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nv_pointer_macs.asm
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nv_pointer_macs.asm
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//////////////////////////////////////////////////////////////////////////////
// nv_pointer_macs.asm
// Copyright(c) 2021 Neal Smith.
// License: MIT. See LICENSE file in root directory.
//////////////////////////////////////////////////////////////////////////////
// inline macros for pointer releated functions
// importing this file will not generate any code or data directly
#importonce
#if !NV_C64_UTIL_DATA
.error "Error - nv_pointer_macs.asm: NV_C64_UTIL_DATA not defined. Import nv_c64_util_data.asm"
#endif
// the #if above doesn't seem to always work so..
// if data hasn't been imported yet, import it into default location
#importif !NV_C64_UTIL_DATA "nv_c64_util_default_data.asm"
#import "nv_branch16_macs.asm"
// zero page pointer to use whenever a zero page pointer is needed
// but one is not specified
.const NV_PTR_DEFAULT_ZERO_LO = $FB
.const NV_PTR_DEFAULT_ZERO_HI = NV_PTR_DEFAULT_ZERO_LO + 1
//////////////////////////////////////////////////////////////////////////////
// inline macro to store the byte in accumulator to the address
// pointed to by a specified pointer
// macro params:
// ptr_addr: is the addres that contains the pointer to destination
// save_block: is the address to a two byte block of memory that can
// be used to save some zero page values that are used
// for indirection. they will be restored after the
// store operation is done.
// Accum: unchanged, holds the byte that will be stored
// X Reg: unchanged
// Y Reg: will change
.macro nv_store_a_to_mem_ptr(ptr_addr, save_block)
{
// zero page pointer to use whenever a zero page pointer is needed
// usually used to store and load to and from the sprite extra pointer
.const ZERO_PAGE_LO = $FB
.const ZERO_PAGE_HI = $FC
// save our zero page pointer
ldy ZERO_PAGE_LO
sty save_block
ldy ZERO_PAGE_HI
sty save_block+1
// load zero page ptr with our pointer
ldy ptr_addr
sty ZERO_PAGE_LO
ldy ptr_addr+1
sty ZERO_PAGE_HI
// story accum to the address in our pointer
ldy #$00 // load Y reg 0 to use ptr address with no offset
sta (ZERO_PAGE_LO),y // indirect indexed store accum to pointed to addr
// restore our zero page pointer
ldy save_block
sty ZERO_PAGE_LO
ldy save_block+1
sty ZERO_PAGE_HI
}
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// inline macro to load accum with the byte pointed to by a specified pointer
// macro params:
// ptr_addr: is the address that contains the pointer to data
// save_block: is the address to a two byte block of memory that can
// be used to save some zero page values that are used
// for indirection. they will be restored after the
// store operation is done.
// Accum: changes, will holds the byte loaded from mem ptr
// X Reg: unchanged
// Y Reg: changes
.macro nv_load_a_from_mem_ptr(ptr_addr, save_block)
{
// zero page pointer to use whenever a zero page pointer is needed
// usually used to store and load to and from the sprite extra pointer
.const ZERO_PAGE_LO = $FB
.const ZERO_PAGE_HI = $FC
// save our zero page pointer
ldy ZERO_PAGE_LO
sty save_block
ldy ZERO_PAGE_HI
sty save_block+1
// load zero page ptr with our pointer
ldy ptr_addr
sty ZERO_PAGE_LO
ldy ptr_addr+1
sty ZERO_PAGE_HI
// store accum to the address in our pointer
ldy #$00 // load Y reg 0 to use ptr address with no offset
lda (ZERO_PAGE_LO),y // indirect indexed load accum to pointed to addr
// restore our zero page pointer
ldy save_block
sty ZERO_PAGE_LO
ldy save_block+1
sty ZERO_PAGE_HI
}
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// inline macro to load accum with the byte pointed to by a specified pointer
// plus the y register. so if pointer value is $1000 and Y contains 3
// the byte loaded will be from $1003
// macro params:
// ptr_addr: is the address that contains the pointer to data
// save_block: is the address to a two byte block of memory that can
// be used to save some zero page values that are used
// for indirection. they will be restored after the
// store operation is done.
