#3.4.397.0
- webRead API properly sets the User-Agent header property.
#3.4.396.0
- fixed bug from previous commit where the popup windows load off-screen
#3.4.395.0
- choiceDlg and inputDlg API now pop up next to the mouse cursor (instead of in the middle of the screen)
- Card Focus feature added, which darkens all cards on the table except for a specified list of cards
- Hovering over a card in the python API SelectCards or SelectMultiCards dialogs will Focus that card in play
- New Python API - focus([list of cards]) will Focus those cards
- New Python API - clearFocus() will clear the Focus state
- New Python API - getFocus() will return a list of Focused cards
#3.4.394.0
- the saved notes box in the deck editor now has wordwrap
- fixed bug with scaling richtext symbols when the deck editor font isn't actually defined
#3.4.393.0
#3.4.392.0
#3.4.391.0
- Redesigned the play/spectate tab to provide more useful user-feedback
- Changed some of the wording in the pre-game lobby controls
- A slightly less condescending notification when a player intentionally leaves the game
- o8build will give a more useful error if you use richtext symbols in a set but don't have a symbols element in the game XML.
- richtext symbol sizes will properly scale with the font size they are placed in
- changed 'hide alternates' to 'show alternates' in deck editor for clarity
- the 'show alternates' deck editor toggle state is now saved in config
#3.4.389.0
- Fixed a bug causing OCTGN to hang if trying to join a game with invalid characters in the lobby name
#3.4.386.0
- limited deck editor can now filter richtext properties (reads them as strings)
- limited deck editor now recognizes integer properties as enum strings
- Fixed a richtext bug -- RichColor.toString() method was missing
- Added 'delimiter' card property attribute to change the delimiting string for limited deck editor
#3.4.385.0
#3.4.384.0
#3.4.383.0
#3.4.382.0
#3.4.380.0
#3.4.379.0
- AskCard and QueryCard python API can now filter for null property values (in line with the limited pack generator logic)
- Card.MatchesPropertyValue extension method can now match card GUID values
#3.4.378.0
#3.4.377.0
- new API card.defaultProperty(alt, property), returns the card's original defined property value (before it was overwritten by python)
- fixed bug where overwritten card properties are broken after a player disconnects
- extended tooltip data now shows for peeked facedown cards
- fixed error message when trying to log in for the first time
#3.4.371.0
- Changed some sassy error messages
- Added some more startup messages
- More descriptive error message when the computer's clock isn't synced to the server time.
#3.4.370.0
#3.4.369.0
- Fixed discord game invites
- Added a toggle in the host controls to disable the discord invite link
#3.4.362.0
- fixed python not being able to read names of face-down cards
#3.4.361.0
- Removed the news feed to silence the SSL validation error
#3.4.360.0
- fixed broken spectator mode
#3.4.359.0
- Fixed a bug with hosting passworded games online
#3.4.358.0
- fix replay loading
#3.4.357.0
- fixes a deck editor crash handling keypresses after loading a saved search
#3.4.356.0
- Fixed a crash for new users joining a game when they don't have a nickname set
#3.4.355.0
- Peeked cards now show the card name as the tooltip instead of 'Card'
#3.4.354.0
- fixed zombie OCTGN process running when launching the deck editor with -e
#3.4.353.0
- Ignore discord integration when discord is not installed.
#3.4.352.0
- fixed a startup crash when parsing dateTime values with an Arabic culture configuration
#3.4.351.0
- QueryCard 3.1.0.2 API method works for the Name property
#3.4.350.0
#3.4.349.0
- added a uri to cached image converter to jodsengine utils
- game board image, phase icons, and game document icons now cache properly
- fixes an issue preventing games from uninstalling after closing the play table
#3.4.348.0
#3.4.347.0
#3.4.346.0
- Host can enable the card list panel in the pre-game lobby (disabled by default)
#3.4.345.0
- fixed subscription check always failing in deck editor and play table
- fixed image importer in deck editor
#3.4.344.0
- game documents display the document name in the title bar
#3.4.343.0
#3.4.342.0
- new python API - table.reset() to reset the table position to default settings
- new python API - table.refit() adjusts the table so that all cards will fit on the screen
#3.4.341.0
#3.4.340.0
- Can now sort by unique cards in the 'view pile' window
#3.4.338.0
#3.4.335.0
#3.4.333.0
#3.4.332.0
#3.4.330.0
- developer mode flag works again
- added isLimited flag to 3.1.0.2 OnDeckLoaded event
- API to change the table's game board can be muted.
- Soft-Reset option added to game menu and API softResetGame(), will reset the game and return decks to their loaded state.
- new API property card.isSelected to check if a card is selected
#3.4.329.0
#3.4.327.0
#3.4.326.0
#3.4.325.0
- Minor accessibility improvements - Ben
- Minor improvments to card fan performance - Ben
#3.4.324.0
#3.4.323.0
#3.4.322.0
#3.4.321.0
#3.4.320.0
#3.4.319.0
- 'shuffle' attribute added to group element in game definitions. It expects a hotkey string.
- If 'shuffle' is defined on a group, it will activate a shuffle action in the group's context menu with the given hotkey.
- 'shuffle' by default is null, so the menu action won't appear by default.
#3.4.318.0
#3.4.317.0
#3.4.316.0
#3.4.314.0
#3.4.313.0
#3.4.311.0
- You can load multiple search saves at once in the deck editor.
#3.4.310.0
#3.4.308.0
#3.4.306.0
#3.4.304.0
#3.4.301.0
#3.4.300.0
#3.4.298.0
#3.4.297.0
#3.4.296.0
#3.4.294.0
#3.4.286.0
- Fix #2025
#3.4.285.0
#3.4.284.0
- new python API card property: card.peekers - returns a list of players peeking at the card.
#3.4.283.0
#3.4.282.0
#3.4.281.0
- python can now revert the game board back to its default value ""
- python can remove the board (set the board to None)
- Added chat notifications for changing or removing game board
- Fixed a crash if a game didn't set a default game board
- Resetting the game reverts back to the default game board state
- Added some additional o8build warning messages for game boards
#3.4.279.0
#3.4.276.0
#3.4.274.0
#3.4.273.0
#3.4.272.0
#3.4.270.0
#3.4.268.0
- Fix a crash caused by tooltips (hopefully for good this time) - Ben
- Tooltip properly shows alternate and overridden properties - brine
#3.4.266.0
#3.4.264.0
#3.4.263.0
- Fixed a crash caused by tooltips - ben
#3.4.261.0
- Fanned pile drag and drop fixes - Ben
- Fixed weird behavior of drag indicator in Look At window - Ben
- Add toggleable simple/full text card tooltips - Ben
#3.4.259.0
- Fixed a bug in the deck editor when trying to render a null RichText property.
#3.4.257.0
#3.4.256.0
- Add card text tooltip when holding ctrl - Ben
#3.4.254.0
#3.4.253.0
#3.4.252.0
#3.4.251.0
#3.4.250.0
#3.4.249.0
#3.4.248.0
#3.4.246.0
#3.4.245.0
#3.4.244.0
#3.4.243.0
- Fixed a bug when the player summary crashed the play window if it was an empty string
- Fixed a bug where the player summary didn't display if there wasn't any bindings in the string
- Removed the hand group as a dedicated pile type. Any pile can now be expanded in-game. An expanded pile behaves the same as the original hand group did.
- Added ViewState property to group to define which type of pile it is ("Expanded", "Pile", "Collapsed").
- Python API can get or set the ViewState.
- Multiple piles can be expanded at once.
- Game serializer will convert existing hand groups into the new format (for backwards compatibility)
- Slight re-organization of the OCTGN Options window.
- Fix a crash that occoured when the active deck section was not on the current tab in the deck editor - Ben
#3.4.241.0
#3.4.240.0
#3.4.239.0
#3.4.237.0
- Fix a crash that occoured when the active deck section was not on the current tab in the deck editor - Ben
- Fix news feed - Kelly
- Detached card preview window - Brine
#3.4.233.0
#3.4.231.0
#3.4.230.0
- Card Name now a standard property within the PropertySet, no longer deserialized as a custom property. - brine
- Card names can be filtered in deck editor searches. - brine
- Cleaned up how OCTGN manages card alternate properties and inheritance - brine
- Added a few extension methods to manage fetching card property sets - brine
- Moved booster pack generator code into the Octgn.Core library's Pack Extension Methods - brine
- Markers are now defined in the game's XML definition. Existing games with set xml markers will still work, but o8build will enforce game-only markers for new packages. - brine
- XML format for game markers: - brine
- Re-structuring of some proxy generator files, with some undiscoverd bug fixes. - brine
- Proxy templates can now theoretically support nested conditional elements - brine
- Default Game Board and Card Size can now accept an optional name (defaults to 'Default') - brine
- Significant changes to the IDE (OCTGN game editor), not quite finished yet but it is relatively stable - brine
- Fix crash caused by SetPoint software - Ben
- Add hotkey to move cards between sections in editor - Ben
- Paginate Game History tab to minimize impact of large numbers of replays - Ben
- Fix some padding/margins = Kelly
#3.4.225.0
#3.4.222.0
#3.4.221.0
#3.4.217.0
#3.4.216.0
#3.4.214.0
#3.4.213.0
- Non-host players can toggle their own spectator or table side settings in pre-game lobby
#3.4.211.0
- Fixed incorrect totals for player/global sections when editing card counts directly - Ben
- Improve scaling quality for images in game manager - Ben
#3.4.210.0
#3.4.209.0
- Removed Version and GameVersion requirements from set XMLs
- Add optional attributes ShortName, Description, ReleaseDate to set XML
#3.4.208.0
- fixed decks being falsely flagged as unsaved when moving the cursor over the deck - Ben
- removed card counts from player/global editor tabs if they have no sections - Ben
- disabled editor deck tabs when no deck is loaded - Ben
- Fixed crashes related to shared deck sections in the editor - Ben
#3.4.207.0
#3.4.206.0
- Added more features to the installer - Kelly
#3.4.203.0
- Add ability to change DataDirectory and ImageDirectory inside of OCTGN - Kelly
#3.4.202.0
- New Installer - Kelly E
- New Data Directory Config - Kelly E
#3.3.141.0
- Fixed a few bugs - Kelly
#3.3.140.0
- Phase bar and deck stats don't overlap the limited deck editor
- Fixed slowdown when resizing deck editor in some cases - Ben
- Added card count to player/global tabs - Ben
- o8build: Don't throw an unexpeted error when a game has no scripts. (allows for basic modules with no scripts to be built)
- Fix game replay ordering - Ben
- Moved extended chat behind zoomed card - Ben
- Allow launching the deck editor directly with no deck specified via -e - Ben
#3.3.132.0
- Fixed bug blocking Pass Control and Take Control actions
#3.3.131.0
- Fix periodic lockups in game - Kelly
- Fix not being able to connect to an offline game - Kelly
- Fixed 'Skip' button showing up when joining games - Kelly
- Fixed issue sometimes causing OCTGN to show a 'Disconnected' dialog when we're actually connected - Kelly
#3.3.130.0
#3.3.129.0
#3.3.127.0
- Fix bug with Global Player - Kelly
#3.3.126.0
- Add replay support - Kelly
- Update some buttons and tab bar styles - Kelly
#3.3.125.0
- Fix issue causing network calls to go out of order - Kelly
- Fix built in sleeves not being included in the installer - Kelly
- Fix Phase Control text being cut off if too long - Kelly
- Fix issue with lobby popping up behind the main window. - Kelly
- Fixed some issues where hovering/clicking was only working on certain parts of list items (games list etc) - Kelly
#3.3.124.0
#3.3.123.0
#3.3.122.0
#3.3.120.0
#3.3.118.0
- Disable custom sleeves in online play for now - Kelly
#3.3.117.0
- Custom Sleeves - Kelly
#3.3.116.0
- Don't categorize deck stats. - Kelly
#3.3.115.0
- Fix game reset not working - Kelly
- Add Card List menu item in game - Kelly
#3.3.114.0
#3.3.113.0
#3.3.112.0
- Made deck editor window more consistent with available hotkeys - Ben
- Disable 'instant' searches for 1-2 characters, should dramatically improve performance - Ben
#3.3.111.0
- Fixed bolding for active deck section - Ben
- Made New Deck Hotkey respect unsaved decks - Ben
- Deck editor improvments, new hotkeys, better keyboard navigation. see wiki - Ben
- Made host game window select game if only one installed - Ben
- Other minor usability improvements in deck editor - Ben
#3.3.110.0
- Updated EULA - Kelly
- Include o8build, Log Exporter, and Octide in installer - Kelly
- Better uninstall instructions - Kelly
#3.3.108.0
- made main window close respect deckeditor cancel - Ben
#3.3.107.0
#3.3.106.0
- Windows 7 fixes - Kellye
#3.3.105.0
#3.3.104.0
- Fixed OR searches for everything - BenMatteson
#3.3.103.0
- Fixed bug where multi-property matching was being ignored in the booster pack generator
- Fixed searching multiple sets in the deck editor - BenMatteson
#3.3.102.0
#3.3.101.0
#3.3.100.0
#3.3.99.0
#3.2.98.0
#3.2.97.0
#3.2.96.0
- New installer - Kelly
#3.2.92.0
- Fix bug where adding another filter to a loaded saved search crashes OCTGN - Kelly
#3.2.91.0
#3.2.90.0
- Fixed zoom bug where zooming out could invert table and cause crash - Kelly
- Made mouse wheel zoom and keyboard zoom consistent regardless of zoom level - Kelly
#3.2.89.0
- Fixed offline joining game complaining of game service being unavailable - Kelly
#3.2.88.0
- Fix selection dialog being stuck on game table - Kelly
#3.2.87.0
- Fixed reconnecting - Kelly
#3.2.85.0
- spectators cant activate hotkeys (fixed a crash)
- only you and the host can modify your spectator or playerside setting
#3.2.84.0
#3.2.83.0
- Fixed a networking bug involving card alt switching
#3.2.82.0
- Use a better RNG for generating packs; fixes bug with bad RNG seeds preventing certain combinations of options in pack generator.
#3.2.81.0
- Font size attribute in game def now optional, uses OCTGN's default for that font if not specified
- o8build catches font sizes of 0 or less
- Preferences added for Note, Deck Editor, Context, and Chat font sizes; groundwork for adding adjustable default font sizes to settings.
#3.2.80.0
- Fixed crash in deck editor when filtering on 'Does Not Equal' issue #1695 - Soul1355
#3.2.79.0
- game document icons now appear in the play window
- added 'changetwosidedtable' boolean attribute in game def to disable the host from changing two-sided table status
- o8build - game document icon attribute is now optional
- o8build - game font src attribute is now optional, uses OCTGNs default font if omitted
- o8build - will validate that the gameId value matches the game's GUID
- o8build - height/width attribute removed from hand and groups; required on table
- gamedatabase - backend code to load a gamedatabase from a custom directory
#3.2.78.0
- Fixed a bug where python wasn't returning the correct card property values, especially when alternates were involved and the property was supposed to default to the base card's property.
#3.2.77.0
- Added "Load Pre-Built deck" in play window game menu, which opens the dialog window into the game install's Decks folder.
- Installing/updating a game will no longer copy the game's bundled decks into OCTGN's decks folder.
#3.2.75.0
- fixed bug where players were never assigned to the inverted side of the two-sided table by default
#3.2.74.0
#3.2.73.0
#3.2.70.0
#3.2.69.0
- Minor code cleanup
- F10 hotkey (also in Options menu) to reset game table zoom and position.
- Fix crash when closing an offline Connect to Game dialog
- Fix issue where two-sided table wasn't consistent between players
#3.2.65.0
#3.2.63.0
#3.2.62.0
#3.2.61.0
#3.2.60.0
#3.2.59.0
#3.2.58.0
#3.2.57.0
#3.2.56.0
#3.2.55.0
#3.2.54.0
#3.2.53.0
- Fix limited deck editor showing for spectators and crashing the game.
#3.2.52.0
- Fixed log sharing.
#3.2.51.0
- Fixed sorted deck section sometimes showing wrong card when clicked - Soul1355
#3.2.50.0
- Added api call rndArray - Kelly
#3.2.49.0
#3.2.48.0
#3.2.47.0
#3.2.46.0
#3.2.45.0
#3.2.44.0
#3.2.43.0
#3.2.42.0
#3.2.41.0
#3.2.40.0
#3.2.39.0
#3.2.38.0
#3.2.37.0
#3.2.36.0
#3.2.35.0
#3.2.33.0
#3.2.32.0
#3.2.31.0
#3.2.30.0
#3.2.29.0
#3.2.26.0
#3.2.25.0
#3.2.24.0
#3.2.21.0
#3.2.20.0
#3.2.18.0
#3.2.17.0
#3.2.15.0
#3.2.14.0
#3.2.13.0
#3.2.12.0
#3.1.303.0
- Fix scroll positon in Limited Deck Builder, #1675
#3.1.302.0
#3.1.301.0
#3.1.300.0
#3.1.299.0
- added 'alternates' and 'highlights' arguments for 3.1.0.2 CardsMoved events
#3.1.298.0
- Added the 'RichText' card property Type, rich text properties must now declare this type.
#3.1.297.0
#3.1.296.0
- Major changes to the Phase system
- Phases now cycle sequentially, active player will set stops on phases instead of jumping between them
- Phase stops will persist between turns
- Clicking the "Pass turn" green arrow button on the player tab will sequentially scan through phases and pause on the first phase that has a stop set. If there are no stopped phases, it will pass the turn to the next player (old functionality)
- Added OverridePhaseClicked and OverrideTurnPassed override events to control the functionality of the Pass Turn and phase buttons
- Added several python API calls to provide greater control over changing turns, changing phases, changing active player, toggling stops
- Fixed a visual bug involving the play/pause turn buttons on the player tab
#3.1.295.0
- OverrideCardsMoved event now passes faceups argument indicating the faceup end-status of the card (if the user held shift to play the card facedown, etc)
- queryCard python 3.1.0.2 API will return a list of GUIDs matching card filter parameters (same parameters as askCard)
- fixed being unable to get GUIDs of facedown cards in 3.1.0.2 API
- added discord link to login page and cleaned up twitter link
- fixed an issue where the inverted table A/B indicators in the pre-game lobby weren't toggling properly
- fixed a gameserializer crash when a game has no gameboard children defined
- Support for advanced text formatting for set XML property values
-
- Added Symbol definition to Game XML for icons (replaces need to use custom fonts for icons)
-
- Added in-line support for bold/italic/colored fonts, and symbol icons, in card property values (only appears in deck editor)
#3.1.294.0
- Game Installer copies plugins folder to OCTGN's plugin folder
#3.1.293.0
- Added a checkbox to hide alternates from deck editor searches
#3.1.292.0
- Updated some packages - Kelly
#3.1.291.0
- First fix update - Kelly
#3.1.290.0
#3.1.289.0
#3.1.288.0
#3.1.287.0
#3.1.286.0
#3.1.285.0
#3.1.284.0
- Allow logging in with email - Kelly
#3.1.283.0
- showIf and getName action tags now properly pass group and table coordinates to python
#3.1.282.0
- Fixed issue causing updates of games to not be installed - Kelly
#3.1.281.0
- Don't refresh the game list so much - Kelly
#3.1.280.0
- Created an All list in the Game Manager - Kelly
#3.1.279.0
- Removed more subscription stuff - Kelly
#3.1.278.0
- Removed Special Offer bar - Kelly
- Changed subscribe message to new model - Kelly
- Fixed adding feeds being broken - Kelly
#3.1.277.0
- Fixed issue where a user leaving before the game start would cause the game to break - Kelly
#3.1.276.0
- player.setActive() and setPhase() python API can now pass an optional 'force' bool parameter, True will ignore players pausing the turn/phase and force to target
- Event overrides will prevent OCTGN from handling certain functions and pass the relevant parameters to python instead
-
- OverrideCardsMoved event for drag/drop card(s) movements, and the various 'Send To' default actions in context menus
-
- OverrideTurnPassed event for players clicking the 'Next Turn' arrows
-
- OverrideGameReset event for resetting the game via the menu option
-
- OverridePhasePassed event for players changing phases
#3.1.275.0
- Brought back Twitch.tv support - Kelly
#3.1.274.0
- Brought back(fixed) sleeve support - Kelly
#3.1.273.0
- Tightened up Game Service - Kelly
#3.1.272.0
- Removed matchmaking - Kelly
- Fixed chat times in lobby - Kelly
#3.1.271.0
- added some new loading messages, no biggie
#3.1.270.0
- choosePack() API now returns a tuple (setname, packname, packID) instead of just the ID
#3.1.269.0
- Fixed chat not working - Kelly
#3.1.268.0
- generatePack(packId) API uses OCTGN's card pack generator to return a list of card GUIDS comprising a pack of cards.
#3.1.267.0
- interactive Game Phases toolbar added to game window, with python and event hooks
#3.1.266.0
- Added a bulk card image importer option to deck editor (sub only)
#3.1.265.0
- Undid MyGet hack fix since they updated their site - Kelly
#3.1.264.0
- fixed a silly bug that broke game right-click menus
- renamed showName tag in action definition to getName
#3.1.263.0
- Fixed missing titles - Kelly
#3.1.262.0
#3.1.261.0
- Added 'showName' tag to group and card actions, can be used to rename the action in the menu via python
- Expanded showIf functionality to groups (passes empty list as parameter to python function)
#3.1.260.0
- Disabled matchmaking tab.
