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status.go
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/
status.go
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package git
import (
"bytes"
"fmt"
"path/filepath"
mindex "github.com/go-git/go-git/v5/utils/merkletrie/index"
"github.com/go-git/go-git/v5/utils/merkletrie/noder"
)
// Status represents the current status of a Worktree.
// The key of the map is the path of the file.
type Status map[string]*FileStatus
// File returns the FileStatus for a given path, if the FileStatus doesn't
// exists a new FileStatus is added to the map using the path as key.
func (s Status) File(path string) *FileStatus {
if _, ok := (s)[path]; !ok {
s[path] = &FileStatus{Worktree: Untracked, Staging: Untracked}
}
return s[path]
}
// IsUntracked checks if file for given path is 'Untracked'
func (s Status) IsUntracked(path string) bool {
stat, ok := (s)[filepath.ToSlash(path)]
return ok && stat.Worktree == Untracked
}
// IsClean returns true if all the files are in Unmodified status.
func (s Status) IsClean() bool {
for _, status := range s {
if status.Worktree != Unmodified || status.Staging != Unmodified {
return false
}
}
return true
}
func (s Status) String() string {
buf := bytes.NewBuffer(nil)
for path, status := range s {
if status.Staging == Unmodified && status.Worktree == Unmodified {
continue
}
if status.Staging == Renamed {
path = fmt.Sprintf("%s -> %s", path, status.Extra)
}
fmt.Fprintf(buf, "%c%c %s\n", status.Staging, status.Worktree, path)
}
return buf.String()
}
// FileStatus contains the status of a file in the worktree
type FileStatus struct {
// Staging is the status of a file in the staging area
Staging StatusCode
// Worktree is the status of a file in the worktree
Worktree StatusCode
// Extra contains extra information, such as the previous name in a rename
Extra string
}
// StatusCode status code of a file in the Worktree
type StatusCode byte
const (
Unmodified StatusCode = ' '
Untracked StatusCode = '?'
Modified StatusCode = 'M'
Added StatusCode = 'A'
Deleted StatusCode = 'D'
Renamed StatusCode = 'R'
Copied StatusCode = 'C'
UpdatedButUnmerged StatusCode = 'U'
)
// StatusStrategy defines the different types of strategies when processing
// the worktree status.
type StatusStrategy int
const (
// TODO: (V6) Review the default status strategy.
// TODO: (V6) Review the type used to represent Status, to enable lazy
// processing of statuses going direct to the backing filesystem.
defaultStatusStrategy = Empty
// Empty starts its status map from empty. Missing entries for a given
// path means that the file is untracked. This causes a known issue (#119)
// whereby unmodified files can be incorrectly reported as untracked.
//
// This can be used when returning the changed state within a modified Worktree.
// For example, to check whether the current worktree is clean.
Empty StatusStrategy = 0
// Preload goes through all existing nodes from the index and add them to the
// status map as unmodified. This is currently the most reliable strategy
// although it comes at a performance cost in large repositories.
//
// This method is recommended when fetching the status of unmodified files.
// For example, to confirm the status of a specific file that is either
// untracked or unmodified.
Preload StatusStrategy = 1
)
func (s StatusStrategy) new(w *Worktree) (Status, error) {
switch s {
case Preload:
return preloadStatus(w)
case Empty:
return make(Status), nil
}
return nil, fmt.Errorf("%w: %+v", ErrUnsupportedStatusStrategy, s)
}
func preloadStatus(w *Worktree) (Status, error) {
idx, err := w.r.Storer.Index()
if err != nil {
return nil, err
}
idxRoot := mindex.NewRootNode(idx)
nodes := []noder.Noder{idxRoot}
status := make(Status)
for len(nodes) > 0 {
var node noder.Noder
node, nodes = nodes[0], nodes[1:]
if node.IsDir() {
children, err := node.Children()
if err != nil {
return nil, err
}
nodes = append(nodes, children...)
continue
}
fs := status.File(node.Name())
fs.Worktree = Unmodified
fs.Staging = Unmodified
}
return status, nil
}