lastMasterHeartbeatTimestamp) > masterHeartbeatTimeout {
r.logger.Printf("Didn't get heartbeat from master in over %vs, shutting down.\n", masterHeartbeatTimeout.Seconds())
r.shutdown()
return
}
// send client heartbeat message
CPUUsage := GetCurrentCPUUsage()
MemUsage := GetCurrentMemUsage()
data := map[string]interface{}{
"state": r.state,
"current_cpu_usage": CPUUsage,
"current_memory_usage": MemUsage,
}
r.client.sendChannel() <- newGenericMessage("heartbeat", data, r.nodeID)
case <-r.shutdownChan:
return
}
}
}()
Events.Subscribe(EVENT_QUIT, r.onQuiting)
}