#3.1.259.0
- fixed an issue where card alternate flags became case-sensitive (they shouldnt be)
#3.1.258.0
- Invalid integer values on integer custom properties now default to null values in deck editor (makes card filters more effective)
#3.1.257.0
- Alternate card images load properly when the base card image is missing
#3.1.256.0
- Added a zoom slider to the SelectMultiCard dialog window
#3.1.255.0
- Fixed some bugs with web_read and web_post - Kelly
- Cleaned up some code - Kelly
- Wrote some unit tests - Kelly
#3.1.254.0
#3.1.253.0
- Hello 4.5 - Kelly
#3.1.252.0
- can zoom the table with CTRL+ and CTRL-
#3.1.251.0
- loading a limited deck will announce a different load message to prevent cheats
#3.1.250.0
- added OnCardControllerChanged to 3.1.0.2 API game events
#3.1.249.0
-
- Can define additional properties to match with for card pack generator
-
- Can include cards from other set defs within specific card packs
-
- Can define alternative property values to cards included from other sets
#3.1.248.0
- card alternates can define their own card sizes
#3.1.247.0
- #1510 sets can be hidden from the deck editor
#3.1.246.0
- The API version immediately before the most recent one won't get flagged for incompatibility.
#3.1.245.0
- Fixed an issue with multiple screens support introduced with window decorators
#3.1.244.0
- reverted commit that disabled game feeds
#3.1.243.0
#3.1.242.0
- octide wont error out anymore :)
#3.1.241.0
- added option to use native os window borders, also added an updated octgn window border - BoykaTheMad
#3.1.240.0
- fixed issue where new card select dialogs were larger than the screen size on small resolutions
#3.1.239.0
- Allow player color to be set through python - Gemini
#3.1.238.0
- enhanced cardDlg to allow drag/drop reordering between one or two lists of cards
- Red highlight on selected cards in the dialog window
#3.1.237.0
- Multi-touch support to pinch-zoom and move the table
#3.1.236.0
#3.1.235.0
- Updated the login page for updated login system - Kelly
#3.1.234.0
- alternates will show up in deck editor grid now - brine
#3.1.233.0
- Added option to change sound effect used when players join a game
- Glorious KnockKnock makes a triumphant return
#3.1.232.0
- Added workaround to mitigate custom font issues introduced in Windows 10 update 1511- Kelly
#3.1.231.0
- Fixed The Spoils ad - Kelly
#3.1.230.0
- Updated The Spoils images - Kelly
#3.1.229.0
- Fixed issue: #1523 o8build validation on deck sections needing valid group targets.
#3.1.228.0
- Activated 3.1.0.2 python API to live
#3.1.227.0
- Make game chat obey font size setting - Soul1355
#3.1.226.0
- Don't crash if deleting garbage fails - Kelly
#3.1.225.0
- More Deck Editor tweaks - Soul1355
#3.1.224.0
- Another attempt to fix issues launching Deck Editor - Soul1355
#3.1.223.0
- Refactor sort button to hopefully resolve deck editor not launching for some - Soul1355
#3.1.222.0
- Fix a networking bug - Kelly
#3.1.221.0
- Fixed some exceptions - Kelly
#3.1.220.0
- fixed a game install bug because some bugs don't have a boardposition defined
#3.1.219.0
- changed player.hasInvertedTable() to player.isInverted
#3.1.218.0
- got rid of the dumb warning messages
#3.1.217.0
- fixed a bug with swapping gameboards where the width/height wasn't updating visually - brine
#3.1.216.0
- fixed bug where you cant install/play games that have no board defined - brine
#3.1.215.0
- Add ability to sort deck sections (finally) - Soul1355
- Other miscelaneous editor improvements - Soul1355
#3.1.214.0
- Added support for multiple game boards
- 3.2.0.2 API for changing game boards is now table.board (get/set)
- changing game boards networks to all players
- game boards aren't associated with the table group anymore in the XML.
- Made sure compatibility isn't broken with games that still use the old method of declaring boards inside the tag.
#3.1.213.0
- Fix Crops folder being allowed by o8build - Gravecorp
- o8build verify valid card size names in set.xml - Gravecorp
#3.1.212.0
- Added SetName property to proxygen to expose the cards set name to the templates ticket #1498 - Gravecorp
#3.1.211.0
- added "moveto" to element, False will hide the group from the Move To submenu
- player names are colored correctly when one player's name contains another player's name (I.E. brine vs brine42)
- scripted argument returns to OnMarkerChanged 3.1.0.2 event
- marker name and GUID are now passed as separate arguments in 3.1.0.2 API
- removed some 3.1.0.2 event trigger restrictions
- selectCard API changed to a "cardDlg" class object, use cardDlg.show() to display the dialog window
- cardDlg returns the proper card object list for single-choice mode
#3.1.210.0
- Remove lag window for stability while we investigate better feedback for lag - Soul1355
#3.1.209.0
- Fix issue installing image packs when offline - Kelly
#3.1.208.0
- Updated some lag window stuff to make it cleaner - Kelly
- Ignore strange lag window error - Kelly
#3.1.207.0
- Players leaving the game when its their turn will reset the active player to null (initial)
#3.1.206.0
- Hide Debug and Hide Error checkboxes will affect all previous chat log as well
#3.1.205.0
- Improved performance - Soul1355
#3.1.204.0
- Events trigger after their chat notifications (counter, targets, turn passing)
- moving an anchored card to another group will remove the anchor
- Added a "Hide Debug" toggle to hide the debug messages that print to the chat log in dev mode
#3.1.203.0
- Updated lag window so it isn't cloasable - Kelly
- Changed some text in the window - Kelly
#3.1.202.0
- Fixed cards face up being messed up after reconnect - Kelly
#3.1.201.0
- Fixed bug with winforms conversion when the script line was commented out
#3.1.200.0
- Fixed issue with winforms - Kelly
- Added api call showWinForm - Kelly
#3.1.199.0
- upgrades to the selectCard() API calls
#3.1.198.0
- Fixed all build - Kelly
#3.1.197.0
- Temp fix for people using WinForms - Kelly
#3.1.196.0
- Fixed issue where if you disconnect spectators become players - Kelly
- Fixed issue where cards are face up that shouldn't be after reconnect - Kelly
- Fixed issue where the Waiting For Players windows doesn't go away properly - Kelly
#3.1.195.0
- Fixed a marker bug - Kelly
#3.1.194.0
- 3.1.0.2 API - reverted player.isActive setter back to player.setActive()
#3.1.193.0
- Fixed non default marker naming #446 - Kelly
#3.1.192.0
- Fixed o8build error in card size path validation - Gravecorp
#3.1.191.0
- OnCounterChanged, OnCardTargeted, OnCardArrowTargeted now include 'scripted' arguments
- fixed bug where dynamic properties commit made all property names case-sensitive.
#3.1.190.0
- Fixes spectator checkbox infinite loop - Kelly
#3.1.189.0
#3.1.188.0
- Added the 3.1.0.2 Python API
- Significant changes to the names and functionality of many API functions
- Changes to several game events
- Added card.filter to the 3.1.0.1 and 3.1.0.2 APIs, which adds a transparent colored overlay to the card image
- Added card.set API to return the name of the set the card comes from
- Split apart askCard's two modes, the LIST mode is now named chooseCard
- card.height and card.width now return the correct values for front and back of custom sized cards
- moved offset and isInverted API functions from the table to the Card class
- card.offset will default to the card's position if no parameters are passed
- card.isInverted will default to the card's y coordinate if no parameters are passed
- added player.isSubscriber API to tell if a player is a subscriber
- chooseCards 3.1.0.2 API now supports multi-card selections, can pass min and max selection counts, will return list of card selected objects
- fixed some bugs with the onMarkerChanged event not passing the proper values
- Use objects instead of argument lists in events for ScriptAPI v 3.1.0.2 and
- greater - Kelly
#3.1.187.0
- Fixed a bug - Kelly
#3.1.186.0
- Fixed octgn not shutting down cleanly - Kelly
#3.1.185.0
- Fix the UI Lag Window so it doesn't stay up after the game closes - Kelly
- Make the UI Lag Window take more time to pop up - Kelly
#3.1.184.0
#3.1.183.0
- Improve interaction between resizing chat and player tabs - Soul1355
#3.1.182.0
- Added the ability to change card properties dynamically - Kelly
#3.1.181.0
- Fix some image loading stuff - Gemini
#3.1.180.0
- Added GUI option to change over to test releases.
#3.1.179.0
- O8buildgui file name change to something more sensible - Gravecorp
- Removed test o8build option from O8buildGUI - Gravecorp
- Added path checks for card sizes in o8build - Gravecorp
#3.1.178.0
- Added window to show if UI is lagging - Kelly
#3.1.177.0
- Make sure that when upsidedown it figures out proper center - Kelly
#3.1.176.0
- Fixed some issues with card inversion and custom sizes - Kelly
#3.1.175.0
- Fixed the transparent click through of images - Kelly
#3.1.174.0
- Fixed a few spam errors - Kelly
#3.1.173.0
- Can now click through transparent areas of Cards - Kelly
#3.1.172.0
#3.1.171.0
#3.1.170.0
#3.1.165.381
#3.1.164.381 - Test
#3.1.164.362 +
#3.1.163.362 - Test +
#3.1.164.380 - Test
#3.1.164.376 - Test
#3.1.164.377 - Test
#3.1.164.374 - Test
#3.1.16.374 - Test
#3.1.13.377
#3.1.12.369 - Test
#3.1.9.369
#3.1.163.361
#3.1.162.361 - Test
#3.1.162.360
#3.1.161.360 - Test
#3.1.161.359 - Test
#3.1.161.358 - Test
#3.1.161.357 - Test
#3.1.161.356
- Proxygen if contains and else conflict fix. - Gravecorp
- Don't display network share error if fix in place - Gravecorp
- Add seperate size and corner radius for upside down cards - Kelly
- Updated and removed some sounds - Kelly
- Allow copying of errors from game text - Kelly
- Fix a bug where spectators are upsidedown - Kelly
- fixes #1371 anchor lock returns to left side of card - brine
- Check for _id attribute in cmp methods - Seurimas
- Increased readability for card amounts in the Pick Cards Dialog - Celludriel
- Enable nicer font rendering mode - Rstarkov
- Fixed up some sizes of some UI items for users with larger fonts - Rstarkov
- Added script APi version deprecating - Kelly
- Make player area resizable - Soul1322
- Updated Challenge Board to use full search query - Kelly
- Fix some items in lists where clicking in certain areas didn't do anything - Kelly
- Fixed some various code formatting issues - Rstarkov
- Card movement scripting updates - Brine
#3.1.160.356 - Test
- Proxygen if contains and else conflict fix. - Gravecorp
- Don't display network share error if fix in place - Gravecorp
- Add seperate size and corner radius for upside down cards - Kelly
- Updated and removed some sounds - Kelly
- Allow copying of errors from game text - Kelly
- Fix a bug where spectators are upsidedown - Kelly
- fixes #1371 anchor lock returns to left side of card - brine
- Check for _id attribute in cmp methods - Seurimas
- Increased readability for card amounts in the Pick Cards Dialog - Celludriel
- Enable nicer font rendering mode - Rstarkov
- Fixed up some sizes of some UI items for users with larger fonts - Rstarkov
- Added script APi version deprecating - Kelly
- Make player area resizable - Soul1322
- Updated Challenge Board to use full search query - Kelly
- Fix some items in lists where clicking in certain areas didn't do anything - Kelly
- Fixed some various code formatting issues - Rstarkov
- Card movement scripting updates - Brine
#3.1.160.355 - Test
- Proxygen if contains and else conflict fix. - Gravecorp
- Don't display network share error if fix in place - Gravecorp
- Add seperate size and corner radius for upside down cards - Kelly
- Updated and removed some sounds - Kelly
- Allow copying of errors from game text - Kelly
- Fix a bug where spectators are upsidedown - Kelly
#3.1.160.354 - Test
- Proxygen if contains and else conflict fix. - Gravecorp
- Don't display network share error if fix in place - Gravecorp
- Add seperate size and corner radius for upside down cards - Kelly
#3.1.160.353
- Fixed some card size bugs - Kelly
- Fix some card sizing pythong issues - Brine
#3.1.159.353 - Test
- Fixed some card size bugs - Kelly
- Fix some card sizing pythong issues - Brine
#3.1.159.352
- Removed need for any kind of hack for reading card data/local or remote - Kelly
- Don't change the interface to not subscribed if the user is subscribed but there was web call failure. - Kelly
#3.1.158.352 - Test
- Removed need for any kind of hack for reading card data/local or remote - Kelly
- Don't change the interface to not subscribed if the user is subscribed but there was web call failure. - Kelly
#3.1.158.351 - Test
- Removed need for any kind of hack for reading card data/local or remote - Kelly
#3.1.158.350
- Made it so that anchor icon is only visible if hovered - Brine
- Fixed some table menu items showing up in the hand - Kelly
- Fixed some anchor error messages - Kelly
- Fixed #1359 Break in script engine when calling certain python calls in OnGameStart and OnTableLoad - Kelly
- Fixed #1348 Added the ability for a developer to trigger on all cards that moved in an operation, instead of just one - Kelly
- Made the networking batch together all move operations - Kelly
- Added OnMoveCards, OnScriptedMoveCards events - Kelly
- Fixed #1344 If group width/height == 0, it sets it to 1. O8build will also show a relevant warning about it - Kelly
- Fixed #1347 Getting disconnecting durring a random call can cause the script engine to become unrepsonsive = Kelly
- Fixed #416 #1227 can get the results of a peek on a card if it's your own immediately - Kelly
#3.1.157.350 - Test
- Made it so that anchor icon is only visible if hovered - Brine
- Fixed some table menu items showing up in the hand - Kelly
- Fixed some anchor error messages - Kelly
- Fixed #1359 Break in script engine when calling certain python calls in OnGameStart and OnTableLoad - Kelly
- Fixed #1348 Added the ability for a developer to trigger on all cards that moved in an operation, instead of just one - Kelly
- Made the networking batch together all move operations - Kelly
- Added OnMoveCards, OnScriptedMoveCards events - Kelly
- Fixed #1344 If group width/height == 0, it sets it to 1. O8build will also show a relevant warning about it - Kelly
- Fixed #1347 Getting disconnecting durring a random call can cause the script engine to become unrepsonsive = Kelly
- Fixed #416 #1227 can get the results of a peek on a card if it's your own immediately - Kelly
#3.1.157.349 - Test
- Made it so that anchor icon is only visible if hovered - Brine
- Fixed some table menu items showing up in the hand - Kelly
- Fixed some anchor error messages - Kelly
- Fixed #1359 Break in script engine when calling certain python calls in OnGameStart and OnTableLoad - Kelly
- Fixed #1348 Added the ability for a developer to trigger on all cards that moved in an operation, instead of just one - Kelly
- Made the networking batch together all move operations - Kelly
- Added OnMoveCards, OnScriptedMoveCards events - kelly
#3.1.157.348
#3.1.156.348 - Test
#3.1.157.345
- Added ability to anchor/unanchor cards via right click menu or through scripting(card.setAnchored card.anchored) - Kelly
- Fixes bug that causes flipped cards to not flip over again - Kelly
#3.1.156.347 - Test
- Added ability to anchor/unanchor cards via right click menu or through scripting(card.setAnchored card.anchored) - Kelly
- Fixes bug that causes flipped cards to not flip over again - Kelly
#3.1.156.346 - Test
- Added ability to anchor/unanchor cards via right click menu or through scripting(card.setAnchored card.anchored) - Kelly
- Fixes bug that causes flipped cards to not flip over again - Kelly
#3.1.156.345 - Test
- Added ability to anchor/unanchor cards via right click menu or through scripting(card.setAnchored card.anchored) - Kelly
- Fixes bug that causes flipped cards to not flip over again - Kelly
#3.1.156.344 - Test
- Added ability to anchor/unanchor cards via right click menu or through scripting(card.setAnchored card.anchored) - Kelly
#3.1.156.343 - Test
- Added ability to anchor/unanchor cards via right click menu or through scripting(card.setAnchored card.anchored) - Kelly
#3.1.156.342
- fix pile-view window for small play window https://github.com/kellyelton/OCTGN/issues/1320 - Soul1355
- Fixes card sleeve error spam https://github.com/kellyelton/OCTGN/issues/1339 - Kelly
- Fix crash from user error when starting directly to table https://github.com/kellyelton/OCTGN/issues/1299 - Kelly
- Fixed menu save deck button not working https://github.com/kellyelton/OCTGN/issues/1341 - Kelly
- Added game count, total game time, average game time, and levels to the profile page - Kelly
#3.1.155.342 - Test
- fix pile-view window for small play window https://github.com/kellyelton/OCTGN/issues/1320 - Soul1355
- Fixes card sleeve error spam https://github.com/kellyelton/OCTGN/issues/1339 - Kelly
- Fix crash from user error when starting directly to table https://github.com/kellyelton/OCTGN/issues/1299 - Kelly
- Fixed menu save deck button not working https://github.com/kellyelton/OCTGN/issues/1341 - Kelly
- Added game count, total game time, average game time, and levels to the profile page - Kelly
#3.1.155.341
- fix pile-view window for small play window https://github.com/kellyelton/OCTGN/issues/1320 - Soul1355
- Fixes card sleeve error spam https://github.com/kellyelton/OCTGN/issues/1339 - Kelly
- Fix crash from user error when starting directly to table https://github.com/kellyelton/OCTGN/issues/1299 - Kelly
- Fixed menu save deck button not working https://github.com/kellyelton/OCTGN/issues/1341 - Kelly
- Added game count, total game time, average game time, and levels to the profile page - Kelly
#3.1.154.341 - Test
- fix pile-view window for small play window https://github.com/kellyelton/OCTGN/issues/1320 - Soul1355
- Fixes card sleeve error spam https://github.com/kellyelton/OCTGN/issues/1339 - Kelly
- Fix crash from user error when starting directly to table https://github.com/kellyelton/OCTGN/issues/1299 - Kelly
- Fixed menu save deck button not working https://github.com/kellyelton/OCTGN/issues/1341 - Kelly
- Added game count, total game time, average game time, and levels to the profile page - Kelly
#3.1.154.340
- make game doc. window non-modal https://github.com/kellyelton/OCTGN/issues/1319 - Soul1355
- add drag&drop deck sorting https://github.com/kellyelton/OCTGN/issues/654 - Soul1355
- add option to cancel additional instances https://github.com/kellyelton/OCTGN/issues/1309 - Soul1355
- Added push notifications for hosted games - Kelly E
- Have partial system for language localization in place - Kelly E
#3.1.153.340 - Test
- make game doc. window non-modal https://github.com/kellyelton/OCTGN/issues/1319 - Soul1355
- add drag&drop deck sorting https://github.com/kellyelton/OCTGN/issues/654 - Soul1355
- add option to cancel additional instances https://github.com/kellyelton/OCTGN/issues/1309 - Soul1355
- Added push notifications for hosted games - Kelly E
- Have partial system for language localization in place - Kelly E
#3.1.153.339 - Test
- make game doc. window non-modal https://github.com/kellyelton/OCTGN/issues/1319 - Soul1355
- add drag&drop deck sorting https://github.com/kellyelton/OCTGN/issues/654 - Soul1355
- add option to cancel additional instances https://github.com/kellyelton/OCTGN/issues/1309 - Soul1355
#3.1.153.338
- Fix spectate/play slider to be correct - Kelly
- Auto refresh game list - Kelly
#3.1.152.338 - Test
- Fix spectate/play slider to be correct - Kelly
- Auto refresh game list - Kelly
#3.1.152.337
#3.1.151.337 - Test
#3.1.151.336
- python cannot see alternates while the card is not visible to you - brine
- Submit games icon url when hosting games - Kelly
#3.1.150.336 - Test
- python cannot see alternates while the card is not visible to you - brine
- Submit games icon url when hosting games - Kelly
#3.1.150.335
- Removed right bar in place of a popup window - Kelly
- Add menu item to show link to open source and source code - Kelly
#3.1.149.335 - Test
- Removed right bar in place of a popup window - Kelly
- Add menu item to show link to open source and source code - Kelly
#3.1.149.334
#3.1.148.334 - Test
#3.1.148.333
- Changed how DC% is calculated - Kelly
#3.1.147.333 - Test
- Changed how DC% is calculated - Kelly
#3.1.147.332
#3.1.146.332 - Test
#3.1.146.331
#3.1.145.331 - Test
#3.1.145.330
#3.1.144.330 - Test
#3.1.144.329
- Added dynamic menu items to games - Zack G
#3.1.143.329 - Test
- Added dynamic menu items to games - Zack G
#3.1.143.328
- Added disconnect % tracking - Kelly
- Fixed a crash on update https://github.com/kellyelton/OCTGN/issues/1299 - Brine
#3.1.142.328 - Test
- Added disconnect % tracking - Kelly
- Fixed a crash on update https://github.com/kellyelton/OCTGN/issues/1299 - Brine
#3.1.142.327
- Added disconnect % tracking - Kelly
- Fixed a crash on update https://github.com/kellyelton/OCTGN/issues/1299 - Brine
#3.1.141.327 - Test
- Added disconnect % tracking - Kelly
- Fixed a crash on update https://github.com/kellyelton/OCTGN/issues/1299 - Brine
#3.1.141.326
- Fixed log sharing - Kelly
- Increased deck sharing count to 30 from 15 - Kelly
- Fixed some startup problems where no(or bad) network connection would cause OCTGN to hang - Kelly
- Fixed some excessive logging issues - Kelly
- Added webPost(url, data, timeout=0) - Kelly
- Added export to text file function https://github.com/kellyelton/OCTGN/issues/1241 - Kelly
- Added separators between card and group actions respectively - zachgomez
- Added sleeve support - Kelly
- Always save password - Kelly
- Fixed a Kellyism - Brine
- Made community chat honor bans - Gemini
- Few matchmaking fixes - Kelly
- Made api 3.1.0.1 live - Kelly
- Fixed some bugs - Kelly
#3.1.140.326 - Test
- Fixed log sharing - Kelly
- Increased deck sharing count to 30 from 15 - Kelly
- Fixed some startup problems where no(or bad) network connection would cause OCTGN to hang - Kelly
- Fixed some excessive logging issues - Kelly
- Added webPost(url, data, timeout=0) - Kelly
- Added export to text file function https://github.com/kellyelton/OCTGN/issues/1241 - Kelly
- Added separators between card and group actions respectively - zachgomez
- Added sleeve support - Kelly
- Always save password - Kelly
- Fixed a Kellyism - Brine
- Made community chat honor bans - Gemini
- Few matchmaking fixes - Kelly
- Made api 3.1.0.1 live - Kelly
- Fixed some bugs - Kelly
#3.1.140.325
- Fixed log sharing - Kelly
- Increased deck sharing count to 30 from 15 - Kelly
- Fixed some startup problems where no(or bad) network connection would cause OCTGN to hang - Kelly
- Fixed some excessive logging issues - Kelly
- Added webPost(url, data, timeout=0) - Kelly
- Added export to text file function https://github.com/kellyelton/OCTGN/issues/1241 - Kelly
- Added separators between card and group actions respectively - zachgomez
- Added sleeve support - Kelly
- Always save password - Kelly
- Fixed a Kellyism - Brine
- Made community chat honor bans - Gemini
- Few matchmaking fixes - Kelly
- Made api 3.1.0.1 live - Kelly
#3.1.139.325 - Test
- Fixed log sharing - Kelly
- Increased deck sharing count to 30 from 15 - Kelly
- Fixed some startup problems where no(or bad) network connection would cause OCTGN to hang - Kelly
- Fixed some excessive logging issues - Kelly
- Added webPost(url, data, timeout=0) - Kelly
- Added export to text file function https://github.com/kellyelton/OCTGN/issues/1241 - Kelly
- Added separators between card and group actions respectively - zachgomez
- Added sleeve support - Kelly
- Always save password - Kelly
- Fixed a Kellyism - Brine
- Made community chat honor bans - Gemini
- Few matchmaking fixes - Kelly
- Made api 3.1.0.1 live - Kelly
#3.1.139.324
- Added sleeve support - Kelly
- Always save password - Kelly
- Fixed a Kellyism - Brine
- Made community chat honor bans - Gemini
- Few matchmaking fixes - Kelly
- Made api 3.1.0.1 live - Kelly
#3.1.138.324 - Test
- Added sleeve support - Kelly
- Always save password - Kelly
- Fixed a Kellyism - Brine
- Made community chat honor bans - Gemini
- Few matchmaking fixes - Kelly
- Made api 3.1.0.1 live - Kelly
#3.1.138.323 - Test
- Added sleeve support - Kelly
- Always save password - Kelly
- Fixed a Kellyism - Brine
- Made community chat honor bans - Gemini
- Few matchmaking fixes - Kelly
#3.1.138.322 - Test
- Added sleeve support - Kelly
- Always save password - Kelly
- Fixed a Kellyism - Brine
- Made community chat honor bans - Gemini
- Few matchmaking fixes - Kelly
#3.1.138.321 - Test
#3.1.138.320 - Test
#3.1.138.319
- Finished matchmaking - Kelly
#3.1.137.319 - Test
- Finished matchmaking - Kelly
#3.1.137.318 - Test
#3.1.137.317 - Test
#3.1.137.316
#3.1.136.316 - Test
#3.1.136.315
#3.1.135.315 - Test
#3.1.135.314
- Added user ignoring - Gemini
- Fixed #1249 - spectators and reconnects firing OnTableLoad and OnGameStart - Kelly
- Added events OnPlayerConnect and OnPlayerRageQuit - Kelly
- Hopefully Fixed - stack/52fe718f78415508c8f5adbb - Kelly
- Fixed #632 - Improper input breaks dialog. - Kelly
- Fixed #1257 - Table no longer requires a board to be set - Kelly.
