An interesting feature offered to developers by the CPython implementation is the ease of interfacing C code to Python.
There are three key methods developers use to call C functions from
their python code - ctypes
, SWIG
and Python/C API
. Each
method comes with it's own merits and demerits.
Firstly, why would you want to interface C with Python?
A few common reasons are :
- You want speed and you know C is about 50x faster than Python.
- Certain legacy C libraries work just as well as you want them to, so you don't want to rewrite them in python.
- Certain low level resource access - from memory to file interfaces.
- Just because you want to.
The Python ctypes module is probably the easiest way to call C functions from Python. The ctypes module provides C compatible data types and functions to load DLLs so that calls can be made to C shared libraries without having to modify them. The fact that the C side needn't be touched adds to the simplicity of this method.
Example
Simple C code to add two numbers, save it as add.c
//sample C file to add 2 numbers - int and floats
#include <stdio.h>
int add_int(int, int);
float add_float(float, float);
int add_int(int num1, int num2){
return num1 + num2;
}
float add_float(float num1, float num2){
return num1 + num2;
}
Next compile the C file to a .so
file (DLL in windows) This will
generate an adder.so file.
#For Linux
$ gcc -shared -Wl,-soname,adder -o adder.so -fPIC add.c
#For Mac
$ gcc -shared -Wl,-install_name,adder.so -o adder.so -fPIC add.c
Now in your python code -
from ctypes import *
#load the shared object file
adder = CDLL('./adder.so')
#Find sum of integers
res_int = adder.add_int(4,5)
print "Sum of 4 and 5 = " + str(res_int)
#Find sum of floats
a = c_float(5.5)
b = c_float(4.1)
add_float = adder.add_float
add_float.restype = c_float
print "Sum of 5.5 and 4.1 = ", str(add_float(a, b))
And the output is as follows
Sum of 4 and 5 = 9 Sum of 5.5 and 4.1 = 9.60000038147
In this example the C file is self explanatory - it contains two functions, one to add two integers and another to add two floats.
In the python file, first the ctypes module is imported. Then the CDLL
function of the ctypes module is used to load the shared lib file we
created. The functions defined in the C lib are now available to us via
the adder
variable. When adder.add_int()
is called, internally a
call is made to the add_int
C function. The ctypes interface allows
us to use native python integers and strings by default while calling
the C functions.
For other types such as boolean or float, we have to use the correct
ctypes. This is seen while passing parameters to the
adder.add_float()
. We first create the required c_float types from
python decimal values, and then use them as arguments to the C code.
This method is simple and clean, but limited. For example it's not
possible to manipulate objects on the C side.
Simplified Wrapper and Interface Generator, or SWIG for short is another way to interface C code to Python. In this method, the developer must develop an extra interface file which is an input to SWIG (the command line utility).
Python developers generally don't use this method, because it is in most cases unnecessarily complex. This is a great method when you have a C/C++ code base, and you want to interface it to many different languages.
Example (from the SWIG website )
The C code, example.c
that has a variety of functions and variables
#include <time.h>
double My_variable = 3.0;
int fact(int n) {
if (n <= 1) return 1;
else return n*fact(n-1);
}
int my_mod(int x, int y) {
return (x%y);
}
char *get_time()
{
time_t ltime;
time(<ime);
return ctime(<ime);
}
The interface file - this will remain the same irrespective of the language you want to port your C code to :
/* example.i */ %module example %{ /* Put header files here or function declarations like below */ extern double My_variable; extern int fact(int n); extern int my_mod(int x, int y); extern char *get_time(); %} extern double My_variable; extern int fact(int n); extern int my_mod(int x, int y); extern char *get_time();
And now to compile it
unix % swig -python example.i unix % gcc -c example.c example_wrap.c \ -I/usr/local/include/python2.1 unix % ld -shared example.o example_wrap.o -o _example.so
Finally, the Python output
>>> import example
>>> example.fact(5)
120
>>> example.my_mod(7,3)
1
>>> example.get_time()
'Sun Feb 11 23:01:07 1996'
>>>
As we can see, SWIG achieves the same result, but requires a slightly more involved effort. But it's worth it if you are targeting multiple languages.
The C/Python API is probably the most widely used method - not for it's simplicity but for the fact that you can manipulate python objects in your C code.
This method requires your C code to be specifically written for
interfacing with Python code. All Python objects are represented as a
PyObject struct and the Python.h
header file provides various
functions to manipulate it. For example if the PyObject is also a
PyListType (basically a list), then we can use the PyList_Size()
function on the struct to get the length of the list. This is equivalent
to calling len(list)
in python. Most of the basic
functions/opertions that are there for native Python objects are made
available in C via the Python.h
header.
