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Chrontendo Ep. 49 Revisions.txt
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Yes,
after
long
delays,
here
it
is:
Chrontendo
Episode
49
(only
one
more
episode
away
from
our
50th
episode -
yay).
So
today
we're
gonna
finish
up
September
1989
and
move
into
October,
surprisingly
enough.
However
we
still
have
to
pass
through
some
rather
murky
waters,
om,
as
we
finish
up
September
U.
S.
releases
with
three
games
from
L.
J.
N.,
including
a
rather
infamous
movie
adaptation.
But
we
also
have
a
very
fondly
remembered
game
from
Capcom
[and]
also
an
actual
game
published
by
Nintendo,
themselves.
We
will
also
see
another
installment
in
one
of
my
favorite
ever
game
series.
(Yep!
It's
another
"Fist
of
the
North
Star"
game).
Alright!
With
that
said,
let's
get
started.
There
were
a
total
of
six
games
released
on
September
29th
and
we
covered
two
of
them
last
time,
including
"Uninvited",
and
we'll
start
today
with
the
remaining
four,
including
"Thunderbirds"
from
Pack
In
Video
(who
tended
to
specialize
in
T.
V.
and
movie
license
stuff).
We've
already
seen
"Rambo"
and,
uh,
"Predator"
from
them.
This
intro
has
some
nice
multi-
layer
scrolling
effects.
Obviously,
"Thunderbirds"
is
based
on
the
well-
loved
1960s
British
T.
V.
show
of
the
same
name.
While
it's
more
of
a
cultural
touchstone
in
the
U.
K.
than
it
is
in
the
United
States,
I
suspect
that
most
people
who
grew
up
in
the
'70s
or
'80s
encountered
it
at
some
point.
It
was
a
somewhat,
uh,
common
sight
on
American
T.
V.
via
syndication,
during
those
decades.
The
original
T.
V.
show
was
broadcast
from
1965
to
1966;
the
original
series
only
lasted
32
episodes.
Created
by
Gerry
and
Sylvia
Anderson,
Thunderbirds
was
one
of
several
T.
V.
series
to
feature,
uh,
"Supermarionation",
which
basically
means,
uh,
fancy-
ass
marionettes.
Others
from
them
included
"Supercar",
"Captain
Scarlet",
uh,
and
"Fireball
X.
L.
5".
The
Thunderbirds
consist
of
Jeff
Tracy
(in
the
bottom
corner
there)
and
his
five
sons,
each
of
which
drive
a,
uh,
super
high-
tech
"Thunderbird"
vehicle.
Oh
my
God!
Why
are
you
jacking
off
in
front
of
your
kids?
The
story
here
is
that
the
Thunderbirds
arch-
villain,
The
Hood...
(who
was
sort
of
a
stereotypical
Fu
Manchu/
Yellow
Menace-
type
villain)
...he's
gonna'
start,
uh,
wrecking
shit,
using
meteors.
Hood
gives
the
Thunderbirds
a
60
day
deadline
to
turn
over
their,
uh,
special
Thunderbird
vehicles
to
him.
As
a
result,
"Thunderbirds"
doesn't
have
a
life
system,
but
rather
a
time
limit.
You
have
to
finish
the
game
in
sixty
days
and
you
can
die
as
many
times
as
you
want,
in
that
sixty
day
time
period.
We've
seen
some
pretty
good
Shoot-
‘em-
Ups,
um,
for
the
N.
E.
S.,
but
this
is
definitely
not
one
of
them.
It's
about
the
most
generic
uninspired
thing
you
can
possibly
imagine.
Ships
fly
down
at
you
and
you
shoot
them;
there's
also
turrets,
and
tanks,
and
things.
The
tanks
are
actually
super
annoying,
since
their
projectiles
move
very
fast.
[They're]
pretty
much
impossible
to
dodge,
if
you
just
happen
to
be
in
their
line
of
fire,
so
you'll
have
to
memorize
where
the
tanks
are
going
to
appear).
There's
a
very
basic
power-
up
system.
You
can
upgrade
your
main
gun
twice
and
get
two
orbiters
that
act
like
"Gradius"-
style
options
or
little
planes
that
fly
next
to
you,
as
in
the,
uh,
"1942"
games,
and...
that's
about
it.
When
you
die,
"Brain"
(the
Thunderbirds
science
guy)
chides
you
for
damaging
the
ship.
Despite,
uh,
seeing
your
ship
explode
into
a
million
pieces,
Brain
says
it
can
be
repaired
in
three
days.
So
the
sixty
day
timer
counts
down
every
time
you
complete
a
level,
and
loses
three
days
every
time
you
die.
Also,
getting
killed
returns
you
all
the
way
to
the
beginning
of
the
level.
I
didn't
encounter
any
bosses,
exactly,
in
this
game,
but
many
levels
end
with
some
kind
of
roadblock
that
you
have
to
fight
your
way
through.
The
game
is
not
strictly
linear;
you
can
select
the
order
in
which
you
visit
the
different
locations.
Depending
on
the
type
of
location,
you'll
be
given
one
of
the
five
Thunderbird
vehicles.
Oh,
God,
I
hate
this
level!
Is
this
game
trying
to
make
you
vomit?
Geez!
That's
some
laser!
For
a
game
based
on
a
T.
V.
show,
the
narrative
structure
is
pretty
weak.
The
levels
feel
kind
of
pointless.
A
level
begins,
you
shoot
some
guys
for
a
bit,
and
then
the
level
just
ends
and
you
get
some
dialogue
explaining
that
now
you've
gotta'
travel
to
some
other
part
of
the
world.
The
levels'
themes
are
mostly
just
borrowed
from
better
shooters.
This
looks
like
"1942"
or
one
of
Toaplan's
military
shooters.
So,
basically,
it's
just
a
bunch
of
completely
uninteresting
shooter
levels,
kind
of
tossed
together,
and
a
licensed
property
slapped
on
top.
For
some
reason
it
was
deemed
worthy
of
a
U.
S.
release
by
Activision,
who
kept
the
name
"Thunderbirds"
and
the
characters'
[names],
but
didn't
otherwise
reference
the
T.
V.
show
anywhere
in
the
packaging
or
the
manual,
even
altering
the
iconic
logo.
I'm
not
even
sure
why
this
game
was
created.
Thunderbirds
were
hardly
a
fresh
property
in
1989
and
there
wasn't
a
remake
or
anything
happening
at
[that]
time,
as
far
as
I
know,
so
this
does
seem
like
kind
of
a
strange
choice
for
Pack
In
Video
to
put
out.
So,
just
like
another
game
we'll
be
seeing
later
this
episode,
it
was
a
pretty
strange
choice
to
license,
for
a
video
game.
Let's
move
on
to
a
somewhat
better
shooter.
From
our
good
buddies,
Konami,
it's
"TwinBee
3:
Poko
Poko
Dai
Maou"
(or
"Great
Devil
King,
Poko
Poko").
Real
quick,
let's
take
a
look
at
the
menu
screen.
There's
an
Options
menu
at
the
bottom.
Here,
we
can
choose,
uh,
two
difficulty
levels:
Easy
(which
is...
pretty
easy,
and
that's
[what]
we'll
be
playing
today)
and
Hard
(which
is
pretty
damn
hard),
but
no
Normal
difficulty.
So,
here
you