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Game Submission: Strawberry Byte "Triple H" #17

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4e0c24d
4 player testing
s4Ys369 Nov 13, 2024
c68689a
reduce number of platforms; simplfy collisions, still needs work
s4Ys369 Nov 13, 2024
ca81c3c
rumble
s4Ys369 Nov 13, 2024
d8808ad
AI - initial commit
s4Ys369 Nov 14, 2024
ca9928c
Merge branch 'hex_2' of https://github.com/s4Ys369/n64brew_jam_2024 i…
s4Ys369 Nov 14, 2024
f6b5c0e
Merge branch 'ai' of https://github.com/s4Ys369/n64brew_jam_2024 into…
s4Ys369 Nov 14, 2024
6461f43
AI Testing
s4Ys369 Nov 14, 2024
ed725af
INTRO test
s4Ys369 Nov 15, 2024
3170399
Fully working Hexagons
s4Ys369 Nov 15, 2024
1f1ae19
AI tweaks
s4Ys369 Nov 15, 2024
28d2665
Platform update
s4Ys369 Nov 15, 2024
c80f214
many changes, game still slow
s4Ys369 Nov 17, 2024
6973805
update platform
s4Ys369 Nov 17, 2024
47e2e3d
profiling
s4Ys369 Nov 17, 2024
4d54618
platform spacing fix
s4Ys369 Nov 17, 2024
1939144
remove fog
s4Ys369 Nov 17, 2024
8dca750
update testing phase
s4Ys369 Nov 17, 2024
f8c4d4f
fancy platform
s4Ys369 Nov 17, 2024
85fcfb7
refactor light "hack"
s4Ys369 Nov 17, 2024
390bda6
update models
s4Ys369 Nov 18, 2024
3086179
Platform: T3D object and material optimizations
s4Ys369 Nov 18, 2024
87470d3
updating testing phase
s4Ys369 Nov 18, 2024
0859195
ditch room, for now
s4Ys369 Nov 18, 2024
58fd3d4
Add fog and lava glow
s4Ys369 Nov 18, 2024
e178661
camera testing
s4Ys369 Nov 18, 2024
72ab5e3
camera tweaks
s4Ys369 Nov 18, 2024
913b687
intro testing
s4Ys369 Nov 18, 2024
ad59446
intro tweaks for variable framerates
s4Ys369 Nov 18, 2024
5974979
lock framerate to refresh rate / vblanks
s4Ys369 Nov 18, 2024
ac749e7
disable AA
s4Ys369 Nov 18, 2024
dc68a64
change platform color
s4Ys369 Nov 18, 2024
1ffca48
credits update
s4Ys369 Nov 18, 2024
3f3ee15
Merge https://github.com/n64brew/N64brew-GameJam2024-Template
s4Ys369 Nov 18, 2024
a76012f
Merge branch 'main' of https://github.com/s4Ys369/n64brew_jam_2024 in…
s4Ys369 Nov 18, 2024
d629c98
Change main font
s4Ys369 Nov 18, 2024
4711658
intro update
s4Ys369 Nov 18, 2024
fcf4e86
comtrol update
s4Ys369 Nov 18, 2024
9ab7534
Character Select: initial commit
s4Ys369 Nov 18, 2024
6560f19
sound testing
s4Ys369 Nov 18, 2024
1a4f056
Merge branch 'sound' of https://github.com/s4Ys369/n64brew_jam_2024 i…
s4Ys369 Nov 18, 2024
30a69fe
platform loop clean up
s4Ys369 Nov 18, 2024
9e9bb89
sound: turn up wav
s4Ys369 Nov 18, 2024
47dde4f
make AI actually good at the game
s4Ys369 Nov 18, 2024
dbaa74b
Merge branch 'controls' of https://github.com/s4Ys369/n64brew_jam_202…
s4Ys369 Nov 18, 2024
8117dc4
Template Menu communication
s4Ys369 Nov 18, 2024
60545a3
jump fix?
s4Ys369 Nov 19, 2024
10f4677
game loop: initial commit
s4Ys369 Nov 19, 2024
dfe882c
game loop update
s4Ys369 Nov 19, 2024
a9f31f6