Example
To write a C extension that adds all the elements in a python list. (all elements are numbers)
Let's start with the final interface we'd like to have, here is the python file that uses the C extension :
#Though it looks like an ordinary python import, the addList module is implemented in C
import addList
l = [1,2,3,4,5]
print "Sum of List - " + str(l) + " = " + str(addList.add(l))
The above looks like any ordinary python file, which imports and uses
another python module called addList
. The only difference is that
the addList module is not written in Python at all, but rather in C.
Next we'll have a look at the C code that get's built into the
addList
Python module. This may seem a bit daunting at first, but
once you understand the various components that go into writing the C
file, it's pretty straight forward.
adder.c
//Python.h has all the required function definitions to manipulate the Python objects
#include <Python.h>
//This is the function that is called from your python code
static PyObject* addList_add(PyObject* self, PyObject* args){
PyObject * listObj;
//The input arguments come as a tuple, we parse the args to get the various variables
//In this case it's only one list variable, which will now be referenced by listObj
if (! PyArg_ParseTuple( args, "O", &listObj))
return NULL;
//length of the list
long length = PyList_Size(listObj);
//iterate over all the elements
int i, sum =0;
for(i = 0; i < length; i++){
//get an element out of the list - the element is also a python objects
PyObject* temp = PyList_GetItem(listObj, i);
//we know that object represents an integer - so convert it into C long
long elem = PyInt_AsLong(temp);
sum += elem;
}
//value returned back to python code - another python object
//build value here converts the C long to a python integer
return Py_BuildValue("i", sum);
}
//This is the docstring that corresponds to our 'add' function.
static char addList_docs[] =
"add( ): add all elements of the list\n";
/* This table contains the relavent info mapping -
<function-name in python module>, <actual-function>,
<type-of-args the function expects>, <docstring associated with the function>
*/
static PyMethodDef addList_funcs[] = {
{"add", (PyCFunction)addList_add, METH_VARARGS, addList_docs},
{NULL, NULL, 0, NULL}
};
/*
addList is the module name, and this is the initialization block of the module.
<desired module name>, <the-info-table>, <module's-docstring>
*/
PyMODINIT_FUNC initaddList(void){
Py_InitModule3("addList", addList_funcs,
"Add all ze lists");
}
A step by step explanation - * The <Python.h>
file consists of all
the required types (to represent Python object types) and function
definitions (to operate on the python objects). * Next we write the
function which we plan to call from python. Conventionally the function
names are {module-name}_{function-name}, which in this case is
addList_add
. More about the function later. * Then fill in the info
table - which contains all the relevant info of the functions we desire
to have in the module. Every row corresponds to a function, with the
last one being a sentinel value (row of null elements). * Finally the
module initialization block which is of the signature
PyMODINIT_FUNC init{module-name}
.
The function addList_add
accepts arguments as a PyObject type struct
(args is also a tuple type - but since everything in python is an
object, we use the generic PyObject notion). The incoming arguments is
parsed (basically split the tuple into individual elements) by
PyArg_ParseTuple()
. The first parameter is the argument variable to
be parsed. The second argument is a string that tells us how to parse
each element in the args tuple. The character in the Nth position of the
string tells us the type of the Nth element in the args tuple, example -
'i' would mean integer, 's' would mean string and 'O' would mean a
Python object. Next multiple arguments follow, these are where you would
like the PyArg_ParseTuple()
function to store all the elements that
it has parsed. The number of such arguments is equal to the number of
arguments which the module function expects to receive, and positional
integrity is maintained. For example if we expected a string, integer
and a python list in that order, the function signature would be
int n;
char *s;
PyObject* list;
PyArg_ParseTuple(args, "siO", &n, &s, &list);
In this case we only have to extract a list object, and store it in the
variable listObj
. We then use the PyList_Size()
function on our
list object and get the length. This is similar to how you would call
len(list)
in python.
Now we loop through the list, get each element using the
PyList_GetItem(list, index)
function. This returns a PyObject*. But
since we know that the Python objects are also PyIntType
, we just
use the PyInt_AsLong(PyObj *)
function to get the required value. We
do this for every element and finally get the sum.
The sum is converted to a python object and is returned to the Python
code with the help of Py_BuildValue()
. Here the "i" indicates that
the value we want to build is a python integer object.
Now we build the C module. Save the following code as setup.py
#build the modules
from distutils.core import setup, Extension
setup(name='addList', version='1.0', \
ext_modules=[Extension('addList', ['adder.c'])])
and run
python setup.py install
This should now build and install the C file into the python module we desire.
After all this hard work, we'll now test if the module works -
#module that talks to the C code
import addList
l = [1,2,3,4,5]
print "Sum of List - " + str(l) + " = " + str(addList.add(l))
And here is the output
Sum of List - [1, 2, 3, 4, 5] = 15
So as you can see, we have developed our first successful C Python extension using the Python.h API. This method does seem complex at first, but once you get used to it it can prove to be quite useful.
Other ways to interface C code to Python is to use an alternative and faster build of python - Cython. But Cython is a slightly different language than the main stream python we see. Hence that method is not covered here.