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AnimSprite.pde
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AnimSprite.pde
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// uses bits from...
// Matt Mets cibomahto.com
// Greg Borenstein gregborenstein.com
// Dan Shiffman shiffman.net
class AnimSprite {
PImage[] frames;
int loopIn = 0;
float index = loopIn;
int loopOut, fps;
float speed;
boolean playing = true;
boolean playOnce = false;
boolean is3D = false;
boolean isTexture = false;
boolean debug = false;
boolean hovered = false;
boolean clicked = false;
//position, rotation, scale, target
float r;
PVector p,r3D,s,t;
PVector[] uvs = new PVector[4];
PVector[] vertices = new PVector[4];
PVector[] vertices_proj = new PVector[4];
float w, h;
float ease = 100;
//folder of frames method
AnimSprite(String _name, int _fps) {
loadFrames(_name);
loopOut = frames.length;
fps = _fps;
init();
}
AnimSprite(PImage[] _name, int _fps) {
frames = _name;
loopOut = frames.length;
fps = _fps;
init();
}
//spritesheet method
AnimSprite(String _name, int _fps, int _tdx, int _tdy, int _etx, int _ety) {
loadSpriteSheet(_name, _tdx,_tdy,_etx,_ety);
loopOut = frames.length;
fps = _fps;
init();
}
//~~~~~~~~~~~~~~~~~~~~~~
void init(){
if(!is3D){
p = new PVector(0, 0);
r = 0;
s = new PVector(1, 1);
t = new PVector(0, 0);
}else{
p = new PVector(0, 0, 0);
r3D = new PVector(0, 0, 0);
s = new PVector(1, 1);
t = new PVector(0, 0, 0);
}
w = frames[0].width;
h = frames[0].height;
}
void make3D(){
is3D = true;
isTexture = false;
init();
}
void makeTexture(){
is3D = true;
isTexture = true;
init();
vertices[0] = new PVector(-1*(frames[0].width/2),-1*(frames[0].height/2));
vertices[1] = new PVector(frames[0].width/2,-1*(frames[0].height/2));
vertices[2] = new PVector(frames[0].width/2,frames[0].height/2);
vertices[3] = new PVector(-1*(frames[0].width/2),frames[0].height/2);
uvs[0] = new PVector(0,0);
uvs[1] = new PVector(frames[0].width,0);
uvs[2] = new PVector(frames[0].width,frames[0].height);
uvs[3] = new PVector(0,frames[0].height);
}
void make2D(){
is3D = false;
isTexture = false;
init();
}
PVector vertToProj(PVector _p, PVector _centerPoint){
return new PVector(_p.x + _centerPoint.x,_p.y + _centerPoint.y);
}
PVector projToVert(PVector _p, PVector _centerPoint){
return new PVector(_p.x - _centerPoint.x,_p.y - _centerPoint.y);
}
//~~~~~~~~~~~~~~~~~~~~~~
void loadFrames(String _name) {
try {
//loads a sequence of frames from a folder
int filesCounter=0;
File dataFolder = new File(dataFile(sketchPath()).getAbsolutePath(), "data/"+_name);
String[] allFiles = dataFolder.list();
for (int j=0;j<allFiles.length;j++) {
if (allFiles[j].toLowerCase().endsWith("png")) {
filesCounter++;
}
}
//--
frames = new PImage[filesCounter];
for (int i=0; i<frames.length; i++) {
println("Loading " + _name + "/frame" + (i+1) + ".png");
frames[i] = loadImage("data/"+_name + "/frame" + (i+1) + ".png");
}
}catch(Exception e){ }
}
void loadSpriteSheet(String _name, int _tdx, int _tdy, int _etx, int _ety){
try {
//loads a spritesheet from a single image
PImage fromImg;
fromImg = loadImage("data/"+_name + ".png");
int tileX = 1;
int tileY = 1;
int tileDimX = _tdx;
int tileDimY = _tdy;
int endTileX = _etx;
int endTileY = _ety;
//--
frames = new PImage[_etx*_ety];
for (int h=0;h<frames.length;h++){
if (tileX + tileDimX<=(endTileX*tileDimX)) {
tileX += tileDimX;
}
else if (tileY + tileDimY<=(endTileY*tileDimY)) {
tileY += tileDimY;
tileX = 1;
}
else {
tileX = 1;
tileY = 1;
}
println("Loading frame" + (h+1) + " from " + _name + ".png");
frames[h] = fromImg.get(tileX, tileY, tileDimX, tileDimY);
}
}catch(Exception e) { }
}
//~~~~~~~~~~~~~~~~~~~~~~
void setSpeed(int _fps) {
speed = _fps/(float)frameRate;
}
void update() {
setSpeed(fps);
if(playing){
index+=speed;
if (index >= loopOut) {
if(playOnce){
playing=false;
}else{
index = loopIn;
}
}
}
}
void draw() {
int frameIndex = int(index);
pushMatrix();
//translate, rotate, scale
if(!is3D){
translate(p.x, p.y);
rotate(radians(r));
scale(s.x, s.y);
}else{
translate(p.x, p.y, p.z);
rotate(radians(r));
rotateXYZ(r3D.x, r3D.y, r3D.z);
scale(s.x, s.y);
}
//draw
if(!isTexture){
imageMode(CENTER);
image(frames[frameIndex], 0, 0);
}else{
for(int i=0;i<vertices.length;i++){
vertices_proj[i] = vertToProj(vertices[i],p);
}
noFill();
noStroke();
beginShape(QUADS);
texture(frames[frameIndex]);
vertex(vertices[0].x,vertices[0].y,uvs[0].x,uvs[0].y);
vertex(vertices[1].x,vertices[1].y,uvs[1].x,uvs[1].y);
vertex(vertices[2].x,vertices[2].y,uvs[2].x,uvs[2].y);
vertex(vertices[3].x,vertices[3].y,uvs[3].x,uvs[3].y);
endShape(CLOSE);
if(debug){
noStroke();
ellipseMode(CENTER);
fill(255,0,0);
ellipse(vertices[0].x,vertices[0].y,5,5);
fill(0,255,0);
ellipse(vertices[1].x,vertices[1].y,5,5);
fill(0,0,255);
ellipse(vertices[2].x,vertices[2].y,5,5);
fill(255,0,255);
ellipse(vertices[3].x,vertices[3].y,5,5);
}
}
popMatrix();
}
void run() {
update();
draw();
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//utilities
void rotateXYZ(float _x, float _y, float _z) {
rotateX(radians(_x));
rotateY(radians(_y));
rotateZ(radians(_z));
}
//simplifies the unnecessarily complex blend command; image, x, y, width, height, center/corner
void blendImage(PImage bI, int pX, int pY, String b, boolean center) {
String[] blendModes = {
"BLEND", "ADD", "SUBTRACT", "LIGHTEST", "DARKEST", "DIFFERENCE", "EXCLUSION", "MULTIPLY", "SCREEN", "OVERLAY", "HARD_LIGHT", "SOFT_LIGHT", "DODGE", "BURN"
};
int[] blendModeCodes = {
1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192
};
for (int i=0;i<blendModes.length;i++) {
if (b==blendModes[i]) {
int qX, qY;
if (center) {
qX=pX-(bI.width/2);
qY=pY-(bI.height/2);
}
else {
qX=pX;
qY=pY;
}
blend(bI, 0, 0, bI.width, bI.height, qX, qY, bI.width, bI.height, blendModeCodes[i]);
}
}
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//basic behaviors
//Tween movement. start, end, ease (more = slower).
float tween(float v1, float v2, float e) {
v1 += (v2-v1)/e;
return v1;
}
PVector tween3D(PVector v1, PVector v2, PVector e) {
v1.x += (v2.x-v1.x)/e.x;
v1.y += (v2.y-v1.y)/e.y;
v1.z += (v2.z-v1.z)/e.z;
return v1;
}
float shake(float v1, float s) {
v1 += random(s) - random(s);
return v1;
}
float boundary(float v1, float vMin, float vMax) {
if (v1<vMin) {
v1 = vMin;
}
else if (v1>vMax) {
v1=vMax;
}
return v1;
}
float gravity(float v1, float v2, float v3) { //y pos, floor num, gravity num
if (v1<v2) {
v1 += v3;
}
if (v1>v2) {
v1 = v2;
}
return v1;
}
//2D Hit Detect. Assumes center. x,y,w,h of object 1, x,y,w,h, of object 2.
boolean hitDetect(float x1, float y1, float w1, float h1, float x2, float y2, float w2, float h2) {
w1 /= 2;
h1 /= 2;
w2 /= 2;
h2 /= 2;
if (x1 + w1 >= x2 - w2 && x1 - w1 <= x2 + w2 && y1 + h1 >= y2 - h2 && y1 - h1 <= y2 + h2) {
return true;
}
else {
return false;
}
}
//3D Hit Detect. Assumes center. xyz, whd of object 1, xyz, whd of object 2.
boolean hitDetect3D(PVector p1, PVector s1, PVector p2, PVector s2) {
s1.x /= 2;
s1.y /= 2;
s1.z /= 2;
s2.x /= 2;
s2.y /= 2;
s2.z /= 2;
if ( p1.x + s1.x >= p2.x - s2.x &&
p1.x - s1.x <= p2.x + s2.x &&
p1.y + s1.y >= p2.y - s2.y &&
p1.y - s1.y <= p2.y + s2.y &&
p1.z + s1.z >= p2.z - s2.z &&
p1.z - s1.z <= p2.z + s2.z
) {
return true;
}
else {
return false;
}
}
}