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FIx Client/Server Status Networking #28

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johnsonjo4531 opened this issue Mar 15, 2018 · 1 comment
Open

FIx Client/Server Status Networking #28

johnsonjo4531 opened this issue Mar 15, 2018 · 1 comment
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@johnsonjo4531
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Networking

  • Must use client prediction with server reconciliation.
  • Must use entity interpolation.
  • Must send individualized game updates to each player in the game based on their spatial location.
@johnsonjo4531 johnsonjo4531 added this to the Server milestone Mar 15, 2018
@nicholas-guyaux nicholas-guyaux changed the title Networking Client/Server Status Networking Mar 24, 2018
@johnsonjo4531
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player to player spatial updates

@aposhiana aposhiana changed the title Client/Server Status Networking FIx Client/Server Status Networking Apr 20, 2018
@aposhiana aposhiana self-assigned this Apr 20, 2018
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