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UEVR
Disable GPU Scheduling
In-Game resolution affects UI resolution in VR, but not geometry resolution Run game once before anything else Set in-game settings: Windowed Mode Disable Frame Generation, Motion Blur, Depth of Field, Chromatic Aberration/Lens Effect
3DV will need to Enable 3D and Global Hack and start SteamVR 3DVision users need to disable 3D before starting a game. 3DVision may receive a warning about their driver, but so far all Unreal Engine games will still run on 452.06. 3DVision will then need to re-enable 3D after the game has launched If experience crashes, make sure you're using Nvidia Control Panel to enable/disable 3D
Extract the latest profiles into your Documents\My Games\vrto3d\ folder
Download and install UEVR latest release or nightly
Create a folder for it and extract all the contents into it.
Run UEVRInjector.exe
as admin
Can install UEVR to a game as well?
Launch your UE game and wait for it to load
Select Game from drop down menu
Choose between OpenVR and OpenXR
Native vs synced sequential Skip Draw Ghosting Fix TAA
Import a Profile for the game you are playing either from VRto3D repo or from https://uevr-profiles.com/ Are motion profiles usable?
Inject into game
In-Game UEVR menu can be opened/closed using INSERT
Main thing you want to adjust is likely the UI Size and Distance to make it more comfortable for 3D.
Be sure to close the menu or controls probably won't work
Find a single convergence value for gameplay using OpenVR mode Click Reinitialize Runtime Later reload game in OpenXR mode if you want to have different convergence settings for the UI Create presets