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🔄 [Documentation] Clarify on Browser Compatibility plus Support for Non-Chromium Browsers #49
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Hey @kevin-wijnen Thank you for bringing up an important point regarding browser compatibility and the terminology we use in our documentation. As of now, we primarily support Chromium-based browsers (such as Microsoft Edge, Google Chrome, Brave, etc.) due to their comprehensive support for certain web technologies essential to our project. Specifically, here are the compatibility challenges we face with other popular browsers:
We acknowledge the value in making our project as compatible as possible with a wider range of browsers and will update our README to clearly explain these compatibility issues. And thank you for the correction regarding "Chromium"-based browsers - I did not know that :) |
@wanjohiryan i signed up |
It sounds like firefox does support webcodecs via an experimental flag - dom.media.webcodecs.enabled - would this allow functionality in firefox or would there be other considerations preventing firefox from being viable? |
No keyboard lock in Firefox is also something immediately that comes out of my mind. |
General topic
On the website and the
README.md
, there's a clear mention of the project being very compatible with Chrome-based browsers such as Microsoft Edge, Google Chrome, Brave etc.Question / Discussion
Is there any list of incompatibilities available for other well-known browsers such as Firefox or Safari, for developers to reference and potentially fix it down the line? I think it would be a useful resource for both gamers/end users and developers/contributors to the project to help increase the compatibility and usefulness of the browser.
By the way, I would suggest saying "Chromium"-based browsers instead of "Chrome"-based browsers, as the base of the Chrome browser is actually Chromium (with it being a separate browser as well).
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