- Fixed #1253 - OnGlobalVariableChanged and OnPlayerGlobalVariableChanged both correctly reflect the old value now. - Kelly
#3.1.134.314 - Test
- Added user ignoring - Gemini
- Fixed #1249 - spectators and reconnects firing OnTableLoad and OnGameStart - Kelly
- Added events OnPlayerConnect and OnPlayerRageQuit - Kelly
- Hopefully Fixed - stack/52fe718f78415508c8f5adbb - Kelly
- Fixed #632 - Improper input breaks dialog. - Kelly
- Fixed #1257 - Table no longer requires a board to be set - Kelly.
- Fixed #1253 - OnGlobalVariableChanged and OnPlayerGlobalVariableChanged both correctly reflect the old value now. - Kelly
#3.1.134.313
- Added user ignoring - Gemini
- Fixed #1249 - spectators and reconnects firing OnTableLoad and OnGameStart - Kelly
- Added events OnPlayerConnect and OnPlayerRageQuit - Kelly
- Hopefully Fixed - stack/52fe718f78415508c8f5adbb - Kelly
- Fixed #632 - Improper input breaks dialog. - Kelly
- Fixed #1257 - Table no longer requires a board to be set - Kelly.
- Fixed #1253 - OnGlobalVariableChanged and OnPlayerGlobalVariableChanged both correctly reflect the old value now. - Kelly
#3.1.133.313 - Test
- Added user ignoring - Gemini
- Fixed #1249 - spectators and reconnects firing OnTableLoad and OnGameStart - Kelly
- Added events OnPlayerConnect and OnPlayerRageQuit - Kelly
- Hopefully Fixed - stack/52fe718f78415508c8f5adbb - Kelly
- Fixed #632 - Improper input breaks dialog. - Kelly
- Fixed #1257 - Table no longer requires a board to be set - Kelly.
- Fixed #1253 - OnGlobalVariableChanged and OnPlayerGlobalVariableChanged both correctly reflect the old value now. - Kelly
#3.1.133.312 - Test
#3.1.133.311 - Test
#3.1.133.310 - Test
#3.1.133.309 - Test
#3.1.133.308
#3.1.132.308 - Test
#3.1.132.307
- Added warning for users with Desktop Experience shut off - Kelly
- Disabled matchmaking tab for now - Kelly
#3.1.131.307 - Test
- Added warning for users with Desktop Experience shut off - Kelly
- Disabled matchmaking tab for now - Kelly
#3.1.131.306
- Allow username/passwords in feeds - Kelly
#3.1.130.306 - Test
- Allow username/passwords in feeds - Kelly
#3.1.130.305 - Test
- Allow username/passwords in feeds - Kelly
#3.1.130.304 - Test
- Allow username/passwords in feeds - Kelly
#3.1.130.303 - Test
- Allow username/passwords in feeds - Kelly
#3.1.130.302
- Fixed some errors spectators were causing - Kelly
- Replaced feed list with a drop down - Kelly
- Allow for screen sizes down to 800x600 - Kelly
- Added box to ask if using wine to fix mac/linux issues - Kelly
- Added check to see if running on network drive with potential fixes - Kelly
- Added links to octgn status page and twitter account - Kelly
- Added some more descriptive errors in o8build - Kelly
#3.1.129.302 - Test
- Fixed some errors spectators were causing - Kelly
- Replaced feed list with a drop down - Kelly
- Allow for screen sizes down to 800x600 - Kelly
- Added box to ask if using wine to fix mac/linux issues - Kelly
- Added check to see if running on network drive with potential fixes - Kelly
- Added links to octgn status page and twitter account - Kelly
- Added some more descriptive errors in o8build - Kelly
#3.1.129.301 - Test
- Fixed some errors spectators were causing - Kelly
- Replaced feed list with a drop down - Kelly
- Allow for screen sizes down to 800x600 - Kelly
- Added box to ask if using wine to fix mac/linux issues - Kelly
- Added check to see if running on network drive with potential fixes - Kelly
- Added links to octgn status page and twitter account - Kelly
- Added some more descriptive errors in o8build - Kelly
#3.1.129.300 - Test
- Fixed some errors spectators were causing - Kelly
- Replaced feed list with a drop down - Kelly
- Allow for screen sizes down to 800x600 - Kelly
- Added box to ask if using wine to fix mac/linux issues - Kelly
- Added check to see if running on network drive with potential fixes - Kelly
- Added links to octgn status page and twitter account - Kelly
#3.1.129.299 - Test
- Fixed some errors spectators were causing - Kelly
#3.1.129.298
- Made hand density user configurable - Soul1355
#3.1.128.298 - Test
- Made hand density user configurable - Soul1355
#3.1.128.297 - Test
- Made hand density user configurable - Soul1355
#3.1.128.296
- Fixed https://github.com/kellyelton/OCTGN/issues/1194 Python wd() changed - Kelly
- Fixed more crashes - Kelly
- Added the ability to disable/enable game scripts - Kelly
- Manually refresh to refresh game list - Kelly
- Fixed more crashes - Kelly
- Added OnMarkerChanged events - Jason
- Added highlight and markers paramenter to OnMoveCard event - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1199 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/914 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1083 - Jason
- Added ability to minimize or disable "Card Pulse" - Jason
- Reorganized Options window - Jason
- Added Group.visibility (readonly) and Group.setVisibility() to the Python API - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1192 - Kelly
- Fixed https://github.com/kellyelton/OCTGN/issues/1103 - Jason
- Added base of Script Engine 3.1.0.1 - Jason
- Added Pile.collapsed (readable, settable) to Python API (3.1.0.1) - Jason
- Added Pile.lookAtTop(, default 0 or All) to Python API (3.1.0.1) - Jason
- Fixed #1210 - Jason
- Fixed URL parsing regex. - Gemini
- Fixed: Show the erroneous file in TestSetXml - Gemini
- Fixed https://github.com/kellyelton/OCTGN/issues/1110 - Soul1355
- Only actual card moves trigger card pulse animation - Jason
- Only actual card moves trigger OnMoveCard and OnScriptedMoveCard (3.1.0.1) - Jason
- Added Group.viewers (returns a list of players) - Jason
- Added Group.addViewer(player) and Group.removeViewer(player) - Jason
- Fixed a small #NULL# check error thanks to Jason for pointing it out - Gravecorp
- Added resetGame() to the Python API - Jason
- Changed Pile.lookAtTop() to Pile.lookAt(, = True) - see Wiki - Jason
- Add spectator support - Kelly
- Removed the 'Zoom' text in game - Kelly
- Allow host to mute spectators - Kelly
- Allow host to kick players/spectators - Kelly
- Fixed card names not showing up when cards are moved between visible and non-visible groups. - Jason
#3.1.127.296 - Test
- Fixed https://github.com/kellyelton/OCTGN/issues/1194 Python wd() changed - Kelly
- Fixed more crashes - Kelly
- Added the ability to disable/enable game scripts - Kelly
- Manually refresh to refresh game list - Kelly
- Fixed more crashes - Kelly
- Added OnMarkerChanged events - Jason
- Added highlight and markers paramenter to OnMoveCard event - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1199 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/914 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1083 - Jason
- Added ability to minimize or disable "Card Pulse" - Jason
- Reorganized Options window - Jason
- Added Group.visibility (readonly) and Group.setVisibility() to the Python API - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1192 - Kelly
- Fixed https://github.com/kellyelton/OCTGN/issues/1103 - Jason
- Added base of Script Engine 3.1.0.1 - Jason
- Added Pile.collapsed (readable, settable) to Python API (3.1.0.1) - Jason
- Added Pile.lookAtTop(, default 0 or All) to Python API (3.1.0.1) - Jason
- Fixed #1210 - Jason
- Fixed URL parsing regex. - Gemini
- Fixed: Show the erroneous file in TestSetXml - Gemini
- Fixed https://github.com/kellyelton/OCTGN/issues/1110 - Soul1355
- Only actual card moves trigger card pulse animation - Jason
- Only actual card moves trigger OnMoveCard and OnScriptedMoveCard (3.1.0.1) - Jason
- Added Group.viewers (returns a list of players) - Jason
- Added Group.addViewer(player) and Group.removeViewer(player) - Jason
- Fixed a small #NULL# check error thanks to Jason for pointing it out - Gravecorp
- Added resetGame() to the Python API - Jason
- Changed Pile.lookAtTop() to Pile.lookAt(, = True) - see Wiki - Jason
- Add spectator support - Kelly
- Removed the 'Zoom' text in game - Kelly
- Allow host to mute spectators - Kelly
- Allow host to kick players/spectators - Kelly
- Fixed card names not showing up when cards are moved between visible and non-visible groups. - Jason
#3.1.127.295
- Fixed https://github.com/kellyelton/OCTGN/issues/1194 Python wd() changed - Kelly
- Fixed more crashes - Kelly
- Added the ability to disable/enable game scripts - Kelly
- Manually refresh to refresh game list - Kelly
- Fixed more crashes - Kelly
- Added OnMarkerChanged events - Jason
- Added highlight and markers paramenter to OnMoveCard event - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1199 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/914 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1083 - Jason
- Added ability to minimize or disable "Card Pulse" - Jason
- Reorganized Options window - Jason
- Added Group.visibility (readonly) and Group.setVisibility() to the Python API - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1192 - Kelly
- Fixed https://github.com/kellyelton/OCTGN/issues/1103 - Jason
- Added base of Script Engine 3.1.0.1 - Jason
- Added Pile.collapsed (readable, settable) to Python API (3.1.0.1) - Jason
- Added Pile.lookAtTop(, default 0 or All) to Python API (3.1.0.1) - Jason
- Fixed #1210 - Jason
- Fixed URL parsing regex. - Gemini
- Fixed: Show the erroneous file in TestSetXml - Gemini
- Fixed https://github.com/kellyelton/OCTGN/issues/1110 - Soul1355
- Only actual card moves trigger card pulse animation - Jason
- Only actual card moves trigger OnMoveCard and OnScriptedMoveCard (3.1.0.1) - Jason
- Added Group.viewers (returns a list of players) - Jason
- Added Group.addViewer(player) and Group.removeViewer(player) - Jason
- Fixed a small #NULL# check error thanks to Jason for pointing it out - Gravecorp
- Added resetGame() to the Python API - Jason
- Changed Pile.lookAtTop() to Pile.lookAt(, = True) - see Wiki - Jason
- Add spectator support - Kelly
- Removed the 'Zoom' text in game - Kelly
- Allow host to mute spectators - Kelly
- Allow host to kick players/spectators - Kelly
#3.1.126.295 - Test
- Fixed https://github.com/kellyelton/OCTGN/issues/1194 Python wd() changed - Kelly
- Fixed more crashes - Kelly
- Added the ability to disable/enable game scripts - Kelly
- Manually refresh to refresh game list - Kelly
- Fixed more crashes - Kelly
- Added OnMarkerChanged events - Jason
- Added highlight and markers paramenter to OnMoveCard event - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1199 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/914 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1083 - Jason
- Added ability to minimize or disable "Card Pulse" - Jason
- Reorganized Options window - Jason
- Added Group.visibility (readonly) and Group.setVisibility() to the Python API - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1192 - Kelly
- Fixed https://github.com/kellyelton/OCTGN/issues/1103 - Jason
- Added base of Script Engine 3.1.0.1 - Jason
- Added Pile.collapsed (readable, settable) to Python API (3.1.0.1) - Jason
- Added Pile.lookAtTop(, default 0 or All) to Python API (3.1.0.1) - Jason
- Fixed #1210 - Jason
- Fixed URL parsing regex. - Gemini
- Fixed: Show the erroneous file in TestSetXml - Gemini
- Fixed https://github.com/kellyelton/OCTGN/issues/1110 - Soul1355
- Only actual card moves trigger card pulse animation - Jason
- Only actual card moves trigger OnMoveCard and OnScriptedMoveCard (3.1.0.1) - Jason
- Added Group.viewers (returns a list of players) - Jason
- Added Group.addViewer(player) and Group.removeViewer(player) - Jason
- Fixed a small #NULL# check error thanks to Jason for pointing it out - Gravecorp
- Added resetGame() to the Python API - Jason
- Changed Pile.lookAtTop() to Pile.lookAt(, = True) - see Wiki - Jason
- Add spectator support - Kelly
- Removed the 'Zoom' text in game - Kelly
- Allow host to mute spectators - Kelly
- Allow host to kick players/spectators - Kelly
#3.1.126.294 - Test
- Fixed https://github.com/kellyelton/OCTGN/issues/1194 Python wd() changed - Kelly
- Fixed more crashes - Kelly
- Added the ability to disable/enable game scripts - Kelly
- Manually refresh to refresh game list - Kelly
- Fixed more crashes - Kelly
- Added OnMarkerChanged events - Jason
- Added highlight and markers paramenter to OnMoveCard event - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1199 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/914 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1083 - Jason
- Added ability to minimize or disable "Card Pulse" - Jason
- Reorganized Options window - Jason
- Added Group.visibility (readonly) and Group.setVisibility() to the Python API - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1192 - Kelly
- Fixed https://github.com/kellyelton/OCTGN/issues/1103 - Jason
- Added base of Script Engine 3.1.0.1 - Jason
- Added Pile.collapsed (readable, settable) to Python API (3.1.0.1) - Jason
- Added Pile.lookAtTop(, default 0 or All) to Python API (3.1.0.1) - Jason
- Fixed #1210 - Jason
- Fixed URL parsing regex. - Gemini
- Fixed: Show the erroneous file in TestSetXml - Gemini
- Fixed https://github.com/kellyelton/OCTGN/issues/1110 - Soul1355
- Only actual card moves trigger card pulse animation - Jason
- Only actual card moves trigger OnMoveCard and OnScriptedMoveCard (3.1.0.1) - Jason
- Added Group.viewers (returns a list of players) - Jason
- Added Group.addViewer(player) and Group.removeViewer(player) - Jason
- Fixed a small #NULL# check error thanks to Jason for pointing it out - Gravecorp
- Added resetGame() to the Python API - Jason
- Changed Pile.lookAtTop() to Pile.lookAt(, = True) - see Wiki - Jason
- Add spectator support - Kelly
- Removed the 'Zoom' text in game - Kelly
- Allow host to mute spectators - Kelly
- Allow host to kick players/spectators - Kelly
#3.1.126.293 - Test
- Fixed https://github.com/kellyelton/OCTGN/issues/1194 Python wd() changed - Kelly
- Fixed more crashes - Kelly
- Added the ability to disable/enable game scripts - Kelly
- Manually refresh to refresh game list - Kelly
- Fixed more crashes - Kelly
- Added OnMarkerChanged events - Jason
- Added highlight and markers paramenter to OnMoveCard event - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1199 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/914 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1083 - Jason
- Added ability to minimize or disable "Card Pulse" - Jason
- Reorganized Options window - Jason
- Added Group.visibility (readonly) and Group.setVisibility() to the Python API - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1192 - Kelly
- Fixed https://github.com/kellyelton/OCTGN/issues/1103 - Jason
- Added base of Script Engine 3.1.0.1 - Jason
- Added Pile.collapsed (readable, settable) to Python API (3.1.0.1) - Jason
- Added Pile.lookAtTop(, default 0 or All) to Python API (3.1.0.1) - Jason
- Fixed #1210 - Jason
- Fixed URL parsing regex. - Gemini
- Fixed: Show the erroneous file in TestSetXml - Gemini
- Fixed https://github.com/kellyelton/OCTGN/issues/1110 - Soul1355
- Only actual card moves trigger card pulse animation - Jason
- Only actual card moves trigger OnMoveCard and OnScriptedMoveCard (3.1.0.1) - Jason
- Added Group.viewers (returns a list of players) - Jason
- Added Group.addViewer(player) and Group.removeViewer(player) - Jason
- Fixed a small #NULL# check error thanks to Jason for pointing it out - Gravecorp
- Added resetGame() to the Python API - Jason
- Changed Pile.lookAtTop() to Pile.lookAt(, = True) - see Wiki - Jason
- Add spectator support - Kelly
- Removed the 'Zoom' text in game - Kelly
- Allow host to mute spectators - Kelly
- Allow host to kick players/spectators - Kelly
#3.1.126.292 - Test
- Fixed https://github.com/kellyelton/OCTGN/issues/1194 Python wd() changed - Kelly
- Fixed more crashes - Kelly
- Added the ability to disable/enable game scripts - Kelly
- Manually refresh to refresh game list - Kelly
- Fixed more crashes - Kelly
- Added OnMarkerChanged events - Jason
- Added highlight and markers paramenter to OnMoveCard event - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1199 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/914 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1083 - Jason
- Added ability to minimize or disable "Card Pulse" - Jason
- Reorganized Options window - Jason
- Added Group.visibility (readonly) and Group.setVisibility() to the Python API - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1192 - Kelly
- Fixed https://github.com/kellyelton/OCTGN/issues/1103 - Jason
- Added base of Script Engine 3.1.0.1 - Jason
- Added Pile.collapsed (readable, settable) to Python API (3.1.0.1) - Jason
- Added Pile.lookAtTop(, default 0 or All) to Python API (3.1.0.1) - Jason
- Fixed #1210 - Jason
- Fixed URL parsing regex. - Gemini
- Fixed: Show the erroneous file in TestSetXml - Gemini
- Fixed https://github.com/kellyelton/OCTGN/issues/1110 - Soul1355
- Only actual card moves trigger card pulse animation - Jason
- Only actual card moves trigger OnMoveCard and OnScriptedMoveCard (3.1.0.1) - Jason
- Added Group.viewers (returns a list of players) - Jason
- Added Group.addViewer(player) and Group.removeViewer(player) - Jason
- Fixed a small #NULL# check error thanks to Jason for pointing it out - Gravecorp
- Added resetGame() to the Python API - Jason
- Changed Pile.lookAtTop() to Pile.lookAt(, = True) - see Wiki - Jason
- Add spectator support - Kelly
- Removed the 'Zoom' text in game - Kelly
- Allow host to mute spectators - Kelly
- Allow host to kick players/spectators - Kelly
