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README
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README
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* Introduction *
gLib2D by Geecko - A simple, fast, light-weight 2D graphics library.
This library has been designed to replace the old graphics.c library
and to simplify the use of pspgu.
The goals : keep it simple, keep it small, keep it fast.
* Known limitations *
- Draw & display buffers can't actually be used as real textures. Just a way
to get the vram pointer.
- No support for multiples contexts (e.g. sharing coordinates between
textures using some g2dBegin calls at a time).
- Manipulating textures (clear, get pixel info...) is not possible.
- When some 512*512 rotated, colorized and scaled textures are rendered
at a time, the framerate *could* go under 60 fps.
* Installation *
- Simply put glib2d.c and glib2d.h in your source directory.
- Then add glib2d.o and link "-lpng -ljpeg -lz -lpspgu -lm -lpspvram"
in your Makefile.
- You're done !
* License *
This work is licensed under the LGPLv3 License.
See the LICENSE file for more details.
You can support the library by marking your homebrew with
"Using gLib2D by Geecko".
* Contact *
Please report bugs or submit ideas at :
Get the full documentation on :
http://geecko.dev.free.fr
Also stay tuned on...
https://github.com/GeeckoDev (contributors would be a plus!)
http://twitter.com/GeeckoDev