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THANKS.md

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Thanks

I could not have made this without a great deal of help from others. I am probly forgetting people, and all these developers have huge bodies of great open-source work to look at, so go checkout their Githubs.

  • @RobLoach's rad pntr and pntr_app make up most of the game-engine, and also he's been extremely helpful with ideas & design.
  • @twuky has been very helpful with ideas & design.
  • @dcodeIO for helping with types in assemblyscript, and wasm in general.
  • WAMR is used as the native wasm-host
  • mattiasgustavsson's libs are a nice & light collection of headers, that include assetsys (which I used at one point, for filesystem.)
  • c-vector is a nice well-made & light variable-length array that I use for assets and stuff
  • sfx_gen is a nice & light way to generate sound-effects
  • Raylib is so nice. Easy & fun to work with, fast, efficient, and has a ton of features, and Ray & the community around Raylib are incredibly helpful. I am not using it in the current engine, directly, but they have been super-helpful with showing me stuff and just being generally mega-nice people.
  • TIC80 & wasm4 and lutro and love2d are a constant source of inspiration. No code is used directly from these, but they really helped me figure out what I was trying to do.