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BlamCore.xml
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BlamCore.xml
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<?xml version="1.0"?>
<doc>
<assembly>
<name>BlamCore</name>
</assembly>
<members>
<member name="F:BlamCore.Ai.CharacterCombatformProperties.BerserkDistance">
<summary>
Distance at which the combatform will be forced into berserking.
</summary>
</member>
<member name="F:BlamCore.Ai.CharacterCombatformProperties.BerserkChance">
<summary>
Chance of which the combatform will be forced into berserking this second.
</summary>
</member>
<member name="F:BlamCore.Ai.CharacterEngineerProperties.DeathHeight">
<summary>
World Units; The amount that the engineer attempts to rise before dying.
</summary>
</member>
<member name="F:BlamCore.Ai.CharacterEngineerProperties.DeathRiseTime">
<summary>
Seconds; The amount of time that the engineer spends rising before dying.
</summary>
</member>
<member name="F:BlamCore.Ai.CharacterEngineerProperties.DeathDetonationTime">
<summary>
Seconds; The amount of time that the engineer spends detonating on death.
</summary>
</member>
<member name="F:BlamCore.Ai.CharacterEngineerProperties.ShieldBoostRadius">
<summary>
The radius that the engineer boosts the shields of allies during combat.
</summary>
</member>
<member name="F:BlamCore.Ai.CharacterEngineerProperties.ShieldBoostPeriod">
<summary>
Seconds; The time within the shield boost pings of the engineer.
</summary>
</member>
<member name="F:BlamCore.Ai.CharacterEngineerProperties.ShieldBoostStrenght">
<summary>
The strenght of the engineer shield boost.
</summary>
</member>
<member name="F:BlamCore.Ai.CharacterEngineerProperties.ProximityRadius">
<summary>
World Units; If target enters within this radius, either detonate or deploy equipment.
</summary>
</member>
<member name="F:BlamCore.Ai.CharacterEngineerProperties.ProximityDetonationChance">
<summary>
The chance that the engineer will detonate if target enters the drain radius.
</summary>
</member>
<member name="F:BlamCore.Ai.CharacterEngineerProperties.ProximityEquipment">
<summary>
The equipment that the engineer deploys if target enters radius and detonation is not chosen.
</summary>
</member>
<member name="F:BlamCore.Ai.CharacterGeneralProperties.Rank">
<summary>
The rank of this character, helps determine who should be a squad leader. (0 is lowly, 32767 is highest)
</summary>
</member>
<member name="F:BlamCore.Ai.CharacterGeneralProperties.FollowerPositioning">
<summary>
Where should my followers try and position themselves when I am their leader?
</summary>
</member>
<member name="F:BlamCore.Ai.CharacterGeneralProperties.MaximumLeaderDistance">
<summary>
Don't let my combat range get outside this distance from my leader when in combat. (if 0 then defaults to 4wu)
</summary>
</member>
<member name="F:BlamCore.Ai.CharacterGeneralProperties.MaximumPlayerDialogueDistance">
<summary>
Never play dialogue if all players are outside of this range. (if 0 then defaults to 20wu)
</summary>
</member>
<member name="F:BlamCore.Ai.CharacterGeneralProperties.Scariness">
<summary>
The inherent scariness of the character.
</summary>
</member>
<member name="T:BlamCore.Ai.CharacterGeneralFlags">
<summary>
Bitwise flags for <see cref="T:BlamCore.Ai.CharacterGeneralProperties"/>.
</summary>
</member>
<member name="F:BlamCore.Ai.CharacterGeneralFlags.ArmorPreventsAssassination">
<summary>
Non-depleted ai-tracked damage sections prevent instant melee kills.
</summary>
</member>
<member name="F:BlamCore.Ai.CharacterGeneralFlags.DropAllWeaponsOnDeath">
<summary>
The default is to drop only the currently equipped weapon.
</summary>
</member>
<member name="F:BlamCore.Ai.CharacterGeneralFlags.DropNoWeaponsOnDeath">
<summary>
This will override 'drop all weapons'.
</summary>
</member>
<member name="F:BlamCore.Ai.CharacterGeneralFlags.ShieldPreventsAssassination">
<summary>
Cannot be assassinated unless its shield has been depleted.
</summary>
</member>
<member name="F:BlamCore.Ai.CharacterGeneralFlags.CannotBeAssassinated">
<summary>
This overrides all other character assassination modifications.
</summary>
</member>
<member name="F:BlamCore.Ai.CharacterInspectProperties.StopDistance">
<summary>
World Units; Distance from object at which to stop and turn on the inspection light.
</summary>
</member>
<member name="F:BlamCore.Ai.CharacterInspectProperties.InspectTime">
<summary>
Seconds; The time which we should inspect each object for.
