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fnupdate(commands,camera:Query<&Camera>,systems:Query<(Entity,&System)>){// forall systems, get camera distance then if:// distance > D remove label// else insert or reposition the label}
Using
Visibility::Hidden
isn't enough to deal with the fact that they are children of each system. What was I thinking!Using similar logic related to #43, we should be able to despawn and respawn billboards even while their parent system remains around.
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