adjust player sizes and platform spacing
s4Ys369 Nov 19, 2024
834c6ef
sound: new JUMP wav
s4Ys369 Nov 19, 2024
477b321
UI: print player num
s4Ys369 Nov 19, 2024
978d626
AI: tweaks
s4Ys369 Nov 19, 2024
0b7da36
UI: player colors
s4Ys369 Nov 19, 2024
c026e57
UI: Main Menu, CS, and winner update
s4Ys369 Nov 19, 2024
b1d663c
remove tangling channels from models
s4Ys369 Nov 19, 2024
48e48a6
remove finger animations
s4Ys369 Nov 19, 2024
00256d8
freeze actors after winner is decided
s4Ys369 Nov 19, 2024
939d175
purge assets
s4Ys369 Nov 19, 2024
22f5c1d
added dynamic minigame camera
zoncabe Nov 19, 2024
00c6b11
tweaks for new camera
s4Ys369 Nov 20, 2024
8c97051
Timing: conform to minigame timing, lock fixed time
s4Ys369 Nov 20, 2024
af56029
Profiling: profile gameplay loop
s4Ys369 Nov 20, 2024
b16fde3
space platforms further apart
s4Ys369 Nov 20, 2024
096db5c
increase rumble
s4Ys369 Nov 20, 2024
1ace12a
remove timing debug print
s4Ys369 Nov 20, 2024
d0d33f8
remove unused fixed loop function
s4Ys369 Nov 20, 2024
3987e32
add support for game ending in a draw
s4Ys369 Nov 20, 2024
c2759cc
separate Main Menu and Pause screens, add credits to Intro
s4Ys369 Nov 20, 2024
cdf83d8
add Press Start to Skip Intro
s4Ys369 Nov 20, 2024
1e36f73
working Character Select prototype
s4Ys369 Nov 20, 2024
b522312
UI: Intro polish, Character Select update
s4Ys369 Nov 20, 2024
50df588
gameplay tweaks
s4Ys369 Nov 20, 2024
7076de0
count down timer
s4Ys369 Nov 20, 2024
6d5ceec
Hold R to print FPS and MEM, if only 1 player show input display
s4Ys369 Nov 20, 2024
79ff683
add controls to main menu
s4Ys369 Nov 20, 2024
bfb1ea3
disable frame limiter on cleanup
s4Ys369 Nov 20, 2024
0df036a
add player shadows
s4Ys369 Nov 21, 2024
bda5b31
add difficulty for 4 human players
s4Ys369 Nov 21, 2024
a587af8
[fix] CS: Ensure selected actor is next available one
s4Ys369 Nov 21, 2024
4427492
[fix] Center dead actors' positions to not break camera
s4Ys369 Nov 21, 2024
66cc927
CS: audio feedback for incorrect solution
s4Ys369 Nov 21, 2024
daad847
[fix] update platform model, make visual artifacting from parallex le…
s4Ys369 Nov 21, 2024
7837c2e
remove unused anims from glb exports
s4Ys369 Nov 21, 2024
e48ea3e
sorry Carmack
s4Ys369 Nov 21, 2024
b8439b3
platform optimizations
s4Ys369 Nov 21, 2024
eeabb14
AI optimizations
s4Ys369 Nov 21, 2024
4b718cc
camera update
s4Ys369 Nov 21, 2024
e68f08c
actor update optimization: don't do math unless needed
s4Ys369 Nov 21, 2024
8564b6c
[fix] add `actorCollision_collidePlatforms`
s4Ys369 Nov 21, 2024
362d19d
remove old allBoxes array
s4Ys369 Nov 21, 2024
405e187
clean up timing and camera transitions
s4Ys369 Nov 21, 2024
4630390
[polish]: clean up static memory use in game_states
s4Ys369 Nov 21, 2024
4985a28
CS: Visual feedback for selecting actor
s4Ys369 Nov 21, 2024
3d9603f
[fix] set count down timer
