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Sound.pde
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Sound.pde
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import ddf.minim.*;
Minim minim;
String soundPath = "sounds";
//SOUNDS~~~~~~~~~~~~~~~~~
//foreground sounds
AudioPlayer fgDying, reachedHeaven, dragon, angel, returnToHell, introHeaven, introHell, helper;
AudioPlayer fallingStars1, fallingStars2, fallingStars3;
AudioPlayer flamingSkulls1, flamingSkulls2, flamingSkulls3;
//background sounds
AudioPlayer bgHell, bgHeaven;
//~~~~~~~~~~~~~~~~~~~~~~~
void soundSetup(){
minim = new Minim(this);
//foreground
fgDying = minim.loadFile("sounds/splat.wav");
reachedHeaven = minim.loadFile("sounds/reached heaven.wav");
introHeaven = minim.loadFile("sounds/welcome to heaven.wav");
returnToHell = minim.loadFile("sounds/return to hell.wav");
introHell = minim.loadFile("sounds/hell intro.wav");
helper = minim.loadFile("sounds/helper.wav");
dragon = minim.loadFile("sounds/dragon.wav");
fallingStars1 = minim.loadFile("sounds/falling stars.wav");
fallingStars2 = minim.loadFile("sounds/falling stars.wav");
fallingStars3 = minim.loadFile("sounds/falling stars.wav");
flamingSkulls1 = minim.loadFile("sounds/flaming skull.wav");
flamingSkulls2 = minim.loadFile("sounds/flaming skull.wav");
flamingSkulls3 = minim.loadFile("sounds/flaming skull.wav");
angel = minim.loadFile("sounds/flying angel.wav");
//background
bgHell = minim.loadFile("sounds/hell-loop.wav");
bgHeaven = minim.loadFile("sounds/heaven loop.wav");
}
void soundStop(){
try{
minim.stop();
//--
//foreground
closeSound(fgDying);
closeSound(dragon);
closeSound(fallingStars1);
closeSound(fallingStars2);
closeSound(fallingStars3);
closeSound(flamingSkulls1);
closeSound(flamingSkulls2);
closeSound(flamingSkulls3);
closeSound(angel);
closeSound(reachedHeaven);
closeSound(returnToHell);
closeSound(introHell);
closeSound(introHeaven);
closeSound(helper);
//background
closeSound(bgHell);
closeSound(bgHeaven);
//--
}catch(Exception e){ }
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void stopSound(AudioSnippet _a){
_a.pause();
}
void stopSound(AudioPlayer _a){
_a.pause();
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void playSound(AudioSnippet _a){
_a.rewind();
_a.play();
}
void playSound(AudioPlayer _a){
_a.play(0);
}
void playSound(AudioPlayer _a, boolean _l){
if(_l){
_a.loop();
}else{
_a.play(0);
}
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void closeSound(AudioSnippet _a){
try{
_a.close();
}catch(Exception e){ }
}
void closeSound(AudioPlayer _a){
try{
_a.close();
}catch(Exception e){ }
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~