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noise_bulb.html
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noise_bulb.html
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<!DOCTYPE html>
<html>
<head lang="en">
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, shrink-to-fit=0, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<title></title>
<style>
head, body{
width:100%;
height:100%;
overflow: hidden;
top:0;
left:0;
margin:0;
padding:0;
}
</style>
</head>
<body>
<!-- import three and the raymarcher /-->
<script src="vendor/three.min.js"></script>
<script src="raymarcher.js"></script>
<!-- import the postprocessing / shaders you need /-->
<script src="vendor/postprocessing/EffectComposer.js"></script>
<script src="vendor/postprocessing/RenderPass.js"></script>
<script src="vendor/postprocessing/ShaderPass.js"></script>
<script src="vendor/postprocessing/MaskPass.js"></script>
<script src="vendor/shaders/CopyShader.js"></script>
<script src="vendor/shaders/FXAAShader.js"></script>
<!-- alter the composer class to perform what you want /-->
<script src="composer.js"></script>
<script>
var rm;
var composer;
function init() {
var w = window.innerWidth;
var h = window.innerHeight;
rm = new RayMarcher().setSize( w,h ).loadFragmentShader( "glsl/noise_bulb.glsl", animate );
document.body.appendChild( rm.domElement );
composer = new Composer( rm );
composer.setSize( w,h );
}
function animate() {
requestAnimationFrame( animate );
rm.update();
rm.render();
if( rm.loaded )composer.render();
}
init();
</script>
</body>
</html>