</summary>
</member>
<member name="F:BlamCore.Ai.CharacterInspectProperties.SearchRange">
<summary>
World Units; Range in which we should search for objects to inspect
</summary>
</member>
<member name="T:BlamCore.Ai.AiDialoguePatternFlags">
<summary>
Bitwise flags for <see cref="T:BlamCore.Ai.AiDialoguePattern"/>.
</summary>
</member>
<member name="T:BlamCore.Ai.AiDialogueType">
<summary>
WARNING: Halo 5 Forge Definitions
</summary>
</member>
<member name="T:BlamCore.Ai.AiVocalizationFlags">
<summary>
Bitwise flags for <see cref="T:BlamCore.Ai.AiVocalization"/>.
</summary>
</member>
<member name="T:BlamCore.Ai.AiVocalizationResponseFlags">
<summary>
Bitwise flags for <see cref="T:BlamCore.Ai.AiVocalizationResponse"/>.
</summary>
</member>
<member name="F:BlamCore.Ai.CharacterWeaponFlags.ForceAimFromBarrelPosition">
<summary>
Use only for weapons with really, really long barrels (bfg),
do NOT use for rotating turret weapons (warthog, falcon, etc)
</summary>
</member>
<member name="T:BlamCore.Bitmaps.BitmapFlags">
<summary>
Bitmap flags.
</summary>
</member>
<member name="F:BlamCore.Bitmaps.BitmapFlags.Compressed">
<summary>
The texture is in a "compressed" format (DXT, DXN, etc.).
Its width and height must be rounded up to multiples of 4 on load.
</summary>
</member>
<member name="T:BlamCore.Bitmaps.BitmapFormat">
<summary>
Bitmap data formats.
</summary>
</member>
<member name="F:BlamCore.Bitmaps.BitmapRuntimeFlags.BitmapIsTiled">
<summary>
Affects how height maps are converted to bump maps
</summary>
</member>
<member name="F:BlamCore.Bitmaps.BitmapRuntimeFlags.UseLessBlurryBumpMap">
<summary>
Uses a sharper (and noisier) method of calculating bump maps from height maps
</summary>
</member>
<member name="F:BlamCore.Bitmaps.BitmapRuntimeFlags.DitherWhenCompressing">
<summary>
Lets the compressor use dithering
</summary>
</member>
<member name="F:BlamCore.Bitmaps.BitmapRuntimeFlags.GenerateRandomSprites">
<summary>
Repopulates the manual sequences with random sprites upon reimport
</summary>
</member>
<member name="F:BlamCore.Bitmaps.BitmapRuntimeFlags.UsingTagInteropAndTagResource">
<summary>
FOR INTERNAL USE ONLY - DO NOT MODIFY
</summary>
</member>
<member name="F:BlamCore.Bitmaps.BitmapRuntimeFlags.IgnoreAlphaChannel">
<summary>
If you have an alpha channel but do not care about it, set this flag
</summary>
</member>
<member name="F:BlamCore.Bitmaps.BitmapRuntimeFlags.AlphaChannelStoresTransparency">
<summary>
If your alpha channel represents transparency (alpha blend or alpha-test only),
set this bit to stop color bleeding on edges
</summary>
</member>
<member name="F:BlamCore.Bitmaps.BitmapRuntimeFlags.PreserveAlphaChannelInMipmapsForAlphaTest">
<summary>
This will artificially thicken the alpha channel in mip maps, which can keep your
bitmap from disappearing in the distance when you are using alpha test
</summary>
</member>
<member name="F:BlamCore.Bitmaps.BitmapRuntimeFlags.OnlyUseOnDemand">
<summary>
This bitmap will always be demand loaded, only supported by UI
</summary>
</member>
<member name="F:BlamCore.Bitmaps.BitmapRuntimeFlags.GenerateTightBounds">
<summary>
Generate a polygonal bounding box around the non-empty pixels to save fill rate cost
</summary>
</member>
<member name="F:BlamCore.Bitmaps.BitmapRuntimeFlags.TightBoundsFromAlphaChannel">
<summary>
Unchecked, tight bounds are generated from the color channel
</summary>
</member>
<member name="F:BlamCore.Bitmaps.BitmapRuntimeFlags.DoNotGenerateRequiredSection">
<summary>
Bitmap will have data split between medium and low optional sections
</summary>
</member>
<member name="F:BlamCore.Bitmaps.BitmapRuntimeFlags.ApplyMaxResolutionAfterSlicing">
<summary>
Allows use of "max resolution" on bitmaps that have multiple frames, but may be buggy...?
