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First, use egs_view to check for any "disappearing" or "speckled" surfaces. Does anything look like you have two surfaces overlapping, so particles might get confused? Are there any unexpected "holes"? What you see in egs_view is the same as what particles see. Next, in your conestack set all of the outer radii to be equal. This might mean that you want to "pad" the outside of your shape with whatever the surrounding material is. This can greatly reduce the chance for floating point errors. If you're still having the problem, do a thorough search through your geometries for any surfaces that are touching, and envelopes where the contents touch any surface of the envelope. Check that your source is not defined exactly on a physical surface. Sometimes you just need to offset things by a micrometer to solve the issue. |
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Hi everyone, I build a chamber in egs_chamber package, and run with an error:
can any experts tell me what's wrong with my codes? Thanks in advance!
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