#3.1.126.291 - Test
- Fixed https://github.com/kellyelton/OCTGN/issues/1194 Python wd() changed - Kelly
- Fixed more crashes - Kelly
- Added the ability to disable/enable game scripts - Kelly
- Manually refresh to refresh game list - Kelly
- Fixed more crashes - Kelly
- Added OnMarkerChanged events - Jason
- Added highlight and markers paramenter to OnMoveCard event - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1199 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/914 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1083 - Jason
- Added ability to minimize or disable "Card Pulse" - Jason
- Reorganized Options window - Jason
- Added Group.visibility (readonly) and Group.setVisibility() to the Python API - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1192 - Kelly
- Fixed https://github.com/kellyelton/OCTGN/issues/1103 - Jason
- Added base of Script Engine 3.1.0.1 - Jason
- Added Pile.collapsed (readable, settable) to Python API (3.1.0.1) - Jason
- Added Pile.lookAtTop(, default 0 or All) to Python API (3.1.0.1) - Jason
- Fixed #1210 - Jason
- Fixed URL parsing regex. - Gemini
- Fixed: Show the erroneous file in TestSetXml - Gemini
- Fixed https://github.com/kellyelton/OCTGN/issues/1110 - Soul1355
- Only actual card moves trigger card pulse animation - Jason
- Only actual card moves trigger OnMoveCard and OnScriptedMoveCard (3.1.0.1) - Jason
- Added Group.viewers (returns a list of players) - Jason
- Added Group.addViewer(player) and Group.removeViewer(player) - Jason
- Fixed a small #NULL# check error thanks to Jason for pointing it out - Gravecorp
- Added resetGame() to the Python API - Jason
- Changed Pile.lookAtTop() to Pile.lookAt(, = True) - see Wiki - Jason
- Add spectator support - Kelly
- Removed the 'Zoom' text in game - Kelly
- Allow host to mute spectators - Kelly
- Allow host to kick players/spectators - Kelly
#3.1.126.290 - Test
- Fixed https://github.com/kellyelton/OCTGN/issues/1194 Python wd() changed - Kelly
- Fixed more crashes - Kelly
- Added the ability to disable/enable game scripts - Kelly
- Manually refresh to refresh game list - Kelly
- Fixed more crashes - Kelly
- Added OnMarkerChanged events - Jason
- Added highlight and markers paramenter to OnMoveCard event - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1199 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/914 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1083 - Jason
- Added ability to minimize or disable "Card Pulse" - Jason
- Reorganized Options window - Jason
- Added Group.visibility (readonly) and Group.setVisibility() to the Python API - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1192 - Kelly
- Fixed https://github.com/kellyelton/OCTGN/issues/1103 - Jason
- Added base of Script Engine 3.1.0.1 - Jason
- Added Pile.collapsed (readable, settable) to Python API (3.1.0.1) - Jason
- Added Pile.lookAtTop(, default 0 or All) to Python API (3.1.0.1) - Jason
- Fixed #1210 - Jason
- Fixed URL parsing regex. - Gemini
- Fixed: Show the erroneous file in TestSetXml - Gemini
- Fixed https://github.com/kellyelton/OCTGN/issues/1110 - Soul1355
- Only actual card moves trigger card pulse animation - Jason
- Only actual card moves trigger OnMoveCard and OnScriptedMoveCard (3.1.0.1) - Jason
- Added Group.viewers (returns a list of players) - Jason
- Added Group.addViewer(player) and Group.removeViewer(player) - Jason
- Fixed a small #NULL# check error thanks to Jason for pointing it out - Gravecorp
- Added resetGame() to the Python API - Jason
- Changed Pile.lookAtTop() to Pile.lookAt(, = True) - see Wiki - Jason
- Add spectator support - Kelly
- Removed the 'Zoom' text in game - Kelly
- Allow host to mute spectators - Kelly
- Allow host to kick players/spectators - Kelly
#3.1.126.289 - Test
- Fixed https://github.com/kellyelton/OCTGN/issues/1194 Python wd() changed - Kelly
- Fixed more crashes - Kelly
- Added the ability to disable/enable game scripts - Kelly
- Manually refresh to refresh game list - Kelly
- Fixed more crashes - Kelly
- Added OnMarkerChanged events - Jason
- Added highlight and markers paramenter to OnMoveCard event - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1199 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/914 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1083 - Jason
- Added ability to minimize or disable "Card Pulse" - Jason
- Reorganized Options window - Jason
- Added Group.visibility (readonly) and Group.setVisibility() to the Python API - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1192 - Kelly
- Fixed https://github.com/kellyelton/OCTGN/issues/1103 - Jason
- Added base of Script Engine 3.1.0.1 - Jason
- Added Pile.collapsed (readable, settable) to Python API (3.1.0.1) - Jason
- Added Pile.lookAtTop(, default 0 or All) to Python API (3.1.0.1) - Jason
- Fixed #1210 - Jason
- Fixed URL parsing regex. - Gemini
- Fixed: Show the erroneous file in TestSetXml - Gemini
- Fixed https://github.com/kellyelton/OCTGN/issues/1110 - Soul1355
- Only actual card moves trigger card pulse animation - Jason
- Only actual card moves trigger OnMoveCard and OnScriptedMoveCard (3.1.0.1) - Jason
- Added Group.viewers (returns a list of players) - Jason
- Added Group.addViewer(player) and Group.removeViewer(player) - Jason
- Fixed a small #NULL# check error thanks to Jason for pointing it out - Gravecorp
- Added resetGame() to the Python API - Jason
- Changed Pile.lookAtTop() to Pile.lookAt(, = True) - see Wiki - Jason
#3.1.126.288 - Test
- Fixed https://github.com/kellyelton/OCTGN/issues/1194 Python wd() changed - Kelly
- Fixed more crashes - Kelly
- Added the ability to disable/enable game scripts - Kelly
- Manually refresh to refresh game list - Kelly
- Fixed more crashes - Kelly
- Added OnMarkerChanged events - Jason
- Added highlight and markers paramenter to OnMoveCard event - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1199 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/914 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1083 - Jason
- Added ability to minimize or disable "Card Pulse" - Jason
- Reorganized Options window - Jason
- Added Group.visibility (readonly) and Group.setVisibility() to the Python API - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1192 - Kelly
- Fixed https://github.com/kellyelton/OCTGN/issues/1103 - Jason
- Added base of Script Engine 3.1.0.1 - Jason
- Added Pile.collapsed (readable, settable) to Python API (3.1.0.1) - Jason
- Added Pile.lookAtTop(, default 0 or All) to Python API (3.1.0.1) - Jason
- Fixed #1210 - Jason
- Fixed URL parsing regex. - Gemini
- Fixed: Show the erroneous file in TestSetXml - Gemini
- Fixed https://github.com/kellyelton/OCTGN/issues/1110 - Soul1355
- Only actual card moves trigger card pulse animation - Jason
- Only actual card moves trigger OnMoveCard and OnScriptedMoveCard (3.1.0.1) - Jason
- Added Group.viewers (returns a list of players) - Jason
- Added Group.addViewer(player) and Group.removeViewer(player) - Jason
- Fixed a small #NULL# check error thanks to Jason for pointing it out - Gravecorp
#3.1.126.287 - Test
- Fixed https://github.com/kellyelton/OCTGN/issues/1194 Python wd() changed - Kelly
- Fixed more crashes - Kelly
- Added the ability to disable/enable game scripts - Kelly
- Manually refresh to refresh game list - Kelly
- Fixed more crashes - Kelly
- Added OnMarkerChanged events - Jason
- Added highlight and markers paramenter to OnMoveCard event - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1199 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/914 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1083 - Jason
- Added ability to minimize or disable "Card Pulse" - Jason
- Reorganized Options window - Jason
- Added Group.visibility (readonly) and Group.setVisibility() to the Python API - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1192 - Kelly
- Fixed https://github.com/kellyelton/OCTGN/issues/1103 - Jason
- Added base of Script Engine 3.1.0.1 - Jason
- Added Pile.collapsed (readable, settable) to Python API (3.1.0.1) - Jason
- Added Pile.lookAtTop(, default 0 or All) to Python API (3.1.0.1) - Jason
- Fixed #1210 - Jason
- Fixed URL parsing regex. - Gemini
- Fixed: Show the erroneous file in TestSetXml - Gemini
- Fixed https://github.com/kellyelton/OCTGN/issues/1110 - Soul1355
- Only actual card moves trigger card pulse animation - Jason
- Only actual card moves trigger OnMoveCard and OnScriptedMoveCard (3.1.0.1) - Jason
- Added Group.viewers (returns a list of players) - Jason
- Added Group.addViewer(player) and Group.removeViewer(player) - Jason
#3.1.126.286 - Test
- Fixed https://github.com/kellyelton/OCTGN/issues/1194 Python wd() changed - Kelly
- Fixed more crashes - Kelly
- Added the ability to disable/enable game scripts - Kelly
- Manually refresh to refresh game list - Kelly
- Fixed more crashes - Kelly
- Added OnMarkerChanged events - Jason
- Added highlight and markers paramenter to OnMoveCard event - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1199 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/914 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1083 - Jason
- Added ability to minimize or disable "Card Pulse" - Jason
- Reorganized Options window - Jason
- Added Group.visibility (readonly) and Group.setVisibility() to the Python API - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1192 - Kelly
- Fixed https://github.com/kellyelton/OCTGN/issues/1103 - Jason
- Added base of Script Engine 3.1.0.1 - Jason
- Added Pile.collapsed (readable, settable) to Python API (3.1.0.1) - Jason
- Added Pile.lookAtTop(, default 0 or All) to Python API (3.1.0.1) - Jason
- Fixed #1210 - Jason
- Fixed URL parsing regex. - Gemini
- Fixed: Show the erroneous file in TestSetXml - Gemini
- Fixed https://github.com/kellyelton/OCTGN/issues/1110 - Soul1355
- Only actual card moves trigger card pulse animation - Jason
- Only actual card moves trigger OnMoveCard and OnScriptedMoveCard (3.1.0.1) - Jason
- Added Group.viewers (returns a list of players) - Jason
- Added Group.addViewer(player) and Group.removeViewer(player) - Jason
#3.1.126.285 - Test
- Fixed https://github.com/kellyelton/OCTGN/issues/1194 Python wd() changed - Kelly
- Fixed more crashes - Kelly
- Added the ability to disable/enable game scripts - Kelly
- Manually refresh to refresh game list - Kelly
- Fixed more crashes - Kelly
- Added OnMarkerChanged events - Jason
- Added highlight and markers paramenter to OnMoveCard event - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1199 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/914 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1083 - Jason
- Added ability to minimize or disable "Card Pulse" - Jason
- Reorganized Options window - Jason
- Added Group.visibility (readonly) and Group.setVisibility() to the Python API - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1192 - Kelly
- Fixed https://github.com/kellyelton/OCTGN/issues/1103 - Jason
- Added base of Script Engine 3.1.0.1 - Jason
- Added Pile.collapsed (readable, settable) to Python API (3.1.0.1) - Jason
- Added Pile.lookAtTop(, default 0 or All) to Python API (3.1.0.1) - Jason
- Fixed #1210 - Jason
- Fixed URL parsing regex. - Gemini
- Fixed: Show the erroneous file in TestSetXml - Gemini
- Fixed https://github.com/kellyelton/OCTGN/issues/1110 - Soul1355
- Only actual card moves trigger card pulse animation - Jason
- Only actual card moves trigger OnMoveCard and OnScriptedMoveCard (3.1.0.1) - Jason
- Added Group.viewers (returns a list of players) - Jason
- Added Group.addViewer(player) and Group.removeViewer(player) - Jason
#3.1.126.284 - Test
- Fixed https://github.com/kellyelton/OCTGN/issues/1194 Python wd() changed - Kelly
- Fixed more crashes - Kelly
- Added the ability to disable/enable game scripts - Kelly
- Manually refresh to refresh game list - Kelly
- Fixed more crashes - Kelly
- Added OnMarkerChanged events - Jason
- Added highlight and markers paramenter to OnMoveCard event - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1199 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/914 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1083 - Jason
- Added ability to minimize or disable "Card Pulse" - Jason
- Reorganized Options window - Jason
- Added Group.visibility (readonly) and Group.setVisibility() to the Python API - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1192 - Kelly
- Fixed https://github.com/kellyelton/OCTGN/issues/1103 - Jason
- Added base of Script Engine 3.1.0.1 - Jason
- Added Pile.collapsed (readable, settable) to Python API (3.1.0.1) - Jason
- Added Pile.lookAtTop(, default 0 or All) to Python API (3.1.0.1) - Jason
- Fixed #1210 - Jason
- Fixed URL parsing regex. - Gemini
- Fixed: Show the erroneous file in TestSetXml - Gemini
- Fixed https://github.com/kellyelton/OCTGN/issues/1110 - Soul1355
- Only actual card moves trigger card pulse animation - Jason
- Only actual card moves trigger OnMoveCard and OnScriptedMoveCard (3.1.0.1) - Jason
- Added Group.viewers (returns a list of players) - Jason
- Added Group.addViewer(player) and Group.removeViewer(player) - Jason
#3.1.126.283 - Test
- Fixed https://github.com/kellyelton/OCTGN/issues/1194 Python wd() changed - Kelly
- Fixed more crashes - Kelly
- Added the ability to disable/enable game scripts - Kelly
- Manually refresh to refresh game list - Kelly
- Fixed more crashes - Kelly
- Added OnMarkerChanged events - Jason
- Added highlight and markers paramenter to OnMoveCard event - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1199 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/914 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1083 - Jason
- Added ability to minimize or disable "Card Pulse" - Jason
- Reorganized Options window - Jason
- added Group.visibility (readonly) and Group.setVisibility() to the Python API - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1192 - Kelly
- Fixed https://github.com/kellyelton/OCTGN/issues/1103 - Jason
- Added base of Script Engine 3.1.0.1 - Jason
- Added Pile.collapsed (readable, settable) to Python API (3.1.0.1) - Jason
- Added Pile.lookAtTop(, default 0 or All) to Python API (3.1.0.1) - Jason
- Fixed #1210 - Jason
- Fixed URL parsing regex.
#3.1.126.282 - Test
- Fixed https://github.com/kellyelton/OCTGN/issues/1194 Python wd() changed - Kelly
- Fixed more crashes - Kelly
- Added the ability to disable/enable game scripts - Kelly
- Manually refresh to refresh game list - Kelly
- Fixed more crashes - Kelly
- Added OnMarkerChanged events - Jason
- Added highlight and markers paramenter to OnMoveCard event - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1199 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/914 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1083 - Jason
- Added ability to minimize or disable "Card Pulse" - Jason
- Reorganized Options window - Jason
- added Group.visibility (readonly) and Group.setVisibility() to the Python API - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1192 - Kelly
- Fixed https://github.com/kellyelton/OCTGN/issues/1103 - Jason
- Added base of Script Engine 3.1.0.1 - Jason
- Added Pile.collapsed (readable, settable) to Python API (3.1.0.1) - Jason
- Added Pile.lookAtTop(, default 0 or All) to Python API (3.1.0.1) - Jason
- Fixed #1210 - Jason
- Fixed URL parsing regex.
#3.1.126.281 - Test
- Fixed https://github.com/kellyelton/OCTGN/issues/1194 Python wd() changed - Kelly
- Fixed more crashes - Kelly
- Added the ability to disable/enable game scripts - Kelly
- Manually refresh to refresh game list - Kelly
- Fixed more crashes - Kelly
- Added OnMarkerChanged events - Jason
- Added highlight and markers paramenter to OnMoveCard event - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1199 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/914 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1083 - Jason
- Added ability to minimize or disable "Card Pulse" - Jason
- Reorganized Options window - Jason
- added Group.visibility (readonly) and Group.setVisibility() to the Python API - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1192 - Kelly
- Fixed https://github.com/kellyelton/OCTGN/issues/1103 - Jason
- Added base of Script Engine 3.1.0.1 - Jason
- Added Pile.collapsed (readable, settable) to Python API (3.1.0.1) - Jason
- Added Pile.lookAtTop(, default 0 or All) to Python API (3.1.0.1) - Jason
- Fixed #1210 - Jason
- Fixed URL parsing regex.
#3.1.126.280 - Test
- Fixed https://github.com/kellyelton/OCTGN/issues/1194 Python wd() changed - Kelly
- Fixed more crashes - Kelly
- Added the ability to disable/enable game scripts - Kelly
- Manually refresh to refresh game list - Kelly
- Fixed more crashes - Kelly
- Added OnMarkerChanged events - Jason
- Added highlight and markers paramenter to OnMoveCard event - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1199 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/914 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1083 - Jason
- Added ability to minimize or disable "Card Pulse" - Jason
- Reorganized Options window - Jason
- added Group.visibility (readonly) and Group.setVisibility() to the Python API - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1192 - Kelly
- Fixed https://github.com/kellyelton/OCTGN/issues/1103 - Jason
- Added base of Script Engine 3.1.0.1 - Jason
- Added Pile.collapsed (readable, settable) to Python API (3.1.0.1) - Jason
- Added Pile.lookAtTop(, default 0 or All) to Python API (3.1.0.1) - Jason
- Fixed #1210 - Jason
- Fixed URL parsing regex.