s4Ys369 Nov 21, 2024
f259f2e
[polish]: camera placements
s4Ys369 Nov 21, 2024
8252037
[polish]: make `game_setControlData` a switch case
s4Ys369 Nov 21, 2024
c59c4cc
[tweak]: adjust jump and collisions
s4Ys369 Nov 22, 2024
3051f5b
[extra]: patch for 4 AI battle
s4Ys369 Nov 22, 2024
ca89058
[fix]: actually increment frame counter
s4Ys369 Nov 22, 2024
0f67141
[fix] only update RSPQ syncpoint once before update skeletons
s4Ys369 Nov 22, 2024
bab9825
[extra]: benchmark patch
s4Ys369 Nov 22, 2024
3158687
[fix]: add skeleton update to CS
s4Ys369 Nov 22, 2024
1d05e12
[fix]: stop RSPQ profiling on clean up
s4Ys369 Nov 22, 2024
9d6ee0a
[test]: disable anim blending
s4Ys369 Nov 22, 2024
68f2a9e
Screen: some depth and color updates
s4Ys369 Nov 22, 2024
402b4e9
[tweak]: Lcok FPS to 30 during game play, updating collision toleranc…
s4Ys369 Nov 22, 2024
2644a9b
Scene: Some fun with lighting
s4Ys369 Nov 23, 2024
38e3f14
[fix]; Ai now updates the correct assigned actor from CS
s4Ys369 Nov 23, 2024
4788465
[test]: collision tweaks
s4Ys369 Nov 23, 2024
b9d9f1f
[extra]: make AI battle a define
s4Ys369 Nov 23, 2024
89a4ba5
more collision tweaks
s4Ys369 Nov 23, 2024
867c1a3
AI tweaks
s4Ys369 Nov 23, 2024
05f8514
Actor: Update matrix before updating skeleton, do actor processing last
s4Ys369 Nov 24, 2024
c8868f0
Platform: draw all the platforms in the same RSPQ block
s4Ys369 Nov 24, 2024
5407d09
Player: Don't bother drawing shadows for the AI
s4Ys369 Nov 24, 2024
6fe699e
Actor: don't create skeleton clone if not blending
s4Ys369 Nov 24, 2024
2cfd392
AI: fixes and tweaks
s4Ys369 Nov 24, 2024
1422fb5
Actor: extend max jump time to allow for clearing a platform gap
s4Ys369 Nov 24, 2024
c45ee16
More fun with lighting
s4Ys369 Nov 24, 2024
2949ad0
[polish]: uncap frame rate after all human players have been eliminated
s4Ys369 Nov 24, 2024
3b33d8f
[fix]: better handling of when actor is out of bounds
s4Ys369 Nov 24, 2024
843ebeb
[fix]: ensure isHuman variable is set during CS by disabling Start bu…
s4Ys369 Nov 24, 2024
bf5b0c8
[polish]: print one of 4 messages during count down
s4Ys369 Nov 24, 2024
a4589c5
[test]: maybe not inline every vector3 functions
s4Ys369 Nov 25, 2024
e06063f
[extra]: add TPX support, particles during Intro and Main Menu screens
s4Ys369 Nov 25, 2024
c476a9f
[extra]: touch up particle implementation
s4Ys369 Nov 25, 2024
6f84f36
[fix]: particle FPU error fix?
s4Ys369 Nov 25, 2024
3e90fa7
[fix]: update Wolfie now that mirroring works
s4Ys369 Nov 25, 2024
9013397
update Dogman / Olli model
s4Ys369 Nov 25, 2024
3df5a9e
[update]; change minigame directories name from `game` to `sb_hhh`
s4Ys369 Nov 25, 2024
ba45cc1
[extra]: remove deprecated patch
s4Ys369 Nov 25, 2024
3a6ce9c
[polish]: player shadow tweaks
s4Ys369 Nov 25, 2024
d6c5746
[test]: Fixed game loop vs not
s4Ys369 Nov 25, 2024
477fffd
Screen: add applyColor more flexible
s4Ys369 Nov 25, 2024
1ef0a73
hex_3: initial commit
s4Ys369 Nov 26, 2024
2156eca
hex_3: second commit, beta build
s4Ys369 Nov 26, 2024
4c2bcd1
UI: fix tie condition
s4Ys369 Nov 26, 2024
2130caf
Sound: reduce wind WAV length / size
s4Ys369 Nov 26, 2024
be164e5
Particles: reduce count and increase size to save performance
s4Ys369 Nov 26, 2024
6324208
changes, testing performance
s4Ys369 Nov 26, 2024
ed1d837
Particles: only draw around platform when at correct height
s4Ys369 Nov 26, 2024
197f2cd
Timing: actually use core subticks
s4Ys369 Nov 27, 2024
3ac6286
[fix]: my WAV too chunky, just disable until I find a replacement
s4Ys369 Nov 27, 2024
5d0016f
[tweak]: adjust player shadows for new game mode
s4Ys369 Nov 27, 2024
7f34c74
[fix]: same camera fix from hot
s4Ys369 Nov 27, 2024
d20df8a
[fix]: fix the camera fix
s4Ys369 Nov 27, 2024
ff38c52
Particles: bring back the viewport to screen space effect
s4Ys369 Nov 27, 2024
bee0cd4
[fix]: remove debug fps print
s4Ys369 Nov 27, 2024
aab9267
[fix]: Allow player 1 to still pause when eliminated
s4Ys369 Nov 27, 2024
bb296a2
[fix]: instructions line breaks
s4Ys369 Nov 27, 2024
fb72570
[extra]: reset config
s4Ys369 Nov 27, 2024
bb8ff28
Sound: just use Bottled Bubbles for now
s4Ys369 Nov 27, 2024
db0ecd1
[tweak]: unique intro lerp speed
s4Ys369 Nov 27, 2024
e5f9d06
[tweak]: unique spawn positions
s4Ys369 Nov 27, 2024
a2172c9
[tweak]: if the AI can't win, at least it can make you lose
s4Ys369 Nov 27, 2024
ee794c4
[tweak]: ui adjustments
s4Ys369 Nov 27, 2024
0966ef1
[extra]: add Hold Z to Quit to Pause screen
s4Ys369 Nov 27, 2024
82f76df
combine hex_2 and hex_3
s4Ys369 Nov 27, 2024
89023d0
[fix] add another rect from player to
s4Ys369 Nov 27, 2024
906cf21
[fix] add pause fix to hot hot
s4Ys369 Nov 27, 2024
912b338
[tweak]: make platforms rise quicker in halcyon
s4Ys369 Nov 27, 2024
7739cd0
[tweak]: more aerial control, speed, sensitivity
s4Ys369 Nov 27, 2024
71212e0
[tweak]: make AI better to extend halcyon
s4Ys369 Nov 27, 2024
914588a
[fix]: better shadows
s4Ys369 Nov 28, 2024
0dee05d
[test]: trying a more horizontal jump in hot hot
s4Ys369 Nov 28, 2024
fa033d4
[test]: add similar jump change to halcyon
s4Ys369 Nov 28, 2024
6145dc7
[test]: new jump and some ai changes in hot hot
s4Ys369 Nov 28, 2024
50385a2
[fix]: AI AI in hot is done, don't let me touch it
s4Ys369 Nov 28, 2024
fda8c1d
[fix]: add an input buffer for jump press
s4Ys369 Nov 28, 2024
a1276c5
[fix]: add jump changes to halcyon
s4Ys369 Nov 28, 2024
28533ca
[change]: halcyon game play changes, part 1
s4Ys369 Nov 28, 2024
6c72c8b
[change]: halcyon game play changes, part 2
s4Ys369 Nov 28, 2024
bcadd61
[change]: halcyon game play changes, part 3
s4Ys369 Nov 28, 2024
7be48e7
[change]: halcyon game play changed
s4Ys369 Nov 28, 2024
4d62ea6
Sound: add reverb to all sfx channels