</summary>
</member>
<member name="F:BlamCore.Bitmaps.BitmapRuntimeFlags.GenerateBlackPointTightBounds">
<summary>
Generate a set of polygonal bounding boxes for various alpha black points
</summary>
</member>
<member name="F:BlamCore.Bitmaps.BitmapRuntimeFlags.PreFilterCubemaps">
<summary>
Apply cosine power-weighted cone filter to entire cubemap instead of filtering each face as separate 2D image
</summary>
</member>
<member name="T:BlamCore.Bitmaps.BitmapType">
<summary>
Bitmap types.
</summary>
</member>
<member name="T:BlamCore.Bitmaps.DdsHeader">
<summary>
Represents the header of a DirectDraw Surface (DDS) file.
</summary>
</member>
<member name="P:BlamCore.Bitmaps.DdsHeader.Width">
<summary>
The width of the texture in pixels.
</summary>
</member>
<member name="P:BlamCore.Bitmaps.DdsHeader.Height">
<summary>
The height of the texture in pixels.
</summary>
</member>
<member name="P:BlamCore.Bitmaps.DdsHeader.Pitch">
<summary>
For uncompressed textures, gets or sets the pitch of the texture in bytes. Can be 0.
</summary>
</member>
<member name="P:BlamCore.Bitmaps.DdsHeader.LinearSize">
<summary>
For compressed textures, gets or sets the total size of the texture in bytes. Can be 0.
</summary>
</member>
<member name="P:BlamCore.Bitmaps.DdsHeader.Depth">
<summary>
The depth of the texture in pixels. Can be 0 or 1 for non-volumetric textures.
</summary>
</member>
<member name="P:BlamCore.Bitmaps.DdsHeader.MipMapCount">
<summary>
The number of mipmaps that the texture has. Can be 0 or 1 for non-mipmapped textures.
</summary>
</member>
<member name="P:BlamCore.Bitmaps.DdsHeader.Reserved">
<summary>
The reserved information to store in the file header.
Must be exactly 44 bytes large.
</summary>
</member>
<member name="P:BlamCore.Bitmaps.DdsHeader.FormatType">
<summary>
The type of the texture's format.
</summary>
</member>
<member name="P:BlamCore.Bitmaps.DdsHeader.FourCc">
<summary>
The FourCC for the texture's format. Can be 0.
</summary>
</member>
<member name="P:BlamCore.Bitmaps.DdsHeader.BitsPerPixel">
<summary>
The number of bits per pixel.
</summary>
</member>
<member name="P:BlamCore.Bitmaps.DdsHeader.RBitMask">
<summary>
The R channel bitmask.
</summary>
</member>
<member name="P:BlamCore.Bitmaps.DdsHeader.GBitMask">
<summary>
The G channel bit mask.
</summary>
</member>
<member name="P:BlamCore.Bitmaps.DdsHeader.BBitMask">
<summary>
The B channel bit mask.
</summary>
</member>
<member name="P:BlamCore.Bitmaps.DdsHeader.ABitMask">
<summary>
The A channel bit mask.
</summary>
</member>
<member name="P:BlamCore.Bitmaps.DdsHeader.SurfaceComplexityFlags">
<summary>
The surface complexity flags.
</summary>
</member>
<member name="P:BlamCore.Bitmaps.DdsHeader.SurfaceInfoFlags">
<summary>
The surface info flags.
</summary>
</member>
<member name="P:BlamCore.Bitmaps.DdsHeader.D3D10Format">
<summary>
The D3D10 format.
Can be <see cref="F:BlamCore.Bitmaps.DxgiFormat.Unknown"/> if D3D10 extensions are disabled.
</summary>
</member>
<member name="P:BlamCore.Bitmaps.DdsHeader.D3D10Dimension">
<summary>
The D3D10 dimension of the resource.
Only valid if <see cref="P:BlamCore.Bitmaps.DdsHeader.D3D10Format"/> is not <see cref="F:BlamCore.Bitmaps.DxgiFormat.Unknown"/>.
</summary>
</member>
<member name="P:BlamCore.Bitmaps.DdsHeader.D3D10MiscFlags">
<summary>
The D3D10 misc flags.
Only valid if <see cref="P:BlamCore.Bitmaps.DdsHeader.D3D10Format"/> is not <see cref="F:BlamCore.Bitmaps.DxgiFormat.Unknown"/>.
</summary>
</member>
<member name="P:BlamCore.Bitmaps.DdsHeader.D3D10ArraySize">
<summary>
For 2D textures that are also cubemaps, gets and sets the number of cubes.
For 3D textures, this must be 1.
Only valid if <see cref="P:BlamCore.Bitmaps.DdsHeader.D3D10Format"/> is not <see cref="F:BlamCore.Bitmaps.DxgiFormat.Unknown"/>.
