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deobf.cs
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deobf.cs
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// all the obfuscated class names i know, in no particular order
// also, some of these are accurate/original names and some are completely made up
// based on what they do and what objects theyre attached to.
global using GameSettings = MonoBehaviourPublicObjomaOblogaTMObseprUnique;
global using SteamManager = MonoBehaviourPublicObInUIgaStCSBoStcuCSUnique;
global using GameManager = MonoBehaviourPublicDi2UIObacspDi2UIObUnique;
global using GameUI = MonoBehaviourPublicGaroloGaObInCacachGaUnique;
global using ChatBox = MonoBehaviourPublicRaovTMinTemeColoonCoUnique;
global using DamageVignette = MonoBehaviourPublicRadaSiSiSiUnique;
global using PlayerMovement = MonoBehaviourPublicGaplfoGaTrorplTrRiBoUnique;
global using ServerSend = MonoBehaviourPublicInInUnique;
global using MapManager = MonoBehaviourPublicObInMamaLi1plMadeMaUnique;
global using GameModeManager = MonoBehaviourPublicGadealGaLi1pralObInUnique;
global using MapSize = Map.EnumNPublicSealedvasmmelaan5vUnique;
global using BouncePlayer = MonoBehaviourPublicSicofoSimuupInSiboVeUnique;
global using JumpPad = MonoBehaviourPublicSiBopuSiUnique;
global using SharedObjectManager = MonoBehaviourPublicDi2InObInObInUnique;
global using SnowballPile = MonoBehaviour1PublicBoInSiUnique;
global using LobbyReadyInteract = MonoBehaviour1PublicTrbuObreunObBoVeVeVeUnique;
global using GameModeTag = GameModePublicLi1UIUnique;
global using Packet = ObjectPublicIDisposableLi1ByInByBoUnique;
global using GameServer = MonoBehaviourPublicObInCoIE85SiAwVoFoCoUnique;
global using TimerUI = MonoBehaviourPublicTetifrTeStBoStfoSiTiUnique;
global using Crosshair = MonoBehaviourPublicRedoleReritoboReBoenUnique;
global using LobbyManager = MonoBehaviourPublicCSDi2UIInstObUIloDiUnique;
global using ThrownSnowball = MonoBehaviour1PublicTrtrGahiRiCoBoItVeBoUnique;
global using PlayerInventory = MonoBehaviourPublicItDi2ObIninInTrweGaUnique;
global using ItemGun = MonoBehaviour2PublicGathObauTrgumuGaSiBoUnique;
global using NetStatus = MonoBehaviourPublicStLi1InInUnique;
global using GameLoop = MonoBehaviourPublicObInLi1GagasmLi1GaUnique;
global using LocalSfx = MonoBehaviourPublicAuhibuAusoObInAuUnique;
global using VoiceChat = MonoBehaviourPublicAusoMeInObInInInInUnique;
global using PersistentPlayerData = MonoBehaviourPublicBofrhnBoObInUnique;
global using ServerClock = MonoBehaviourPublicSiObSiInSiUnique;
global using EffectManager = MonoBehaviourPublicGataInefObInUnique;
global using MakeDissonance = MonoBehaviourPublicGadiUnique;
global using MusicController = MonoBehaviourPublicAuInMeAufuscwiAuObSiUnique;
global using SongType = MonoBehaviourPublicAuInMeAufuscwiAuObSiUnique.EnumNPublicSealedvaNoInMeFuScWi7vUnique;
global using Cosmetics = MonoBehaviourPublicLi1CoalDi2InitCoUIUnique;
global using Quests = MonoBehaviourPublicLi1QudaDi2InquQuacUnique;
global using SteamInventory = MonoBehaviourPublicStCaSt1ObSthaUIStmaUnique;
global using InputManager = MonoBehaviourPublicInfobaInlerijuIncrspUnique;
global using PPController = MonoBehaviourPublicMoBlAmChPoObInUnique;
global using SteamPacketManager = MonoBehaviourPublicInStInpabyDiInpaby2Unique;
global using WorkshopUtility = MonoBehaviourPublicStwodeStUnique;
global using ChatFilter = MonoBehaviourPublicTeprLi1StUnique;
global using LoadingScreen = MonoBehaviourPublicTeprUIObUIBotiRabamaUnique;
global using RedLightSafeZone = MonoBehaviourPublicLi1ObsaInObUnique;// rlgl safe zonees are also used in race and king of the hill because of course they are
global using Ladder = MonoBehaviourPublicLi1CoonUnique;
global using MovingObject = MonoBehaviourPublicVeofSispRiVeSiofUnique;
global using WaterSplash = MonoBehaviourPublicGaspLi1ObUnique;
global using MoveLava = MonoBehaviourPublicVeSioflaSiAulasiBoSiUnique;
global using KillPlayerOutOfBounds = MonoBehaviourPublicSikiUnique;
global using GameModeTimer = MonoBehaviourPublicTetifrTeStBoStfoSiTiUnique;
global using PlayerManager = MonoBehaviourPublicCSstReshTrheObplBojuUnique;
global using PlayerServerCommunication = MonoBehaviourPublicTrrocaTrInSiVeSipoObUnique;
global using DetectItems = MonoBehaviourPublicLawhTrcaGacuMaouUnique;
global using PlayerStatus = MonoBehaviourPublicObcumaObInplInObUnique;
global using PunchPlayers = MonoBehaviourPublicObsfBoLawhSiUnique;
global using RevealPlayerNames = MonoBehaviourPublicLi1ObplLawhRaUnique;
global using MoveCamera = MonoBehaviourPublicTrplVeofdeVevaCaRiVeUnique;
global using ManagePlayerListing = MonoBehaviourPublicTrwiReGakibaGaTeplmuUnique;