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UEVR
OneUp edited this page Nov 18, 2024
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- The main GitHub is located here
- Support praydog's efforts on Patreon
- Join the Flat2VR Discord to stay up to date on UEVR and new games
- A list of compatible Unreal Engine games and profiles is available either on the website or on Discord
- You may get improved performance with
GPU Scheduling
OFF - you can change it here - 3DVision Notes
- 3DVision driver 452.06 seems to be compatible with all Unreal Engine games tested thus far, but some newer UE5 games may stop working at some point
- Review the 3DVision steps which ARE NECESSARY for any UEVR game
- It is normal to get this warning, but the game will likely play just fine
- Missing UI in-game is caused when the VRto3D
debug_enable
is set tofalse
and theHeadset Window
is not proper fullscreen. (leave this setting totrue
unless you are using 3DVision) - Controls not working is likely due to either the 2D Game window not being in focus, or the in-game UEVR menu needs to be dismissed with
INSERT
- For any 3D display that isn't 3DVision, the order that you launch SteamVR, Game, UEVR doesn't matter. UEVR will auto-launch SteamVR if it's not open when you Inject
- If you are running in a half-SbS or half-TaB format, you can boost your performance by setting VRto3D's
render_width & render_height
to match the half resolution
- This video guide is a great orientation to UEVR, but it is aimed at VR users
- Here's a brief video demonstration of running with VRto3D and Hogwarts Legacy
- Specifics of using UEVR with VRto3D will be outlined on this wiki
- This is the set of steps to run a game in 3D. Detailed instructions are linked to sections below
- If using 3DVision, you will need to follow the steps outlined in the README for all UEVR games
- Update your VRto3D profiles to see if one has been created for your game
- Launch your game and modify the in-game settings
- If UEVR isn't installed, install UEVR
- Launch your
UEVRInjector.exe
shortcut and grant it admin
- Select your game from the drop-down menu
- Choose OpenVR or OpenXR (recommended) mode
- Either import a profile with
Import Config
or modify the highlighted settings - Inject into the game
- For single-display setups, enable VRto3D foregrounding with
Ctrl + F8
andAlt + Tab
to the 2D game window for controls. Mouse control is not possible - For multi-display setups, ensure that the 3D Headset Window is fullscreen by clicking on it and then click on the 2D game window for controls. Mouse control is supported
- Modify UEVR in-game settings
- Adjust Depth and Convergence
- Exit the game
- If using 3DVision, you will need to follow the steps outlined in the README for all UEVR games
- Launch your game
- Wait for the game to reach it main menu
- Launch your
UEVRInjector.exe
shortcut and grant it admin- Select your game from the drop-down menu
- Choose OpenVR or OpenXR (recommended) mode
- Inject into the game
- SteamVR should start
- For single-display setups, enable VRto3D foregrounding with
Ctrl + F8
andAlt + Tab
to the 2D game window for controls. Mouse control is not possible - For multi-display setups, ensure that the 3D Headset Window is fullscreen by clicking on it and then click on the 2D game window for controls. Mouse control is supported
- A limited number of profiles are available on the Github repo. If you would like to contribute one, reach out!
