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CHANGELOG
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# CHANGELOG
## 7.1.0 CURRENT
- Updated waiting room: removed dispatch sound from single-player.
- Minor fixes.
## 7.0.3
- Added comments in game.setup.js
## 7.0.2
- Inline doc.
## 7.0.1
- Minified CSS.
## 7.0.0
- v7 features
- Minified JS.
## 6.2.0
- Added nodegame.css to all html files in public.
## 6.1.1
- Fixed typos in auth pwd creation
- Removed special characters from auto pwd creation.
## 6.1.0
- Improved waitroom.settings.js template.
- Better description of ON_TIMEOUT_SERVER.
## 6.0.1
- Fixed bug with missing private/ folder in npm.
## 6.0.0
- Single-player game available as template.
## 5.4.1
- Log clients settings.
## 5.4.0
- Bot client type.
- Code cleanup.
## 5.2.2
- Removed typos from waiting room settings template.
## 5.2.0
- ES6Support test.
## 5.1.1
- Fixed typo SOUND -> SOUNDS in waitroom.settings.
## 5.1.0
- Removed unused option SESSION_ID from game.settings.
- Removed option to load auth codes from "remote" for now.
- Automatic logging of all clients in rooms.
- Removed references to ya-csv, now all NDDB.
- Cleanup.
## 5.0.0
- No changes.
## 4.2.2
- .gitignore.template added.
## 4.2.1
- Added options for treatment selection.
## 4.2.0
- Added templates for README and LICENSE.
## 4.1.2
- Centered error message.
- Centered content.
- Set max-width same as header max-width (42em).
## 4.1.1
- Fixed HTML.
## 4.1.0
- Added support for antiSpoofing option in playerServer.
## 4.0.0
- Ported to nodeGame 4.x.
## 3.5.5
- Fixed `parent.node` reference in `index.js`.
## 3.5.4
- Minor documentation in game.setup.js.
## 3.5.3
- Printing out if a channel is default.
## 3.5.2
- Importing auth codes also from .js files.
## 3.5.1
- Updated auth.settings.js file.
## 3.5.0
- Using new ROLES API.
## 3.2.2
- Updated doc in waiting room.
- Updated parameters in function declaration in bot.js and phantom.js
## 3.2.1
- Updated waiting room and auth settings.
## 3.2.0
- Updated waiting room settings.
## 3.0.1
- Added settings in channel.settings.js.
## 3.0.0
- 02/10/2016 NodeGame Version Upgrade.
## 2.6.0
- Added additional hooks (ON_CONNECT, ON_DISCONNECT, etc).
## 2.5.0
- Optimized dispatching and notifying of new connections.
- Avoiding sending messages to clients disconnected by dispatch.
## 2.4.6
- sioQuery in channel.settings template.
## 2.4.5
- Waiting room stops the game of incoming players.
## 2.4.4
- Requirements room readds monitor on reconnect.
## 2.4.3
- Added option PING_BEFORE_DISPATCH to waitroom.settings.
- Better output in requirements.room.
## 2.4.2
- Added options PLAYER_GROUPING and PLAYER_SORTING to waitroom.settings.js template.
## 2.4.0
- Added requirement option: `browserDetect`.
## 2.3.0
- File: requirements.js and requirements.settings.js updated to support viewportSize test.
- Test speedTest might have not worked properly in previous version, fix added.
- Errors are thrown in requirements.js if parameters are not as expected.
## 2.2.0
- Added favicon.
## 2.1.0
- An error is thrown if the authorization mode is unknown.
## 2.0.3
- Documentation use of aliases and node.connect().
## 2.0.2
- Socket.IO option in public/js/index.js 'reconnect' -> 'reconnection'.
## 2.0.1
- Created repo from template in nodegame-generator.`