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Built from Source: Stops Tree Loading #39
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Can you try this version? The github commits are outdated |
Do note that this is for the latest ptb only |
did you actually optimize the standard unity libraries as well, I added the included ones as refs didn't know the changes? Test: that causes CTD RX 6700xt Note: I can build code and have a pretty good understanding of C# but rendering code isn't my specialty |
The libs in the data folder were not in the game by default, so I had to include them in the dl. On a related note, I might have forgotten to update said libs to the new unity version, which is why you're probably getting the ctd and I'm not (I replaced all the dlls in my folder with unity ones) |
This kind of looks like a bepinex problem. Here's someone reporting the exact same issue with V+: valheimPlus/ValheimPlus#800 I've also just checked the libs and it seems like they do not need to be updated |
updating BepInEx fixes the CTD but trees are still not loading. |
Was able to reproduce. It seems like distant objects don't want to be spawned in a near area. |
Good, Now that the update dropped I can disable the public test right? Or are you always going to be targeting that? |
I will always target the latest patch, but you should be fine on main for now as it is identical to ptb. |
Even if it has unstability? |
Should be fixed now. Here's the test version
So what if it's unstable? You can always use a previous version of VPO that is compatible with a PTB as every update on the test branch will eventually become stable anyway. The latest version targets the latest ptb yet is fully compatible with the stable branch. |
It seems to be fixed. |
First of all, if you know and don't want any feedback on the unreleased version tell me ill close this issue and ill leave you alone.
with that out of the way my issue is:
Stops trees from loading after running far away from start of session. they sometimes pop in.
I appreciated this mod, glad to see some work on it.
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