- Instructions for creating a profile are covered in the README under User Presets and Profile Creation Steps here
- Extract the latest profiles into your
Documents\My Games\vrto3d\
folder - Profiles load automatically when UEVR injects
- A loud beep indicates a profile was successfully loaded
- These are general recommendations (sometimes requirements) for in-game settings
- In-Game resolution affects UI resolution in VR, but not geometry resolution
- Geometry resolution is set through the VRto3D config
render_width
andrender_height
- If you are running in a half-SbS or half-TaB format, you can boost your performance by setting these to match the half resolution
- Windowed Mode (or borderless) to avoid issues with the 3D Headset Window and controls working
- If using a multi-display setup for VRto3D, set the game to run on your 2D display in-game if it's available
- TAA is recommended. It works with UEVR using the settings covered in UEVR Per-Game Settings
- Recommended to disable Motion Blur, Depth of Field, Chromatic Aberration/Lens Effect, Film Grain
- Disable HDR as SteamVR is not compatible currently
- Ray Tracing may work if you have the hardware to run it
- Frame Generation MUST BE
OFF
- You can experiment with the different upscaling technologies to see which works best for a given game. They are all compatible but maybe only one has no broken effects in a specific game. (XeSS, DLSS, FSR, TSR, etc)
- Download either the latest release or nightly (nightly recommended)
- Extract the zip into a new folder of your choosing
- Right Click
UEVRInjector.exe
and selectProperties
- Can also do this with a shortcut on your desktop
- Under the
Compatibility
tab, selectRun this program as an administrator
and clickOK
- Turn OFF GPU Scheduling
- DO NOT RENAME THESE PROFILE ZIPS OR UEVR WILL NOT WORK
- A few profiles are available for VRto3D users here
- Profiles can also be downloaded from the UEVR website
- These may have VR specific settings, so you may need to tweak them or just create your own (read on)
- You can also search for recommended settings on Discord
- UEVR has a built-in function to manage profiles using
Export Config
andImport Config
which will accept the zipped profiles you download - The
Open Global Dir
opens yourC:\Users\<user>\AppData\Roaming\UnrealVRMod
folder where all UEVR profiles are stored- If you run into some issue with a game crashing, you can try deleting its folder from here
- If you want or need to manually create a profile for a game, the essential settings to change in UEVR are:
-
VR_GhostingFix
to correct TAA when running inSynced Sequential Mode
but it may cause some games to crash -
VR_RenderingMethod
where-
Native Stereo
will give the best performance but may introduce artifacts or crash the game -
Synced Sequential
should fix artifacts and is more compatible in general
-
-
VR_SyncedSequentialMethod
should generally just be set toSkip Draw
-
- Additional Unreal Engine CVars can be set in a
user_script.txt
stored in your game's profile folder, but these settings can be very game-specific and won't be covered here
- UEVR menu can be toggled using
INSERT
- If the UEVR menu is open, you probably will not be able to control the game, so close it when done tweaking settings
- If you get a warning about
DLSS Frame Generation
just make sure you have it off in-game settings. UEVR can't tell the difference between DLSS and DLSS Frame Gen
- The
Reinitialize Runtime
button is here for when you are adjusting convergence - The main settings you may want to modify are
UI Distance, UI Size
to push the in-game HUD to depth - If you don't want anything to render in your 2D game window, uncheck
Desktop Spectator View
- This is what the main window looks like in OpenVR
- This is what the main window looks like in OpenXR. The additional
Resolution Scale
can be used to dial in performance without breaking effects like in-game scaling options sometimes do - These are the rendering settings you can modify in-game
-
World Scale
can affect the strength of the 3D effect, but you may want to use the VRto3D depth(separation) & convergence settings first - May want to check the
Remember Menu Open/Closed State
so that the UEVR menu stays closed on future game launches - You may want to uncheck the
L3 + R3
options to avoid accidentally opening this menu with a controller
- UEVR has a built-in
World Scale
option that affects depth and convergence as well as the below VRto3D settings - UEVR can inject using OpenVR or OpenXR. Both are compatible with VRto3D, but there's some different behaviors
- In both, adjusting Depth (separation)
Ctrl + F3/F4
works normally and you can reduce it for scenes where objects are closer to the camera (behaves similar to 3DVision convergence, but it's technically different) - Create as many different Depth (separation) presets as desired. Reference VRto3D Profiles
- It is recommended to use a SINGLE convergence value for every preset in a VRto3D profile to avoid issues and the performance hit stutter of changing convergence
- If you want to adjust Convergence in both modes and then play in OpenXR mode, you will have to restart the game in-between
- OpenVR
- Adjusting Convergence
Ctrl + F5/F6
works, but black bars will form on the edges of the screen - You will want to find a good default convergence setting using OpenVR to use for your VRto3D profile
- Some games may crash when run via OpenVR with VRto3D
- Once you have your desired VRto3D Convergence set, use the
Reinitialize Runtime
button in the UEVR GUI to apply it and get rid of black bars - Recommended to setup a user preset with your default depth and convergence to
Numpad 1
for example - Save your settings with
Ctrl + F7
- Adjusting Convergence
- OpenXR
- Adjusting Convergence
Ctrl + F5/F6
only affects UI elements - If you want multiple HUD/UI convergence settings, set your default convergence with OpenVR first
- You can then create additional convergence presets in OpenXR
- Restore your default depth and convergence using your user preset you created in OpenVR
- Save your settings with
Ctrl + F7
- Adjusting Convergence
- If the UI is squished or there's other render issues, try using the
Reinitialize Runtime
button in the UEVR GUI - Follow the User Presets and Profile Creation Steps in the README if you want to create a VRto3D profile for your depth and convergence settings