-
Notifications
You must be signed in to change notification settings - Fork 0
/
Heap.cs
105 lines (84 loc) · 2.77 KB
/
Heap.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
using UnityEngine;
using System.Collections;
using System;
namespace NPathfinding {
public class Heap<T> where T : IHeapItem<T> {
T[] items;
int currentItemCount;
public Heap(int maxHeapSize) {
items = new T[maxHeapSize];
}
public void Add(T item) {
item.HeapIndex = currentItemCount;
items[currentItemCount] = item;
SortUp(item);
currentItemCount++;
}
public T RemoveFirst() {
T firstItem = items[0];
currentItemCount--;
items[0] = items[currentItemCount];
items[0].HeapIndex = 0;
SortDown(items[0]);
return firstItem;
}
public void UpdateItem(T item) {
SortUp(item);
}
public int Count {
get {
return currentItemCount;
}
}
public bool Contains(T item) {
return Equals(items[item.HeapIndex], item);
}
void SortDown(T item) {
while (true) {
int childIndexLeft = item.HeapIndex * 2 + 1;
int childIndexRight = item.HeapIndex * 2 + 2;
int swapIndex = 0;
if (childIndexLeft < currentItemCount) {
swapIndex = childIndexLeft;
if (childIndexRight < currentItemCount) {
if (items[childIndexLeft].CompareTo(items[childIndexRight]) < 0) {
swapIndex = childIndexRight;
}
}
if (item.CompareTo(items[swapIndex]) < 0) {
Swap(item, items[swapIndex]);
} else {
return;
}
} else {
return;
}
}
}
void SortUp(T item) {
int parentIndex = (item.HeapIndex - 1) / 2;
while (true) {
T parentItem = items[parentIndex];
if (item.CompareTo(parentItem) > 0) {
Swap(item, parentItem);
} else {
break;
}
parentIndex = (item.HeapIndex - 1) / 2;
}
}
void Swap(T itemA, T itemB) {
items[itemA.HeapIndex] = itemB;
items[itemB.HeapIndex] = itemA;
int itemAIndex = itemA.HeapIndex;
itemA.HeapIndex = itemB.HeapIndex;
itemB.HeapIndex = itemAIndex;
}
}
public interface IHeapItem<T> : IComparable<T> {
int HeapIndex {
get;
set;
}
}
}