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150_PathTracingTriMesh

This demo compute image by shooting rays from sceren to an object.

The demo repeats following two rendering modes:

  • retro reflection: orthogonal projection direction and parallel light direction is aligned
  • ambient occlusion

This demo has an implementation of the following paper:

"Fast parallel construction of high-quality bounding volume hierarchies",
Tero Karras and Timo Aila. 
2013.  
In Proceedings of the 5th High-Performance Graphics Conference (HPG ’13). 
Association for Computing Machinery, 
New York, NY, USA, 89–99. 
DOI:https://doi.org/10.1145/2492045.2492055