// Accum: changes, will holds the byte loaded from mem ptr
// X Reg: changes
// Y Reg: unchanged
.macro nv_load_a_from_mem_ptr_plus_y(ptr_addr, save_block)
{
.const ZERO_PAGE_LO = NV_PTR_DEFAULT_ZERO_LO
.const ZERO_PAGE_HI = NV_PTR_DEFAULT_ZERO_HI
nv_save_zero_page_ptr(ZERO_PAGE_LO, save_block)
// save our zero page pointer
//ldx ZERO_PAGE_LO
//stx save_block
//ldx ZERO_PAGE_HI
//stx save_block+1
// load zero page ptr with our pointer
ldx ptr_addr
stx ZERO_PAGE_LO
ldx ptr_addr+1
stx ZERO_PAGE_HI
// store accum to the address in our pointer
lda (ZERO_PAGE_LO),y // indirect indexed load accum to pointed to addr
// restore our zero page pointer
nv_restore_zero_page_ptr(ZERO_PAGE_LO, save_block)
//ldx save_block
//stx ZERO_PAGE_LO
//ldx save_block+1
//stx ZERO_PAGE_HI
}
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
.macro nv_save_zero_page_ptr(zero_lo, save_block)
{
.var ZERO_PAGE_LO = zero_lo
.var ZERO_PAGE_HI = zero_lo+1
.if (zero_lo == -1)
{
.eval ZERO_PAGE_LO = NV_PTR_DEFAULT_ZERO_LO
.eval ZERO_PAGE_HI = NV_PTR_DEFAULT_ZERO_HI
}
// save the zero page pointer to the save block
ldx ZERO_PAGE_LO
stx save_block
ldx ZERO_PAGE_HI
stx save_block+1
}
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
.macro nv_restore_zero_page_ptr(zero_lo, save_block)
{
.var ZERO_PAGE_LO = zero_lo
.var ZERO_PAGE_HI = zero_lo+1
.if (zero_lo == -1)
{
.eval ZERO_PAGE_LO = NV_PTR_DEFAULT_ZERO_LO
.eval ZERO_PAGE_HI = NV_PTR_DEFAULT_ZERO_HI
}
// restore our zero page pointer
ldx save_block
stx ZERO_PAGE_LO
ldx save_block+1
stx ZERO_PAGE_HI
}
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
.macro nv_load_a_from_mem_ptr_plus_y_no_save(ptr_addr, zero_lo)
{
.var ZERO_PAGE_LO = zero_lo
.var ZERO_PAGE_HI = zero_lo+1
.if (zero_lo == -1)
{
.eval ZERO_PAGE_LO = NV_PTR_DEFAULT_ZERO_LO
.eval ZERO_PAGE_HI = NV_PTR_DEFAULT_ZERO_HI
}
// load zero page ptr with our pointer
ldx ptr_addr
stx ZERO_PAGE_LO
ldx ptr_addr+1
stx ZERO_PAGE_HI
// store accum to the address in our pointer
lda (ZERO_PAGE_LO),y // indirect indexed load accum to pointed to addr
}
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// inline macro to store accum to the byte pointed to by a specified pointer
// plus the y register. If pointer value is $1000 and Y contains 3
// the byte will be stored to memory address $1003
// macro params:
// ptr_addr: is the address that contains the pointer to data
// save_block: is the address to a two byte block of memory that can
// be used to save some zero page values that are used
// for indirection. they will be restored after the
// store operation is done.
// Accum: unchanged, should be set to the byte to store already
// X Reg: changes
// Y Reg: unchanged
.macro nv_store_a_to_mem_ptr_plus_y(ptr_addr, save_block)
{
// zero page pointer to use whenever a zero page pointer is needed
// usually used to store and load to and from the sprite extra pointer
.const ZERO_PAGE_LO = $FB
.const ZERO_PAGE_HI = $FC
// save our zero page pointer
ldx ZERO_PAGE_LO
stx save_block
ldx ZERO_PAGE_HI
stx save_block+1
// load zero page ptr with our pointer
ldx ptr_addr
stx ZERO_PAGE_LO
ldx ptr_addr+1
stx ZERO_PAGE_HI
// store accum to the address in our pointer
sta (ZERO_PAGE_LO),y // indirect indexed load accum to pointed to addr
// restore our zero page pointer
ldx save_block
stx ZERO_PAGE_LO
ldx save_block+1
stx ZERO_PAGE_HI
}
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// inline macro to store accum to the byte pointed to by a specified pointer
// plus the y register. If pointer value is $1000 and Y contains 3
// the byte will be stored to memory address $1003
// macro params:
// ptr_addr: is the address that contains the pointer to data
// save_block: is the address to a two byte block of memory that can
// be used to save some zero page values that are used
// for indirection. they will be restored after the
// store operation is done.
// Accum: unchanged, should be set to the byte to store already
// X Reg: changes
// Y Reg: unchanged
.macro nv_store_a_to_mem_ptr_plus_y_no_save(ptr_addr, zero_lo)
{
.var ZERO_PAGE_LO = zero_lo
.var ZERO_PAGE_HI = zero_lo+1
.if (zero_lo == -1)
{
.eval ZERO_PAGE_LO = NV_PTR_DEFAULT_ZERO_LO
.eval ZERO_PAGE_HI = NV_PTR_DEFAULT_ZERO_HI
}
// load zero page ptr with our pointer
ldx ptr_addr
stx ZERO_PAGE_LO
ldx ptr_addr+1
stx ZERO_PAGE_HI
// store accum to the address in our pointer
sta (ZERO_PAGE_LO),y // indirect indexed load accum to pointed to addr
}
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// inline macro to store the byte in y register to the address
// pointed to by a specified pointer
// macro params:
// ptr_addr: is the addres that contains the pointer to destination
// save_block: is the address to a two byte block of memory that can
// be used to save some zero page values that are used
// for indirection. they will be restored after the
// store operation is done.