</summary>
</member>
<member name="P:BlamCore.Bitmaps.DdsHeader.D3D10AlphaMode">
<summary>
The D3D10 alpha blending mode.
Only valid if <see cref="P:BlamCore.Bitmaps.DdsHeader.D3D10Format"/> is not <see cref="F:BlamCore.Bitmaps.DxgiFormat.Unknown"/>.
</summary>
</member>
<member name="M:BlamCore.Bitmaps.DdsHeader.Read(System.IO.Stream)">
<summary>
Reads a DDS header from a stream. On return, the stream will be positioned at the beginning of the texture data.
</summary>
<param name="stream">The stream to read from.</param>
<returns>The header that was read.</returns>
<exception cref="T:System.InvalidOperationException">Thrown if the DDS header is invalid.</exception>
</member>
<member name="M:BlamCore.Bitmaps.DdsHeader.WriteTo(System.IO.Stream)">
<summary>
Writes the DDS header to a stream. On return, the stream will be positioned where the texture data should go.
</summary>
<param name="stream">The stream to write to.</param>
<exception cref="T:System.InvalidOperationException">Thrown if an error occurs while saving.</exception>
</member>
<member name="T:BlamCore.Bitmaps.DdsHeader.DdsFlags">
<summary>
Flags listing which features a DDS file supports.
</summary>
</member>
<member name="T:BlamCore.Bitmaps.DdsHeader.DdsFormatFlags">
<summary>
Flags containing information about a DDS file's format.
</summary>
</member>
<member name="T:BlamCore.Bitmaps.DdsFourCc">
<summary>
Utility class for DDS FourCC values.
</summary>
</member>
<member name="M:BlamCore.Bitmaps.DdsFourCc.FromString(System.String)">
<summary>
Creates a FourCC value from a string.
</summary>
<param name="str">The string.</param>
<returns>The FourCC value.</returns>
</member>
<member name="T:BlamCore.Bitmaps.DdsSurfaceComplexityFlags">
<summary>
DDS surface complexity flags.
</summary>
</member>
<member name="F:BlamCore.Bitmaps.DdsSurfaceComplexityFlags.Complex">
<summary>
Indicates that the file contains more than one surface.
</summary>
</member>
<member name="F:BlamCore.Bitmaps.DdsSurfaceComplexityFlags.MipMap">
<summary>
Indicates that the file contains mipmaps.
</summary>
</member>
<member name="F:BlamCore.Bitmaps.DdsSurfaceComplexityFlags.Texture">
<summary>
Indicates that the file contains texture info. Required.
</summary>
</member>
<member name="T:BlamCore.Bitmaps.DdsSurfaceInfoFlags">
<summary>
DDS surface info flags.
</summary>
</member>
<member name="T:BlamCore.Bitmaps.DdsFormatType">
<summary>
DDS format types.
</summary>
</member>
<member name="F:BlamCore.Bitmaps.DdsFormatType.Rgb">
<summary>
The texture contains RGB data.
</summary>
</member>
<member name="F:BlamCore.Bitmaps.DdsFormatType.Yuv">
<summary>
The texture contains YUV data.
</summary>
</member>
<member name="F:BlamCore.Bitmaps.DdsFormatType.Luminance">
<summary>
The texture contains luminance data.
</summary>
</member>
<member name="F:BlamCore.Bitmaps.DdsFormatType.Alpha">
<summary>
The texture only contains an alpha channel.
</summary>
</member>
<member name="F:BlamCore.Bitmaps.DdsFormatType.Other">
<summary>
The format should be determined by the texture's FourCC code or the D3D10 format.
</summary>
</member>
<member name="T:BlamCore.Bitmaps.DxgiFormat">
<summary>
DXGI texture formats.
</summary>
</member>
<member name="T:BlamCore.Bitmaps.D3D10Dimension">
<summary>
D3D10 resource dimensions.
</summary>
</member>
<member name="T:BlamCore.Bitmaps.D3D10MiscFlags">
<summary>
Miscellaneous D3D10 flags.
</summary>
</member>
<member name="F:BlamCore.Bitmaps.D3D10MiscFlags.TextureCube">
<summary>
Indicates that a 2D texture is also a cubemap.
</summary>
</member>
<member name="T:BlamCore.Bitmaps.D3D10AlphaMode">
<summary>
D3D10 alpha blending modes.
</summary>
</member>
<member name="T:BlamCore.Cache.CacheAddressType">
<summary>
Resource address types.
</summary>
</member>
<member name="F:BlamCore.Cache.CacheAddressType.Memory">
<summary>
The address is a memory address.
</summary>
</member>
<member name="F:BlamCore.Cache.CacheAddressType.Definition">
<summary>
The address points to a location in the resource definition data.
</summary>
</member>
<member name="F:BlamCore.Cache.CacheAddressType.Resource">
<summary>
The address points to a location in the raw resource data.
</summary>
</member>
<member name="T:BlamCore.Cache.CacheFileInterop">
<summary>
</summary>
</member>
<member name="F:BlamCore.Cache.CacheFileInterop.ResourceBaseAddress">
<summary>
</summary>
</member>
<member name="F:BlamCore.Cache.CacheFileInterop.DebugSectionSize">
<summary>
</summary>
</member>
<member name="F:BlamCore.Cache.CacheFileInterop.RuntimeBaseAddress">
<summary>
</summary>
</member>
<member name="F:BlamCore.Cache.CacheFileInterop.UnknownBaseAddress">
<summary>
</summary>
</member>
<member name="F:BlamCore.Cache.CacheFileInterop.Sections">
<summary>
</summary>
</member>
<member name="T:BlamCore.Cache.CacheFileSection">
<summary>
A virtual section of a cache file.
</summary>
</member>
<member name="F:BlamCore.Cache.CacheFileSection.VirtualAddress">
<summary>
The virtual address of the cache file interop section.
</summary>
</member>
<member name="F:BlamCore.Cache.CacheFileSection.Size">
<summary>
The size of the cache file interop section.
</summary>
</member>
<member name="T:BlamCore.Cache.CacheFilePartition">
<summary>
A partition within a cache file.
</summary>
</member>
<member name="F:BlamCore.Cache.CacheFilePartition.BaseAddress">
<summary>
The base address of the cache file partition.
</summary>
</member>
<member name="F:BlamCore.Cache.CacheFilePartition.Size">
<summary>
The size of the cache file partition.
</summary>
</member>
<member name="F:BlamCore.Cache.RawPage.OldFlags">
<summary>
Gets or sets flags containing information about where the resource is located.
</summary>
</member>
<member name="F:BlamCore.Cache.RawPage.NewFlags">
<summary>
Gets or sets flags containing information about where the resource is located.
</summary>
</member>
<member name="T:BlamCore.Cache.OldRawPageFlags">
<summary>
Flags related to the location and storage of the resource data.
Only for 1.106708.
</summary>
</member>
<member name="F:BlamCore.Cache.OldRawPageFlags.UseChecksum">
<summary>
Indicates that the resource's checksum should be validated.
</summary>
</member>
<member name="F:BlamCore.Cache.OldRawPageFlags.InResources">
<summary>
Indicates that the resource is in resources.dat.
</summary>
</member>
<member name="F:BlamCore.Cache.OldRawPageFlags.InTextures">
<summary>
Indicates that the resource is in textures.dat.
</summary>
</member>
<member name="F:BlamCore.Cache.OldRawPageFlags.InTexturesB">
<summary>
Indicates that the resource is in textures_b.dat.
</summary>
</member>
<member name="F:BlamCore.Cache.OldRawPageFlags.InAudio">
<summary>
Indicates that the resource is in audio.dat.
</summary>
</member>
<member name="F:BlamCore.Cache.OldRawPageFlags.InResourcesB">
<summary>
Indicates that the resource is in resources_b.dat.
</summary>
</member>
<member name="F:BlamCore.Cache.OldRawPageFlags.UseChecksum2">
<summary>
Indicates that the resource's checksum should be validated.
Alternate flag for <see cref="F:BlamCore.Cache.OldRawPageFlags.UseChecksum"/>.
</summary>
</member>
<member name="F:BlamCore.Cache.OldRawPageFlags.LocationMask">
<summary>
Mask for the location part of the flags.
</summary>
</member>
<member name="T:BlamCore.Cache.NewRawPageFlags">
<summary>
Flags related to the location and storage of the resource data.
Only for versions 1.235640 and newer.
</summary>
</member>
<member name="F:BlamCore.Cache.NewRawPageFlags.UseChecksum">
<summary>
Indicates that the resource's checksum should be validated.
</summary>
</member>
<member name="F:BlamCore.Cache.NewRawPageFlags.InResources">
<summary>
Indicates that the resource is in resources.dat.
</summary>
</member>
<member name="F:BlamCore.Cache.NewRawPageFlags.InTextures">
<summary>
Indicates that the resource is in textures.dat.
</summary>
</member>
<member name="F:BlamCore.Cache.NewRawPageFlags.InTexturesB">
<summary>
Indicates that the resource is in textures_b.dat.
</summary>
</member>
<member name="F:BlamCore.Cache.NewRawPageFlags.InAudio">
<summary>
Indicates that the resource is in audio.dat.
