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i will add 2 more switch :
red : is a normal color || red : propagate death
normal || kill
green : is a normal color || green : back to life signal
normal || life
I'm thinking about a type system based on color.
In this mode :
To preserve actual behavior, it could be a global setting (not node or link dependent) :
Color : only aesthetic
Color : logic significant
Aesthetic || Logic Gates
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