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Consumable.cpp
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#include "Consumable.h"
#include "Item.h"
#include "Creature.h"
#include <iostream>
#include <ostream>
#include <cstdlib>
using namespace std;
//Constructor
Consumable::Consumable() : Item()
{
m_iHealth = 0;
m_iNutrition = 0;
}
//Getters
int Consumable::getHealth() const
{
return m_iHealth;
}
int Consumable::getNutrition() const
{
return m_iNutrition;
}
vector<string> Consumable::getPropertyBenefits() const
{
return m_vPropertyBenefits;
}
//Setters
void Consumable::setHealth(int iHealth)
{
m_iHealth = iHealth;
}
void Consumable::setNutrition(int iNutrition)
{
m_iNutrition = iNutrition;
}
void Consumable::setPropertyBenefits(vector<string> vPropertyBenefits)
{
m_vPropertyBenefits = vPropertyBenefits;
}
//Other methods
void Consumable::used(Creature* usingCreature)
{
//First, add any health benefits the potion grants
usingCreature->addHealth(getHealth());
//Then, add any properties that the potion grants
for (auto itr = m_vPropertyBenefits.begin(); itr != m_vPropertyBenefits.end(); itr++)
{
//If using creature doesn't already have this property, give it
//to them
if (!(usingCreature->hasProperty(*itr)))
usingCreature->addProperty(*itr);
}
}
void Consumable::dumpObject()
{
cout << "OBJECT TYPE: Consumable" << endl;
dumpObjectData();
}
void Consumable::dumpObjectData()
{
Item::dumpObjectData();
cout << "\t - m_iHealth: " << getHealth() << endl;
cout << "\t - m_iNutrition: " << getNutrition() <<endl;
}
void Consumable::writeFragment(ostream & output, int iTabs)
{
insertTabs(output, iTabs);
output << "<Consumable>" << endl;
writeDataAsFragment(output, iTabs + 1);
insertTabs(output, iTabs);
output << "</Consumable>" << endl;
}
void Consumable::writeDataAsFragment(ostream & output, int iTabs)
{
Item::writeDataAsFragment(output, iTabs);
insertTabs(output, iTabs);
output << "<health>" << getHealth() << "</health>" << endl;
insertTabs(output, iTabs);
output << "<nutrition>" << getNutrition() << "</nutrition>" << endl;
}
void Consumable::setElementData(string sElementName, string sValue)
{
Item::setElementData(sElementName, sValue);
if (sElementName == "health")
setHealth(atoi(sValue.c_str()));
else if (sElementName == "nutrition")
setNutrition(atoi(sValue.c_str()));
}