</summary>
</member>
<member name="F:BlamCore.Cache.NewRawPageFlags.InResourcesB">
<summary>
Indicates that the resource is in resources_b.dat.
</summary>
</member>
<member name="F:BlamCore.Cache.NewRawPageFlags.InRenderModels">
<summary>
Indicates that the resource is in render_models.dat.
</summary>
</member>
<member name="F:BlamCore.Cache.NewRawPageFlags.InLightmaps">
<summary>
Indicates that the resource is in lightmaps.dat.
</summary>
</member>
<member name="F:BlamCore.Cache.NewRawPageFlags.LocationMask">
<summary>
Mask for the location part of the flags.
</summary>
</member>
<member name="T:BlamCore.Cache.StringIdResolverHalo3ODST">
<summary>
StringID resolver for Halo 3 ODST.
</summary>
</member>
<member name="T:BlamCore.Cache.StringIdResolverHalo3">
<summary>
StringID resolver for Halo 3.
</summary>
</member>
<member name="T:BlamCore.Cache.TagResource.D3DObjectType">
<summary>
D3D object types.
</summary>
</member>
<member name="M:BlamCore.Cache.CacheVersionDetection.DetectFromTagCache(BlamCore.Cache.TagCache,BlamCore.Cache.CacheVersion@)">
<summary>
Detects the engine that a tags.dat was built for.
</summary>
<param name="cache">The cache file.</param>
<param name="closestGuess">On return, the closest guess for the engine's version.</param>
<returns>The engine version if it is known for sure, otherwise <see cref="F:BlamCore.Cache.CacheVersion.Unknown"/>.</returns>
</member>
<member name="M:BlamCore.Cache.CacheVersionDetection.DetectFromTimestamp(System.Int64,BlamCore.Cache.CacheVersion@)">
<summary>
Detects the engine that a tags.dat was built for based on its timestamp.
</summary>
<param name="timestamp">The timestamp.</param>
<param name="closestGuess">On return, the closest guess for the engine's version.</param>
<returns>The engine version if the timestamp matched directly, otherwise <see cref="F:BlamCore.Cache.CacheVersion.Unknown"/>.</returns>
</member>
<member name="M:BlamCore.Cache.CacheVersionDetection.GetTimestamp(BlamCore.Cache.CacheVersion)">
<summary>
Gets the timestamp for a version.
</summary>
<param name="version">The version.</param>
<returns>The timestamp, or -1 for <see cref="F:BlamCore.Cache.CacheVersion.Unknown"/>.</returns>
</member>
<member name="M:BlamCore.Cache.CacheVersionDetection.GetFromBuildName(System.String)">
<summary>
Gets the <see cref="T:BlamCore.Cache.CacheVersion"/> associated with the specified build name.
</summary>
<param name="buildName">The build name.</param>
<returns>The version, or <see cref="F:BlamCore.Cache.CacheVersion.Unknown"/> if not found.</returns>
</member>
<member name="M:BlamCore.Cache.CacheVersionDetection.GetBuildName(BlamCore.Cache.CacheVersion)">
<summary>
Gets the version string corresponding to an <see cref="T:BlamCore.Cache.CacheVersion"/> value.
</summary>
<param name="version">The version.</param>
<returns>The version string.</returns>
</member>
<member name="M:BlamCore.Cache.CacheVersionDetection.Compare(BlamCore.Cache.CacheVersion,BlamCore.Cache.CacheVersion)">
<summary>
Compares two version numbers.
</summary>
<param name="lhs">The left-hand version number.</param>
<param name="rhs">The right-hand version number.</param>
<returns>A positive value if the left version is newer, a negative value if the right version is newer, and 0 if the versions are equivalent.</returns>
</member>
<member name="M:BlamCore.Cache.CacheVersionDetection.IsBetween(BlamCore.Cache.CacheVersion,BlamCore.Cache.CacheVersion,BlamCore.Cache.CacheVersion)">
<summary>
Determines whether a version number is between two other version numbers (inclusive).
</summary>
<param name="compare">The version number to compare. If this is <see cref="F:BlamCore.Cache.CacheVersion.Unknown"/>, this function will always return <c>true</c>.</param>
<param name="min">The minimum version number. If this is <see cref="F:BlamCore.Cache.CacheVersion.Unknown"/>, then the lower bound will be ignored.</param>
<param name="max">The maximum version number. If this is <see cref="F:BlamCore.Cache.CacheVersion.Unknown"/>, then the upper bound will be ignored.</param>
<returns></returns>
</member>
<member name="F:BlamCore.Cache.CacheVersionDetection.VersionTimestamps">
<summary>
tags.dat timestamps for each game version.
