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qmqtt_network.h
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/*
* qmqtt_network.h - qmqtt network header
*
* Copyright (c) 2013 Ery Lee <ery.lee at gmail dot com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of mqttc nor the names of its contributors may be used
* to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
*/
#ifndef QMQTT_NETWORK_H
#define QMQTT_NETWORK_H
#include <QObject>
#include <QTcpSocket>
#include <QPointer>
#include <QBuffer>
#include <QByteArray>
#include "qmqtt_frame.h"
namespace QMQTT {
class Network : public QObject
{
Q_OBJECT
Q_DISABLE_COPY(Network)
public:
explicit Network(QObject *parent = 0);
~Network();
void disconnect();
void sendFrame(Frame & frame);
bool isConnected();
bool autoReconnect() const;
void setAutoReconnect(bool value);
QAbstractSocket::SocketState state() const;
signals:
void connected();
void disconnected();
void error(QAbstractSocket::SocketError);
void received(Frame &frame);
public slots:
void connectTo(const QString & host, quint32 port);
//void error( QAbstractSocket::SocketError socketError );
private slots:
void sockReadReady();
void sockConnected();
//TODO: FIX LATER, add reconnect feature
//void sockError(QAbstractSocket::SocketError);
void sockDisconnected();
private:
void initSocket();
int readRemaingLength(QDataStream &in);
//sock
quint32 _port;
QString _host;
QPointer<QTcpSocket> _socket;
//read data
QPointer<QBuffer> _buffer;
quint8 _header;
int _offsetBuf;
int _leftSize;
//autoconn
bool _autoreconn;
quint16 _timeout;
//state
bool _connected;
};
} // namespace QMQTT
#endif // QMQTT_NETWORK_H