// Accum: will change
// X Reg: unchanged
// Y Reg: will change, holds the byte that will be stored
.macro nv_store_y_to_mem_ptr(ptr_addr, save_block)
{
// zero page pointer to use whenever a zero page pointer is needed
// usually used to store and load to and from the sprite extra pointer
.const ZERO_PAGE_LO = $FB
.const ZERO_PAGE_HI = $FC
// save our zero page pointer
lda ZERO_PAGE_LO
sta save_block
lda ZERO_PAGE_HI
sta save_block+1
// load zero page ptr with our pointer
lda ptr_addr
sta ZERO_PAGE_LO
lda ptr_addr+1
sta ZERO_PAGE_HI
// story accum to the address in our pointer
tya // move y to a to prepare to store
ldy #$00 // load Y reg 0 to use ptr address with no offset
sta (ZERO_PAGE_LO),y // indirect indexed store accum to pointed to addr
// restore our zero page pointer
lda save_block
sta ZERO_PAGE_LO
lda save_block+1
sta ZERO_PAGE_HI
}
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// inline macro to store the byte in x register to the address
// pointed to by a specified pointer
// macro params:
// ptr_addr: is the addres that contains the pointer to destination
// save_block: is the address to a two byte block of memory that can
// be used to save some zero page values that are used
// for indirection. they will be restored after the
// store operation is done.
// Accum: will change
// X Reg: unchanged, holds the byte to store
// Y Reg: will change,
.macro nv_store_x_to_mem_ptr(ptr_addr, save_block)
{
// zero page pointer to use whenever a zero page pointer is needed
// usually used to store and load to and from the sprite extra pointer
.const ZERO_PAGE_LO = $FB
.const ZERO_PAGE_HI = $FC
// save our zero page pointer
lda ZERO_PAGE_LO
sta save_block
lda ZERO_PAGE_HI
sta save_block+1
// load zero page ptr with our pointer
lda ptr_addr
sta ZERO_PAGE_LO
lda ptr_addr+1
sta ZERO_PAGE_HI
// story accum to the address in our pointer
txa // move y to a to prepare to store
ldy #$00 // load Y reg 0 to use ptr address with no offset
sta (ZERO_PAGE_LO),y // indirect indexed store accum to pointed to addr
// restore our zero page pointer
lda save_block
sta ZERO_PAGE_LO
lda save_block+1
sta ZERO_PAGE_HI
}
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// inline macro to store the byte in accumulator to the list of addresses
// pointed to by a specified pointer
// macro params:
// ptr_list_addr: is the addres that contains the pointer to the list
// of destination addresses. the list will be terminated
// with $FFFF value but can't be more than 256 total
// bytes including the $FFFF terminator
// the list must have an even number of total bytes.
// save_block: is the address to a two byte block of memory that can
// be used to save some zero page values that are used
// for indirection. they will be restored after the
// store operation is done.
// Y Reg: changes
// Accum: does not change, holds byte to store
// X Reg: changes
.macro nv_store_a_to_mem_ptr_list(ptr_list_addr, save_block)
{
// zero page pointer to use whenever a zero page pointer is needed
// usually used to store and load to and from the sprite extra pointer
.const ZERO_PAGE_LO = $FB
.const ZERO_PAGE_HI = $FC
// save our zero page pointer
ldy ZERO_PAGE_LO
sty save_block
ldy ZERO_PAGE_HI
sty save_block+1
ldx #0
LoopTop:
// load zero page ptr with our pointer
ldy ptr_list_addr,x
sty ZERO_PAGE_LO
ldy ptr_list_addr+1, x
sty ZERO_PAGE_HI
ldy #$FF
cpy ZERO_PAGE_LO
bne NotListTerminator
cpy ZERO_PAGE_HI
bne NotListTerminator
// must be term
jmp HitListTerminator
NotListTerminator:
// story accum to the address in our pointer
ldy #$00 // load Y reg 0 to use ptr address with no offset
sta (ZERO_PAGE_LO),y // indirect indexed store accum to pointed to addr
inx
inx
jmp LoopTop
HitListTerminator:
// restore our zero page pointer
ldy save_block
sty ZERO_PAGE_LO
ldy save_block+1
sty ZERO_PAGE_HI
}
//
//////////////////////////////////////////////////////////////////////////////