#3.1.126.279 - Test
- Fixed https://github.com/kellyelton/OCTGN/issues/1194 Python wd() changed - Kelly
- Fixed more crashes - Kelly
- Added the ability to disable/enable game scripts - Kelly
- Manually refresh to refresh game list - Kelly
- Fixed more crashes - Kelly
- Added OnMarkerChanged events - Jason
- Added highlight and markers paramenter to OnMoveCard event - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1199 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/914 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1083 - Jason
- Added ability to minimize or disable "Card Pulse" - Jason
- Reorganized Options window - Jason
- added Group.visibility (readonly) and Group.setVisibility() to the Python API - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1192 - Kelly
- Fixed https://github.com/kellyelton/OCTGN/issues/1103 - Jason
- Added base of Script Engine 3.1.0.1 - Jason
- Added Pile.collapsed (readable, settable) to Python API (3.1.0.1) - Jason
- Added Pile.lookAtTop(, default 0 or All) to Python API (3.1.0.1) - Jason
- Fixed #1210 - Jason
#3.1.126.278 - Test
- Fixed https://github.com/kellyelton/OCTGN/issues/1194 Python wd() changed - Kelly
- Fixed more crashes - Kelly
- Added the ability to disable/enable game scripts - Kelly
- Manually refresh to refresh game list - Kelly
- Fixed more crashes - Kelly
- Added OnMarkerChanged events - Jason
- Added highlight and markers paramenter to OnMoveCard event - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1199 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/914 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1083 - Jason
- Added ability to minimize or disable "Card Pulse" - Jason
- Reorganized Options window - Jason
- added Group.visibility (readonly) and Group.setVisibility() to the Python API - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1192 - Kelly
- Fixed https://github.com/kellyelton/OCTGN/issues/1103 - Jason
- Added base of Script Engine 3.1.0.1 - Jason
- Added Pile.collapsed (readable, settable) to Python API (3.1.0.1) - Jason
- Added Pile.lookAtTop(, default 0 or All) to Python API (3.1.0.1) - Jason
#3.1.126.277 - Test
- Fixed https://github.com/kellyelton/OCTGN/issues/1194 Python wd() changed - Kelly
- Fixed more crashes - Kelly
- Added the ability to disable/enable game scripts - Kelly
- Manually refresh to refresh game list - Kelly
- Fixed more crashes - Kelly
- Added OnMarkerChanged events - Jason
- Added highlight and markers paramenter to OnMoveCard event - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1199 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/914 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1083 - Jason
- Added ability to minimize or disable "Card Pulse" - Jason
- Reorganized Options window - Jason
- added Group.visibility (readonly) and Group.setVisibility() to the Python API - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1192 - Kelly
- Fixed https://github.com/kellyelton/OCTGN/issues/1103 - Jason
#3.1.126.276 - Test
- Fixed https://github.com/kellyelton/OCTGN/issues/1194 Python wd() changed - Kelly
- Fixed more crashes - Kelly
- Added the ability to disable/enable game scripts - Kelly
- Manually refresh to refresh game list - Kelly
- Fixed more crashes - Kelly
- Added OnMarkerChanged events - Jason
- Added highlight and markers paramenter to OnMoveCard event - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1199 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/914 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1083 - Jason
- Added ability to minimize or disable "Card Pulse" - Jason
- Reorganized Options window - Jason
- added Group.visibility (readonly) and Group.setVisibility() to the Python API - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1192 - Kelly
#3.1.126.275 - Test
- Fixed https://github.com/kellyelton/OCTGN/issues/1194 Python wd() changed - Kelly
- Fixed more crashes - Kelly
- Added the ability to disable/enable game scripts - Kelly
- OnLoadDeck now reveals to the event the actual cards in the groups if it can - Kelly
- Manually refresh to refresh game list - Kelly
- Fixed more crashes - Kelly
- Added OnMarkerChanged events - Jason
- Added highlight and markers paramenter to OnMoveCard event - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1199 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/914 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1083 - Jason
- Added ability to minimize or disable "Card Pulse" - Jason
- Reorganized Options window - Jason
#3.1.126.274 - Test
- Fixed https://github.com/kellyelton/OCTGN/issues/1194 Python wd() changed - Kelly
- Fixed more crashes - Kelly
- Added the ability to disable/enable game scripts - Kelly
- OnLoadDeck now reveals to the event the actual cards in the groups if it can - Kelly
- Manually refresh to refresh game list - Kelly
- Fixed more crashes - Kelly
- Added OnMarkerChanged events - Jason
- Added highlight and markers paramenter to OnMoveCard event - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1199 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/914 - Jason
- Fixed https://github.com/kellyelton/OCTGN/issues/1083 - Jason
- Added ability to minimize or disable "Card Pulse" - Jason
- Reorganized Options window - Jason
#3.1.126.273 - Test
- Fixed https://github.com/kellyelton/OCTGN/issues/1194 Python wd() changed - Kelly
- Fixed more crashes - Kelly
- Added the ability to disable/enable game scripts - Kelly
- OnLoadDeck now reveals to the event the actual cards in the groups if it can - Kelly
- Manually refresh to refresh game list - Kelly
#3.1.126.272 - Test
- Fixed https://github.com/kellyelton/OCTGN/issues/1194 Python wd() changed - Kelly
- Fixed more crashes - Kelly
- Added the ability to disable/enable game scripts - Kelly
- OnLoadDeck now reveals to the event the actual cards in the groups if it can - Kelly
- Manually refresh to refresh game list - Kelly
#3.1.126.271 - Test
- Fixed https://github.com/kellyelton/OCTGN/issues/1194 Python wd() changed - Kelly
- Fixed more crashes - Kelly
- Added the ability to disable/enable game scripts - Kelly
- OnLoadDeck now reveals to the event the actual cards in the groups if it can - Kelly
- Manually refresh to refresh game list - Kelly
#3.1.126.270 - Test
- Fixed https://github.com/kellyelton/OCTGN/issues/1194 Python wd() changed - Kelly
- Fixed more crashes - Kelly
- Added the ability to disable/enable game scripts - Kelly
#3.1.126.269
#3.1.125.269 - Test
#3.1.125.268 - Test
#3.1.125.267
- Fixed wrong disconnected message - Kelly
- Fixed more crashes - Kelly
- Rehauled ingame messages and chat - Kelly
- Merged pre game lobby into game window - Kelly
- No more pay for sounds - Kelly
- Fixed up some chat issues - Kelly
- Added new python call notifyBar(color, message) - Kelly
#3.1.124.267 - Test
- Fixed wrong disconnected message - Kelly
- Fixed more crashes - Kelly
- Rehauled ingame messages and chat - Kelly
- Merged pre game lobby into game window - Kelly
- No more pay for sounds - Kelly
- Fixed up some chat issues - Kelly
- Added new python call notifyBar(color, message) - Kelly
#3.1.124.266
- Fixed up some chat issues - Kelly
- Added new python call notifyBar(color, message) - Kelly
#3.1.123.266 - Test
- Fixed up some chat issues - Kelly
- Added new python call notifyBar(color, message) - Kelly
#3.1.123.265
- Fixed wrong disconnected message - Kelly
- Fixed more crashes - Kelly
- Rehauled ingame messages and chat - Kelly
- Merged pre game lobby into game window - Kelly
- No more pay for sounds - Kelly
#3.1.122.265 - Test
- Fixed wrong disconnected message - Kelly
- Fixed more crashes - Kelly
- Rehauled ingame messages and chat - Kelly
- Merged pre game lobby into game window - Kelly
- No more pay for sounds - Kelly
#3.1.122.264 - Test
- Fixed wrong disconnected message - Kelly
- Fixed more crashes - Kelly
- Rehauled ingame messages and chat - Kelly
- Merged pre game lobby into game window - Kelly
#3.1.122.263
- fix inconsistent behavior of moveto https://github.com/kellyelton/OCTGN/issues/1184 - Soul1355
- OCTGN doesn't crash anymore if it loads up a bad script, it instead shows you the error - Kelly
- Messages from the pre game lobby get put into the game chat window when it starts - Kelly
- Fixed some crashes - Kelly
- Fixed some crashes - Soul1355
- Fixed data directory only able to be located on c:\ - Gemini
#3.1.121.263 - Test
- fix inconsistent behavior of moveto https://github.com/kellyelton/OCTGN/issues/1184 - Soul1355
- OCTGN doesn't crash anymore if it loads up a bad script, it instead shows you the error - Kelly
- Messages from the pre game lobby get put into the game chat window when it starts - Kelly
- Fixed some crashes - Kelly
- Fixed some crashes - Soul1355
- Fixed data directory only able to be located on c:\ - Gemini
#3.1.121.262
- Add local handling for shuffle - Soul1355
- Re-implimented player tab scrolling - Soul1355
- Make player sides consistent; fix https://github.com/kellyelton/OCTGN/issues/1049 - Soul1355
- Fixed bugs in Counter changes https://github.com/kellyelton/OCTGN/issues/1153 - DarkSir23
- Fixed bugs in Marker removal https://github.com/kellyelton/OCTGN/issues/1162 - DarkSir23
- Added the ability to add extra packs and lands in Limited (Sealed) - DarkSir23
- Improved some reconnect behavior - DarkSir23
- Fixed a bug causing large images width image importing in the deck editor - Gemini
- Got some bugs fixed causing ghost players - Soul1355
- Reversed a checkbox - DarkSir23
- Fixed some spam errors - Kelly
#3.1.120.262 - Test
- Add local handling for shuffle - Soul1355
- Re-implimented player tab scrolling - Soul1355
- Make player sides consistent; fix https://github.com/kellyelton/OCTGN/issues/1049 - Soul1355
- Fixed bugs in Counter changes https://github.com/kellyelton/OCTGN/issues/1153 - DarkSir23
- Fixed bugs in Marker removal https://github.com/kellyelton/OCTGN/issues/1162 - DarkSir23
- Added the ability to add extra packs and lands in Limited (Sealed) - DarkSir23
- Improved some reconnect behavior - DarkSir23
- Fixed a bug causing large images width image importing in the deck editor - Gemini
- Got some bugs fixed causing ghost players - Soul1355
- Reversed a checkbox - DarkSir23
- Fixed some spam errors - Kelly
#3.1.120.261 - Test
- Add local handling for shuffle - Soul1355
#3.1.120.260
#3.1.119.260 - Test
#3.1.119.259
- Fixed lots of crashes - Kelly
- Fixed lots of crashes - Soul
- Fixed lots of crashes - Gemini
#3.1.118.259 - Test
- Fixed lots of crashes - Kelly
- Fixed lots of crashes - Soul
- Fixed lots of crashes - Gemini
#3.1.118.258
#3.1.117.258 - Test
#3.1.117.257
- Fix issue with crashes on profile page - Kelly
#3.1.116.257 - Test
- Fix issue with crashes on profile page - Kelly
#3.1.116.256
- Cleaned up global piles tab - Soul1355
- Allow scrolling player tabs with mouse wheel - Soul1355
- Fixed OCTGN not closing properly https://github.com/kellyelton/OCTGN/issues/1154 - Kelly
- Better progress bars on game update on start - Kelly
- Make game updates unable to timeout on start(led to corrupt game installs) - Kelly
- Added a subscription price to sub messages - Kelly
- If you disconnect and reconnect to chat it won't pop open another subscription message - Kelly
#3.1.115.256 - Test
- Cleaned up global piles tab - Soul1355
- Allow scrolling player tabs with mouse wheel - Soul1355
- Fixed OCTGN not closing properly https://github.com/kellyelton/OCTGN/issues/1154 - Kelly
- Better progress bars on game update on start - Kelly
- Make game updates unable to timeout on start(led to corrupt game installs) - Kelly
- Added a subscription price to sub messages - Kelly
- If you disconnect and reconnect to chat it won't pop open another subscription message - Kelly
#3.1.115.255
- Added the ability to delete shared decks - Kelly
- Added the ability to view shared decks on a users profile - Kelly
- Show game author in the correct place - Gemini
- Fix problem where people with proxies couldn't connect https://github.com/kellyelton/OCTGN/issues/415 - Kelly
- Make sure sealed only produces 1 copy of card per pick https://github.com/kellyelton/OCTGN/issues/1018 - Gemini
- Make remoteCall() honor script mute settings - DarkSir23
- Fixed lag from changing counters/markers quickly https://github.com/kellyelton/OCTGN/issues/114 - Kelly
- Add local handling for Notify fix https://github.com/kellyelton/OCTGN/issues/1112 - Soul1355
- Added ability to right click user and invite to game https://github.com/kellyelton/OCTGN/issues/72 - Kelly
- Should resolve https://github.com/kellyelton/OCTGN/issues/1024 https://github.com/kellyelton/OCTGN/issues/994 https://github.com/kellyelton/OCTGN/issues/1015 - Kelly
#3.1.114.255 - Test
- Added the ability to delete shared decks - Kelly
- Added the ability to view shared decks on a users profile - Kelly
- Show game author in the correct place - Gemini
- Fix problem where people with proxies couldn't connect https://github.com/kellyelton/OCTGN/issues/415 - Kelly
- Make sure sealed only produces 1 copy of card per pick https://github.com/kellyelton/OCTGN/issues/1018 - Gemini
- Make remoteCall() honor script mute settings - DarkSir23
- Fixed lag from changing counters/markers quickly https://github.com/kellyelton/OCTGN/issues/114 - Kelly
- Add local handling for Notify fix https://github.com/kellyelton/OCTGN/issues/1112 - Soul1355
- Added ability to right click user and invite to game https://github.com/kellyelton/OCTGN/issues/72 - Kelly
- Should resolve https://github.com/kellyelton/OCTGN/issues/1024 https://github.com/kellyelton/OCTGN/issues/994 https://github.com/kellyelton/OCTGN/issues/1015 - Kelly
#3.1.114.254 - Test
- Should resolve https://github.com/kellyelton/OCTGN/issues/1024 https://github.com/kellyelton/OCTGN/issues/994 https://github.com/kellyelton/OCTGN/issues/1015 - Kelly
#3.1.114.253
- Added the ability to delete shared decks - Kelly
- Added the ability to view shared decks on a users profile - Kelly
- Show game author in the correct place - Gemini
- Fix problem where people with proxies couldn't connect https://github.com/kellyelton/OCTGN/issues/415 - Kelly
- Make sure sealed only produces 1 copy of card per pick https://github.com/kellyelton/OCTGN/issues/1018 - Gemini
- Make remoteCall() honor script mute settings - DarkSir23
- Fixed lag from changing counters/markers quickly https://github.com/kellyelton/OCTGN/issues/114 - Kelly
- Add local handling for Notify fix https://github.com/kellyelton/OCTGN/issues/1112 - Soul1355
- Added ability to right click user and invite to game https://github.com/kellyelton/OCTGN/issues/72 - Kelly
#3.1.113.253 - Test
- Added the ability to delete shared decks - Kelly
- Added the ability to view shared decks on a users profile - Kelly
- Show game author in the correct place - Gemini
- Fix problem where people with proxies couldn't connect https://github.com/kellyelton/OCTGN/issues/415 - Kelly
- Make sure sealed only produces 1 copy of card per pick https://github.com/kellyelton/OCTGN/issues/1018 - Gemini
- Make remoteCall() honor script mute settings - DarkSir23
- Fixed lag from changing counters/markers quickly https://github.com/kellyelton/OCTGN/issues/114 - Kelly
- Add local handling for Notify fix https://github.com/kellyelton/OCTGN/issues/1112 - Soul1355
- Added ability to right click user and invite to game https://github.com/kellyelton/OCTGN/issues/72 - Kelly
#3.1.113.252
- Fixed problem adding/removing feeds https://github.com/kellyelton/OCTGN/issues/1130 - Kelly
- Removed the need to pick a game when laoding a deck in the deck editor https://github.com/kellyelton/OCTGN/issues/1119 - Kelly
- Fixed card.delete issue https://github.com/kellyelton/OCTGN/issues/1134 - Kelly
- Removed seconds from hosted games https://github.com/kellyelton/OCTGN/issues/1132 - Kelly
- Fixed some bugs when loading search filters - Kelly
- Fixed problem with alternates being wrong https://github.com/kellyelton/OCTGN/issues/817 - Kelly
- Fixed sets being wrong when loading search filters https://github.com/kellyelton/OCTGN/issues/1095 - Kelly
- Fixed all loaded filters in deck editor being open when loading deck filter - Kelly
- Fixed subscriber's custom table image not loading. - Gemini
#3.1.112.252 - Test
- Fixed problem adding/removing feeds https://github.com/kellyelton/OCTGN/issues/1130 - Kelly
- Removed the need to pick a game when laoding a deck in the deck editor https://github.com/kellyelton/OCTGN/issues/1119 - Kelly
- Fixed card.delete issue https://github.com/kellyelton/OCTGN/issues/1134 - Kelly
- Removed seconds from hosted games https://github.com/kellyelton/OCTGN/issues/1132 - Kelly
- Fixed some bugs when loading search filters - Kelly
- Fixed problem with alternates being wrong https://github.com/kellyelton/OCTGN/issues/817 - Kelly
- Fixed sets being wrong when loading search filters https://github.com/kellyelton/OCTGN/issues/1095 - Kelly
- Fixed all loaded filters in deck editor being open when loading deck filter - Kelly
- Fixed subscriber's custom table image not loading. - Gemini
#3.1.112.251
- Fix player side inconsistency https://github.com/kellyelton/OCTGN/issues/1049 - Soul1355
- Improve player color readability https://github.com/kellyelton/OCTGN/issues/1101 - Soul1355
- Add scrollbar to PlayerControl https://github.com/kellyelton/OCTGN/issues/1085 - Soul1355
- Significant performance increase(huge lag reduction) - Kelly
- Potentially fixed https://github.com/kellyelton/OCTGN/issues/1123 - Kelly
- Fixed player sides flipping back and forth - Kelly
- Reopened https://github.com/kellyelton/OCTGN/issues/1049 - Kelly
#3.1.111.251 - Test
- Fix player side inconsistency https://github.com/kellyelton/OCTGN/issues/1049 - Soul1355
- Improve player color readability https://github.com/kellyelton/OCTGN/issues/1101 - Soul1355
- Add scrollbar to PlayerControl https://github.com/kellyelton/OCTGN/issues/1085 - Soul1355
- Significant performance increase(huge lag reduction) - Kelly
- Potentially fixed https://github.com/kellyelton/OCTGN/issues/1123 - Kelly
- Fixed player sides flipping back and forth - Kelly
- Reopened https://github.com/kellyelton/OCTGN/issues/1049 - Kelly
#3.1.111.250
- Fix player side inconsistency https://github.com/kellyelton/OCTGN/issues/1049 - Soul1355
- Improve player color readability https://github.com/kellyelton/OCTGN/issues/1101 - Soul1355
- Add scrollbar to PlayerControl https://github.com/kellyelton/OCTGN/issues/1085 - Soul1355
- Significant performance increase(huge lag reduction) - Kelly
- Potentially fixed https://github.com/kellyelton/OCTGN/issues/1123 - Kelly
#3.1.110.250 - Test
- Fix player side inconsistency https://github.com/kellyelton/OCTGN/issues/1049 - Soul1355
- Improve player color readability https://github.com/kellyelton/OCTGN/issues/1101 - Soul1355
- Add scrollbar to PlayerControl https://github.com/kellyelton/OCTGN/issues/1085 - Soul1355
- Significant performance increase(huge lag reduction) - Kelly
- Potentially fixed https://github.com/kellyelton/OCTGN/issues/1123 - Kelly
#3.1.110.249 - Test
- Fix player side inconsistency https://github.com/kellyelton/OCTGN/issues/1049 - Soul1355
- Improve player color readability https://github.com/kellyelton/OCTGN/issues/1101 - Soul1355
- Add scrollbar to PlayerControl https://github.com/kellyelton/OCTGN/issues/1085 - Soul1355
#3.1.110.248 - Test
- Fix player side inconsistency https://github.com/kellyelton/OCTGN/issues/1049 - Soul1355
- Improve player color readability https://github.com/kellyelton/OCTGN/issues/1101 - Soul1355
#3.1.110.247
- Fix hidden pile issue https://github.com/kellyelton/OCTGN/issues/1110 - Soul1355
- Created getPlayers() api call to replace the players variable - Brine
- Added visibility of running games - Kelly
- Updated game broadcasting - Kelly
- Removed the LobbyServer and replace it with a GameService that's more loosly coupled with the stand alone servers- Kelly
- Updated lots of libraries - Kelly
- Made GameService more easily replacable than the old LobbyServer - Kelly
- Tossed out a whole bunch of junk - Kelly
- Fixed some issues with the SaS's not closing properly - Kelly
- Fixed the config file issues breaking OCTGN - Kelly
- Added some slidy buttons - Kelly
#3.1.109.247 - Test
- Fix hidden pile issue https://github.com/kellyelton/OCTGN/issues/1110 - Soul1355
- Created getPlayers() api call to replace the players variable - Brine
- Added visibility of running games - Kelly
- Updated game broadcasting - Kelly
- Removed the LobbyServer and replace it with a GameService that's more loosly coupled with the stand alone servers- Kelly
- Updated lots of libraries - Kelly
- Made GameService more easily replacable than the old LobbyServer - Kelly
- Tossed out a whole bunch of junk - Kelly
- Fixed some issues with the SaS's not closing properly - Kelly
- Fixed the config file issues breaking OCTGN - Kelly
- Added some slidy buttons - Kelly
#3.1.109.246 - Test
- Fix hidden pile issue https://github.com/kellyelton/OCTGN/issues/1110 - Soul1355
- Created getPlayers() api call to replace the players variable - Brine
- Added visibility of running games - Kelly
- Updated game broadcasting - Kelly
- Removed the LobbyServer and replace it with a GameService that's more loosly coupled with the stand alone servers- Kelly
- Updated lots of libraries - Kelly
- Made GameService more easily replacable than the old LobbyServer - Kelly
- Tossed out a whole bunch of junk - Kelly
- Fixed some issues with the SaS's not closing properly - Kelly
- Fixed the config file issues breaking OCTGN - Kelly
#3.1.109.245 - Test
#3.1.109.244
- Added opt in game fonts https://github.com/kellyelton/OCTGN/issues/970 - Kelly
- Fixed https://github.com/kellyelton/OCTGN/issues/945 - Kelly
- Fixed https://github.com/kellyelton/OCTGN/issues/893 - Kelly
- Fixed card visibility issue https://github.com/kellyelton/OCTGN/issues/1110 - Kelly
- Fixed reconnect right click issues https://github.com/kellyelton/OCTGN/issues/1093 - Kelly
- Increased reconnect timeout - Kelly
- Increased reconnect window to 2 minutes - Kelly
- Fixed issues with multiple of the same user showing up in pregame lobby - Kelly
#3.1.108.244 - Test
- Added opt in game fonts https://github.com/kellyelton/OCTGN/issues/970 - Kelly
- Fixed https://github.com/kellyelton/OCTGN/issues/945 - Kelly
- Fixed https://github.com/kellyelton/OCTGN/issues/893 - Kelly
- Fixed card visibility issue https://github.com/kellyelton/OCTGN/issues/1110 - Kelly
- Fixed reconnect right click issues https://github.com/kellyelton/OCTGN/issues/1093 - Kelly
- Increased reconnect timeout - Kelly
- Increased reconnect window to 2 minutes - Kelly
- Fixed issues with multiple of the same user showing up in pregame lobby - Kelly
#3.1.108.243 - Test
- Added opt in game fonts https://github.com/kellyelton/OCTGN/issues/970 - Kelly
- Fixed https://github.com/kellyelton/OCTGN/issues/945 - Kelly
- Fixed https://github.com/kellyelton/OCTGN/issues/893 - Kelly
#3.1.108.242
- Fix for https://github.com/kellyelton/OCTGN/issues/1116 - Kelly
- Fix some users can't host games - Kelly
- Fixed frequest settings file error message box - Kelly
#3.1.107.242 - Test
- Fix for https://github.com/kellyelton/OCTGN/issues/1116 - Kelly
- Fix some users can't host games - Kelly
- Fixed frequest settings file error message box - Kelly
#3.1.107.241
- Fix for https://github.com/kellyelton/OCTGN/issues/1116 - Kelly
- Fix some users can't host games - Kelly
- Fixed frequest settings file error message box - Kelly
#3.1.106.241 - Test
- Fix for https://github.com/kellyelton/OCTGN/issues/1116 - Kelly
- Fix some users can't host games - Kelly
- Fixed frequest settings file error message box - Kelly
#3.1.106.240
#3.1.105.240 - Test
#3.1.105.239
- Added back local games, but you must enable 'Advanced Options' in the options window - Kelly
- Replaced 'Start Time' with 'Run Time' in the Play tab - Kelly
- Fixed a bug causing crashes on log in - Kelly
- Refresh the game list faster - Kelly
- Modified some logging - Kelly
- Fixed file downloader crash - Kelly
- Fixed window crash - Kelly
- Fixed game def crash - Kelly
- Better handling of a crash when starting a game - Kelly
- Better handling of a game loading crash - Kelly
- Fixed target arrow - Soul1355
#3.1.104.239 - Test
- Added back local games, but you must enable 'Advanced Options' in the options window - Kelly
- Replaced 'Start Time' with 'Run Time' in the Play tab - Kelly
- Fixed a bug causing crashes on log in - Kelly
- Refresh the game list faster - Kelly
- Modified some logging - Kelly
- Fixed file downloader crash - Kelly
- Fixed window crash - Kelly
- Fixed game def crash - Kelly
- Better handling of a crash when starting a game - Kelly
- Better handling of a game loading crash - Kelly
- Fixed target arrow - Soul1355
#3.1.104.238
- Fixed https://github.com/kellyelton/OCTGN/issues/1014 - Soul1355
- Fixed additional ghost card issues - Soul1355
- Added LAN and local games to 'Play' tab - Kelly
- Fixed deck sharing crashing on some systems - Kelly
- Fixed issue joining online games - Kelly
#3.1.103.238 - Test
- Fixed https://github.com/kellyelton/OCTGN/issues/1014 - Soul1355
- Fixed additional ghost card issues - Soul1355
- Added LAN and local games to 'Play' tab - Kelly
- Fixed deck sharing crashing on some systems - Kelly
- Fixed issue joining online games - Kelly
#3.1.103.237
- Fixed https://github.com/kellyelton/OCTGN/issues/1014 - Soul1355
- Fixed additional ghost card issues - Soul1355
- Added LAN and local games to 'Play' tab - Kelly
- Fixed deck sharing crashing on some systems - Kelly
#3.1.102.237 - Test
- Fixed https://github.com/kellyelton/OCTGN/issues/1014 - Soul1355
- Fixed additional ghost card issues - Soul1355
- Added LAN and local games to 'Play' tab - Kelly
- Fixed deck sharing crashing on some systems - Kelly
#3.1.102.236
- Fixed some issues with password protected games - Gemini
- Fixed https://github.com/kellyelton/OCTGN/issues/1104 - Kelly
- Fixed can't play offline games https://github.com/kellyelton/OCTGN/issues/1096 - Kelly
- Allow joining offline games to select username in join dialog, instead of receiving another popup window asking for username - Kelly
#3.1.101.236 - Test
- Fixed some issues with password protected games - Gemini
- Fixed https://github.com/kellyelton/OCTGN/issues/1104 - Kelly
- Fixed can't play offline games https://github.com/kellyelton/OCTGN/issues/1096 - Kelly
- Allow joining offline games to select username in join dialog, instead of receiving another popup window asking for username - Kelly
#3.1.101.235 - Test
#3.1.101.234 - Test
#3.1.101.233
#3.1.100.233 - Test
#3.1.100.232
- Fixed some reconnect issues - Kelly
#3.1.99.232 - Test
- Fixed some reconnect issues - Kelly
#3.1.99.231 - Test
#3.1.99.230
- fix Ghost cards and align doubleclick time for cards with host system - Soul1355
- tweak filter behavior in deck editor - Soul1355
- Fixed shuffle logic error - soul1355
- Added o8d file extension handler - Kelly
- Added Deck Sharing - Kelly
#3.1.98.230 - Test
- fix Ghost cards and align doubleclick time for cards with host system - Soul1355
- tweak filter behavior in deck editor - Soul1355
- Fixed shuffle logic error - soul1355
- Added o8d file extension handler - Kelly
- Added Deck Sharing - Kelly
#3.1.98.229 - Test
- fix Ghost cards and align doubleclick time for cards with host system - Soul1355
- tweak filter behavior in deck editor - Soul1355
- Fixed shuffle logic error - soul1355
- Added o8d file extension handler - Kelly
- Added Deck Sharing - Kelly
#3.1.98.228
#3.1.97.228 - Test
#3.1.97.227
#3.1.96.227
#3.1.95.227
- Made filter popup easier to dismiss and auto-focus text field - Soul1355
- clear peeking players for all cards in a shuffle; fixes #1064 - soul1355
#3.1.94.227 - Test
- Made filter popup easier to dismiss and auto-focus text field - Soul1355
- clear peeking players for all cards in a shuffle; fixes #1064 - soul1355
#3.1.94.226
- Fixed users disconnecting breaking the game - Kelly
- Significantly sped up shuffling - Kelly
- Added reconnects - Kelly
- Added most of the code for spectators - Kelly
- Fixed up card.delete api - Unknown
- Mark deck changes from plugins as unsaved - Unknown
- Added search count in the deck editor - Unknown
- Fixed some proxy generator bugs #928 #1057 - Unknown
- Fixed blurry news https://github.com/kellyelton/OCTGN/issues/1046 - Kelly
- Increased the host game timeout - Kelly
- Made search filters not so bulky https://github.com/kellyelton/OCTGN/issues/969 - Kelly
- Fixed remoteCall crash when passing player type - Unknown
- Implemented group controller functions https://github.com/kellyelton/OCTGN/issues/1041 - Unknown
- Fixed https://github.com/kellyelton/OCTGN/issues/1065 Deck editor crash - Kelly
- Fixed https://github.com/kellyelton/OCTGN/issues/1060 Shift in game crash - Kelly
- Fixed https://github.com/kellyelton/OCTGN/issues/1054 Cards visible after shuffle on window close - Kelly
- Fixed https://github.com/kellyelton/OCTGN/issues/1067 Anti social connection - Kelly
- Updated deck editor filter style a bit - Soul1355
#3.1.93.226 - Test
- Fixed users disconnecting breaking the game - Kelly
- Significantly sped up shuffling - Kelly
- Added reconnects - Kelly
- Added most of the code for spectators - Kelly
- Fixed up card.delete api - Unknown
- Mark deck changes from plugins as unsaved - Unknown
- Added search count in the deck editor - Unknown
- Fixed some proxy generator bugs #928 #1057 - Unknown
- Fixed blurry news https://github.com/kellyelton/OCTGN/issues/1046 - Kelly
- Increased the host game timeout - Kelly
- Made search filters not so bulky https://github.com/kellyelton/OCTGN/issues/969 - Kelly
- Fixed remoteCall crash when passing player type - Unknown
- Implemented group controller functions https://github.com/kellyelton/OCTGN/issues/1041 - Unknown
- Fixed https://github.com/kellyelton/OCTGN/issues/1065 Deck editor crash - Kelly
- Fixed https://github.com/kellyelton/OCTGN/issues/1060 Shift in game crash - Kelly
- Fixed https://github.com/kellyelton/OCTGN/issues/1054 Cards visible after shuffle on window close - Kelly
- Fixed https://github.com/kellyelton/OCTGN/issues/1067 Anti social connection - Kelly
- Updated deck editor filter style a bit - Soul1355
#3.1.93.225
- Fixed users disconnecting breaking the game - Kelly
- Significantly sped up shuffling - Kelly
- Added reconnects - Kelly
- Added most of the code for spectators - Kelly
- Fixed up card.delete api - Unknown
- Mark deck changes from plugins as unsaved - Unknown
- Added search count in the deck editor - Unknown
- Fixed some proxy generator bugs #928 #1057 - Unknown
- Fixed blurry news https://github.com/kellyelton/OCTGN/issues/1046 - Kelly
- Increased the host game timeout - Kelly
- Made search filters not so bulky https://github.com/kellyelton/OCTGN/issues/969 - Kelly
- Fixed remoteCall crash when passing player type - Unknown
- Implemented group controller functions https://github.com/kellyelton/OCTGN/issues/1041 - Unknown
- Fixed https://github.com/kellyelton/OCTGN/issues/1065 Deck editor crash - Kelly
- Fixed https://github.com/kellyelton/OCTGN/issues/1060 Shift in game crash - Kelly
- Fixed https://github.com/kellyelton/OCTGN/issues/1054 Cards visible after shuffle on window close - Kelly
#3.1.92.225 - Test
- Fixed users disconnecting breaking the game - Kelly
- Significantly sped up shuffling - Kelly
- Added reconnects - Kelly
- Added most of the code for spectators - Kelly
- Fixed up card.delete api - Unknown
- Mark deck changes from plugins as unsaved - Unknown
- Added search count in the deck editor - Unknown
- Fixed some proxy generator bugs #928 #1057 - Unknown
- Fixed blurry news https://github.com/kellyelton/OCTGN/issues/1046 - Kelly
- Increased the host game timeout - Kelly
- Made search filters not so bulky https://github.com/kellyelton/OCTGN/issues/969 - Kelly
- Fixed remoteCall crash when passing player type - Unknown
- Implemented group controller functions https://github.com/kellyelton/OCTGN/issues/1041 - Unknown
- Fixed https://github.com/kellyelton/OCTGN/issues/1065 Deck editor crash - Kelly
- Fixed https://github.com/kellyelton/OCTGN/issues/1060 Shift in game crash - Kelly
- Fixed https://github.com/kellyelton/OCTGN/issues/1054 Cards visible after shuffle on window close - Kelly
#3.1.92.224
- Fixed users disconnecting breaking the game - Kelly
- Significantly sped up shuffling - Kelly
- Added reconnects - Kelly
- Added most of the code for spectators - Kelly
- Fixed up card.delete api - Unknown
- Mark deck changes from plugins as unsaved - Unknown
- Added search count in the deck editor - Unknown
- Fixed some proxy generator bugs #928 #1057 - Unknown
- Fixed blurry news https://github.com/kellyelton/OCTGN/issues/1046 - Kelly
- Increased the host game timeout - Kelly
- Made search filters not so bulky https://github.com/kellyelton/OCTGN/issues/969 - Kelly
- Fixed remoteCall crash when passing player type - Unknown
- Implemented group controller functions https://github.com/kellyelton/OCTGN/issues/1041 - Unknown
#3.1.91.224 - Test
- Fixed users disconnecting breaking the game - Kelly
- Significantly sped up shuffling - Kelly
- Added reconnects - Kelly
- Added most of the code for spectators - Kelly
- Fixed up card.delete api - Unknown
- Mark deck changes from plugins as unsaved - Unknown
- Added search count in the deck editor - Unknown
- Fixed some proxy generator bugs #928 #1057 - Unknown
- Fixed blurry news https://github.com/kellyelton/OCTGN/issues/1046 - Kelly
- Increased the host game timeout - Kelly
- Made search filters not so bulky https://github.com/kellyelton/OCTGN/issues/969 - Kelly
- Fixed remoteCall crash when passing player type - Unknown
- Implemented group controller functions https://github.com/kellyelton/OCTGN/issues/1041 - Unknown
#3.1.91.223 - Test
- Fixed users disconnecting breaking the game - Kelly
- Significantly sped up shuffling - Kelly
- Added reconnects - Kelly
- Added most of the code for spectators - Kelly
- Fixed up card.delete api - Unknown
- Mark deck changes from plugins as unsaved - Unknown
- Added search count in the deck editor - Unknown
- Fixed some proxy generator bugs #928 #1057 - Unknown
- Fixed blurry news https://github.com/kellyelton/OCTGN/issues/1046 - Kelly
- Increased the host game timeout - Kelly
- Made search filters not so bulky https://github.com/kellyelton/OCTGN/issues/969 - Kelly
- Fixed remoteCall crash when passing player type - Unknown
- Implemented group controller functions https://github.com/kellyelton/OCTGN/issues/1041 - Unknown
#3.1.91.222 - Test
- Fixed users disconnecting breaking the game - Kelly
- Significantly sped up shuffling - Kelly
- Added reconnects - Kelly
- Added most of the code for spectators - Kelly
- Fixed up card.delete api - Unknown
- Mark deck changes from plugins as unsaved - Unknown
- Added search count in the deck editor - Unknown
- Fixed some proxy generator bugs #928 #1057 - Unknown
- Fixed blurry news https://github.com/kellyelton/OCTGN/issues/1046 - Kelly
- Increased the host game timeout - Kelly
- Made search filters not so bulky https://github.com/kellyelton/OCTGN/issues/969 - Kelly
- Fixed remoteCall crash when passing player type - Unknown
- Implemented group controller functions https://github.com/kellyelton/OCTGN/issues/1041 - Unknown
#3.1.91.221 - Test
- Fixed users disconnecting breaking the game - Kelly
- Significantly sped up shuffling - Kelly
- Added reconnects - Kelly
- Added most of the code for spectators - Kelly
- Fixed up card.delete api - Unknown
- Mark deck changes from plugins as unsaved - Unknown
- Added search count in the deck editor - Unknown
- Fixed some proxy generator bugs #928 #1057 - Unknown
- Fixed blurry news https://github.com/kellyelton/OCTGN/issues/1046 - Kelly
- Increased the host game timeout - Kelly
- Made search filters not so bulky https://github.com/kellyelton/OCTGN/issues/969 - Kelly
- Fixed remoteCall crash when passing player type - Unknown
- Implemented group controller functions https://github.com/kellyelton/OCTGN/issues/1041 - Unknown
#3.1.91.220 - Test
- Fixed users disconnecting breaking the game - Kelly
- Significantly sped up shuffling - Kelly
- Added reconnects - Kelly
- Added most of the code for spectators - Kelly
- Fixed up card.delete api - Unknown
- Mark deck changes from plugins as unsaved - Unknown
- Added search count in the deck editor - Unknown
- Fixed some proxy generator bugs #928 #1057 - Unknown
- Fixed blurry news https://github.com/kellyelton/OCTGN/issues/1046 - Kelly
- Increased the host game timeout - Kelly
- Made search filters not so bulky https://github.com/kellyelton/OCTGN/issues/969 - Kelly
#3.1.91.219 - Test
- Fixed users disconnecting breaking the game - Kelly
- Significantly sped up shuffling - Kelly
- Added reconnects - Kelly
- Added most of the code for spectators - Kelly
- Fixed up card.delete api - Unknown
- Mark deck changes from plugins as unsaved - Unknown
- Added search count in the deck editor - Unknown
- Fixed some proxy generator bugs #928 #1057 - Unknown
#3.1.91.218 - Test
- Fixed users disconnecting breaking the game - Kelly
- Significantly sped up shuffling - Kelly
#3.1.91.217 - Test
- Fixed users disconnecting breaking the game - Kelly
- Significantly sped up shuffling - Kelly
#3.1.91.216 - Test
- Fixed users disconnecting breaking the game - Kelly
- Significantly sped up shuffling - Kelly
#3.1.91.215
#3.1.90.215 - Test
#3.1.90.214
- Fixed card action bug that would make game unrecoverable - Kelly
- Fixed diagnostics window bug - Kelly
#3.1.89.214 - Test
- Fixed card action bug that would make game unrecoverable - Kelly
- Fixed diagnostics window bug - Kelly
#3.1.89.213
#3.1.88.213 - Test
#3.1.88.212
#3.1.87.212 - Test
#3.1.87.211
- Super fast deck loads - Kelly
- Fixed looking at library slowness and shuffling slowness https://github.com/kellyelton/OCTGN/issues/820 https://github.com/kellyelton/OCTGN/issues/843- Kelly
- Added remote calling for game devs - Kelly
- Can see the name of games that you don't have - Kelly
#3.1.86.211 - Test
- Super fast deck loads - Kelly
- Fixed looking at library slowness and shuffling slowness https://github.com/kellyelton/OCTGN/issues/820 https://github.com/kellyelton/OCTGN/issues/843- Kelly
- Added remote calling for game devs - Kelly
- Can see the name of games that you don't have - Kelly
#3.1.86.210 - Test
- Super fast deck loads - Kelly
- Fixed looking at library slowness and shuffling slowness https://github.com/kellyelton/OCTGN/issues/820 https://github.com/kellyelton/OCTGN/issues/843- Kelly
- Added remote calling for game devs - Kelly
- Can see the name of games that you don't have - Kelly
#3.1.86.209 - Test
- Super fast deck loads - Kelly
- Fixed looking at library slowness and shuffling slowness https://github.com/kellyelton/OCTGN/issues/820 https://github.com/kellyelton/OCTGN/issues/843- Kelly
- Added remote calling for game devs - Kelly
#3.1.86.208 - Test
- Super fast deck loads - Kelly
- Fixed looking at library slowness and shuffling slowness https://github.com/kellyelton/OCTGN/issues/820 https://github.com/kellyelton/OCTGN/issues/843- Kelly
#3.1.86.207 - Test
- Super fast deck loads - Kelly
- Fixed looking at library slowness and shuffling slowness https://github.com/kellyelton/OCTGN/issues/820 https://github.com/kellyelton/OCTGN/issues/843- Kelly
#3.1.86.206 - Test
- Super fast deck loads - Kelly
- Fixed looking at library slowness and shuffling slowness https://github.com/kellyelton/OCTGN/issues/820 https://github.com/kellyelton/OCTGN/issues/843- Kelly
#3.1.86.205
- Enable mouse wheel scroll in deck editor - Soul1355
- Fix some errors in the deck editor - Soul1355
- Fixed bad files breaking install o8c - Kelly
#3.1.85.205 - Test
- Enable mouse wheel scroll in deck editor - Soul1355
- Fix some errors in the deck editor - Soul1355
- Fixed bad files breaking install o8c - Kelly
#3.1.85.204
- Implemented table notes https://github.com/kellyelton/OCTGN/issues/25 - Kelly
- Fixed a bug when pressing 2, and other auto complete annoyances - Kelly
- Improved auto search https://github.com/kellyelton/OCTGN/issues/1008 - Soul1355
- Added the ability to move remaining cards in the sealed editor to a specific deck https://github.com/kellyelton/OCTGN/issues/27- Kelly
- [removed]Added the ability to set a deck as 'Shared' in the deck editor https://github.com/kellyelton/OCTGN/issues/326 - Kelly
- Added the ability to add notes to a deck https://github.com/kellyelton/OCTGN/issues/426 - Kelly
- On loading a deck in game, if the deck has a note, it will show it in game - Kelly
- Better more flexible shared deck control in deck editor and game in general https://github.com/kellyelton/OCTGN/issues/326 https://github.com/kellyelton/OCTGN/issues/755 https://github.com/kellyelton/OCTGN/issues/1005- Kelly
- Fixed global ownership https://github.com/kellyelton/OCTGN/issues/959 - Kelly
- Allow notes in game to change font size by ctrl+scroll wheel up and down - Kelly
- Updated some UI to be more consistent, colorful, and touch friendly - Kelly
- Added diagnostics panel - Kelly
#3.1.84.204 - Test
- Implemented table notes https://github.com/kellyelton/OCTGN/issues/25 - Kelly
- Fixed a bug when pressing 2, and other auto complete annoyances - Kelly
- Improved auto search https://github.com/kellyelton/OCTGN/issues/1008 - Soul1355
- Added the ability to move remaining cards in the sealed editor to a specific deck https://github.com/kellyelton/OCTGN/issues/27- Kelly
- [removed]Added the ability to set a deck as 'Shared' in the deck editor https://github.com/kellyelton/OCTGN/issues/326 - Kelly
- Added the ability to add notes to a deck https://github.com/kellyelton/OCTGN/issues/426 - Kelly
- On loading a deck in game, if the deck has a note, it will show it in game - Kelly
- Better more flexible shared deck control in deck editor and game in general https://github.com/kellyelton/OCTGN/issues/326 https://github.com/kellyelton/OCTGN/issues/755 https://github.com/kellyelton/OCTGN/issues/1005- Kelly
- Fixed global ownership https://github.com/kellyelton/OCTGN/issues/959 - Kelly
- Allow notes in game to change font size by ctrl+scroll wheel up and down - Kelly
- Updated some UI to be more consistent, colorful, and touch friendly - Kelly
- Added diagnostics panel - Kelly
#3.1.84.203
- Implemented table notes https://github.com/kellyelton/OCTGN/issues/25 - Kelly
- Fixed a bug when pressing 2, and other auto complete annoyances - Kelly
- Improved auto search https://github.com/kellyelton/OCTGN/issues/1008 - Soul1355
- Added the ability to move remaining cards in the sealed editor to a specific deck https://github.com/kellyelton/OCTGN/issues/27- Kelly
- [removed]Added the ability to set a deck as 'Shared' in the deck editor https://github.com/kellyelton/OCTGN/issues/326 - Kelly
- Added the ability to add notes to a deck https://github.com/kellyelton/OCTGN/issues/426 - Kelly
- On loading a deck in game, if the deck has a note, it will show it in game - Kelly
- Better more flexible shared deck control in deck editor and game in general https://github.com/kellyelton/OCTGN/issues/326 https://github.com/kellyelton/OCTGN/issues/755 https://github.com/kellyelton/OCTGN/issues/1005- Kelly
- Fixed global ownership https://github.com/kellyelton/OCTGN/issues/959 - Kelly
- Allow notes in game to change font size by ctrl+scroll wheel up and down - Kelly
- Updated some UI to be more consistent, colorful, and touch friendly - Kelly
- Added diagnostics panel - Kelly
#3.1.83.203 - Test
- Implemented table notes https://github.com/kellyelton/OCTGN/issues/25 - Kelly
- Fixed a bug when pressing 2, and other auto complete annoyances - Kelly
- Improved auto search https://github.com/kellyelton/OCTGN/issues/1008 - Soul1355
- Added the ability to move remaining cards in the sealed editor to a specific deck https://github.com/kellyelton/OCTGN/issues/27- Kelly
- [removed]Added the ability to set a deck as 'Shared' in the deck editor https://github.com/kellyelton/OCTGN/issues/326 - Kelly
- Added the ability to add notes to a deck https://github.com/kellyelton/OCTGN/issues/426 - Kelly
- On loading a deck in game, if the deck has a note, it will show it in game - Kelly
- Better more flexible shared deck control in deck editor and game in general https://github.com/kellyelton/OCTGN/issues/326 https://github.com/kellyelton/OCTGN/issues/755 https://github.com/kellyelton/OCTGN/issues/1005- Kelly
- Fixed global ownership https://github.com/kellyelton/OCTGN/issues/959 - Kelly
- Allow notes in game to change font size by ctrl+scroll wheel up and down - Kelly
- Updated some UI to be more consistent, colorful, and touch friendly - Kelly
- Added diagnostics panel - Kelly
#3.1.83.202
- Implemented table notes https://github.com/kellyelton/OCTGN/issues/25 - Kelly
- Fixed a bug when pressing 2, and other auto complete annoyances - Kelly
- Improved auto search https://github.com/kellyelton/OCTGN/issues/1008 - Soul1355
- Added the ability to move remaining cards in the sealed editor to a specific deck https://github.com/kellyelton/OCTGN/issues/27- Kelly
- [removed]Added the ability to set a deck as 'Shared' in the deck editor https://github.com/kellyelton/OCTGN/issues/326 - Kelly
- Added the ability to add notes to a deck https://github.com/kellyelton/OCTGN/issues/426 - Kelly
- On loading a deck in game, if the deck has a note, it will show it in game - Kelly
- Better more flexible shared deck control in deck editor and game in general https://github.com/kellyelton/OCTGN/issues/326 https://github.com/kellyelton/OCTGN/issues/755 https://github.com/kellyelton/OCTGN/issues/1005- Kelly
- Fixed global ownership https://github.com/kellyelton/OCTGN/issues/959 - Kelly
- Allow notes in game to change font size by ctrl+scroll wheel up and down - Kelly
- Updated some UI to be more consistent, colorful, and touch friendly - Kelly
#3.1.82.202 - Test
- Implemented table notes https://github.com/kellyelton/OCTGN/issues/25 - Kelly
- Fixed a bug when pressing 2, and other auto complete annoyances - Kelly
- Improved auto search https://github.com/kellyelton/OCTGN/issues/1008 - Soul1355
- Added the ability to move remaining cards in the sealed editor to a specific deck https://github.com/kellyelton/OCTGN/issues/27- Kelly
- [removed]Added the ability to set a deck as 'Shared' in the deck editor https://github.com/kellyelton/OCTGN/issues/326 - Kelly
- Added the ability to add notes to a deck https://github.com/kellyelton/OCTGN/issues/426 - Kelly
- On loading a deck in game, if the deck has a note, it will show it in game - Kelly
- Better more flexible shared deck control in deck editor and game in general https://github.com/kellyelton/OCTGN/issues/326 https://github.com/kellyelton/OCTGN/issues/755 https://github.com/kellyelton/OCTGN/issues/1005- Kelly
- Fixed global ownership https://github.com/kellyelton/OCTGN/issues/959 - Kelly
- Allow notes in game to change font size by ctrl+scroll wheel up and down - Kelly
#3.1.82.201 - Test
- Implemented table notes https://github.com/kellyelton/OCTGN/issues/25 - Kelly
- Fixed a bug when pressing 2, and other auto complete annoyances - Kelly
- Improved auto search https://github.com/kellyelton/OCTGN/issues/1008 - Soul1355
- Added the ability to move remaining cards in the sealed editor to a specific deck https://github.com/kellyelton/OCTGN/issues/27- Kelly
- [removed]Added the ability to set a deck as 'Shared' in the deck editor https://github.com/kellyelton/OCTGN/issues/326 - Kelly
- Added the ability to add notes to a deck https://github.com/kellyelton/OCTGN/issues/426 - Kelly
- On loading a deck in game, if the deck has a note, it will show it in game - Kelly
- Better more flexible shared deck control in deck editor and game in general https://github.com/kellyelton/OCTGN/issues/326 https://github.com/kellyelton/OCTGN/issues/755 https://github.com/kellyelton/OCTGN/issues/1005- Kelly
- Fixed global ownership https://github.com/kellyelton/OCTGN/issues/959 - Kelly
- Allow notes in game to change font size by ctrl+scroll wheel up and down - Kelly
#3.1.82.200 - Test
- Implemented table notes https://github.com/kellyelton/OCTGN/issues/25 - Kelly
- Fixed a bug when pressing 2, and other auto complete annoyances - Kelly
- Improved auto search https://github.com/kellyelton/OCTGN/issues/1008 - Soul1355
- Added the ability to move remaining cards in the sealed editor to a specific deck https://github.com/kellyelton/OCTGN/issues/27- Kelly
- [removed]Added the ability to set a deck as 'Shared' in the deck editor https://github.com/kellyelton/OCTGN/issues/326 - Kelly
- Added the ability to add notes to a deck https://github.com/kellyelton/OCTGN/issues/426 - Kelly
- On loading a deck in game, if the deck has a note, it will show it in game - Kelly
- Better more flexible shared deck control in deck editor and game in general https://github.com/kellyelton/OCTGN/issues/326 https://github.com/kellyelton/OCTGN/issues/755 https://github.com/kellyelton/OCTGN/issues/1005- Kelly
- Fixed global ownership https://github.com/kellyelton/OCTGN/issues/959 - Kelly
- Allow notes in game to change font size by ctrl+scroll wheel up and down - Kelly
#3.1.82.199 - Test
- Implemented table notes https://github.com/kellyelton/OCTGN/issues/25 - Kelly
- Fixed a bug when pressing 2, and other auto complete annoyances - Kelly
- Improved auto search https://github.com/kellyelton/OCTGN/issues/1008 - Soul1355
- Added the ability to move remaining cards in the sealed editor to a specific deck https://github.com/kellyelton/OCTGN/issues/27- Kelly
- [removed]Added the ability to set a deck as 'Shared' in the deck editor https://github.com/kellyelton/OCTGN/issues/326 - Kelly
- Added the ability to add notes to a deck https://github.com/kellyelton/OCTGN/issues/426 - Kelly
- On loading a deck in game, if the deck has a note, it will show it in game - Kelly
- Better more flexible shared deck control in deck editor and game in general https://github.com/kellyelton/OCTGN/issues/326 https://github.com/kellyelton/OCTGN/issues/755 https://github.com/kellyelton/OCTGN/issues/1005- Kelly
- Fixed global ownership https://github.com/kellyelton/OCTGN/issues/959 - Kelly
- Allow notes in game to change font size by ctrl+scroll wheel up and down - Kelly
#3.1.82.198 - Test
- Implemented table notes https://github.com/kellyelton/OCTGN/issues/25 - Kelly
- Fixed a bug when pressing 2, and other auto complete annoyances - Kelly
- Improved auto search https://github.com/kellyelton/OCTGN/issues/1008 - Soul1355
- Added the ability to move remaining cards in the sealed editor to a specific deck https://github.com/kellyelton/OCTGN/issues/27- Kelly
- [removed]Added the ability to set a deck as 'Shared' in the deck editor https://github.com/kellyelton/OCTGN/issues/326 - Kelly
- Added the ability to add notes to a deck https://github.com/kellyelton/OCTGN/issues/426 - Kelly
- On loading a deck in game, if the deck has a note, it will show it in game - Kelly
- Better more flexible shared deck control in deck editor and game in general https://github.com/kellyelton/OCTGN/issues/326 https://github.com/kellyelton/OCTGN/issues/755 https://github.com/kellyelton/OCTGN/issues/1005- Kelly
- Fixed global ownership https://github.com/kellyelton/OCTGN/issues/959 - Kelly
- Allow notes in game to change font size by ctrl+scroll wheel up and down - Kelly
#3.1.82.197 - Test
- Implemented table notes https://github.com/kellyelton/OCTGN/issues/25 - Kelly
- Fixed a bug when pressing 2, and other auto complete annoyances - Kelly
- Improved auto search https://github.com/kellyelton/OCTGN/issues/1008 - Soul1355
- Added the ability to move remaining cards in the sealed editor to a specific deck https://github.com/kellyelton/OCTGN/issues/27- Kelly
- [removed]Added the ability to set a deck as 'Shared' in the deck editor https://github.com/kellyelton/OCTGN/issues/326 - Kelly
- Added the ability to add notes to a deck https://github.com/kellyelton/OCTGN/issues/426 - Kelly
- On loading a deck in game, if the deck has a note, it will show it in game - Kelly
- Better more flexible shared deck control in deck editor and game in general https://github.com/kellyelton/OCTGN/issues/326 https://github.com/kellyelton/OCTGN/issues/755 https://github.com/kellyelton/OCTGN/issues/1005- Kelly
- Fixed global ownership https://github.com/kellyelton/OCTGN/issues/959 - Kelly
- Allow notes in game to change font size by ctrl+scroll wheel up and down - Kelly
#3.1.82.196 - Test
- Implemented table notes https://github.com/kellyelton/OCTGN/issues/25 - Kelly
- Fixed a bug when pressing 2, and other auto complete annoyances - Kelly
- Improved auto search https://github.com/kellyelton/OCTGN/issues/1008 - Soul1355
- Added the ability to move remaining cards in the sealed editor to a specific deck https://github.com/kellyelton/OCTGN/issues/27- Kelly
- [removed]Added the ability to set a deck as 'Shared' in the deck editor https://github.com/kellyelton/OCTGN/issues/326 - Kelly
- Added the ability to add notes to a deck https://github.com/kellyelton/OCTGN/issues/426 - Kelly
- On loading a deck in game, if the deck has a note, it will show it in game - Kelly
- Better more flexible shared deck control in deck editor and game in general https://github.com/kellyelton/OCTGN/issues/326 https://github.com/kellyelton/OCTGN/issues/755 https://github.com/kellyelton/OCTGN/issues/1005- Kelly
#3.1.82.195 - Test
- Implemented table notes https://github.com/kellyelton/OCTGN/issues/25 - Kelly
- Fixed a bug when pressing 2, and other auto complete annoyances - Kelly
- Improved auto search https://github.com/kellyelton/OCTGN/issues/1008 - Soul1355
- Added the ability to move remaining cards in the sealed editor to a specific deck https://github.com/kellyelton/OCTGN/issues/27- Kelly
- Added the ability to set a deck as 'Shared' in the deck editor https://github.com/kellyelton/OCTGN/issues/326 - Kelly
- Added the ability to add notes to a deck https://github.com/kellyelton/OCTGN/issues/426 - Kelly
- On loading a deck in game, if the deck has a note, it will show it in game - Kelly
#3.1.82.194 - Test
- Implemented table notes https://github.com/kellyelton/OCTGN/issues/25 - Kelly
- Fixed a bug when pressing 2, and other auto complete annoyances - Kelly
- Improved auto search https://github.com/kellyelton/OCTGN/issues/1008 - Soul1355
- Added the ability to move remaining cards in the sealed editor to a specific deck https://github.com/kellyelton/OCTGN/issues/27- Kelly
#3.1.82.193 - Test
- Implemented table notes https://github.com/kellyelton/OCTGN/issues/25 - Kelly
#3.1.82.192
- Temp fix for shuffle bug - Kelly
#3.1.81.192 - Test
- Temp fix for shuffle bug - Kelly
#3.1.81.191
- Fixed problem with two sided table not propagating properly - Kelly
#3.1.80.191 - Test
- Fixed problem with two sided table not propagating properly - Kelly
#3.1.80.190
- Fixed missing two sided table option - Kelly
- Fix playing mp3 sounds freezing client - Kelly
#3.1.79.190 - Test
- Fixed missing two sided table option - Kelly
- Fix playing mp3 sounds freezing client - Kelly
#3.1.79.189
- Fixed ? cards when a player leaves - Kelly
- Don't have to pick two sided table anymore - Kelly
- Make installer install as a user instead of admin - Kelly
- Disabled silent installer for now - Kelly
- Fixed UAC Disabled or run as administrator auto close - Kelly
#3.1.78.189 - Test
- Fixed ? cards when a player leaves - Kelly
- Don't have to pick two sided table anymore - Kelly
- Make installer install as a user instead of admin - Kelly
- Disabled silent installer for now - Kelly
- Fixed UAC Disabled or run as administrator auto close - Kelly
#3.1.78.188
- Fixed ? cards when a player leaves - Kelly
- Don't have to pick two sided table anymore - Kelly
- Make installer install as a user instead of admin - Kelly
- Disabled silent installer for now - Kelly
#3.1.77.188 - Test
- Fixed ? cards when a player leaves - Kelly
- Don't have to pick two sided table anymore - Kelly
- Make installer install as a user instead of admin - Kelly
- Disabled silent installer for now - Kelly
#3.1.77.187
- Removed mp3 support until bug is fixed, or error can be caught - Kelly
#3.1.76.187 - Test
- Removed mp3 support until bug is fixed, or error can be caught - Kelly
#3.1.76.186
#3.1.75.186 - Test
#3.1.75.185
- Added some event logging - Kelly
- Added option to disable game sounds - Kelly
#3.1.74.185 - Test
- Added some event logging - Kelly
- Added option to disable game sounds - Kelly
#3.1.74.184
- Add spell checking to the chat - Kelly
- Add auto complete to the chat - Kelly
- Made autoscroll much better - Kelly
#3.1.73.184 - Test
- Add spell checking to the chat - Kelly
- Add auto complete to the chat - Kelly
- Made autoscroll much better - Kelly
#3.1.73.183
#3.1.72.183 - Test
#3.1.72.182
- Fixed some sub users getting sub messages - Kelly
#3.1.71.182 - Test
- Fixed some sub users getting sub messages - Kelly
#3.1.71.181
- Added the ability to hide errors in game - Kelly
#3.1.70.181 - Test
- Added the ability to hide errors in game - Kelly
#3.1.70.180
- Made -t command load faster - Kelly
- Fixed watch list not populating because of date formatting issue - Gemini
- Fixed attaching multiple game events to one event handler https://github.com/kellyelton/OCTGN/issues/981 - Kelly
- Fix OnChangeCounter old value bug https://github.com/kellyelton/OCTGN/issues/983 - Kelly
- MoveTo now tracks if it was induced by script or not https://github.com/kellyelton/OCTGN/issues/984 - Kelly
#3.1.69.180 - Test
- Made -t command load faster - Kelly
- Fixed watch list not populating because of date formatting issue - Gemini
- Fixed attaching multiple game events to one event handler https://github.com/kellyelton/OCTGN/issues/981 - Kelly
- Fix OnChangeCounter old value bug https://github.com/kellyelton/OCTGN/issues/983 - Kelly
- MoveTo now tracks if it was induced by script or not https://github.com/kellyelton/OCTGN/issues/984 - Kelly
#3.1.69.179
- Allow game board image to be changed by calling table.setBoardImage(path) https://github.com/kellyelton/OCTGN/issues/540 - Kelly
- Added OnPlayerGlobalVariableChanged and OnGlobalVariableChanged events - Kelly
#3.1.68.179 - Test
- Allow game board image to be changed by calling table.setBoardImage(path) https://github.com/kellyelton/OCTGN/issues/540 - Kelly
- Added OnPlayerGlobalVariableChanged and OnGlobalVariableChanged events - Kelly
#3.1.68.178
#3.1.67.178 - Test
#3.1.67.177
- Add BGG GenCon Live Coverage Stream - Kelly
#3.1.66.177 - Test
- Add BGG GenCon Live Coverage Stream - Kelly
#3.1.66.176
- Fixed subscription issue - Kelly
#3.1.65.176 - Test
- Fixed subscription issue - Kelly
#3.1.65.175
#3.1.64.175 - Test
#3.1.64.174
- Updated some release automation tasks - Kelly
- Made game sounds async - Kelly
- Add mp3 support for sound playback - Kelly
- New windows created load in the same monitor as OCTGN #977 - Kelly
#3.1.63.174 - Test
- Updated some release automation tasks - Kelly
- Made game sounds async - Kelly
- Add mp3 support for sound playback - Kelly
- New windows created load in the same monitor as OCTGN #977 - Kelly
#3.1.63.173 - Test
- Updated some release automation tasks - Kelly
- Made game sounds async - Kelly
- Add mp3 support for sound playback - Kelly
- New windows created load in the same monitor as OCTGN #977 - Kelly
#3.1.58.168 - Test
- Add Instant Search to Deck Editor, Addresses https://github.com/kellyelton/OCTGN/issues/458 - Soul1355
#3.1.56.165 - Test
- changes fallback behavior of cards in piles, addresses https://github.com/kellyelton/OCTGN/issues/937 - Soul1355
- Add the ability to save/load searches in the deck editor https://github.com/kellyelton/OCTGN/issues/961 - Kelly
#3.1.56.164
- 10% Feature Funding goals complete
#3.1.56.164 - Test
- Fixed issues with some games starting due to waiting for global - Kelly
- Fixed chat undocking not sizing - Kelly
- Fixing missing chat messages - Kelly
#3.1.55.163 - Test
- Fixed a UI issue
#3.1.55.162 - Test
- Add custom chat font sizes - Kelly
#3.1.55.160 - Test
- When starting a game, wait for all players to be ready before allowing any actions - Kelly
- Add option to use window or tab for chats. You can also dock/undock a chat from OCTGN - Kelly
#3.1.55.158 - Test
- Messagebox added to be shown on SSL validation errors giving the option to disable SSL cert validation from there. - Gravecorp
- Fixed limited game card duplication bug. https://github.com/kellyelton/OCTGN/issues/864 - Gravecorp
- Hard coded some paths for images etc to make things faster - Kelly
- Fixed a login bug using custom data directory - Kelly
- Made settings store actual types instead of just strings - Kelly
- Added game settings for game developers https://github.com/kellyelton/OCTGN/issues/647 - Kelly
- Fixed some things being transparent that shouldn't be(like menu's etc) - Kelly
- Removed all menu shortcuts from game window - Kelly
- Added chat auto reconnect - Kelly
- Modified some feature funding icons - Kelly
- Added some getting started helpful automations + Spoils Plug - Kelly
#3.1.55.157 - Test
- Added option in the menu to ignore SSL certificate validity. Should fix the rare cases where SSL traffic certs are not properly validated. - Gravecorp
- Changes made to the limited play dialog. It will no longer show sets in the list that have no boosters in them. - Gravecorp
- Finally fixed the booster box not selecting the first in the list on changing the set. - Gravecorp
- Limited play no longer shows in the menu for games which have no boosters defined in any of the sets. - Gravecorp
- AskMarker dialog now sorts by marker name and no longer by GUID. - Gravecorp
- fix for: https://github.com/kellyelton/OCTGN/issues/897 -Gravecorp
#3.1.55.156 #3.1.54.156 - Test
- Fixed some excessive data usage
#3.1.54.155 - Test
- Can view alternate images to cards in the deck editor https://github.com/kellyelton/OCTGN/issues/898 - Kelly
#3.1.54.154 #3.1.53.153 - Test
- Fixed a login problem - Kelly
- Changed marker dialog button - Davitz
#3.1.53.152 - Test
- Fixed a proxygen issue(developers) https://github.com/kellyelton/OCTGN/issues/928 - Gravecorp
#3.1.53.151 #3.1.52.151 - Test
- Fixed player tab text color https://github.com/kellyelton/OCTGN/issues/918 - Kelly
- Fixed /table command https://github.com/kellyelton/OCTGN/issues/901 - Kelly
- Removed full game log - Kelly
#3.1.52.150 - Test
- Fixed some login issues - Kelly
#3.1.52.149 - Test
- Sort games by game name - iGemini
- Deck tries to resolve missing guids when loading a deck - Gravecorp
- Update options dialog box - KlKitchens
