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Doesn't Work on macOS Monterey Final release. #3

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joaodforce opened this issue Oct 25, 2021 · 5 comments
Open

Doesn't Work on macOS Monterey Final release. #3

joaodforce opened this issue Oct 25, 2021 · 5 comments

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@joaodforce
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Tested it on the 21A559 build, and it crashes on boot. It worked until beta 7.

@notjosh
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notjosh commented Oct 26, 2021

Oh interesting! It's working for me on 21A559 - I've been checking each beta, and haven't had any problems.

Can you share a) the crash log (if possible), and b) your system configuration (mostly: OC version, CPU, GPU)?

My guess is they've added some Metal rendering/optimisation that your GPU doesn't support?

@joaodforce
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joaodforce commented Oct 26, 2021

Oh interesting! It's working for me on 21A559 - I've been checking each beta, and haven't had any problems.

Can you share a) the crash log (if possible), and b) your system configuration (mostly: OC version, CPU, GPU)?

My guess is they've added some Metal rendering/optimisation that your GPU doesn't support?

Here is the weird part, The Advanced3D maps now work out of the box to me.

I have a Core i7 4790k and RX570 using OC 074 with iMacPro1,1 SMBios. Also have the unfairvga param set on the device props so DRM works.

Its a little strange tho, first time i open the map app the 3D isn't available and after I fondle with it a little it gets enabled.

Last time I was using this kext and it worked was in Beta 7 with iMac 16,2 SMBios

@notjosh
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notjosh commented Oct 26, 2021

Huh, super weird. If you can find the crash log that might give some clues, but I don't really know where to start in fixing it. I haven't ever worked out the actual minimum requirements - I think iGPUs don't work, but the minimum GPU is still unknown. Apple publish a "Metal Feature Set Tables" PDF, so probably it aligns to one of those.

I might try to find some time this week to see if I can get 3d working out of the box too - having a pro desktop SMBIOS could definitely make sense.

@joaodforce
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Huh, super weird. If you can find the crash log that might give some clues, but I don't really know where to start in fixing it. I haven't ever worked out the actual minimum requirements - I think iGPUs don't work, but the minimum GPU is still unknown. Apple publish a "Metal Feature Set Tables" PDF, so probably it aligns to one of those.

I might try to find some time this week to see if I can get 3d working out of the box too - having a pro desktop SMBIOS could definitely make sense.

yup. Later i can test the kext again and get the KP logs to you.

@joaodforce
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Here we go, I manage to capture the Verbose right before it reboots.
Also the OC boot log in case yo want to check it out.

Tell me if you want me to test anything.

opencore-2021-10-28-150018.txt

IMG_6797

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