Timestamps in here should correspond directly to <see cref="T:BlamCore.Cache.CacheVersion"/> enum values (excluding <see cref="F:BlamCore.Cache.CacheVersion.Unknown"/>).
</summary>
</member>
<member name="T:BlamCore.Cache.CachedTagData">
<summary>
Contains tag data and a description of it.
</summary>
</member>
<member name="P:BlamCore.Cache.CachedTagData.Group">
<summary>
The tag data's group.
</summary>
</member>
<member name="P:BlamCore.Cache.CachedTagData.MainStructOffset">
<summary>
The offset of the main structure in the tag data.
</summary>
</member>
<member name="P:BlamCore.Cache.CachedTagData.Dependencies">
<summary>
Gets the indices of tags that the tag data depends on.
</summary>
</member>
<member name="P:BlamCore.Cache.CachedTagData.PointerFixups">
<summary>
Gets a list of fixups for pointers in the tag data.
</summary>
</member>
<member name="P:BlamCore.Cache.CachedTagData.ResourcePointerOffsets">
<summary>
Gets a list of offsets to each resource pointer in the tag data.
</summary>
</member>
<member name="P:BlamCore.Cache.CachedTagData.Data">
<summary>
The serialized tag data.
</summary>
</member>
<member name="T:BlamCore.Cache.CachedTagData.PointerFixup">
<summary>
Contains information about a pointer in tag data that needs to be adjusted.
</summary>
</member>
<member name="P:BlamCore.Cache.CachedTagData.PointerFixup.WriteOffset">
<summary>
The offset (from the start of the tag's data) of the pointer.
</summary>
</member>
<member name="P:BlamCore.Cache.CachedTagData.PointerFixup.TargetOffset">
<summary>
The offset (from the start of the tag's data) that the pointer should point to.
</summary>
</member>
<member name="T:BlamCore.Cache.CachedTagInstance">
<summary>
Describes a tag in a tag cache.
</summary>
</member>
<member name="P:BlamCore.Cache.CachedTagInstance.Index">
<summary>
Gets the tag's index.
</summary>
</member>
<member name="P:BlamCore.Cache.CachedTagInstance.HeaderOffset">
<summary>
Gets the offset of the tag's header, or -1 if the tag is not in a file.
</summary>
</member>
<member name="P:BlamCore.Cache.CachedTagInstance.TotalSize">
<summary>
Gets the total size of the tag (including both its header and data), or 0 if the tag is not in a file.
</summary>
</member>
<member name="P:BlamCore.Cache.CachedTagInstance.Group">
<summary>
Gets the tag's group.
</summary>
</member>
<member name="P:BlamCore.Cache.CachedTagInstance.DefinitionOffset">
<summary>
Gets the offset of the tag's main structure from the start of its header.
</summary>
</member>
<member name="P:BlamCore.Cache.CachedTagInstance.Checksum">
<summary>
Gets the checksum (adler32?) of the tag's data. Ignored if checksum verification is patched out.
</summary>
</member>
<member name="P:BlamCore.Cache.CachedTagInstance.Dependencies">
<summary>
Gets the indices of tags that this tag depends on.
</summary>
</member>
<member name="P:BlamCore.Cache.CachedTagInstance.PointerOffsets">
<summary>
Gets a list of offsets to each pointer in the tag, relative to the beginning of the tag's header.
</summary>
<remarks>
This previously used offsets relative to the beginning of the tag's data.
This was changed in order to speed up loading and be more closer to the engine.
</remarks>
</member>
<member name="P:BlamCore.Cache.CachedTagInstance.ResourcePointerOffsets">
<summary>
Gets a list of offsets to each resource pointer in the tag, relative to the beginning of the tag's header.
</summary>
<remarks>
See the remarks for <see cref="P:BlamCore.Cache.CachedTagInstance.PointerOffsets"/>.
</remarks>
</member>
<member name="M:BlamCore.Cache.CachedTagInstance.IsInGroup(BlamCore.Common.Tag)">
<summary>
Determines whether the tag belongs to a tag group.
</summary>
<param name="groupTag">The group tag.</param>
<returns><c>true</c> if the tag belongs to the group.</returns>
</member>
<member name="M:BlamCore.Cache.CachedTagInstance.IsInGroup(System.String)">
<summary>
Determines whether the tag belongs to a tag group.
</summary>
<param name="groupTag">A 4-character string representing the group tag, e.g. "scnr".</param>
<returns><c>true</c> if the tag belongs to the group.</returns>
</member>
<member name="M:BlamCore.Cache.CachedTagInstance.IsInGroup(BlamCore.Common.TagGroup)">
<summary>
Determines whether the tag belongs to a tag group.
</summary>
<param name="group">The tag group.</param>
<returns><c>true</c> if the tag belongs to the group.</returns>
</member>
<member name="M:BlamCore.Cache.CachedTagInstance.PointerToOffset(System.UInt32)">
<summary>
Converts a pointer to an offset relative to the tag's header.
</summary>
<param name="pointer">The pointer to convert.</param>
<returns>The offset.</returns>
</member>
<member name="M:BlamCore.Cache.CachedTagInstance.OffsetToPointer(System.UInt32)">
<summary>
Converts an offset relative to the tag's header to a pointer.
</summary>
<param name="offset">The offset to convert.</param>
<returns>The pointer.</returns>
</member>
<member name="M:BlamCore.Cache.CachedTagInstance.ReadHeader(System.IO.BinaryReader)">
<summary>
Reads the header for the tag instance from a stream.
</summary>
<param name="reader">The stream to read from.</param>
</member>
<member name="M:BlamCore.Cache.CachedTagInstance.WriteHeader(System.IO.BinaryWriter)">
<summary>
Writes the header for the tag instance to a stream.
</summary>
<param name="writer">The stream to write to.</param>
</member>
<member name="M:BlamCore.Cache.CachedTagInstance.CalculateHeaderSize(BlamCore.Cache.CachedTagData)">
<summary>
Calculates the header size that would be needed for a given block of tag data.
</summary>
<param name="data">The descriptor to use.</param>
<returns>The size of the tag's header.</returns>
</member>
<member name="M:BlamCore.Cache.CachedTagInstance.Update(BlamCore.Cache.CachedTagData,System.UInt32)">
<summary>
Updates the tag instance's state from a block of tag data.
</summary>
<param name="data">The tag data.</param>
<param name="dataOffset">The offset of the tag data relative to the tag instance's header.</param>
</member>
<member name="T:BlamCore.Cache.GameCacheContext">
<summary>
Manages game cache file interop.
</summary>
</member>
<member name="P:BlamCore.Cache.GameCacheContext.Directory">
<summary>
Gets the directory of the current cache context.
</summary>
</member>
<member name="P:BlamCore.Cache.GameCacheContext.Version">
<summary>
Gets the engine version of the cache files.
</summary>
</member>
<member name="P:BlamCore.Cache.GameCacheContext.Serializer">
<summary>
The tag serializer to use.
</summary>
</member>
<member name="M:BlamCore.Cache.GameCacheContext.Serialize(BlamCore.Serialization.ISerializationContext,System.Object,System.Nullable{System.UInt32})">
<summary>
Serializes a tag structure into a context.
</summary>
<param name="context">The serialization context to use.</param>
<param name="definition">The tag definition to serialize.</param>
<param name="offset">An optional offset to begin serializing at.</param>
</member>
<member name="P:BlamCore.Cache.GameCacheContext.Deserializer">
<summary>
The tag deserializer to use.
</summary>
</member>
<member name="M:BlamCore.Cache.GameCacheContext.Deserialize``1(BlamCore.Serialization.ISerializationContext)">
<summary>
Deserializes tag data into an object.
</summary>
<typeparam name="T">The type of object to deserialize the tag data as.</typeparam>
<param name="context">The serialization context to use.</param>
<returns>The object that was read.</returns>
</member>
<member name="M:BlamCore.Cache.GameCacheContext.Deserialize(BlamCore.Serialization.ISerializationContext,System.Type)">
<summary>
Deserializes tag data into an object.
</summary>
<param name="context">The serialization context to use.</param>
<param name="type">The type of object to deserialize the tag data as.</param>
<returns>The object that was read.</returns>
</member>
<member name="P:BlamCore.Cache.GameCacheContext.TagCacheFile">
<summary>
Gets the tag cache file information.
</summary>
</member>
<member name="P:BlamCore.Cache.GameCacheContext.TagNames">
<summary>
A dictionary of tag names.
</summary>
</member>
<member name="P:BlamCore.Cache.GameCacheContext.Rmt2TagsInfo">
<summary>
A dictionary of all ElDorado RenderMethodTemplates and lists of their bitmaps and arguments names.
</summary>
</member>
<member name="P:BlamCore.Cache.GameCacheContext.TagCache">
<summary>
The tag cache.
</summary>
</member>
<member name="M:BlamCore.Cache.GameCacheContext.OpenTagCacheRead">
<summary>
Opens the tag cache file for reading.
</summary>
<returns>The stream that was opened.</returns>
</member>
<member name="M:BlamCore.Cache.GameCacheContext.OpenTagCacheWrite">
<summary>
Opens the tag cache file for writing.
</summary>
<returns>The stream that was opened.</returns>