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GameStateSM.cs
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GameStateSM.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
namespace SO.SMachine
{
[CreateAssetMenu(fileName = "GameState", menuName = "SM/GameState")]
public class GameStateSM : ScriptableObject
{
public List<gameStateListener> listeners = new List<gameStateListener>();
public SMachine.GameStateSMSO statemachine;
List<IStateListener> iStateListner = new List<IStateListener>();
bool isEntered = false;
[TextArea]
[Tooltip("What does this GameState do")]
public string GameStateDescription = "[What does this GameState do]";
private void Awake()
{
listeners = new List<gameStateListener>();
iStateListner = new List<IStateListener>();
}
private void OnEnable()
{
listeners = new List<gameStateListener>();
iStateListner = new List<IStateListener>();
SceneManager.sceneLoaded += OnSceneLoaded;
}
private void OnSceneLoaded(Scene arg0, LoadSceneMode arg1)
{
if(arg1==LoadSceneMode.Additive) return;
listeners = new List<gameStateListener>();
iStateListner = new List<IStateListener>();
isEntered = false;
}
// private void OnDestroy() { listeners = new List<gameStateListener>(); }
public void RegisterListener(gameStateListener listener)
{
if (!listeners.Contains(listener))
{
// Debug.Log("register: " + listener.source.gameObject.name + " on " + name);
listeners.Add(listener);
}
}
public void UnregisterListener(gameStateListener listener)
{
if (listeners.Contains(listener))
{
// Debug.Log("unregister: " + listener.source.gameObject.name + " on " + name);
listeners.Remove(listener);
}
}
internal void OnEnter()
{
isEntered = true;
for (int i = 0; i < listeners.Count; i++)
{
try
{
listeners[i].OnEnter.Invoke();
}
catch (Exception ex)
{
Debug.LogException(ex);
}
}
Z.InvokeEndOfFrame(() =>
{
for (int i = 0; i < iStateListner.Count; i++)
{
try
{
iStateListner[i].OnEnter(this);
}
catch (Exception ex)
{
Debug.LogException(ex);
}
}
});
}
internal void OnExit()
{
if (!isEntered) return;
for (int i = 0; i < listeners.Count; i++)
{
try
{
listeners[i].OnExit.Invoke();
}
catch (Exception ex)
{
Debug.LogException(ex);
}
}
for (int i = 0; i < iStateListner.Count; i++)
{
try
{
iStateListner[i].OnExit(this);
}
catch (Exception ex)
{
Debug.LogException(ex);
}
}
}
//internal void OnPause()
//{
// for (int i = 0; i < listeners.Count; i++)
// {
// try
// {
// listeners[i].OnPause.Invoke();
// }
// catch (Exception ex)
// {
// Debug.LogException(ex);
// }
// }
//}
//internal void OnUnPause()
//{
// for (int i = 0; i < listeners.Count; i++)
// {
// try
// {
// listeners[i].OnUnPause.Invoke();
// }
// catch (Exception ex)
// {
// Debug.LogException(ex);
// }
// }
//}
public void Switch()
{
_Switch(false);
}
internal void RegisterIListeners(IStateListener[] stateListeners)
{
for (int i = 0; i < stateListeners.Length; i++)
{
RegisterIListener(stateListeners[i]);
}
}
internal void UnregisterIListeners(IStateListener[] stateListeners)
{
for (int i = 0; i < stateListeners.Length; i++)
{
UnregisterIListener(stateListeners[i]);
}
}
internal void RegisterIListener(IStateListener stateListener)
{
if (iStateListner.Contains(stateListener)) return;
iStateListner.Add(stateListener);
}
internal void UnregisterIListener(IStateListener stateListener)
{
if (!iStateListner.Contains(stateListener)) return;
iStateListner.Remove(stateListener);
}
public void ForceSwitch()
{
_Switch(true);
}
private void _Switch(bool isForced)
{
if (statemachine != null)
{
if (!isForced) statemachine.SetState(this);
else statemachine.ForceSetState(this);
}
else
Debuger.LogError("please set parent statemachine first for " + this.name);
}
}
}