These are temporary development notes- nothing important and nothing that should be expected to be permanent.
This is a list of all methods exposed as BP nodes together with their status as regarding docs and demos.
|Class|Display Name|In Editor|Tool Tip|In Node Dictionary|Demo|Wiki| |---| |MDC|Load from Mesh Deformation Component|Yes|Yes|Yes| LoadGeometryDemo/LoadFromMeshDeformationComponentMap| |MDC|Load from Mesh Geometry|Yes|Yes|Yes| LoadGeometryDemo/LoadFromMeshGeometryDemo| |MDC|Load from Static Mesh|Yes|Yes|Yes| PassthroughDemo/PassthroughMap | |MDC|Select All|Yes|Yes|Yes| SelectionDemo/SelectAllTranslateMap |ByVertex |MDC|Select by Noise|Yes|Yes|Yes| SelectionDemo/SelectByNoiseTranslateMap, SelectionDemo/SelectByNoiseVoronoiTranslateMap| |MDC|Select by Section|Yes|Yes|Yes| SelectionDemo/SelectBySectionTranslateMap| |MDC|Select by Texture|Yes|Yes|Yes| SelectionDemo/SelectByTextureTranslateMap| |MDC|Select by Normal|Yes|Yes|Yes| SelectionDemo/SelectByNormalTranslateMap| |MDC|Select by Vertex Range|Yes|Yes|Yes| SelectionDemo/SelectByVertexRangeTranslateMap| |MDC|Select in Volume|Yes|Yes|Yes| SelectionDemo/SelectInVolumeTranslateMap| |MDC|Select Linear|Yes|Yes|Yes| SelectionDemo/SelectLinearTranslateMap | |MDC|Select Near|Yes|Yes|Yes| SelectionDemo/SelectNearTranslateMaterialBallMap, SelectionDemo/SelectNearTranslatePlaneMap | |MDC|Select Near Line|Yes|Yes|Yes| SelectionDemo/SelectNearLineTranslateMap, SelectionDemo/SelectNearLineInfiniteTranslateMap | |MDC|Select Near Spline|Yes|Yes|Yes| SelectionDemo/SelectNearSplineMap| |MDC|Conform|Yes|Yes|Yes| TransformDemo/Conform | |MDC|Conform Down|Yes|Yes|Yes| TransformDemo/ConformDown | |MDC|Fit to Spline|Yes|Yes|Yes| TransformDemo/FitToSpline , TransformDemo/FitToSplineProfile, TransformDemo/FitToSplineAnimated, TransformDemo/FitToSplineConformDown | |MDC|Flip Texture UV|Yes|Yes|Yes| TransformDemo/FlipTextureUV | |MDC|Inflate|Yes|Yes|Yes| TransformDemo/Inflate | |MDC|Jitter|Yes|Yes|Yes| TransformDemo/Jitter | |MDC|Lerp|Yes|Yes|Yes| TransformDemo/Lerp | |MDC|Lerp Vector|Yes|Yes|Yes| TransformDemo/LerpVector | |MDC|Move Towards|Yes|Yes|Yes| TransformDemo/MoveTowards | |MDC|Rotate|Yes|Yes|Yes| TransformDemo/Rotate | |MDC|Rotate Around Axis|Yes|Yes|Yes| TransformDemo/RotateAboutAxis | |MDC|Scale|Yes|Yes|Yes| TransformDemo/Scale | |MDC|ScaleAlongAxis|Yes|Yes|Yes| TransformDemo/ScaleAlongAxis | |MDC|Spherize|Yes|Yes|Yes| TransformDemo/Spherize | |MDC|Transform|Yes|Yes|Yes| TransformDemo/Transform | |MDC|Transform UV|Yes|Yes|Yes| TransformDemo/TransformUV | |MDC|Translate|Yes|Yes|Yes| SelectionDemo/SelectNearTranslateMap | |MDC|Save to Procedural Mesh Component|Yes|Yes|Yes| PassthroughDemo/Passthrough | |MDC|Save to Static Mesh|Yes|Yes|Yes| UtilityDemo/SaveToStaticMesh | |MDC|Clone Mesh Geometry|Yes|Yes|Yes| |MDC|Has Geometry|Yes|Yes|Yes| |MDC|Get Bounding