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board_i.hpp
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board_i.hpp
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/* $Id$
This file is a part of ponder, a English/American checkers game.
Copyright (c) 2006, 2007 Quux Information.
Gong Jie <[email protected]>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to
the Free Software Foundation, Inc., 51 Franklin Steet, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
/** @file board_i.hpp
* @brief Checkers game board.
*/
#ifndef __BOARD_I_HPP__
#define __BOARD_I_HPP__
namespace checkers
{
/** Reset all pieces to initial position and set the player has dark
* pieces makes the next move.
*/
inline board::board(void) :
_black_pieces(bitboard::BLACK_PIECES_INIT),
_white_pieces(bitboard::WHITE_PIECES_INIT),
_kings(bitboard::EMPTY), _player(board::BLACK), _zobrist(0x0UL)
{
this->_zobrist = this->build_zobrist();
}
inline bitboard board::get_black_pieces(void) const
{
return this->_black_pieces;
}
inline bitboard board::get_white_pieces(void) const
{
return this->_white_pieces;
}
inline bitboard board::get_kings(void) const
{
return this->_kings;
}
inline bitboard board::get_occupied(void) const
{
return this->_black_pieces | this->_white_pieces;
}
inline bitboard board::get_unoccupied(void) const
{
return ~this->get_occupied();
}
inline bitboard board::get_black_men(void) const
{
return this->_black_pieces & ~this->_kings;
}
inline bitboard board::get_white_men(void) const
{
return this->_white_pieces & ~this->_kings;
}
inline bitboard board::get_black_kings(void) const
{
return this->_black_pieces & this->_kings;
}
inline bitboard board::get_white_kings(void) const
{
return this->_white_pieces & this->_kings;
}
/** @return Whether the player has dark pieces will make the next move.
*/
inline bool board::is_black_to_move(void) const
{
return board::BLACK == this->_player;
}
/** @return Whether the player has light pieces will make the next move.
*/
inline bool board::is_white_to_move(void) const
{
return board::WHITE == this->_player;
}
/** @return The Zobrist key.
*/
inline zobrist board::get_zobrist(void) const
{
return this->_zobrist;
}
}
#endif // __BOARD_I_HPP__
// End of file