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gl/v4.1-core vs gl/all-core Seg Violation #15

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patmooney opened this issue Aug 30, 2024 · 0 comments
Open

gl/v4.1-core vs gl/all-core Seg Violation #15

patmooney opened this issue Aug 30, 2024 · 0 comments

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@patmooney
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My app is based on gl/v4.1-core and it seems that including glfont in my app causes a Seg Violation on any call to gl.CreateShader

Fix: Fork and update glfont to use gl/v4.1-core.

This could be an issue of me not understanding. If so please disregard x

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