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Rendering a 2D quad with a custom shader for the star system (see #46) and forcing it to always face the camera when zoomed out will reduce the overhead of each system by a lot.
The text was updated successfully, but these errors were encountered:
Rendering a 2D quad with a custom shader for the star system (see #46) and forcing it to always face the camera when zoomed out will reduce the overhead of each system by a lot.
The text was updated successfully, but these errors were encountered: