We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
The music for our game is 9 minutes long. In debug mode, it takes 30 seconds to load the .ogg file, and 10 seconds to load the .wav.
In release mode (and with the hack below) it loads in 3 seconds. Not terrible, but perhaps a "streaming" solution would be better for music?
Adding this to Cargo.toml eliminates the lag in debug builds:
[profile.dev.package.quad-snd] opt-level = 2
The text was updated successfully, but these errors were encountered:
No branches or pull requests
The music for our game is 9 minutes long.
In debug mode, it takes 30 seconds to load the .ogg file, and 10 seconds to load the .wav.
In release mode (and with the hack below) it loads in 3 seconds.
Not terrible, but perhaps a "streaming" solution would be better for music?
Adding this to Cargo.toml eliminates the lag in debug builds:
The text was updated successfully, but these errors were encountered: