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practicePlus.csproj
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practicePlus.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<AssemblyName>practicePlus</AssemblyName>
<Description>savestates for practice mode</Description>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.IL2CPP" Version="6.0.0-*" IncludeAssets="compile" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
<Reference Include="0Harmony">
<HintPath>../BepinEx/core/0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>../Assemblies/Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>../Assemblies/UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>../Assemblies/UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>..\Assemblies\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>../Assemblies/UnityEngine.InputLegacyModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>..\Bepinex\unhollowed\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="TextMeshPro">
<HintPath>..\Assemblies\Unity.TextMeshPro.dll</HintPath>
</Reference>
</ItemGroup>
</Project>