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what are your future plans for this mod? #82

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muggelpotato opened this issue Dec 4, 2024 · 1 comment
Open

what are your future plans for this mod? #82

muggelpotato opened this issue Dec 4, 2024 · 1 comment

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@muggelpotato
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  1. are you going to keep updating the mod?
  • If so, will you update it for "drops" or for major versions?
  1. Is the mod feature complete or are you planning to add new features?
  • like an option to remember boat settings upon relog
  • like /reset "specific setting" instead of setting it to the cursed vanilla default values manually
  • like a fix/improvement for the boat desync (probably out of scope)
  • (like the noColission or Autoremove unused_boats gamerule or configurable momentum loss on wallcollision from Boattweaks)
@o7Moon
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o7Moon commented Dec 11, 2024

i swear i replied to this a couple days ago but my reply is missing, so here's what i wrote from memory:

are you going to keep updating the mod?

If so, will you update it for "drops" or for major versions?

if i continue to have time between other things, yes. i try to keep in sync with the version that boatlabs is on.

Is the mod feature complete or are you planning to add new features?

probably not anything big, but one missing thing that i want is allowing the server to teleport and apply forces to the client boat. other than features, i have an issue written with some plans for fixes i would like to make before "1.0". i plan to make a separate mod for the server side of things (so, the testing commands would be moved to that) and then remove server support from openboatutils itself.

like an option to remember boat settings upon relog
like /reset "specific setting" instead of setting it to the cursed vanilla default values manually

these are both features that could be implemented by a server/singleplayer mod, but having individual setting resets in the api could be useful.

like a fix/improvement for the boat desync (probably out of scope)
(like the noColission 

these are out of scope but i think would fit nicely together in another mod (fixes for issues related to boats colliding with each other)

or Autoremove unused_boats gamerule 

same as the reset suggestiongs, this is a server feature

or configurable momentum loss on wallcollision from Boattweaks)

im not familiar with it, it sounds like something that would only be possible on the client so it's a possibility

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