s4Ys369 Nov 28, 2024
a1e2d4d
[change]: make halcyon floaty on purpose
s4Ys369 Nov 29, 2024
1529882
[fix]: last player alive gets bonus before winner calculated
s4Ys369 Nov 29, 2024
314d031
[fix]: i think that's the best i can do for jump
s4Ys369 Nov 29, 2024
a00b5eb
[fix]: better use of reverb for sfx
s4Ys369 Nov 29, 2024
cee813f
Sound: turn down XMs slightly
s4Ys369 Nov 29, 2024
e516294
[extra]: use core SFX as well
s4Ys369 Nov 29, 2024
f5dd6d7
Sound: increase sample volumes a bit
s4Ys369 Nov 29, 2024
25e330c
Sound: set core SFX to play quieter than the rest to match
s4Ys369 Nov 29, 2024
b1389a2
[extra]: use sfx enum for volume check for clarity
s4Ys369 Nov 29, 2024
374d480
[fix]: don't apply reverb to winner sfx, prevents a console crash
s4Ys369 Dec 1, 2024
1aa9cb0
[fix]: clean up some `// @TODO`
s4Ys369 Dec 1, 2024
4b03a93
[extra]: fancy sum of sines for lava wobble in hot hot
s4Ys369 Dec 1, 2024
5eed90f
[extra]: wobble cloud in halcyon
s4Ys369 Dec 1, 2024
d38129f
[extra]: start unhardcoding UI positions as offsets of screen center
s4Ys369 Dec 1, 2024
9d85630
[extra]: add lava particles at a reduced count during game play for h…
s4Ys369 Dec 1, 2024
8c22a38
[fix]: rename things in halcyon
s4Ys369 Dec 1, 2024
38f12c5
[extra]: add Earth background to halcyon; sprite is an extra kilobyte…
s4Ys369 Dec 1, 2024
5b71414
[extra]: earth bg too cartoony, change to clouds
s4Ys369 Dec 1, 2024
76af432
[fix]: hot hot tweaks and fixes
s4Ys369 Dec 1, 2024
62109c1
[extra]: "animate" cloud bg in halcyon
s4Ys369 Dec 2, 2024
77a89f4
[fix]: tweak jump, adjust AI, adjust shadow for halcyon... not sure w…
s4Ys369 Dec 2, 2024
967c3e7
[extra]: animate cloud bg a little more
s4Ys369 Dec 2, 2024
5d33ec6
[fix]: don't rumble if AI
s4Ys369 Dec 2, 2024
3b676a5
[extra]: more cloud bg tweaks
s4Ys369 Dec 2, 2024
7e18739
[extra]: done playing with the cloud bg, promise
s4Ys369 Dec 2, 2024
9e256eb
[test]: maybe this jump
s4Ys369 Dec 2, 2024
9b17750
[fix]: credit Max
s4Ys369 Dec 2, 2024
e19341a
[fix]: clamp some more ptx values in hot hot
s4Ys369 Dec 2, 2024
5682d2c
[fix]: give cloud bg it own timer
s4Ys369 Dec 2, 2024
fd91ded
[fix]: making timing for halcyon intro better for PAL without breakin…
s4Ys369 Dec 2, 2024
ae1e884
[test]: utilize fast math more
s4Ys369 Dec 3, 2024
771bbbc
[fix]: hot hot shadow to match halcyon
s4Ys369 Dec 3, 2024
2612d80
[fix]: don't increment frame counter if paused, halcyon
s4Ys369 Dec 3, 2024
a5e9a98
[extra]: pause menu camera easter egg
s4Ys369 Dec 3, 2024
aa150ed
commit 1
s4Ys369 Dec 3, 2024
bc506e3
commit 2: quick and dirty object batching
s4Ys369 Dec 3, 2024
9d6ae96
commit 3: fix batch rendering, start frustum culling
s4Ys369 Dec 3, 2024
6d4e5a9
commit 4: vec2 vs float collisions, objects now interactable
s4Ys369 Dec 3, 2024
7f2620b
commit 5: scale & score
s4Ys369 Dec 4, 2024
b3d31c1