Box|Yes|Yes|Yes| UtilityDemo/GetBoundingBox | |MDC|Get Summary|Yes|Yes|Yes| UtilityDemo/MetadataMap | |MDC|Get Total Triangle Count|Yes|Yes|Yes| UtilityDemo/MetadataMap | |MDC|Get Total Vertex Count|Yes|Yes|Yes| UtilityDemo/MetadataMap | |MDC|RebuildNormals|Yes|Yes|Yes| UtilityDemo/RebuildNormals | |MG|Load from Mesh Geometry|Yes|Yes| | |MG|Load from Static Mesh|Yes|Yes| | |MG|Select All|Yes|Yes| | | | |MG|Select by Noise|Yes|Yes| | | | |MG|Select by Normal|Yes|Yes| | | | |MG|Select by Section|Yes|Yes| | | | |MG|Select by VertexRange|Yes|Yes| | | | |MG|Select by Texture|Yes|Yes| | | | |MG|Select in Volume|Yes|Yes| | | | |MG|Select Linear|Yes|Yes| | | | |MG|Select Near|Yes|Yes| | | | |MG|Select Near Line|Yes|Yes| | | | |MG|Select Near Spline|Yes|Yes| | | | |MG|Conform|Yes|Yes| | | | |MG|Conform Down|Yes|Yes| | | | |MG|Fit to Spline|Yes|Yes| | | | |MG|FlipTextureUV|Yes|Yes| | | | |MG|Inflate|Yes|Yes| | | | |MG|Jitter|Yes|Yes| | | | |MG|Lerp|Yes|Yes| | | | |MG|LerpVector|Yes|Yes| | | | |MG|Rotate|Yes|Yes| | | | |MG|Rotate Around Axis|Yes|Yes| | | | |MG|Scale|Yes|Yes| | | | |MG|Scale Along Axis|Yes|Yes| | | | |MG|Spherize|Yes|Yes| | | | |MG|Transform|Yes|Yes| | | | |MG|TransformUV|Yes|Yes| | | | |MG|Translate|Yes|Yes| | | | |MG|Save to Static Mesh|Yes|Yes| | | | |MG|Save to Procedural Mesh Component|Yes|Yes| | | | | |MG|Clone|Yes|Yes|Yes| |MG|Get Bounding Box|Yes|Yes| | | | |MG|Get Radius|Yes|Yes|Yes| |MG|Get Summary|Yes|Yes| | | | |MG|Get Total Triangle Count|Yes|Yes| | | | |MG|Get Total Vertex Count|Yes|Yes| | | | |MG|RebuildNormals| | | | | |SS|Size|Yes|Yes|Yes| | |SSBPL|SelectionSet + Float|Yes|Yes|Yes| |SSBPL|SelectionSet + SelectionSet|Yes|Yes|Yes| SelectionSetMathsDemo/AddSelectionSets | |SSBPL|Clamp (SelectionSet)|Yes|Yes|Yes| SelectionSetMathsDemo/Clamp | |SSBPL|Float / SelectionSet|Yes|Yes|Yes| | |SSBPL|SeletionSet / Float|Yes|Yes|Yes| | |SSBPL|SelectionSet / SelectionSet|Yes|Yes|Yes| | |SSBPL|Ease (SelectionSet)|Yes|Yes|Yes| SelectionSetMathsDemo/Ease | |SSBPL|Lerp (SelectionSet, Float)|Yes|Yes|Yes| |SSBPL|Lerp (SelectionSet, SelectionSet) with Float|Yes|Yes|Yes| |SSBPL|Lerp (SelectionSet, SelectionSet) with SelectionSet|Yes|Yes|Yes| |SSBPL|Max (SelectionSet, Float)|Yes|Yes|Yes| | |SSBPL|Max (SelectionSet, SelectionSet)|Yes|Yes|Yes| SelectionSetMathsDemo/MaxSelectionSets | |SSBPL|Min (SelectionSet, Float)|Yes|Yes|Yes| | |SSBPL|Min (SelectionSet, SelectionSet)|Yes|Yes|Yes| SelectionSetMathsDemo/MinSelectionSets | |SSBPL|SelectionSet * Float|Yes|Yes|Yes| | |SSBPL|SelectionSet * SelectionSet|Yes|Yes|Yes| SelectionSetMathsDemo/MultiplyingSelectionSets | |SSBPL|OneMinus (SelectionSet)|Yes|Yes|Yes| | |SSBPL|Power (SelectionSet, Float)|Yes|Yes|Yes| | |SSBPL|Randomize (SelectionSet)|Yes|Yes|Yes| | |SSBPL|RemapToCurve (SelectionSet, Float Curve)|Yes|Yes|Yes| SelectionSetMathsDemo/RemapToCurve, SelectionSetMathsDemo/SelectByNoiseRemapToCurve | |SSBPL|RemapToRange (SelectionSet)|Yes|Yes|Yes| |SSBPL|RemapPeriodic (SelectionSet)|Yes|Yes|Yes| SelectionSetMathsDemo/RemapPeriodic | |SSBPL|Set (SelectionSet)|Yes|Yes|Yes| | |SSBPL|SelectionSet - Float|Yes|Yes|Yes| | |SSBPL|Float - SelectionSet|Yes|Yes|Yes| | |SSBPL|SelectionSet - SelectionSet|Yes|Yes|Yes| | SelectionSetMathsDemo/SubtractSelectionSets |
Order of demos and final sign-off:
- PassthroughDemo/Passthrough
- SelectNearTranslatePlane
- SelectionDemo/SelectNearTranslatePlane
- SelectionDemo/SelectNearLineTranslate
- SelectionDemo/SelectNearLineInfiniteTranslate
- SelectionDemo/SelectNearSplineTranslate
- SelectionDemo/SelectInVolumeTranslate
- SelectionDemo/SelectLinearTranslate
- SelectionDemo/SelectByNoiseTranslate
- SelectionDemo/SelectByNoiseVoronoiTranslate
- SelectionDemo/SelectByNormalTranslate
- SelectionDemo/SelectByTextureTranslate
- SelectionDemo/SelectBySectionTranslate
- SelectionDemo/SelectByVertexRangeTranslate
- SelectionDemo/SelectAllTranslate
- SelectionDemo/SelectNearTranslatePlane (it's a translate demo)
- TransformDemo/Rotate
- TransformDemo/RotateAroundAxis
- TransformDemo/Scale
- TransformDemo/ScaleAlongAxis
- TransformDemo/Transform
- TransformDemo/MoveTowards
- TransformDemo/Jitter
- TransformDemo/Inflate
- TransformDemo/Sphereize
- TransformDemo/TransformUV
- TransformDemo/FlipTextureUV
- TransformDemo/FitToSpline
- TransformDemo/FitToSplineProfile
- TransformDemo/FitToSplineAnimated
- TransformDemo/ProjectDown
- TransformDemo/Project
- TransformDemo/FitToSplineProjectDown
- TransformDemo/LerpVector
- TransformDemo/Lerp
- SelectionSetMathsDemo/AddSelectionSets
- SelectionSetMathsDemo/SubtractSelectionSets
- SelectionSetMathsDemo/MultiplyingSelectionSets
- SelectionSetMathsDemo/MaxSelectionSets
- SelectionSetMathsDemo/MinSelectionSets
- SelectionSetMathsDemo/Clamp
- SelectionSetMathsDemo/Ease
- SelectionSetMathsDemo/EaseSelectByNoise
- SelectionSetMathsDemo/RemapToCurve
- SelectionSetMathsDemo/RemapPeriodic
- SelectionSetMathsDemo/SelectByNoiseRemapToCurver
- LoadGeometryDemo/LoadFromMeshGeometry
- LoadGeometryDemo/LoadFromMeshDeformationComponent
- UtilityDemo/RebuildNormals
- UtilityDemo/GetBoundingBox
- UtilityDemo/Metadata
- SmallWorldDemo/SmallWorld
- LandscapeDemo/Landscape
- RealtimeDeformationDemo/RealtimeDeformation
Signed-off directories:
- PassthroughDemo
- SelectedionDemo
- TransformDemo
- SelectionSetMathsDemo
- LoadGeometryDemo
- LandscapeDemo
Texture Encoding:
- Greyscale: Texture: Compression Grayscale (R8, RGB8 sRGB), Pixel Format PF G8, SRGB No
- Default: Texture: Compression Default (DXT1/5, BC1/3 on DX11), Pixel Format PF DXT1, SRGB Yes
- Masks: Texture: Compression Masks (no sRGB), Pixel Format PF DXT1, SRGB No
- User Interface: Texture: Compression UserInterface2D (RGBA), Pixel Format PF B8G8R8A8, SRGB Yes