-
Notifications
You must be signed in to change notification settings - Fork 17
/
Copy pathrender-yuv420p.js
188 lines (162 loc) · 6.94 KB
/
render-yuv420p.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
/**
* @author changyanlong
* @email [email protected]
* @qq 531365872
* @wechat numberwolf11
* @github github.com/numberwolf
*/
function Texture(gl) {
this.gl = gl;
this.texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, this.texture);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
}
Texture.prototype.bind = function(n, program, name) {
var gl = this.gl;
gl.activeTexture([gl.TEXTURE0, gl.TEXTURE1, gl.TEXTURE2][n]);
gl.bindTexture(gl.TEXTURE_2D, this.texture);
gl.uniform1i(gl.getUniformLocation(program, name), n);
}
Texture.prototype.fill = function(width, height, data) {
var gl = this.gl;
gl.bindTexture(gl.TEXTURE_2D, this.texture);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.LUMINANCE, width, height, 0, gl.LUMINANCE, gl.UNSIGNED_BYTE, data);
}
function setupCanvas(canvas, options) {
var gl = canvas.getContext("webgl") || canvas.getContext("experimental-webgl");
if (!gl)
return gl;
var program = gl.createProgram();
var vertexShaderSource = [
"attribute highp vec4 aVertexPosition;",
"attribute vec2 aTextureCoord;",
"varying highp vec2 vTextureCoord;",
"void main(void) {",
" gl_Position = aVertexPosition;",
" vTextureCoord = aTextureCoord;",
"}"
].join("\n");
var vertexShader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(vertexShader, vertexShaderSource);
gl.compileShader(vertexShader);
var fragmentShaderSource = [
"precision highp float;",
"varying lowp vec2 vTextureCoord;",
"uniform sampler2D YTexture;",
"uniform sampler2D UTexture;",
"uniform sampler2D VTexture;",
"const mat4 YUV2RGB = mat4",
"(",
" 1.1643828125, 0, 1.59602734375, -.87078515625,",
" 1.1643828125, -.39176171875, -.81296875, .52959375,",
" 1.1643828125, 2.017234375, 0, -1.081390625,",
" 0, 0, 0, 1",
");",
"void main(void) {",
" gl_FragColor = vec4( texture2D(YTexture, vTextureCoord).x, texture2D(UTexture, vTextureCoord).x, texture2D(VTexture, vTextureCoord).x, 1) * YUV2RGB;",
"}"
].join("\n");
var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(fragmentShader, fragmentShaderSource);
gl.compileShader(fragmentShader);
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
gl.useProgram(program);
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
console.log("Shader link failed.");
}
var vertexPositionAttribute = gl.getAttribLocation(program, "aVertexPosition");
gl.enableVertexAttribArray(vertexPositionAttribute);
var textureCoordAttribute = gl.getAttribLocation(program, "aTextureCoord");
gl.enableVertexAttribArray(textureCoordAttribute);
var verticesBuffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, verticesBuffer);
gl.bufferData(gl.ARRAY_BUFFER,
new Float32Array([1.0, 1.0, 0.0, -1.0, 1.0, 0.0, 1.0, -1.0, 0.0, -1.0, -1.0, 0.0]),
gl.STATIC_DRAW);
gl.vertexAttribPointer(vertexPositionAttribute, 3, gl.FLOAT, false, 0, 0);
var texCoordBuffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, texCoordBuffer);
gl.bufferData(gl.ARRAY_BUFFER,
new Float32Array([1.0, 0.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0]),
gl.STATIC_DRAW);
gl.vertexAttribPointer(textureCoordAttribute, 2, gl.FLOAT, false, 0, 0);
gl.y = new Texture(gl);
gl.u = new Texture(gl);
gl.v = new Texture(gl);
gl.y.bind(0, program, "YTexture");
gl.u.bind(1, program, "UTexture");
gl.v.bind(2, program, "VTexture");
return gl;
}
// function renderFrame(gl, videoFrame, width, height, uOffset, vOffset) {
// gl.viewport(0, 0, gl.canvas.width, gl.canvas.height);
// gl.clearColor(0.0, 0.0, 0.0, 0.0);
// gl.clear(gl.COLOR_BUFFER_BIT);
// gl.y.fill(width, height,
// videoFrame.subarray(0, uOffset));
// gl.u.fill(width >> 1, height >> 1,
// videoFrame.subarray(uOffset, uOffset + vOffset));
// gl.v.fill(width >> 1, height >> 1,
// videoFrame.subarray(uOffset + vOffset, videoFrame.length));
// gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
// }
function renderFrame(gl,
videoFrameY, videoFrameB, videoFrameR,
width, height) {
gl.viewport(0, 0, gl.canvas.width, gl.canvas.height);
gl.clearColor(0.0, 0.0, 0.0, 0.0);
gl.clear(gl.COLOR_BUFFER_BIT);
gl.y.fill(width, height, videoFrameY);
gl.u.fill(width >> 1, height >> 1, videoFrameB);
gl.v.fill(width >> 1, height >> 1, videoFrameR);
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
}
/* Player controls Start Here */
function fullscreen() {
let node = document.getElementById('vidPlayerComp');
let canvas = document.getElementById('canvas');
let childrens = node.children;
let fullScreen;
if ((document.webkitIsFullScreen == false) || (document['isFullScreen'] == false) || (screen.height - 50 > window.innerHeight && screen.width == window.innerWidth)) {
(node.webkitRequestFullScreen || node.requestFullScreen || node.mozRequestFullScreen || node.msRequestFullscreen).call(node);
fullScreen = true;
} else {
//(document.webkitCancelFullScreen()||document.cancelFullScreen()||document.mozCancelFullScreen()||document.msExitFullscreen());
(document.webkitCancelFullScreen || document['cancelFullScreen'] || document['mozCancelFullScreen'] || document['msExitFullscreen']).call(document);
fullScreen = false;
}
let innerWidth = screen.width;
let innerHeight = screen.height;
if (fullScreen) {
node.setAttribute('style', 'width:' + innerWidth + 'px;' + 'height:' + innerHeight + 'px;' + 'margin-top:0px;margin-left:0px;top:0px;left:0px;background-color:black;border:2px solid rgba(17, 48, 69, 0.9);max-width:' + innerWidth + 'px;');
} else {
node.setAttribute('style', '');
}
for (let i = 0, len = node.children.length; i < len; i++) {
if (fullScreen) {
node.children[i].setAttribute('style', 'width:' + innerWidth + 'px;' + 'height:25px;');
} else {
node.children[i].setAttribute('style', '');
}
if (i === 1) {
if (fullScreen) {
node.children[i].setAttribute('style', 'height:' + (innerHeight - 54) + 'px;' + 'width:' + innerWidth + 'px');
canvas.style.width = (innerWidth) + 'px';
canvas.style.height = (innerHeight - 54) + 'px';
} else {
node.children[i].setAttribute('style', '');
canvas.setAttribute('style', '');
}
}
}
}
module.exports = {
renderFrame : renderFrame,
setupCanvas : setupCanvas
};
/* Player controls Ends Here */