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Maps app crash when zooming in to Los Angeles and San Francisco. #6
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I think this might be expected behaviour, unfortunately. When you zoom in, there's a certain zoom level where it activates the "detailed" map (with all street markings, etc). I'm guessing the zoomed out view requires only Metal 2, but the detailed zoom requires Metal 3 and your Intel GPUs aren't supported? Looking at https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf, the GPUs that support Metal 3 are: Can you follow the instructions in the last section of https://support.apple.com/en-us/HT205073 and tell me if you have "Metal Support" or "Metal Family" in there? (Mine only says "Metal: Supported" without a number though, so maybe it changed in Sonoma). |
According to this Twitter, it seems that the Metal 2 GPUs used to be functional with these "detailed" 3D city maps, at least back when Monterey was still in its initial preview state. I guess it was probably Apple who cut that down. |
The kext is fully functional - thank you very much for the efforts - but the Maps app crash whenever I try to zoom in to certain cities like Los Angeles and San Francisco. Happens everytime on every Intel machine of mine. I don't know if it's just me, nor do I know if the crash also occurs on Apple Silicon chips or not. Wondering if this could be fixed?
Model: MacBook Pro 9.2; MacBook Pro 14.1; iMac 17.1
GPU: Intel HD Graphics 4000; Intel HD Graphics 620; AMD Radeon R9 M390
OS Version: macOS Monterey 12.6.7; macOS Ventura 13.1; macOS Ventura 13.4
Kext Version: 3.0.0 (fork from @narcyzzo)
Crash Report: See attachment - MapsAppCrashReports.zip
Here is some evidence that the kext works well with Intel iGPUs:
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