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nujuxtsun edited this page Jul 3, 2019
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A collection of experiments.
- Physically based rendering (Cook-Torrance)
- standard deferred rendering
- Tile based lighting
- Clustered based lighting
- Cascaded Shadow Mapping
- Parallax corrected cubemap
- Screen space reflections
- Screen space ambient occlusion
- Parallax occlusion mapping
- Stochastic SSR
- Sphere harmonic lighting
- VSM ESM