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Spyglass.filter #29

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nixpulvis opened this issue Aug 30, 2024 · 0 comments
Closed

Spyglass.filter #29

nixpulvis opened this issue Aug 30, 2024 · 0 comments

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@nixpulvis
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nixpulvis commented Aug 30, 2024

Right now (in the soon to be merged #24 PR) systems are only despawned and therefor hidden when new systems are fetched. We should change this logic to both hide when the system moves outside the spyglass's radius, as well as despawn when the size of loaded entities gets too large. (See #43)

The subtly here is dealing with FetchIndex types other than Region (rename spyglass?). When is a FetchIndex::Route hidden? When is a FetchIndex::Faction hidden? How should these interact with an active spyglass?

@nixpulvis nixpulvis changed the title Despawn/hide fetched systems as needed Spyglass.filter Sep 19, 2024
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