commit 6: jazz up the models
s4Ys369 Dec 4, 2024
26cb869
6.5: update map blend
s4Ys369 Dec 4, 2024
5240c29
commit 7: make AI good at the game
s4Ys369 Dec 4, 2024
1b8aa85
7.5: FPU error on fm_sincosf from laziness, so just don't use it
s4Ys369 Dec 4, 2024
821d36a
commit 8: model optimizations
s4Ys369 Dec 4, 2024
6cb8d8f
commit 9: scene edits
s4Ys369 Dec 4, 2024
262baeb
commit 10: splitscreen and frustum culling
s4Ys369 Dec 4, 2024
0e2af65
commit 11: tweaks and fixes
s4Ys369 Dec 4, 2024
54a828e
11.5: assets for dynamic building and disable AA fix for text
s4Ys369 Dec 5, 2024
a7a789b
[fix]: console crash from over filling the rspq
s4Ys369 Dec 5, 2024
7735ae5
commit 12: better player sprite and movement, more dynamic objects
s4Ys369 Dec 5, 2024
206d846
commit 13: d pad support, more object updates
s4Ys369 Dec 5, 2024
25c1272
commit 14: SFX and more object behaviors
s4Ys369 Dec 6, 2024
fd3a0a7
commit 15: new xm and new font
s4Ys369 Dec 6, 2024
2ef34cb
commit 16: beta basically
s4Ys369 Dec 6, 2024
9417133
[change]: add kaelin's track to hot hot
s4Ys369 Dec 6, 2024
cfe2f86
Sound: make some WAVs mp3s to save a little space
s4Ys369 Dec 6, 2024
a1ff017
commit 17: refactor
s4Ys369 Dec 6, 2024
43332d9
Sound: fixes for cleanup and early exit
s4Ys369 Dec 6, 2024
de2c8b7
17.5: add my UI library
s4Ys369 Dec 6, 2024
cde533c
commit 18: more refactoring
s4Ys369 Dec 7, 2024
ae846d7
[fix]: squash rdpq warnings
s4Ys369 Dec 8, 2024
5429552
[fix]: make AI chase players as well, only disable viewports on death…
s4Ys369 Dec 8, 2024
970bbd4
commit 19: scenes, ui, and almost finished AI
s4Ys369 Dec 9, 2024
3de54b2
commit 20: refine scene implementation, add additional UI prints
s4Ys369 Dec 9, 2024
636eb12
commit 21: ship it
s4Ys369 Dec 9, 2024
b56f51e
add `sb_` prefix to `holes`
s4Ys369 Dec 9, 2024
817ad10
change suffixes of other minigames
s4Ys369 Dec 9, 2024
c0c2a6a
remove unused assets and blends from `release`
s4Ys369 Dec 9, 2024
79089fc
remove internal gitignore
s4Ys369 Dec 9, 2024
72df61b
change makefile back now that t3d supports flags either way
s4Ys369 Dec 9, 2024
184aa6a
add internal readme
s4Ys369 Dec 9, 2024
8ea0d26
[fix]: halcyon/hot- center align tip text during countdown
s4Ys369 Dec 10, 2024
91cfa44
add Kaelin's track to halcyon
s4Ys369 Dec 10, 2024
08a8ac8
[extra]: auto format everything
s4Ys369 Dec 10, 2024
96792a2
[fix]: "we have sfx at home" - use stones sfx from hex for holes inst…
s4Ys369 Dec 11, 2024
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1 change: 1 addition & 0 deletions assets/sb_holes/sound/LICENSE
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Car Crash by squareal -- https://freesound.org/s/237375/ -- License: Creative Commons 0
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Stones Falling by iwanPlays -- https://freesound.org/s/567251/ -- License: Creative Commons 0

Strong wind blowing in the plain in Anatolia (Turkey) by felix.blume -- https://freesound.org/s/167684/ -- License: Creative Commons 0

Grunt 01 - Retro, Lo-Fi.wav by 8bitmyketison -- https://freesound.org/s/699927/ -- License: Creative Commons 0
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Input Prompts Pixel 16× (1.0)

Created/distributed by Kenney (www.kenney.nl)
Creation date: 23-09-2021

------------------------------

License: (Creative Commons Zero, CC0)
http://creativecommons.org/publicdomain/zero/1.0/

This content is free to use in personal, educational and commercial projects.

Support us by crediting Kenney or www.kenney.nl (this is not mandatory)

------------------------------

Donate: http://support.kenney.nl
Patreon: http://patreon.com/kenney/

Follow on Twitter for updates:
http://twitter.com/KenneyNL
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Copyright (c) 2011, Rodrigo Fuenzalida (www.rfuenzalida.com|[email protected]),
with Reserved Font Name Titan.

This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org


-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------

PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.

The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.

DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.

"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).

"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).

"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.

"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.

PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:

1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.

2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.

3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.

4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.

5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.

TERMINATION
This license becomes null and void if any of the above conditions are
not met.

DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.
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license: Freeware
link: https://www.fontspace.com/oil-on-the-water-font-f4172
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The following images:
- `sb_b0.rgba32.png`
- `sb_b1.rgba32.png`
- `sb_top.rgba32.png`

are attributed to this work:
"Juicy Strawberry Cartoon on a Transparent Background Summer Fruit Collection" by Sonika Rud
https://www.vecteezy.com/vector-art/19135160-juicy-strawberry-cartoon-on-a-transparent-background-summer-fruit-collection
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23 changes: 23 additions & 0 deletions assets/strawberry_byte/ui/panels/License.txt
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UI Pack (2.0)

Created/distributed by Kenney (www.kenney.nl)
Creation date: 12-06-2024

------------------------------

License: (Creative Commons Zero, CC0)
http://creativecommons.org/publicdomain/zero/1.0/

This content is free to use in personal, educational and commercial projects.

Support us by crediting Kenney or www.kenney.nl (this is not mandatory)

------------------------------

Donate: http://support.kenney.nl
Patreon: http://patreon.com/kenney/

Follow on Twitter for updates:
http://twitter.com/KenneyNL
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# Strawberry Byte
* Strawberry Sprite by Sonika Rud [link](https://www.vecteezy.com/vector-art/19135160-juicy-strawberry-cartoon-on-a-transparent-background-summer-fruit-collection)
* Original 'Olli' Model by FazanaJ [link](https://github.com/FazanaJ/gldemo/blob/bring-back-movement/assets/models/humanoid.glb)
* UI Sprites by Kenney [link](https://kenney.nl/assets)
* SFX obtained from [Freesound](https://freesound.org)

## Halcyon Hexagons
* Programming: zoncabe, s4ys
* Models: zoncabe, mewde, s4ys
* Original Composition by Kaelin Stemmler

## holes
* Programming: s4ys
* Models: s4ys
* Music: 'The Morning After" by Soft One [link](https://github.com/DragonMinded/libdragon/blob/trunk/examples/audioplayer/assets/TheMorningAfter.xm)

## Hot Hot Hexagons
* Programming: zoncabe, s4ys
* Models: zoncabe, mewde, s4ys
* * Lava model by HailToDodongo [link](https://github.com/HailToDodongo/tiny3d/blob/main/examples/04_dynamic/assets/lava.blend)
* Original Composition by Kaelin Stemmler
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