- Replaced installed game checkbox with a button for visibitily - KlKitchens
- Added logging of loaded assembly paths - Kelly
#3.1.52.148 #3.1.51.148 - Test
- Updated feature funding window - Kelly
#3.1.51.147 #3.1.50.147 - Test
- Fix for myget change to https - klkitchens
- Fix windows not having custom backgrounds - Kelly
- Add message if not subscribed when adding an icon - Kelly
#3.1.50.146 - Test
- Improve image(o8c) import process - klkitchens
- Fixed https://github.com/kellyelton/OCTGN/issues/909 - Brine
#3.1.49.144 #3.1.48.144 - Test
- Migrate card images to new location on start - Kelly
- Delete old images - Kelly
- Delete old proxies - Kelly
- Clear old installer files - Kelly
- Make update window auto scroll - Kelly
- Change image install directory so images don't get deleted - Graves
#3.1.47.142 #3.1.46.142 - Test
- Got rid of Subscription Message timer in place of a 'Close' button - Kelly
- Moved and enhanced friends list - Kelly
- Fixed a couple bigger memory leaks - Kelly
- Added feature funding - Kelly
#3.1.46.141 #3.1.45.141 - Test
- Fixed sub window showing for subscribers - Kelly
- Fixed some update bugs - Kelly
- Added shortcut key verification to o8build - Kelly
#3.1.45.140 #3.1.44.140 - Test
- Fixed some sub issues - Kelly
- Different disconnect handling - Kelly
#3.1.44.139 #3.1.43.139 - Test
- Added sub message about password protected games - Kelly
- Fixed a lot more bugs in game/deck editor etc - Kelly
- Fixed local hosting - Kelly
- Fixed gameserv spam - Kelly
#3.1.43.138 #3.1.42.138 - Test
- Finished fleshing out password protected games - Kelly
- Fixed unknown error when joining a game you don't have - Kelly
- Fixed double clicking to resize columns causing a game join #810 - Kelly
- Add space in username warning - Kelly
#3.1.42.137 - Test
- Updated api to fix a crash - Kelly
- Update to logging - Kelly
- Updated some wording - Kelly
- Fixed #873, Issues with direct to table not properly filling variables - Kelly
- Added background to startup message + made it larger to better handle larger messages - Kelly
- Added password protected games - Kelly
#3.1.42.136 #3.1.41.136 - Test
- Fixed crash when not adding a name when adding a feed - Kelly
- Fixed a deck editor crash - Kelly
- Fixed common crash in sealed editor - Kelly
- Fixed many more crashes - Kelly
#3.1.41.135 #3.1.40.135 - Test
- Added profiles for users - Kelly
- Added user icon support for subscribers - Kelly
#3.1.40.134 - Test
- Some more bug/stability fixes - Kelly
#3.1.40.133 #3.1.39.133 - Test
- Lots of bug fixes, heavy stability updates - Kelly
- More UI Tuning
#3.1.39.132 #3.1.38.132 - Test
- Fixed chat history deletion(deletes too much and leaves lines behind(or it used to anyways)) - Kelly
- Improved chat break for unread messages - Kelly
- Fixed some chat scrolling and also image scrolling issues - Kelly
- Fixed image clicking now works - Kelly
- Octgn gap more integrated into client - Kelly
- Heavy UI retuning for custom backgrounds and style in general - Kelly
#3.1.38.131 - Test
- Fixed bug in o8build - Kelly
#3.1.38.130 #3.1.37.130 - Test
- Fix for duplicated cards in sealed - Brine
- Marker image validation - Gravecorp
- Updated subscription window - Kelly
- Updated subscribe menu - Kelly
#3.1.37.129 #3.1.36.129 - Test #3.1.36.128 #3.1.35.128 - Test
- In game sound support
- Custom window background images(skins)
- Ability for user to change ingame background
#3.1.35.127 #3.1.34.127 - Test
- Fixed knock knock not working for subscribers - iGemini
- Added python call to get not active alternates properties #821 - Kelly
- Updated to new site - Kelly
#3.1.34.126 #3.1.33.126 - Test
- Switched icon for game log window
- Got rid of game player tab transparency
#3.1.33.124 #3.1.32.124 - Test
- More verbose buttons and labels for Game Management tab
- Allows for spaces and carriage returns before and after feed url
- Added options for sound
- Sound alert when someone @yourusername's you in chat
- Sound alert when someone sends you an whisper
- Command line based game starting for devs - /table /game=f80624da-58d7-4957-acd6-8a9ccb41619d
- Fixes issue with cut off hover images
- Hover chat or player area darkens background for easier reading
#3.1.32.124 #3.1.31.124 - Test
- Usernames with spaces display correctly - Kelly
- Use comma to seperate / commands instead of spaces - Kelly
- Right click users in chat list - Kelly
- In game chat resizing - Kelly
- Can double click in game chat resize to snap chat to full game table height, or double click to snap back again. - Kelly
- Game devs can now jump directly into a table after the 'Loading Window' using a command - Kelly
- Loading window now shows which games are being checked to update, and which are updating - Kelly
- Added a 'Full Game Log' option to the game menu, and the ability to save that log - Kelly
- Added indenting on multiline chat in game - Kelly
- Fixed #863 - Kelly
#3.1.31.123 #3.1.30.123 - Test
- Proxygen fixed schema and validation on the format attribute. -Gravecorp
#3.1.31.122 #3.1.30.122 - Test
- Removed white square in userlist when both scrollbars are shown. - iGemini
- Proxygen conditional element if structure splitted value and contains logic for ease of debugging. - Graves
- Improved image updating in deck editor Fixes #774 - Soul1355
- Fixed issue with dragging between deck sections - Soul1355
- Fix some issues in deck editor - Soul1355
- Update GraphicUtils for proxy generator - DarkSir23
- Wordwrap shrink to fit for proxies - Graves
- Reduce overhead on image load in proxygen - Graves
- Fixed contains not correctly working in some cases add a check for a null constant so you can check value for not defined/null its named #NULL# - Graves
- Proxytester maintains image aspect ratio now - Graves
- Fixed o8c group install - Graves
#3.1.30.121 #3.1.29.121 - Test
- Fix start game dialog never closing - Kelly
- Fix temp cleanup during dns change - Kelly
#3.1.29.120 #3.1.28.120 - Test
- Fixed broken limited deck editor #847 - Brine
- Xml validation improvements in the o8build - Graves
#3.1.28.119 - Test
- Implemented fixed/formated text values #846 - Graves
#3.1.28.118 #3.1.27.118 - Test
- Simple timer for testing proxy gen speed - Graves
- Added some logging for proxy gen speeds - Kelly
- Fixed card clone null crash - Kelly
- Fixed #817 #815 #791 alternate issues - Kelly
#3.1.27.117 - Test
- Cleaned up some loading messages - Brine
- More alternate fixes - Kelly
- Fixed a typo - Kelly
- Fixed if/else proxygen structure not breaking on match - Graves
#3.1.27.116 - Test
- Xsd fix - Graves
- Ignore undefined properties for cards - Kelly
- Added some schema changes and some restrictions on attributes for proxygen - Graves
- Proxygen xsd overhaul - Graves
- Include xsd files in octgn's folder for devs - Graves
- Added more loading messages - Brine
- o8build alternate card validation - Graves
#3.1.27.115 - Test
- Alternates get skipped for validation - Graves
#3.1.27.114 - Test
- Changed o8build validation order added duplicated property checking for gamedef. - Graves
- o8build now checks sets for duplicate properties on cards and on properties not defined in definition.xml - Graves
- o8buildgui updated with selection of lines and a right click menu to copy to clipboard. - Graves
- Start of askChoice API for multiple choice dialog boxes(python function askChoice('question string', [python list]) will create a box with radio buttons to select the option you want returns index number of chosen option in list) - Brine
#4.1.27.113 - Test
- Removed xp warning, always install .net 4.0 - Kelly
- o8build throws an error when version is not defined in a set while converting o8s files - Graves
- Fixed big memory leak - Kelly
- Cleanup proxygen xsd - Graves
- Added option to o8buildgui to use test version instead of master - Graves
- Redone switch conditional and updated xsd proxygen - Graves
#3.1.26.113 #3.1.26.112 - Test
- More memory fix - Kelly
- Fixed image check for chat images - Kelly
- Updated changelog - Kelly
#3.1.25.112
- Fixed chat memory issue
- Chat images for subscribers(gifs disabled for now)
- Login fixes
- Fix of play window being always on top when fullscreen
- Added html support for game documents
- DB Fixes
#3.1.24.111
- Fixed now can't edit username if playing online
- Fixed some event issues
#3.1.24.110
- Fixed some potential memory leaks
#3.1.24.109
- Added image and gif support in chat for subscribers
- Fixed menu bar hiding in game
- Fixed chat message bar not re showing up if closed
- Only highlight chat lines if hovering usernames
- Only allow up and down in chat if no text
- Add option to change chat history length
- Added hint in chat text input to show /? command
#3.1.24.108 #3.1.23.108
- Allow installing multiple o8c files
- Fixed self hosted game https://github.com/kellyelton/OCTGN/issues/822
- Fixed pre game lobby always in front and annoying https://github.com/kellyelton/OCTGN/issues/832
- Fixed not being able to open 2 OCTGN's https://github.com/kellyelton/OCTGN/issues/831
- Fix for switch statement in proxygen
#3.1.23.107
- DESTROYED THE EVIL RIBBON CONTROL IN GAME
- Less user list refreshes for performance
#3.1.23.106
- User equality speed boost(just a performance thing)
- elseif in proxy gen fix
- More performance updates
#3.1.22.106 #3.1.21.106
- Fixed some chat slow down
- Trimmed down some logging
- Adding some logging
- Fixed game list not showing up
- Cleaned out some unrequired junk
- Addes switch case support for proxygen
#3.1.21.105 #3.1.20.105
- Fixed user chat list
- Added elseif to proxygen
- New message box system https://github.com/kellyelton/OCTGN/issues/807
#3.1.20.104
- Added some sub stuff
- A fix for the chat log
- Made version required in the set.xsd
#3.1.19.104
- Fixed feed games don't update with some version changes https://github.com/kellyelton/OCTGN/issues/809
- Updated the new login with some visual changes
#3.1.19.103 #3.1.19.102
- Fixed potential crash/freeze due to breaking my philosophy that while loops are evil
#3.1.18.102 #3.1.17.102
- More extensive login logging
- Added more logging
- Faster propagation???
- Fixed where you could accidently resize the window when you resize
- Contact list cleanup
- Better user icon usage
- Fixed a sorting bug in the user list
- Fixed sub price typo
#3.1.17.101
- Performance boosting
#3.1.17.100 #3.1.16.100
- Badges for subbed users
#3.1.16.99 #3.1.15.99
- Made an installer warning for xp
#3.1.15.98
- Fixed more chat issues
- Fixed a null crash
#3.1.15.97
- More performance boosts
- Killed the indygogo page
- Increased chat limit to 1k
- More chat improvements
- Fixed slow loading of text files in game documents
- Added install package option to o8buildgui
- Added o8buildgui
#3.1.15.96
- Fixed a chat bug
#3.1.14.96
- Limit chat messages to 100
- Fixed crash from nag window
- Fixed bug talking to lobby while offline
#3.1.13.96 - First release of 3.1.x.x
- Always start as command line(sas)
- Removed some unnessisary tracing in lobby server
- Fixed sub list
- Fixed message box bug
#3.1.12.96
- Cut sub nag box time in half
- Fixed switchTo bug https://github.com/kellyelton/OCTGN/issues/797
#3.1.12.95
- Fixed game time
- Fixed o8c cancel not allowed to install another o8c
#3.1.12.94
- Fixed a hack(nothing about that sounds right)
#3.1.12.93
- This is the real hack for the test version
To come...There are 30 ish more changes that can be found in our commit list https://github.com/kellyelton/OCTGN/commits/master for now
#3.0.12.58
- Fixed issue where people boot into the game and crash https://github.com/kellyelton/OCTGN/issues/723
#3.0.10.55
- Fixed offline gaming https://github.com/kellyelton/OCTGN/issues/679
- Fixed deck builder crash when no games installed https://github.com/kellyelton/OCTGN/issues/680
#3.0.9.52
- Added ability to create cards in arbitrary groups https://github.com/kellyelton/OCTGN/issues/674
- Fixed bug that was causing OCTGN to crash when someone would join the pre game lobby.
#3.0.8.52[Test Build]
- Added ability to create cards in arbitrary groups https://github.com/kellyelton/OCTGN/issues/674
- Fixed bug that was causing OCTGN to crash when someone would join the pre game lobby.
#3.0.8.51
- Fixed multiple lobby chat tabs appearing over time
- Defaulted HardwareRendering to 'ON'
- Fixed config files not saving
- Octgn remembers last game type hosted https://github.com/kellyelton/OCTGN/issues/641
#3.0.7.51[Test Build]
- Fixed multiple lobby chat tabs appearing over time
- Defaulted HardwareRendering to 'ON'
- Fixed config files not saving
- Octgn remembers last game type hosted https://github.com/kellyelton/OCTGN/issues/641
#3.0.7.50
- Fixed crash from Game list resize.
- Some file locking on config file so it doesn't keep breaking.
- Drag issue in deck fixed
#3.0.6.48
- Increased login page size
- Added turnNumber() to python API https://github.com/kellyelton/OCTGN/commit/fbaf0ecd246b72d3a96150ebe457d47c92ab6f71
#3.0.5.47
- Added missing login links for registration and password recovery etc.
- Fixed Custom Games resizing issue
- Removes title bar on fullscreen game
- Added card.setController(player) api
- Added card.peek() api
- Added setActivePlayer() api
#3.0.3.43
- More performance tuning
- Added some performance options to the options menu
- Performance options start on the lowest settings
- Fixed offline play bug
- Fixed Pre Game Lobby popping up behind main window.
- Fixed Ctrl+S Shortcut in game
#3.0.2.42
- Performance tuning
#3.0.2.41
- Added options dialog
- Added light chat option
#3.0.2.40
- Fixed game hosting and joining.
#3.0.2.39
- Added isTableBackgroundFlipped() and setTableBackgroundFlipped(flipped) to python api https://github.com/kellyelton/OCTGN/issues/540
- Can now save a limited deck during play https://github.com/kellyelton/OCTGN/issues/559
- Fixed deck editor crash https://github.com/kellyelton/OCTGN/issues/577
#3.0.2.38
- New Layout
- Fix issue with OCTGN window being offscreen
- Converted most colors(I think)
- Converted Table window to new style
- Autorefresh news list
- Changed contact list(for better or worse)
- /commands for most user based things
- Improved offline playability with this new layout
- Better offline nickname picker
- Fixed window dragging error(right click)
- Fixed some race conditions
- Improved deck editor drag drop
#3.0.1.32
- Deck editor, most things are draggable(use shift key for some stuff)
- Shuffling improvement
- Offline hosting works with no internet connection again.
#3.0.1.31
- Fixed game menus(missing shortcut keys and scrolling)
- Shrunk down menu spacing
#3.0.1.30
- Performance gain in lobby.
#3.0.1.29
- Dummy change to fix updater.
#3.0.1.28
- Friendslist is now sorted by online and offline and then alphabetically
- Reworked how fonts are loaded from game definitions. Developers see here
- UI Changes
- Made reconnecting not be a popup window anymore
- Changed updating back to installer
- New chat
- Fixed offline games
- fixed deck loading bug
- In game chat window is now resizable
- Fixed chat command crash
- Created basic plugin system for the deck editor(octgn.library on nuget)
- python: can now draw arrows
#3.0.1.27
- Localized and changed chat server endpoints
- Added v1 of Deck Builder Plugin System
- Offline games now can see their external IP
#3.0.1.26
- Fixed 10 crash scenarios
- Fixed a problem with the updater
- Fixed webRead no response before timeout error.
- Fixed https://github.com/kellyelton/OCTGN/issues/508 (Lobby chat missing on first start)
#3.0.1.25
- Fixed webRead bug.
#3.0.1.24
- Fixed issue with passwords with special characters not working
#3.0.1.23
- Added password reset button
- New login mechanism
- New registration mechanism
- Added error submitting
- Fixed potential deadlock
- Middle mouse button to pan
- Added currentGameName() to get current hosted game name
- { and } in askInteger don't crash anymore
- Fixed temp cards moving crashing octgn
- Whispering other players now more distinguishable
- Sealed deck editor UI update
- Games can now only grab cards from there own games
#3.0.1.22
- Removed twitter feed and replaced with an xml file on the website.
- Fixed a hosting bug.
- Removed XML protocol from OCTGN
- Quick fix for settings not saving.
- Increased the login timeout for people with a bad connection
- Can launch and connect to StandAloneServer using just the command line.
#3.0.1.21
- Disabled sandboxing of python scripts.
#3.0.1.20
- Fixed multiple instance of OCTGN message box always showing up.
- Removed OCTGN Shortcut updater, as it caused crashes issues on weird machines.
#3.0.1.19
- If multiple instances of OCTGN are running, prompts user if they want to kill them
- If you log in, and another instance of OCTGN is logged in anywhere, it gets booted properly and doesn't create a never ending binding loop
- Updates OCTGN links on the Desktop, Start Menu, Quick Launch, Pinned Task Bar, and Pinned Start Menu to point to the current install location on startup.
- Unbroke offline games
#3.0.1.18
- Changed the updater
- Fixed some url's
- Added auto build+release stuff for CruiseControl.net
#3.0.1.14
- Fixed autoupdate bug.
#3.0.1.13
- Fixed bug that caused load to hang
#3.0.1.12
- Removed the split screen
- Added help in file menu
- Added automatic updating
#3.0.1.11
- Make gamelist autorefresh
- Arrange user list in lobby by name
- Adding friends and chatting works again
- User status fixed
- Lobby is now opt-in
#3.0.1.10
- Fixed another game install bug
- Added game isolation(games are unaware of each other)
- Added game uninstallation(select a game to get to the set listing and click remove game)
#3.0.1.9
- Fixed install game bug
#3.0.1.7:
- Minor boot changes
- Lobby Sounds
- Setup enhancements
#3.0.1.6:
- Changed .net framework requirements from full to client profile.
- New server
- Proper SQL query escaping for Deck Builder
#3.0.1.5:
- Fixed font permission issue with UAC
- New database rebuild table
- Supports help.txt documents
- Fixed deck editor display empty fields on a deleted game
#3.0.1.4:
- Fixed hosted games not showing up
- Fixed bug when switching filter
- Optional custom font support
#3.0.1.3:
- Problem with two OCTGN's open at once, booting eachother off fixed
- Trim debug window so it doesn't overflow
- Fixed up SimpleConfig
- Chat topic can now be set by chat owners, and exists in Lobby chat
- Remembers if you checked Two-Sided Table
- Default game name, and remembers last game name
- Announcements from server is now possible
- Save password feature fixed
- Game run time fixed
- Games not refreshing fixed
#3.0.1.2:
- Added option in File menu to disable installing sets/defs on startup
- Fixed problems with installer(SQLite and others)
- Fixed issue with pregame lobby not changing size
#3.0.1.1:
- Catches errors when installing/checking defs/sets on startup
- Fixed crash when OCTGN can't access news feed
- Fixed memory leak in deck editor
- Fixed deck editor crashes
- Fixed midgame crashes due to SimpleDataTableCache
- Fixed ram usage issues
#3.0.1.0:
- Chatting service seperated from game hosting service
- Offline play added
- More info about hosted games
- Python error checking/catching in multiple places
- Removed lots of dead code
- New database using Sqlite
- Added Game Rules window to play
- Moved user settings to a settings file
- No longer uses Google to authenticate
- Huge amount of code cleaning/refactoring
- GlobalVariables for game devs.
- Headlines on login page
- Offline messages
- Fixed several UI bugs
- Added About window and links on login page
- Lobby reconnects on disconnect
- Sub directory for sets
- Can set custom data directory for octgn
- Can now filter game list by game name
- Clicking the preview image in DeckEditor flips cards
- Hovering previews of cards with alternate images (hold alt key)
- Fixed too many bugs to count. Take a look at https://github.com/kellyelton/OCTGN/issues?sort=updated&direction=desc&state=closed
#3.0.0.3:
- Moved user settings to the registry
- Added "/developer" command while in game for python console
- Added python console button in game
- Changed some window titles
- When exiting deck editor, it now asks you if you want to save your changes, if changes were made
- When making a new deck, prompts you to save current deck if not saved
- Added server messages, and timed server restart functions
- Added status messages when logging in
- Added server status to login page
Fixed:
- Lobby Chat no user issue/can't host game
- Issue where Octgn will sometimes run in background when closed
- Lots of instabilities and random crash problems.
- Username not carried through to game
- Better checking of finished games
- Problems selecting sets in the set list
- Multiple windows issues
- Fixed Log Off/Quit issues with windows
- Removed AboutWindow in game
Python:
- Added me.isActivePlayer
- Added openUrl(url)