-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathPlayerVital.cs
73 lines (58 loc) · 1.56 KB
/
PlayerVital.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class PlayerVital : MonoBehaviour
{
public Slider EnergySlider;
public int maxEnergy;
public int EnergyFallRate;
public Slider CO2Slider;
public int maxCO2;
public int CO2FallRate;
public Slider comfortSlider;
public int maxcomfort;
public int ComfortFallRate;
void Start()
{
EnergySlider.maxValue = maxEnergy;
EnergySlider.value = maxEnergy;
CO2Slider.maxValue = maxCO2;
CO2Slider.value = maxCO2;
comfortSlider.maxValue = maxcomfort;
comfortSlider.value = maxcomfort;
}
void Update()
{
//ENERGY CONTROL SECTIONs
if (EnergySlider.value >= 0)
{
EnergySlider.value -= EnergySlider.value-EnergyFallRate;
}
if (EnergySlider.value <= 0)
{
CharacterDeath();
}
//CO2 CONTROL SECTION
if (CO2Slider.value <= 0)
{
CO2Slider.value -= Time.deltaTime + CO2FallRate;
}
//if (CO2Slider.value <= 0)
//{
// CO2Slider.value = 0;
//}
//COMFORT CONTROL SECTION
if (comfortSlider.value >= 0)
{
comfortSlider.value -= comfortSlider.value - ComfortFallRate * 5;
}
if (comfortSlider.value <= 0)
{
comfortSlider.value = 0;
}
}
void CharacterDeath()
{
//Application.LoadLevel("");
}
}