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Copy pathQuest001End.cs
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Quest001End.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Quest001End : MonoBehaviour
{
// Use this for initialization
void Start()
{
}
public int TextBoxOnCheck = 0;
public GameObject MessageBox;
public GameObject TextBox;
public GameObject QuestBox;
public GameObject QuestText;
void OnMouseDown()
{
if (TextBoxOnCheck == 0)
{
TextBoxOnCheck = 1;
MessageBox.SetActive(true);
TextBox.GetComponent<Text>().text = "Thank You! Come back later for more...";
QuestText.GetComponent<Text>().text = "Active Quest: None";
}
else
{
TextBoxOnCheck = 0;
MessageBox.SetActive(false);
//TextMessage = "Please, I am low on battery!";
}
}
}